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Up Down Flying Around

Started by Skakus, Apr 09, 02:00 AM 2013

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0 Members and 2 Guests are viewing this topic.

Skakus


Up Down Flying Around.



Watch 1 spin.

Reduce the number spun to its numerological base number. So for example 18 becomes 9, 13 becomes 4, 33 becomes 6, etc.

Column 1 contains the base numbers 1, 4, and 7.
Column 2 contains the base numbers 2, 5, and 8.
Column 3 contains the base numbers 3, 6, and 9.


Place 1 chip one layout position up and one layout position down on the associated base number from the spun number. Repeat this for every spin. When zero spins, add 1 chip to every number already covered.
So if 8 hits, place 1 chip 1 layout position up, which is 17, and place 1 chip 1 layout position down, which is 35.
If 21 hits, place 1 chip 1 layout position up, which is 30, and place 1 chip 1 layout position down, which is 12.
If 10 hits, place 1 chip 1 layout position up, which is 19, and place 1 chip 1 layout position down, which is 1.
Etc.

Only 2 positions per column per base number allowed, which gives 6 layout positions per column max bet.
So if 14 hits you place 1 chip on 5 and 23. From here until you restart when any of the numbers 5, 14, 23, or 32 hit you add 1 more chip to 5 and 23 as they were the first two positions covered for that base number, which is 5.

Restart every time bankroll goes +1. Watch 1 spin to restart.
Restart after betting once with all 18 positions covered and any 2 positions have 6 or more chips on the table.

The two suggested restart points are by no means final, and hopefully someone else might be able to help find better stopping points. I think the +1 profit on bankroll is probably ok, but I’m not sure about the 18 numbers & 6 chips?




A ship moored in the harbour is safe, but that's not what ships are made for.

Turner

You are a  Voodoo Chile Skakus. Very inventive. Very dark side. Ill give it a wurl on RX

Skakus

Thanks Turner, by all means give it a go.

This is in the notepad so feel free to mix it up and post any tweaks.



Here's my latest,

Once the session starts, don't wait 1 spin for restarts, just play on from the last number out.

Reset and restart at +1 on the bankroll.

Reset and restart after 18 bets if not +1 on the bankroll.

Stop session at +342.

Stop session at -342.



A ship moored in the harbour is safe, but that's not what ships are made for.

TwoCatSam

So if 8 hits, place 1 chip 1 layout position up, which is 17, and place 1 chip 1 layout position down, which is 35.


Skakus

I don't get the above at all.  Is the layout the carpet?  How can 17 be one position up *rom 8?

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

Skakus

Quote from: TwoCatSam on Apr 09, 08:26 AM 2013
So if 8 hits, place 1 chip 1 layout position up, which is 17, and place 1 chip 1 layout position down, which is 35.


Skakus

I don't get the above at all.  Is the layout the carpet?  How can 17 be one position up *rom 8?

Sam


Yes, the carpet.

Here's column 2:

2.5.8.11.14.17.20.23.26.29.32.35


Here's the numbers numerologically linked to 8:

8.17.26.35


If 8 hits the chips are placed on the numbers numerologically linked to 8 that are 1 position up and 1 position down on the carpet. In this instance 17 is 1 position up and 35 is 1 position down:

2.5.8.11.14.17.20.23.26.29.32.35

The other linked number (26) is 2 positions away from 8 so is not bet.



Here is a video of an RX test session I just played with the newly posted tweaks.


up down flying around
A ship moored in the harbour is safe, but that's not what ships are made for.

RFMAXX

thank you skakus.

tried it a few time till i get it  :o

how would you play this sequence:

5
34
12
20
13
1
26
9
27
31
21

do you play this with progression? at what point do you restart?

thanks.

Skakus

It's all in the video.
Just keep adding one chip to the next two numbers for 18 spins or until you go +1.
Add one chip to all bets for any zero.

Win goal  +342
Stop loss -342

5     1 chip 14,32
34   1 chip 7,25   -2
12   1 chip 3,21   -6
20   1 chip 11,29  -12
13   1 chip 4,22   -20
1     1 chip 10,28 -30 
26   1 chip 17,35  -42
9    1 chip  18,36  -56
27   1 chip 18,36  -72
31   1 chip  4,22  -88
21   1 chip  3,21  -70
?    Restart here if +1
?    Restart here if +1
?    Restart here if +1
?    Restart here if +1
?    Restart here if +1
?    Restart here if +1
?    Restart here if +1
?    Restart here if  +1 or not +1 

A ship moored in the harbour is safe, but that's not what ships are made for.

Turner

Skakus.....you have to admit......1 is a problem really

  10 ^-^      1     28 :(

Turner

Quote from: Turner on Apr 09, 06:45 PM 2013
Skakus.....you have to admit......1 is a problem really

  10 ^-^      1     28 :(

Anyhow, you soon get the knack of spotting them quick. Most original. it did well in a short test.

Skakus

A ship moored in the harbour is safe, but that's not what ships are made for.

Turner

Quote from: Skakus on Apr 09, 02:00 AM 2013

Up Down Flying Around.



Watch 1 spin.

Reduce the number spun to its numerological base number. So for example 18 becomes 9, 13 becomes 4, 33 becomes 6, etc.

Column 1 contains the base numbers 1, 4, and 7.
Column 2 contains the base numbers 2, 5, and 8.
Column 3 contains the base numbers 3, 6, and 9.


Place 1 chip one layout position up and one layout position down on the associated base number from the spun number. Repeat this for every spin. When zero spins, add 1 chip to every number already covered.
So if 8 hits, place 1 chip 1 layout position up, which is 17, and place 1 chip 1 layout position down, which is 35.
If 21 hits, place 1 chip 1 layout position up, which is 30, and place 1 chip 1 layout position down, which is 12.
If 10 hits, place 1 chip 1 layout position up, which is 19, and place 1 chip 1 layout position down, which is 1.
Etc.

Only 2 positions per column per base number allowed, which gives 6 layout positions per column max bet.
not sure what this means mate(last comment)
So if 14 hits you place 1 chip on 5 and 23. From here until you restart when any of the numbers 5, 14, 23, or 32 hit you add 1 more chip to 5 and 23 as they were the first two positions covered for that base number, which is 5.

Restart every time bankroll goes +1. Watch 1 spin to restart.
Restart after betting once with all 18 positions covered and any 2 positions have 6 or more chips on the table.

The two suggested restart points are by no means final, and hopefully someone else might be able to help find better stopping points. I think the +1 profit on bankroll is probably ok, but I’m not sure about the 18 numbers & 6 chips?






cant find 2 positions for 29?

Couple of questions to the Voodoo Chile.... :thumbsup:

I stopped here until your reply

Skakus

Column 1 groups:
A: 1.10.19.28
B: 4.13.22.31
C: 7.16.25.34

1  If 1 hits first from group A place 1 chip on 10 & 28 For the rest of the game only place chips on 10 & 28 for group A hits
4
7
10 If 10 hits first from group A place 1 chip on 1 & 19 For the rest of the game only place chips on 1 & 19 for group A hits
13
16
19 If 19 hits first from group A place 1 chip on 10 & 28 For the rest of the game only place chips on 10 & 28 for group A hits
22
25
28 If 28 hits first from group A place 1 chip on 19 & 1 For the rest of the game only place chips on 19 & 1 for group A hits
31
34

Column 2 groups:
A: 2.11.20.29
B: 5.14.23.32
C: 8.17.26.35

2  If 2 hits first from group A place 1 chip on 11 & 29 For the rest of the game only place chips on 11 & 29 for group A hits
5
8
11 If 11 hits first from group A place 1 chip on 2 & 20 For the rest of the game only place chips on 2 & 20 for group A hits
14
17
20 If 20 hits first from group A place 1 chip on 11 & 29 For the rest of the game only place chips on 11 & 29 for group A hits
23
26
29 If 29 hits first from group A place 1 chip on 20 & 2 For the rest of the game only place chips on 20 & 2 for group A hits
32
35

Column 3 groups:
A: 3.12.21.30
B: 6.15.24.33
C: 9.18.27.36

3  If  3 hits first from group A place 1 chip on 12 & 30 For the rest of the game only place chips on 12 & 30 for group A hits
6
9
12 If 12 hits first from group A place 1 chip on 3 & 21 For the rest of the game only place chips on 3 & 21 for group A hits
15
18
21 If 21 hits first from group A place 1 chip on 12 & 30 For the rest of the game only place chips on 12 & 30 for group A hits
24
27
30 If 30 hits first from group A place 1 chip on 21 & 3 For the rest of the game only place chips on 21 & 3 for group A hits
33
36


Do this with all groups for all three columns.
A ship moored in the harbour is safe, but that's not what ships are made for.

warrior

And what is the strength of this this? has been done before with finales, and results can be ok for a little then you will lose,to beat the game the weakness of a bet selection has to be researched, until then you wont win ,this bet on a live table boredum will set in if you have no patience.

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