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Let's find HG, yeah, for sure

Started by boshkodj, Aug 24, 01:08 PM 2013

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0 Members and 3 Guests are viewing this topic.

TwoCatSam

Lighten up on the elderly or I'll throw a Depends at you!!


a used one........
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

GLC

Keep those depends to yourself.

Actually, we have to keep these young guns in line.  You, me, Ralph, Flatino, Wally, ScoobyDoo,  etc...  If I missed someone, take it as a compliment.

By the way, where's Ralph been lately? 

You okay Ralph? :'( :(
In my case it doesn't matter.  I'm both!

GLC

Before this dies, I have one more method that seems to be the best way so far.  For me at least.

We always play for a chop.  If Red spins we bet Black and the 3rd column.  If Black spins we bet Red and the middle column.

Because of the extra Reds or Blacks in the columns, we don't have to worry too much about a streak of the same color
because we can win by hitting the column.  The bet progression I've been testing with fabulous results is to bet in 5 spin sets.  After each set, we subtract our total from our highest bank amount and divide by 5.  If the result is 1 or less, we bet 1 & 1 for the next 5 bet set.  Any time we get a result from our division that is 2 or less but more than 1, we bet 2 & 2 for the next 5 spin set.  If our result is 3 or less but more than 2, we bet 3 & 3 for our 5 spin set, etc...

Any time we reach at new high bank amount, we reset to 1 & 1 and start a new 5 spin set.

Safety brake:  If our bets start getting too large, we can change our set amounts to 6 or 7 or more.  Our divisor will be equal to the set amount.  Don't use the safety brake too much or you'll never get back to plus.

GLC
In my case it doesn't matter.  I'm both!

atlantis

I also report much better results playing instead for DBL.
If red bet r+c2
if black bet b+c3

It seems superior to my "dominant of 3" selection approach.
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

Quote from: GLC on Oct 12, 01:32 AM 2013
The bet progression I've been testing with fabulous results is to bet in 5 spin sets.  After each set, we subtract our total from our highest bank amount and divide by 5.  If the result is 1 or less, we bet 1 & 1 for the next 5 bet set.  Any time we get a result from our division that is 2 or less but more than 1, we bet 2 & 2 for the next 5 spin set.  If our result is 3 or less but more than 2, we bet 3 & 3 for our 5 spin set, etc...

Any time we reach at new high bank amount, we reset to 1 & 1 and start a new 5 spin set.

Safety brake:  If our bets start getting too large, we can change our set amounts to 6 or 7 or more.  Our divisor will be equal to the set amount.  Don't use the safety brake too much or you'll never get back to plus.

GLC

Hi GLC,
I don't get this... - can you please show a small session snippet to illustrate?
Ta,
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

GLC

I'm not so good with charts so I'll try my best to explain more clearly.

Firstly, when I say a 5 bet set I mean that we bet 5 times whether the result of a single bet is win, lose or draw.

Let's say our high bank amount is 200 units.

If we bet 1-1 on R&2 and R&1 wins, that's our 1st spin even though we broke even.  Bank = 200
If we bet 1-1 on B&3 and R&1 wins, that's our 2nd spin and we lost 2 units.  Bank = 198
If we bet 1-1 on B&3 and R&3 win, that's our 3rd spin and we won 1 unit.  Bank = 199
If we bet 1-1 on B&3 and B&2 wins, that's our 4th spin and we  broke even.  Bank = 199
If we bet 1-1 on R&2 and R&2 wins, that's our 5th spin and we won 3 units.  Bank = 202

That's our 5 spin set with a positive result meaning our next 5 bet set will be at 1-1 also.

Had we won on the e.c. and the column on the 1st or 2nd bet, we would have been at a new high bank and we would have ended that set and started a new set immediately at 1-1.

Option:  If you want to, you don't have to count break even spins as part of the 5 spin set.  I suggested counting them because it tends to help keep the bets lower in the long run, although that may just be a misperception on my part.  Remember, there's no absolute way to play any of these systems.  They can be tweaked to suit your temperament.

Much of the time we will be playing at the 1-1 level but still have a reasonable chance to win a few units.

Now for when to increase bet levels.

If you start a 5 spin set with a bank amount of 200 and you end it with 196, that's -4 divided by 5 = 0.8 which is 1 or less so we stay at 1-1 for the 5 spin set.

If you start a 5 spin set with a bank amount of 200 and you end it with 192, that's -8 divided by 5 = 1.6.  This falls within the 1.1 - 2.0 range so we bet 2-2 for the next 5 spin set.

If you start a 5 spin set with a bank amount of 200 and you end it with 182, that's -18 divided by 5 = 3.6.  This falls within the 3.1 - 4.0 range so we bet 4-4 for the next 5 spin set.

Safety brake example:
Let's say our highest bank amount was 200 units and we end the current 5 spin set at 125.  That's 75 divided by 5 = 15.0.  We would play the next set at 15-15.  This obviously means we have been having a very bad session and was betting a large unit amount in our last 5 bet set also.  If 15-15 is too rich for your blood, you can decide to play a 7 spin set next time.  75 divided by 7 = 10.7 which falls within the 10.1 - 11.0 range so we will be betting 11-11 for the next set which will be 7 bets.

If we have a good 7 bet set, we can always switch back to 5 bet sets.

We can even drop down to 4 or 3 bet sets to try to recover even more quickly.  This up to each person.  When to adjust the set bet numbers.

Most of the game will be played at the 1-1 bet level with occasional slides into 2-2 thru 5-5 levels.  Higher levels come into play when we've encountered a really bad stretch and are fighting for our lives.  This doesn't happen very often, but when it does, and it will, we must have a method to deal with it.  On all but the rarest sessions will we find ourselves in too much trouble.  That's why it helps a lot for forum members to test systems at least until we have an example of how bad it can get so we all know what to expect when things do go bad.

I suppose we could limit the number of spins we play for as a stop loss aid.  Or we could set a maximum size bet.  And always we need to have a maximum number of units we will lose at any trip to the casino.  Even if the trip is to your computer to long onto an on-line casino.

GLC
In my case it doesn't matter.  I'm both!

atlantis

Thanks George,

Great ideas there!

How bout xtra roolz like so?

(I use DBL for selection)

Only bet on RED + COLUMN 2 when so indicated if the last THREE or more appearances of Red DID NOT also hit the second column as well!

Only bet on BLACK + COLUMN 3 when so indicated if the last THREE or more appearances of Black DID NOT also hit the third column as well!

That means it will not be continuous betting all the time - there will be automatic stop and start betting points for each colour combo. If a colour trigger applies and only if the DBL is that colour then betting will commence on it. Bets will cease on a qualifying colour combo after it hits (whether it was bet upon or not!!!) until the 3 miss qualifying trigger for that combo re-qualifies again...

Flatbetting.

BUT - - - I'm sure GLC's cyclic progression delineated above would also suit well enough if needs be too.

EXAMPLE:

#spun                             +/-                times missed            bet
=================================================
8                                     +0                       b1
6                                                                b0
34                                                              r1
25                                                              r2
21                                                              r3                    r+c2
7            w+0                   +0                      r4                    r+c2
14          w+3                   +3                      r0
12                                                              r1
28                                                              b1
8                                                                b2
1                                                                r2
18                                                              r3                    r+c2
9            w+0                                             r4                    r+c2
11          w+1                   +4                      b3                   r+c2
5            w+3                   +7                      r0                    b+c3
36          w+1                   +8                       r1             
34                                                              r2
26                                                              b4
4                                                                b5                   b+c3
7           L-2                     +6                       r3                   b+c3
10         w+0                                               b6                  r+c2
1           w+0                                               r4                   b+c3
5           L-2                     +4                       r0
8                                                                b7                   
35                                                              b8                   b+c3
10         w+0                                               b9                   b+c3
34         w+1                   +5                         r1                   b+c3
6          w+3                    +8                         b0
12                                                               r2
7                                                                 r3                   r+c2
8           w+1                   +9                        b1                  r+c2
19         w+0                                               r4

+9pts

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

GLC

I like it A.

This is a good illustration of what I mean when I say that these systems can be tweaked a lot of different ways to suit the individuals player's playing style or risk tolerance.

There's no right system that's a winner and any deviation will result automatically in a losing system.

Tweaking is okay in roulette! :thumbsup:

GLC
In my case it doesn't matter.  I'm both!

jarabo002

Quote from: ati on Oct 06, 03:46 PM 2013
I was messing with a simulator today, and I found the holy grail for NZ roulette, but I kept modifying the system, trying different things, until I lost the original winner.  >:(
I attached a graph how it looked like. It even passed the 10k and 50k spin test with some minor swings and without ever going in the red.

BUMP!
Uno de Badajoz que pasaba por aquí.

jarabo002

Ati, how are you going with this? Maybe we can help. :thumbsup:

I am almost sure that you are betting on numbers.
Uno de Badajoz que pasaba por aquí.

ati

Maybe I'll try again sometime, but I'm done testing for a while.
Actually I (almost) only used outside bets, and the idea was a progression where every new level I covered more numbers. I started with an EC bet, if lost, two dozens, if lost, two dozens plus one double street, and so on.  The problem is, the bet amount can be very high when I cover over 90%, but my chances of winning are also very high, that's why I always start with the smallest possible bet. During testing I easily passed thousands of spins almost every time without hitting the one or two uncovered numbers at around level 4-5. But what can happen, will happen.

jarabo002

Thanks ati.

You have a way of playing very similar to what I like, speak in the same terms. I like to be filling slowly table and winning in most of the twists and have had good results with it, but I've also found that when a bad run, can be disastrous. Anyway, not a bad way in my opinion, although most players do not really like the way you play.
Uno de Badajoz que pasaba por aquí.

mogul397

Quote from: atlantis on Oct 12, 01:37 PM 2013
Thanks George,

Great ideas there!

How bout xtra roolz like so?

(I use DBL for selection)

Only bet on RED + COLUMN 2 when so indicated if the last THREE or more appearances of Red DID NOT also hit the second column as well!

Only bet on BLACK + COLUMN 3 when so indicated if the last THREE or more appearances of Black DID NOT also hit the third column as well!

That means it will not be continuous betting all the time - there will be automatic stop and start betting points for each colour combo. If a colour trigger applies and only if the DBL is that colour then betting will commence on it. Bets will cease on a qualifying colour combo after it hits (whether it was bet upon or not!!!) until the 3 miss qualifying trigger for that combo re-qualifies again...

Flatbetting.

BUT - - - I'm sure GLC's cyclic progression delineated above would also suit well enough if needs be too.

EXAMPLE:

#spun                             +/-                times missed            bet
=================================================
8                                     +0                       b1
6                                                                b0
34                                                              r1
25                                                              r2
21                                                              r3                    r+c2
7            w+0                   +0                      r4                    r+c2
14          w+3                   +3                      r0
12                                                              r1
28                                                              b1
8                                                                b2
1                                                                r2
18                                                              r3                    r+c2
9            w+0                                             r4                    r+c2
11          w+1                   +4                      b3                   r+c2
5            w+3                   +7                      r0                    b+c3
36          w+1                   +8                       r1             
34                                                              r2
26                                                              b4
4                                                                b5                   b+c3
7           L-2                     +6                       r3                   b+c3
10         w+0                                               b6                  r+c2
1           w+0                                               r4                   b+c3
5           L-2                     +4                       r0
8                                                                b7                   
35                                                              b8                   b+c3
10         w+0                                               b9                   b+c3
34         w+1                   +5                         r1                   b+c3
6          w+3                    +8                         b0
12                                                               r2
7                                                                 r3                   r+c2
8           w+1                   +9                        b1                  r+c2
19         w+0                                               r4

+9pts

A.

Hello,

Not Sure I completely understand this variation. Must be in part of the
post that I didn't see.

Is the R-2  B-3 core still valid? I am tying to test it.

thanks

ALan
NOBODY knows what you THINK they know

atlantis

Quote from: mogul397 on Jul 16, 07:12 PM 2014
Hello,

Not Sure I completely understand this variation. Must be in part of the
post that I didn't see.

Is the R-2  B-3 core still valid? I am tying to test it.

thanks

ALan

Hi Alan,
My example does use the RED/COL2 and BLACK/COL3 combinations as before - but they are only betted together if the last 3 outcomes of the colour did not coincide with the respective column. I prefer to only bet on a valid trigger if the decision before last (DBL) corresponds to the trigger colour... Flatbetting


For instance

3R                   red did not hit col2
24B                 black and did hit col 3
16R                 red did not hit col2
30R                 red did not hit col2               red not hit column 2 THREE times; trigger to bet R+C2 because DBL was RED
9R                   red did not hit col2    +0       red not hit column 2 FOUR times ; trigger to bet  R+C2 because DBL was RED
14R                 red DID hit col2         +3       reset count for red to 0
28B                 black and not col3                 black=1 (b1)
7R                   red and not col2                    red=1    (r1)
14R                 red DID hit col2                    reset red count; red=0 (r0)
17B                 black and not col3                 black=2 (b2)
35B                 black and not col3                 black=3 (b3); trigger to bet B+C3 because DBL was BLACK
12R                 red and not col2        +4        red=1 (r1); trigger to bet B+C3 because DBL was BLACK
4B                   black and not col3     +4        black=4 (b4) 
32R                 red + col2                            red=0 (r0); trigger for B+C3 because DBL was BLACK
15B                 black+col3                +7       reset b(0)
6B                   B+C3                                  b(0)
19R                 R+C1                                  r(1)
3R                   R+C3                                  r(2)
35B                 B+C3                                  b(0)
12R                 R+C3                                  r(3)
22B                 B+C1                                  b(1)  trigger to bet R+C2 as DBL was red and r(3)
8B                   B+C2                      +8        b(2)
18R                 R+C3                                  r(4)
7R                   R+C1                                  r(5)  trigger to bet R+C2 as DBL was red and r(5)
14R                 R+C2                      +11      r(0)
29B                 B+C2                                  b(3)
20B                 B+C2                                  b(4)  trigger to bet B+C3 as DBL was b and b(4)
18R                 R+C3                      +12      r(1)   trigger to bet B+C3 as DBL was b  and b(4)
10B                 B+C1                      +12      b(5)
36R                 R+C3                                  r(2)   trigger to bet B+C3 as DBL was b and b(5)
3R                   R+C3                      +13      r(3)   trigger to bet R+C2 as DBL was r and r(3)
17B                 B+C2                      +14      b(6)   trigger to bet R+C2 as DBL was r and r(3)
11B                 B+C2                      +15      b(7)    trigger to bet B+C3  as DBL was b and b(7)
33B                 B+C3                      +18      b(0)   reset Black count

Hope this explains it! You can experiment and use different triggers to mine.
A.   
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

I quite like Compa's neat idea from 2010. Probably far better than my own effort above. There's a nice symmetry about it and its easy to track and play. :)

Quote

Compa's H/L Formula + Jump Dozens
========================
HLH<-L
HHL<-L
HHH<-H
HLL<-H
LHL<-L
LLH<-H
LLL<-L
LHH<-L


Examples
======
Outcome:
34.33.2 = H  H  L
play LOW and Doz 2+3

Outcome:
12.15.19 = L  L  H
play HIGH and Doz 1+3


Flatbets only. Suggested target: +3

Real Session
========

3 31 2 = LHL
Play H + D2 & D3

13 w+0                       +0

2 9 20  = LLH
Play H+D1+D3

30 w+3                      +3

30 7 20 = HLH
Play L+D1+D3

7 w+3                        +6

6 18 13 = LLL
Play L+D1+D3

20 L-3                        +3

10 28 23 = LHH
Play L+D1+D3

28 w+0                      +3

8 19 34 = LHH
Play L+D1+D2

2 w+3                        +6

1 22 11 = LHL
Play H+D2+D3

34 w+3                      +9

33 16 26 = HLH
Play L+D1+D2

6  w+3                      +12

Try it and see! ;)

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

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