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Mamut progression for one double street

Started by Hermes, Oct 18, 12:28 AM 2013

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0 Members and 5 Guests are viewing this topic.

Hermes

Hi guys,
I present here excellent progression for single double street. Now find together an appropriate strategy to catch one double street often as possible or implement the 59 times progression in some good double street strategy.
Let your creativity get a wings. Find together the best strategy to exploit the double street game.
Cheers Hermes

Hermes

Ignatus gave me good idea about a strategy! Bet separately all double streets which hit in the last 6 spins. Then remove each double street which hit. In average show up 3-4 streets (2/3 law) in 6 spins. 2 streets will be a sleep. Don't bet on them.
Hermes

biagle

hi, you can just play as Ralph suggested: 1chip+ on every lose and 6 down on win

and play until 0 left on the table:)

vundarosa

Quote from: Hermes on Oct 18, 12:28 AM 2013
Hi guys,
I present here excellent progression for single double street. Now find together an appropriate strategy to catch one double street often as possible or implement the 59 times progression in some good double street strategy.
Let your creativity get a wings. Find together the best strategy to exploit the double street game.
Cheers Hermes

------------------
Hi Hermes, thx for the prog.
How about this one?!
-Start beting the DS (2 streets) with 3+1 hits
-Cycles of 5 spins
-Reset the 5 spins count after a hit
-If no hit, bet DS (2 streets) with most hits
-Reset the prog at new high


vundarosa

Hermes

Progressions proposals we have over the head but how to catch fastest way the double street (fish) into net not yet.
The problem with bet on the most coming DS is according to the Gauss Bell theory and Murphy's law that that one will exhaust and go to sleep immediately after you start to bet on it. Better idea is to cross the most and least coming DS and bet the middle class. But there are at least 2 or 3 in that class to bet, bet just one doesn't help.
Thanks Hermes

TwoCatSam

Hermes

Since I'm thick as yesterday's gravy, let me ask you what you mean. 

Let's say the 1 double street has slept the longest and the 4 has hit the most.  So I bet the 2 and 3?

Thanks

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

teo

Middle could be any of 4 left,so you could play either pairs--2/4--or odds --1/3...or any 2 of the 4

GLC

Maybe this bet selection method would be good?
In my case it doesn't matter.  I'm both!

TwoCatSam

teo

I see!!  He said "middle class" not middle.  I often think in mechanical terms.  Thanks

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

teo

Quote from: TwoCatSam on Oct 19, 09:51 AM 2013
teo

I see!!  He said "middle class" not middle.  I often think in mechanical terms.  Thanks

Sam

--Can't see no dog in avatar.

vundarosa

Quote from: Hermes on Oct 18, 03:55 PM 2013
Progressions proposals we have over the head but how to catch fastest way the double street (fish) into net not yet.
The problem with bet on the most coming DS is according to the Gauss Bell theory and Murphy's law that that one will exhaust and go to sleep immediately after you start to bet on it. Better idea is to cross the most and least coming DS and bet the middle class. But there are at least 2 or 3 in that class to bet, bet just one doesn't help.
Thanks Hermes

------------

Hermes, i proposed a cyclic, not stationary, bet. You'd be betting the hottest DS after 5 spins cycles. With such a long progression one might catch a few hits that put us in +. That's why i chose the reset at new high, to be able to stay in the game as a new DS is getting hot and becoming the target for betting.

vundarosa

GLC

Take a look at the old systems shown at the bottom of this page.  They might save a dozen or so posts. :question:
In my case it doesn't matter.  I'm both!

Chrisbis

For those who can not see the download of the progression by Hermes
(some can not download that doc.)
:)
Roulette..........................
Physical in Nature, Random in Opportunity                                                    The Reveal Originator!

vundarosa

Quote from: vundarosa on Oct 20, 05:38 PM 2013
------------

Hermes, i proposed a cyclic, not stationary, bet. You'd be betting the hottest DS after 5 spins cycles. With such a long progression one might catch a few hits that put us in +. That's why i chose the reset at new high, to be able to stay in the game as a new DS is getting hot and becoming the target for betting.

vundarosa

---------------

example

vundarosa

Hermes

I tested idea with double streets. In 6 spins mostly come 4 double streets and 2 DS will sleep. You bet the 2 double streets which didn't showed up in the last 6 spins. Next 6 spins one of the 2 sleepers mostly comes and you have a hit. We need progression for 2 double streets what is the same like one Dozen or column. Very seldom 2 DS sleep longer than 12 spins. One will come in next 6 spins and that's a hit.
Every 6 spins you get a new 2 (1-3) sleeping DS, you bet those with progression. Example:
26 - 5
18 - 3
31 - 6
23 - 4
19 - 4
29 - 5
As you can see came 3,4,5,6 DS and 1 & 2 are sleeping. We bet next 6 spins 1 & 2 DS with progression.
25 - 5
4   - 1
35 - 6
2   - 1
6   - 1
13 - 3
We won on second DS (we bet only until one hit in 6 spins). New sleepers to bet for 6 spins (only until hit) are DS 2 & 4.
18 - 3
14 - 3
27 - 5
28 - 5
6   - 1
4   - 1
No luck in those 6 spins. We bet progression next sleepers 2 & 4 DS.
12 - 2
11 - 2
30 - 5
31 - 6
30 - 5
23 - 4
On the first spin we hit DS 2, as last savior came also DS 4. Next 2 sleepers to bet are DS 1 &3.
00 -
17 - 3
19 - 4
9   - 2
1   - 1
1   - 1
We got 2nd spin a hit on DS3. Next sleepers DS to bet for 6 spins are DS 5 & 6. Those numbers are from real game!
Now you understand what I mean under to bet DS sleepers from 6 spins. It is clear 1/3 law.
Create some long lasting progression for 2 DS.
Cheers Hermes



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