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Matrix Quad Cycle

Started by atlantis, Aug 05, 06:07 AM 2014

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0 Members and 3 Guests are viewing this topic.

atlantis

In previous matrix systems we bet against EC's, doz and cols. This one uses "quad" (3 street) notation.

Four quads:

1-9 = quad1
10-18 = quad2
19-27 = quad3
28-36 = quad4

If we arrange the "quads" results and record into MATRIX 4 fashion and then bet ONCE only AGAINST the quads forming a vertical FOUR-TIMER appearing:

(results from random.org)

4243
4443
1124
4043
4224
4414
3342  w @ col1
2213
3341
1212
2144
2414
4124
2441 w @ col4
1221
2212
4432
2214
4121
1442
2242
2243
3312 w @ col3
1422
3111
4413
3422
0444
1122 w @ col2
1214
1442
2124 w @ col1
4424
3141
4341
4242
211x w @ col3

 

But what would be the best way of staking?

If you're betting AGAINST quad 1 or 2 then you can bet HIGH + 3 streets (27 numbers)
If you're betting AGAINST quad 3 or 4 then you can bet LOW + 3 streets (27 numbers)

So if betting against 4 consecutive VERTICAL formations of the same quad (as shown in my matrix example) you could maybe engineer a "fairly safe" 4-step progression; each step producing a profit on a winning bet... This would be the default amount of a  "bank" required to operate the system. In the event of a losing run of 4 LLLL's IN A ROW the default bank would be lost...

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

Turner

A..
we discussed all angles in my " Quad cycle" post over in bet selection over 12 months ago...believe it or not (feels like yesterday)
No sign of a matrix idea though...so its a nice fresh idea.
Never more was progression discussed...with great contributions from GG.....but I was never comfortable with any of them....to be honest

atlantis

Quote from: Turner on Aug 05, 12:00 PM 2014
A..
we discussed all angles in my " Quad cycle" post over in bet selection over 12 months ago...believe it or not (feels like yesterday)
No sign of a matrix idea though...so its a nice fresh idea.
Never more was progression discussed...with great contributions from GG.....but I was never comfortable with any of them....to be honest

Hi Turner,
Yes I remember... :)
Difficult with a progression for this. I'm with you about using a progression, I think. Probably better flatbetting until in profit by +3 or +6. Then again could be a real grinder to get there. :)
Maybe someone has similar or better idea for quads?
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

GLC

Big A,

Let's say we create a chart with all the possible combinations of 3 streets that make a quad.  There would be a lot, I don't know how many.  Maybe 36 or 72.  It would start with street 1 with 2 & 3, Street 1 with 2 & 4, street 1 with 2 & 5, etc...  So now every time we get 3 different streets, it will represent one of our quads and we bet on the other 9 streets to block 4 in a row.  It will be mathematically the same odds as only having 4 unique quads and it will give us a lot more betting opportunities.

As far as a progression goes, any of your slow as you go progressions should work.  Even the GLAT method would work just fine.  +2,-2 modified D'Alembert would work.  Or even the standard D'Alembert.  A slowed down Oscar's grind is another thought.  Heck, I think a bread winner type progression would be the cat's meow, so to speak. 

(BTW, has anyone heard from Two Cat lately?)

The above is a simplified explanation and can be expanded quite a bit.  It's just to get the juices flowing.

GLC
In my case it doesn't matter.  I'm both!

Turner

Quote from: GLC on Aug 05, 02:05 PM 2014
Big A,

Let's say we create a chart with all the possible combinations of 3 streets that make a quad.  There would be a lot, I don't know how many.  Maybe 36 or 72.  It would start with street 1 with 2 & 3, Street 1 with 2 & 4, street 1 with 2 & 5, etc...  So now every time we get 3 different streets, it will represent one of our quads and we bet on the other 9 streets to block 4 in a row.  It will be mathematically the same odds as only having 4 unique quads and it will give us a lot more betting opportunities.

As far as a progression goes, any of your slow as you go progressions should work.  Even the GLAT method would work just fine.  +2,-2 modified D'Alembert would work.  Or even the standard D'Alembert.  A slowed down Oscar's grind is another thought.  Heck, I think a bread winner type progression would be the cat's meow, so to speak. 

(BTW, has anyone heard from Two Cat lately?)

The above is a simplified explanation and can be expanded quite a bit.  It's just to get the juices flowing.

GLC

George...its 220 actually (12!/3!/9!)

Excellent suggestion!!

This is what I am doing at the moment. Working for the premise "random produces extremes all the time"

the last 3 streets are a quad which has hit 3 times
the last 4 streets are a dozen which has hit 4 times.

12,1,27,18,11,3 is a dozen which has hit 6 times. The wheel continuously produces extremes.

look for an extreme in the table Dozen and you will wait. But its just one of many combinations.

Dozens In numbers, its 1.8 billion different 12's in 37
in streets, its 495
in lines (2 lines) its 15

Quads in numbers, its 124 million 9's in 37
in streets 220

You can see the hottest Quad instantly here

14 (last)
22
11
14
36
27

its streets 5,4,12 and its hit 5 times

Im quite excited some one else has mentioned it. I thought I was weird (well I am)

GLC

Quote from: Turner on Aug 05, 03:02 PM 2014
George...its 220 actually (12!/3!/9!)

Excellent suggestion!!

This is what I am doing at the moment. Working for the premise "random produces extremes all the time"

the last 3 streets are a quad which has hit 3 times
the last 4 streets are a dozen which has hit 4 times.

12,1,27,18,11,3 is a dozen which has hit 6 times. The wheel continuously produces extremes.

look for an extreme in  your set table 12 Dozen and you will wait. But its just one of many combinations.

Dozens In numbers, its 1.8 billion different 12's in 37
in streets, its 495
in lines (2 lines) its 15

Quads in numbers, its 124 million 9's in 37
in streets 220

Thanks Turner.  That's what I call getting the juices flowing. :thumbsup:
In my case it doesn't matter.  I'm both!

Turner

Sorry Atlantis....me and George are just having mutual excessive neuronal modulation activity.

atlantis

Another way is to bet against two same 'vertical quad' results forming into a treble in that matrix column.

4243
4443
1124 w@col1; w@col3; w@col4
4043
4224
4414 L@col1
3342 w@col1; w@col4
2213
3341
1212
2144
2414
4124 w@col1; L@col4
2441 w@col4
1221
2212 w@col4
4432 w@col2
2214 w@col4
4121
1442
2242
2243 L@col3 ; w@col4
3312 w@col1; w@col2; w@col3
1422
3111 w@col4
4413
3422
0444 L@col2
1122 w@col2
1214
1442 L@col1
2124 w@col1
4424
3141 w@col3; w@col4
4341
4242 L@col3; w@col4
211x w@col1; w@col3

x=stopped here.

A.

PS. Maybe Priyanka can show some hints on how to play the "quads" using her methods?  :)
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

3Nine

I play quads daily.  Interesting approach, Atlantis.
Do I turn the wheel,
or does the wheel turn me?

RouletteGhost

atlantis, 3 nine

here is a grid i made from american wheel

ignore the green that was a strategy i was testing

96 spins

the bet selection was Atlantis' quads selection
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

Willie

Atlantis, always found your systems interesting.

I just thought of a tweak that combines your method and couple of ideas from grassroots thread.

Whenever we see 3 unique quads like 3,1,4 we bet that the fourth one won't be unique. In this case we bet on 3,1,4 hoping that 2 won't come.

Applied this version of mine on the quad spins you posted.
Guess what, 24 wins 1 loss
Flat betting +24 -3
Still gives you 21 units
No sweat!
Don't do the done.. (;

atlantis

Quote from: Willie on May 12, 09:24 AM 2016
Atlantis, always found your systems interesting.

I just thought of a tweak that combines your method and couple of ideas from grassroots thread.

Whenever we see 3 unique quads like 3,1,4 we bet that the fourth one won't be unique. In this case we bet on 3,1,4 hoping that 2 won't come.

Applied this version of mine on the quad spins you posted.
Guess what, 24 wins 1 loss
Flat betting +24 -3
Still gives you 21 units
No sweat!

Thanks Willie,

That's very similar to what I posted here yesterday:
link:://:.rouletteforum.cc/index.php?topic=15938.720
(top of page 49)

But maybe just playing the lines of 3 different for one to repeat on the 4th like you said works better?

In any case it seems like those are the ones to target...

That's a good result flatbetting - what more do we want? :)

Thanks,
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

RouletteGhost

Thanks willie

Can u test againt my chart above. I cant im at work now
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

atlantis

Hi RG,

Willie way: L L W W W W W W
(2L; 6W)
(only lines of 3 different quads)

Atlantis way: L nb nb nb nb vwin nb L nb nb vwin W L vwin W nb W W W nb W W W W
(3L; 9 L's)
(betting for only ONE repeat to occur on a line)

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

RouletteGhost

the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

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