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Natural cycles

Started by Randominator, Dec 19, 04:10 PM 2014

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0 Members and 14 Guests are viewing this topic.

psimoes

Quote from: wiggy on Dec 28, 12:30 PM 2014
It's an interesting idea.
It looks very promising and my guess it shouldn't be difficult to code.
QuoteI like the look of betting for the 5th DS to appear because it means playing only two DS's.  :thumbsup:
What do you mean?
[Math+1] beats a Math game

Chris555p

@Wiggy - Yes can u provide détails as to which DS will u bet....??; for how many
attempts etc.... Thanks.

wiggy

I ran a few tests and early results indicate the 8th and 9th spin would be a good time to play for the 5th DS. Any 5th DS appearing before the 8th spin obviously gets discounted and you would need to retrack. It's a loss of 4 units if no win on the 8th and 9th spin because you are placing a chip each on the two missing DS's for two spins. A win would bring either a 4 unit win on spin 8 or a 2 unit win on spin 9. That's flat betting of course.
"You can lead a human to intelligence, but you can't make him think''

wiggy

1)5=1
2)2=2
3)6=3
4)1=4
5)4=5
---
6)4=1
7)4=1
8)2=2
9)4=2
10)3=3
11)4=3
12)1=4
13)2=4 bet ds 5+6 lose -2.
14)3=4 bet ds 5+6 lose -2. keep tracking till 5th ds appears.
15)1=4
16)5=5
---
17)2=1
18)3=2
19)1=3
20)4=4
21)3=4
22)5=5
---
23)2=1
24)6=2
25)3=3
26)3=3
27)4=4
28)5=5
---
29)5=1
30)2=2
31)5=2
32)5=2
33)3=3
34)2=3
35)4=4
36)1=5 bet ds 1+6 win +4.
---
"You can lead a human to intelligence, but you can't make him think''

buffalowizard

I did something similar a few years back chasing 3 street sectors of 9 numbers. I tried to hit between say spin 8-11 or whatever the optimum gap is. The trouble is when you get for example a 12,15 and 18 in a row but it can be a profitable concept

BW

psimoes

Betting last 2 dozens until 3rd hits then start new cycle, also gives good results, but the hitrate for DSs still seems better. The odds are the same but the tracking is different, since with DSs we don't wait for a 6th DS to restart. Must be messing with the cycles or something. When a dormant 6th DS finally appears it could be counted as 1st, 2nd, 3rd DS etc. I really like this.
[Math+1] beats a Math game

psimoes

Quote from: Randominator on Dec 28, 10:07 AM 2014
Many bets can be constructed within cycle. I will soon post it.

Randominator, what other bets do you have in mind?

[Math+1] beats a Math game

psimoes

Quote from: wiggy on Dec 28, 12:30 PM 2014
It's an interesting idea. I like the look of betting for the 5th DS to appear because it means playing only two DS's.  :thumbsup:

Wiggy, after testing several sessions that didn't go so well, waiting for a 4th DS then betting the remaining two DSs seems a viable option, yes.
[Math+1] beats a Math game

Randominator

Quote from: psimoes on Dec 29, 04:03 AM 2014
Wiggy, after testing several sessions that didn't go so well, waiting for a 4th DS then betting the remaining two DSs seems a viable option, yes.

As Wiggy, I also came to conclusion that on average 5th line appears roughly around 9th spin. In 65% of cases it hits within 9 spins (5-9 spin).

I recommend using excel for writing cycles. Functions help a lot. To get rough averages add all spin numbers for certain line (5th, 4th...) and divide them with number of cycles. It's around 9 for 5th.

As for other bets, we can also play EC bet around 4th line.

So far i think few no win-no lose bets can be found with this approach (if there is such a thing).

psimoes

Quote from: Randominator on Dec 29, 05:02 AM 2014
As for other bets, we can also play EC bet around 4th line.

Yes. One more question: playing ECs wouldn't you then retrack for natural cycles of 4ths or still wait for a 5th?

P.S.- Thanks for the Excel tips!
[Math+1] beats a Math game

Randominator

Quote from: psimoes on Dec 29, 09:06 AM 2014
Yes. One more question: playing ECs wouldn't you then retrack for natural cycles of 4ths or still wait for a 5th?

P.S.- Thanks for the Excel tips!

I tried to shorten the cycle, you get more chances to bet EC but then i would lose opportunity to bet second bet. I think that strength lies in combo. EC and then 4 or 2 lines at the end of cycle.

Also, WL registry should prove to be more interesting, i recommend writing it down.

psimoes

[Math+1] beats a Math game

klw

Here is the post I made recently on Warrior's thread.



"  I thought you were going to make us all millionaires Falkor lol Oh well !

I've done my own limited testing on this and it may be slightly different to what falkor is doing but hopefully the data will be explained in a more helpful way as I find it very difficult to decipher some of falkor's tests and I simply don't have the time or energy to wade through it all ( no disrespect to you Falkor as I can see the effort you have put into this )

I've only managed a few thousand spins so far by my pen and paper method , I know it's not enough for the million + spins guys but it gives me an idea of what to look for. ( live spins )

I'm looking for a second hit on a double street to close that street regardless of whether its a repeat number or not, so 2nd hit and it is closed.

I wait for the first double street to hit and then look at the intervals between each of the remaining 5 unclosed double streets to close ( get a second hit )

In all my tests so far there is always at least 1 double street that closes within 3 spins of the last double street to close, in most cases there is always 1 double street that closes within 2 spins of a double street closing but those few that go to a third spin can be the killers ( or not ) to the system.

It is too difficult in my opinion to calculate when we will get the 2/3 spin interval between double streets closing , certainly a long interval lets say between double streets 3 and 4 closing does lead to a small advantage that DS 5 may have our target 2/3 spin interval but this is not always the case , so the alternative may be to just attack the open double streets ( and any that subsequently open ) for our 2/3 spin target only,after each double street closes. This will involve a progression as remember the 2/3 spin target interval could be between double street 5 and 6 closing by which time the sums involved could be big.

These are an example of intervals for the six double streets to close :-

DS1     5
DS2     5
DS3     4
DS4     1
DS5     19
DS6     x          ( did not close in my 37 spin session )

So in the above we would have to wait until DS4 closes to hit our target. Each attack after a double street closes will have a differing amount of open double streets to bet on,so as falkor stated in his last post we need a progression calculator or a very quick maths mind to calculate bets as we go along.

I'm not sure after all this work that this system is for me in this format. I have also looked at trying to capture repeat numbers as part of the second hit of a double street and was having some success until the variance caught up and also trying to cross reference attacks with sweet spots for a certain double street to hit as I mentioned in the early part of the thread. An example being the 4th double street to close, I would be looking at spins 13 - 17 as a sweet spot. Needs more work as usual.

Would love to hear other people's opinions on this, I hope it generates more ideas.

Apologies if this steps on your toes falkor , just throwing out some work I've done on the subject even if it's already what you've covered.

Merry Christmas to all.  "


So a quick summary --- When a double street gets hit for a second time,this is a close , we then bet any open double street(s) for 2/3 spins max. , we either win within our 2/3 spins or wait until the next double street closes ( hits for a second time ) and re-commence betting on any open double street(s) and so on until all 6 double streets have closed.Quite often you will get 2 double streets closing within 1 spin of each other, most of the time within 2 spins and in my tests always within 3 spins , however , we don't know when this interval between 2 double streets closing will happen, it could be between double streets 1 and 2 or it could be between double streets 5 and 6 but it will happen. Betting involves a progression most of the time. Cycle would end when our 2/3 spin interval between double streets closing occurs.

Just a working theory at the moment.

psimoes

klw, this is not my thread but I think what you posted bears little or no relation to what's being discussed here...
[Math+1] beats a Math game

klw

Quote from: psimoes on Dec 29, 01:43 PM 2014
klw, this is not my thread but I think what you posted bears little or no relation to what's being discussed here...

That's a matter of opinion psimoes. Randominator asked for cycles using lines which is what I have done. If he wants me to move on or just discuss the idea on offer so far then I will gladly move on.

Cheers.


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