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Life of Brian

Started by bleep24, Feb 09, 04:04 PM 2015

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0 Members and 3 Guests are viewing this topic.

bleep24

Hi all,

I have always felt that the HG was lurking somewhere on a forum (this forum?)    I have always liked betting both outcomes as you are bound to be right, but using differential staking.     The main problem seems to be that one side or the other get out balance.   I have seen a suggestion that if the difference gets to 10, swop over stakes to mainly winning side.     My suggestion is use double streets (equivalent to E/C) so 3 double streets each side but varying which ones.     Therefore A will be:   1/3/5 then 2/4/6 then 2/3/6 then 3/4/5 etc. etc. whatever combination that you fancy and B exact opposite   (double streets jump around quite a bit and that is why I have chosen them)   I have found this way of playing to be very easy and profitable (though not 100`s)    With this method the diff. stakes are kept down and in fact in my limited testing has never gone more than 6 units.   Only tried it on live.
Good luck   Bleep24         (Brian)

GLC

I like it Brian.  It maybe takes out enough of the mechanicalness of the system to give us a fighting chance.

I was just getting ready to post a progression method for betting 5 Lines at once when I saw this topic.  So, rather than post it here and mess your topic up, I'll start a new one.

GLC
In my case it doesn't matter.  I'm both!

TwoCatSam

Brian

I saw the movie!

Your idea has tons of potential.  How would one keep it all straight?

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

Colbster

Brian, I too believe there is some merit to swapping to better-performing sides of an equation.  So as not to re-create the wheel, you might want to read some of the feedback that came from various posters on my earlier post along the same lines:

link:://:.rouletteforum.cc/index.php?topic=9054.0

GLC

Quote from: Colbster on Feb 09, 09:50 PM 2015
Brian, I too believe there is some merit to swapping to better-performing sides of an equation.  So as not to re-create the wheel, you might want to read some of the feedback that came from various posters on my earlier post along the same lines:

link:://:.rouletteforum.cc/index.php?topic=9054.0

Yes Brian, a lot of territory was covered by Colbster and the forum in that topic.  Well worth reading.  It's pretty lengthy, but a lot of the posts can be skipped since it's the normal chit chat that sneaks into all interesting topics.

GLC
In my case it doesn't matter.  I'm both!

bleep24

Hi and thanks for your input.  Yes I read Colbster`s post/ thread which is how I came about my idea so really Colbster`s with a tweak.  Praise to Colbster and thanks.   When looking for systems/methods a lot of good input/ideas have been posted previously (sometimes years ago)
so look to the past for the future.

I am finding using the tweak it is evening out spin results.     I only look to win about 60 units per day (when I am playing) and this way is the best that I have ever used and safest from big progressions.    I know that members do not like back testing but in this case I think that it has relevance and I have found in  past Live spin sessions that I have checked the result has always ended with both sides within a few spins of each other thus being a winner.

Good luck to everyone      (Bleep24)   Brian
 

vladir

How often are you varying the 3 doublestreets? Do you keep them until you make a profit then change? Or do you change in every spin? And how do you pick them? Randomly?

"In God we trust; all others must bring data", W. Edwards Deming

bleep24

Hi,

I change the pattern for every spin.  I have a sheet with the patterns on but basically just jumble the 6 possibilities for each spin.  You could write patterns on a card and pull a card out randomly each time or whatever.  It is the variance of D/S`s that makes this spread out the wins over both sides of the equation.

Good luck      Bleep24

bleep24

Hi all,

Do not forget that this is differential betting.      If there is a balance of say 2 units on a side, then it is 2 units on each of the 3 chosen  D/S.  D/S pay 6 to 1 odds.     3 x 2 = 6units    - a win gives 12units.  Loss = -6units   I am using progression +1/-1.

Regards,    Bleep24

TwoCatSam

Brian

I'm slow as cold molasses in Siberia, so let me put it in a way I can understand and you (or anyone) tell me if I have it right.

Suppose we divided the carpet at dead center with 18 numbers right and left of our line.  Big vs small numbers.  Are you saying to bet the three lines that comprise big/little with a D'Alembert?  After the first bet you turn on "The Jumbalator" and jumble the line numbers so that instead of 1 2 3 4 5 6 you might get 5 2 1 3 4 6?  So 5 2 1 would be bet the same as the old 1 2 3?

Is that the gist of it?

Sam

If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

bleep24

Hi,
Busy at moment but will post a fuller reply to-night.    Do not forget that it is best (as always) to play on  French roulette or no zero roulette to minimize losses.

Regards.

bleep24

Hello Sam.

You are nearly right but do not forget that we are differential betting so although we are moving up or down 1, we are also calculating the difference between the 2 sides and which ever side that the larger number is on, we bet our 3 random streets on that side with the number of units that we have calculated.  e.g    2units on each of the 3 streets.    If both numbers are equal - no bet.  If you hit a zero move both sides up 1 unit

Streets are the normal where a number between 1-6 is street no.1       numbers between 7-12 is street no. 2

Hope this clears up a few queries that I have received.

Regards,    Bleep24

bleep24

Hi,       here is an example taken from actual live play.

There are 2 sides to the equation.   I will call them side A and side B.

Side A random sequences:  1/3/5 - 2/4/6 - 1/4/5 - 3/5/6 - 4/5/6 - 2/3/5 - 1/4/6 - 3/5/6 - 2/3/5 - 4/5/6 - 1/2/5 - 1/3/6 - 2/3/5 - 1/4/6
Side B random sequences:  2/4/6 - 1/3/5 - 2/3/6 - 1/2/4 - 1/2/3 - 1/4/6 - 2/3/5 - 1/2/4 - 1/4/6 - 1/2/3 - 3/4/6 - 2/4/5 - 1/4/6 - 2/3/5

Spin outcomes:   13 25 16 18 17 19 24 11 10 19 25 19 3 3      (This equals street:  3 5 3 3 3 4 4 2 2 4 5 4 1 1) 
We work as a starter for our calculations side A 1 unit - side B 2 units for beginning of a session.  Difference is 1 unit side B so we place 1 unit on our 3 random streets which in this case is 2/4/6 and a loss of 3 units because no. 13  (street 3) came out.  For next bet side A stays at 1 unit because that side won (even though we were not betting on it)  Side B add 1 unit to out starter of 2 because it lost.
So we have side A 1 unit and side B 3units - calculate difference which is 2 units on Side B x 3 streets 1/3/5 It is no.25 and a win for side B. Next bet increase side A by 1 unit as it lost and decrease side B by 1 unit as it won.  Recalculate and it gives a no bet as both A and B are 2 units.  Wait for spin result and calculate next bet according to what came out.  Thats all there is to it.  Move up/down 1 unit.  Calculate difference and bet on the 3 random streets on the side that has the difference.   Simples!! 

joiner29

Not got a clue with this I must be stupid

atlantis

I think brian means lines or DS - not "streets"
Looks interesting.
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

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