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Betting with bad luck

Started by ralph0603, Oct 05, 06:19 AM 2010

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0 Members and 2 Guests are viewing this topic.

ralph0603

Hello folks,
Yesterday i was popping some games of roulette again.
And i was winning till i had a bad row.  I'm using a system to spin the wheel and wait for 5 colors in a row.  And bet some money than.  I kept raising money, till the table limit has been reached.  Ive lost alot of money on that moment, had 18 blacks in a row  >:( >:( >:(.  My question is, when to stop with betting when such terrible happens?
Greets.

Kattila

Hi Ralph,


For sure you have used the Martingale for even chances,
1,2,4,8,16,32 ,64...etc....without any stop-lose.
You have to use a stop lose no matter what *system * you use.
Why don t you use only 4 or 5 steps ( 1,2,4,8...16)  stop lose at 15 or  31.


Most of the members from here will advice you to not play that
method, why don t you take a look at Full Systems ,maybe you will find
some better methods.


good luck

VLS

Welcome to the forum Ralph.

My best advice to you is to stop using the martingale since with it you don't even enjoy the possibility (opportunity) to get ahead of the game in a viable long term. Martingale is an strictly short-term technique (i.e. use it once in your lifetime, and if you win never use it again).

There are more slow and grinding techniques that put you in a better position to be ahead of the games, at least placing you within the range of possibility.

If you ask me, slow progression on the positive side (up +1 as you win) are 1000% more recommended than any up-as-you-lose negative progression.
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ralph0603

Ive used it for a while, and yes in the long time I'm just losing! So what system you guys advice, or is it more personally?

If you ask me, slow progression on the positive side (up +1 as you win) are 1000% more recommended than any up-as-you-lose negative progression.

What kind of system you use in that? Can you explain it, or give a link/name?

albalaha

Dear Ralph,
            Martingale is the most foolish way of playing roulette. Let me elaborate it: you stake it like 1,2,4,8,16,32,64 in such a case if you win 123 times 1 unit each time and lose only once in 123 times your net winnings will be zero and if you lose more times, just count your losses. Do you feel you are lucky enough to not lose for six times straight even once in 123 wins? Do not forget the green goblins 0 and 00, they are on the wheel to kill such foolish concepts.
                   If you are a high-roller and want to earn big see the method that I suggested here: link:://rouletteforum.cc/albalaha's-exclusive/finest-method-of-defeating-roulette-free-for-all/, I hope with a very little bit of luck, you will earn back your losses. Goodluck.

ralph0603

Hello Albalaha,
Thank you for your system, but im not that high roller to start with 500 dollars or more.  So i think your system is not pretty good for me. 
Anyway are you guys all here playing in RNG mode or live wheel?

GLC

Quote from: VLS on Oct 05, 09:38 AM 2010
Welcome to the forum Ralph.

If you ask me, slow progression on the positive side (up +1 as you win) are 1000% more recommended than any up-as-you-lose negative progression.

Dear Victor,

Do you have any methods of play that do pretty well with a positive progression?

I am so focused on the negative progression approach that I haven't really studied positive progressions.

I do like the system called Trioplay that you helped me list a link to a while back, but in the long run it acted much like a negative progression method.

What little testing I've had into positive progressions have ended up not doing good at all.

Any help will be appreciated.

Thanks,

George
In my case it doesn't matter.  I'm both!

VLS

Hello George,

Words of wisdom:

- Combine positive progressions with progressions in risk and you have something very very nice to hold you up.

- Spins to hold any betting location: 1 full cycle of the location. (remember you get the cycle by dividing <36> / <numerical coverage>. i.e. for a dozen <36> / <12> = 3 spins. For a corner <36> / <4> = hold it for 9 spins, etc.)

- On a hit (regardless of the location) rise +1 on your betting unit.

Clear example:

Remember the order of locations to cover:

1.- Even chance
2.- Dozen
3.- Double-street
4.- Corner
5.- Street
6.- Split

And you never go to a single straight-up number (can be a waste of 36 base units, staying in splits are OK).




The betting methodology:

- Bet selection: just use the target location covering last number spun.

Say 19 just spun, you start at the even chances (any even chance will do RED, ODD or HIGH, as long as 19 is covered is okay).

Say 25 shows up and you hit, your attack is over. You just earned +1.

If it doesn't show you hold your bet on the even chance since you have to bet current location for a full cycle and a full cycle on the even chances is 2 spins.

If none of the two bets

On a hit, you go to the next target betting location (ie. after even chances, go to dozens. After dozens, go to double-street, as mentioned in the list above).

Remember at all times you goal is to break even from your session's highest point. This is always your basis to calculate next unit. The "extras" derived from hitting and obtaining chips above break-even point are your profit, but not your target, just a derived product. Your goal is to break even.

When increasing the risk (and increasing the payout) you only increase it in +1 if the payout. 

If the increased payout and the current base unit cover for more than breaking even from highest balance, then you DECREMENT your unit to the very minimum required to break even.

At all times, if you are between 1 and 12 units deficit you move your target location BACK to the exact location that covers the deficit with 1 (one) flat unit.

Example: if you are currently betting splits and a hit gets you to -4 from highest balance, you get your base unit to 1 AND go to double-streets, since a hit on the double street gives you 5 chips, enough to cover deficit.




Enjoy and experiment with your settings.

The mix of positive progression and progressing in risk (to increase the payout) can hold and get you in game for quite prolonged periods, specially if played consciously as instructed above.

Bet it until it is "your time" (i.e. the hit rate put you up) and while your goal is breaking even, you grab the profit from the inevitable hits that give you units above the break even point.

I leave stop-win and stop-loss to you. Try it and determine some values that suit you. Since this includes higher payouts from the progression in risk, your units won't rise that explosively (a big plus). In any case we are talking at most a three-figure bankroll. You should never go past that.

Regards,
Victor
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ralph0603

Hey there VLS,
Thank you for your explanation.  It looks pretty good though.  Well Ive got a question to.
So you start betting on the number just came up on the wheel, but only thing is not on his straight?
Like if 4 came up, you start betting on even,black,low ?
And on the next spin like no wins on this, you double your units?
Can you give an example on how to bet when win and when losses?

(PS Sorry bad English, not mother language)

GLC

Quote from: ralph0603 on Oct 06, 12:24 PM 2010
Hey there VLS,
Thank you for your explanation.  It looks pretty good though.  Well I've got a question to.
So you start betting on the number just came up on the wheel, but only thing is not on his straight?
Like if 4 came up, you start betting on even,black,low ?
And on the next spin like no wins on this, you double your units?
Can you give an example on how to bet when win and when losses?

(PS Sorry bad English, not mother language)

You're doing fine with your English.  I wish I could speak a couple of other languages that well.

Victor is pretty busy, so I'll venture an answer based on how I understand what he said.

If the number 4 spins it is Black, Even, Low.  So you can bet one of those three until you win or bet twice.

Why only twice?  Because a cycle for even chance bets is 2.  36 divided by 18.

Why 18?  Because a cycle is determined by dividing 36 by the number of numbers covered by the bet.  1 unit on Black covers 18 numbers.  This holds true for even or low also.  But you can't bet red, odd or high because they don't cover #4.  Capish?

If you win the first bet you are up 1 unit.   Start over.

If you lose the first bet and win the second bet, you are even.  Start over.

If you lose both bets you are down 2 units.  Go to dozens or columns.

If you are betting dozens, you must bet the 1st dozen because that's the one that covers the #4.

You bet dozens until win or lose 3 times.

Why 3?  Because a dozen covers 12 numbers and 36 divided by 12 is 3.

Your bet is always just enough to break even.  So, your first bet on the dozens will be 1 unit.  If you win, you will break even.  Start over.

If you lose you are down 3 units so you must increase your units bet to 2 because a bet of 1 unit will only pay out 2 units plus your bet, and you need to recover 3 units.

2 units will payout 4 units plus your bet which will put you up 1 unit.  Start over.

If you lose this bet, you bet 3 units because you add the 2 units you just lost to the 3 previous lost units, so you must recover 5 units.

Any odd chips over break even are profit.

That's the basics of what he said to the best of my understanding.

LoL,

GLC
In my case it doesn't matter.  I'm both!

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