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Random Thoughts

Started by Priyanka, Sep 15, 08:28 PM 2015

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0 Members and 30 Guests are viewing this topic.

rrbb

Quote from: rrbb on May 05, 09:28 AM 2016
Hi Falkor2k15,

And what about halves? Etc?

but let's assume that you found the optimal one. How would you benefit from it?

On the first three pages of this thread you and Priyanka had an interesting discussion. Could that be of any relevance?

Grts rrbb

Hmm i can be more specific as i just repeat what HM Priyanka was saying:

Let's assume you decide on, say, lines to be optimal for you.

In itself it will not give you any benefit, as Priyanka explained for VdW. Why not? Try to use the same line of reasoning as Priyanka did.

Grts rrbb

falkor2k15

Quote from: rrbb on May 05, 09:28 AM 2016
Hi Falkor2k15,

And what about halves? Etc?

but let's assume that you found the optimal one. How would you benefit from it?

On the first three pages of this thread you and Priyanka had an interesting discussion. Could that be of any relevance?

Grts rrbb
I'm starting to put different strands together from what Priyanka has written over several pages and demonstrated in her videos and some new information is emerging about her strategy in general, but I don't feel it's worth pointing out at this stage or worth attempting new discussions. Certainly, I haven't figured out how she combines everything to beat the game yet, but again there is some patterns I've noticed (time for a recap?):
*Priyanka uses PP in all her games based on Game A (virtual spins, observation and trigger) and Game B (bet selection) - alternating between those with possibly a 2nd B game to boot. Priyanka never bets every spin.
*Everything is based around cycles.
*She incorporates distribution/probability/"random", i.e. 63% of dozen cycles to be different as opposed to the same as previous.
*She incorporates "non-Random" events like AP or when a dozen has to repeat.
*To avoid "dead heats" where the non-Random events go on a losing streak she has a counteracting "opposite" game, so she not only alternates bets  (Game A, Game B) but combines different bet selections into one. The trick is to find 2 negative games that make a positive.
*She plays single games based around multiple predefined bets that have to be stitched together to gain better odds and make them dependent (required for PP) instead of independent events.

The most fundamental thing: everything has to be based on Non-Random, so how do we discover more Non-Random examples - overdue since we only have VdW and a few facts about the dozens?
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

Herby

Quote from: Herby on May 05, 06:54 AM 2016To test my understanding of the cycles I did a "quick and dirty programming".
Not Excel, other programming language, same data as in Cycles.xls.
Results for Dozens almost the same:
5273 Cycles, 3311 same as previous, 1961 different instead 1962

I fooled myself by expecting the Excel sheet static, it calculates random numbers.
So my values are to be ignored, but statistics is ok.  :embarrassed:
greets

atlantis

Test#3 Another 3000 numbers from random.org.
Flatbetting as before. The LLR is now 4. This is my last test using this mechanical dozens formula.

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

Drazen

Nicely said.

Quote from: rrbb on May 05, 05:18 AM 2016
The reason for me to start posting (only on this thread) is that i hold Priyanka in high esteem.

We could argue who holds Priyanka in higher esteem dough.


QuoteThe search however led to a total transformation of the searcher, hence philosophers stone.

I particularly like this part as I immediately found myself in it. Reading Priyankas teachings through the time, I fell in love with her politeness in communication. So much that I decided to get to the same level. But in my language we don't use same phrases which I liked by Pri, so I decided to translate them exactly as they are used in English. Luckily, they don't sound funny or too weird on Croatian, but only  giving one extra polite sense. So I can say on that note, I have changed.

QuoteThe transformational part in this search is to get rid of false hopes, lazyness, unreasonable believes, shady ulterior motives, conformism... That my friend is the only path, and that is exactly what Priyanka is proposing.

How to be sure we have got rid of those? Is the hard work only possible way? This reminds me of slogan which is known for appearing on the entrance of Auschwitz and other death camps. Hard work sets you free... Made from Lorenz Diefenbachin which gamblers and fraudsters find the path to virtue through labor.

I would agree with you that probably all motives for getting the stone are material nature. But we live in a such world, don't we? We can't do almost anything without money today. More or less. But getting the stone one way or another doesn't necessarily mean one would misused it. I mean living licentious life, satisfying only our shallow instincts. Can that be mostly due to way how we are raised and which moral values are set in us, or only the way how we achieved some unlimited financial support in today's world?

Best

Drazen


falkor2k15

Quote from: falkor2k15 on Dec 03, 08:12 PM 2015
This table should hopefully make things more clearer:

3 (DS 1)
4 (DS 1)
19 (DS 4)
35 (DS 6)
19 (DS 4)
8 (DS 2)
6 (DS 1)
19 (DS 4)
14 (DS 3)
33 (DS 6)
26 (DS 5)
17 (DS 3)
33 (DS 6)
26 (DS 5)
7 (DS 2)
18 (DS 3)
27 (DS 5)
11 (DS 2)
7 (DS 2)
20 (DS 4)
19 (DS 4)
29 (DS 5)
26 (DS 5)
24 (DS 4)
18 (DS 3)
14 (DS 3)
35 (DS 6)
22 (DS 4)
26 (DS 5)
35 (DS 6)
Low, 5u, 6 (DS 1) winHigh, 5u, 21 (DS 4) winLow, 5u, 17 (DS 3) winHigh, 5u, 23 (DS 4) win
High, 5u, 17 (DS 3) lose
Low, 5u, 24 (DS 4) loseHigh, 5u, 17 (DS 3) loseHigh, 5u, 19 (DS 4) win
High, 5u, 11 (DS 2) lose
Low, 5u, 5 (DS 1) win
Low, 5u, 27 (DS 5) lose
High, 5u, 18 (DS 3) lose
DZ 25-36 + Low, 5u, 15 (DS 3) evenDZ 1-12, 5u, 16 (DS 3) loseDZ 13-2, 5u, 36 (DS 5) loseDZ 25-36, 5u, 14 (DS 3) loseDZ 13-24, 5u, 5 (DS 1) loseDZ 25-36, 5u, 12 (DS 2) lose
DS 7-12, 5u, 9 (DS 2) winDS 19-24, 5u, 30 (DS 5) lose
DS 19-24, 5u, 24 (DS 4) win
DS 25-30, 5u, 5 (DS 1) lose
DS 25-30, 5u, 28 (DS 5) win
DS 13-18 + Low, 5u, 16 (DS 3) winDS 31-36, 5u, 13 (DS 3) lose
DS 31-36, 5u, 19 (DS 4) lose
DS 31-36 + DZ 13-24 + High, 5u, 15 (DS 3) win
Low, 5u, 3 (DS 1) win
Low, 10u, 13 (DS 3) win
Low, 5u, 9 (DS 2) win
Low, 10u, 13 (DS 3) win
Low, 5u, 7 (DS 2) win
Low, 5u, 20 (DS4) lose
DZ 13-24, 5u, 18 (DS 3) win
I think the additional cover or variations of bet selection may be due to additional repeats of double streets besides the trigger.
I think the last stages in games 4 and 9 are simply new games, but with tracking taken from the end of the previous losing games, and with 10 units instead of 5 after the first EC win.
In retrospect I've discovered that all the above games ended when a DS/Line cycle ended!
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

MoneyT101

Quote from: atlantis on May 05, 11:04 AM 2016
Test#3 Another 3000 numbers from random.org.
Flatbetting as before. The LLR is now 4. This is my last test using this mechanical dozens formula.

A.

:twisted: i see why its your last test lol
Simple once you get it!  Chased all the pigeons away and they were already in their hole

falkor2k15

Quote from: Priyanka on Oct 16, 02:33 AM 2015
You are so right there. Unless you dissect the game into simple parts irrespective of bet placement and odd, you are not going to understand game.

Yes Drazen there are 27 combinations possible and you cannot use 18 and leave the other 9 around. Simply because that is the reality. You cannot play a waiting game waiting for your favourable event to occur. What you have stated as answers are straightforward yes or no answers. I would like you to look beyond the surface for these questions to get answers which will help you not to repeat the same way you are playing currently.

Looking at your examples and combinations, lets see whether we can convert into an alternate way of play. I will give you some detailed initial pointers and set the direction, but the rest you will have to figure out yourselves.

The first and foremost thought process should be how can I make it finite rather than making it a game of chance. In other words, how can i reduce the non-predictability aspect of the game and move closer to predictability. Also how can you make your sessions short enough (not in number of spins, but in terms of elements of play) so that house edge doesn’t catch you and you are able to ride on those imbalances or variances.

I said there are 27 different combinations. Don’t have to know maths. Dont have to be a scientist. Dont have to be a complex programmer. Any person sitting with a pen and paper can in the highstreet williamhill shop can write all of them down. (Not that programmers, mathematicians and scienitist  do not go to the billhill)

111
112
113
121
122
123
131
132
133
211
212
213
221
222
223
231
232
233
311
312
313
321
322
323
331
332
333

Three possible outcomes. Three dozens in three spins, two dozens in 3 spins and 1 dozen in 3 spins. So If you take a set of 12 spins, you will have one of these combinations to definitely repeat. Limited. This has to happen. It is not random. It will happen always. That is the key. Identifying events that will always happen.

A sample 12 spins. 133 323 123 323
133 â€" There is one dozen that is repeating here. Our basic premise is in 4 sets of 3 numbers one combination has to repeat. So we will play for the second set to have 1 repeat.
323 â€" You start playing after 32 has spun. For one repeat to happen you have to have either 2 or 3. So you play the double dozen (2,3) and you win.

Second sample 111 131 111 122
111 â€" All dozens are same. Again based on our basic premise. We will play for this to repeat.
131 â€" You start playing after the first spin here. You will be playing for all dozens to be the same. Second spin is 3. Loss. Now you have two outcomes. Three dozens in a row or one dozen to repeat.
111 â€" You start playing after the first spin. You will be playing for either three dozen in a row or one repeat to happen. So you play for dozen 1. Win.

Third sample 321 311 223 312
321 â€" All dozens different. We will play for this to repeat.
311 â€" Start playing after the first spin. For a repeat of first combination to happen, the second spin can be either 2 or 1. So we play double dozen. Win. Now here I pause. One can play every session until a win happens or until the combinations repeat. For those who want a win to happen can stop playing here this set and start fresh with a new set. For those who will want a combination to repeat will go for the next spin. For the combination to repeat the next dozen has to be 2. Play 2 and lose. Two combinations are available for us to replicate. All dozens to be different and only one dozen to repeat.
223 â€" We cannot play after the first spin here. We will not be able to make a decision after the first spin as for one combination to repeat the second spin can be any of 1,2 or 3. So we play only on the third spin. As we have seen 2 and 2, we know that this is not all dozens different. So we play for two dozens in three spins. So our choice for next spin is 1 and 3 and we win.

Fourth sample  132 112 123 111
132 â€" All dozens different
112 â€" Start playing after the first spin. We play double dozen 2 and 3. Loss.
123 â€" We cannot play after the first spin. We cannot play after the 2nd spin. This is a deadlock and we exit out of this sequence and look for the next 12.

So what did we do. We did not leave our destiny to the hands of chance. We are playing for something that we know will definitely happen. You are building a game based on limits to the randomness of roulette or the non-random aspect of it.

Now you can think about statistics and progression in that sequence. Not before and not in a different sequence of progression and then statistics. Typically we tend to focus on these two subjects first, leaving ourselves buried deep into the big hole.

Thinking about statistics now. Out of the 27 combinations that is possible, 3 will be one dozen in 3 spins, 6 will be 3 dozens in 3 spins and 18 will be 2 dozens in 3 spins. It is like drawing a ball from a bag of 3 red balls, 6 green balls and 18 blue balls, then putting it back in and repeating this whole process. Your chances of drawing a blue ball is higher. There is an irregularity and the statistically speaking the 12 spins (4 sets of 3 spins), there is a higher probability of 2 dozens in 3 spins to come through. One way of using this statistic is to bias towards one set when a conflict occurs for your bet selection. Other way of using this is application of VW theory as I explained earlier for the AP to form on 2 dozens in 3 spins. It is left to your imagination, your mood of the day or a mechanical way that you prefer.

Thinking about progression now. Depending on how you chose to play, you can see the irregularities here and you can focus on tuning your progression to maximize your wins. Key is low drawdowns and achieving those low drawdowns using elements that are fixed and finite.

Hope this helps clear some questions that you have posed and help you in the thought process of defining an alternate game.
I think this is quite an important quote to re-read in retrospect of the dozens and cycles.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

Tamino

Nobody can win with statistics  or  semantics. 


My way: Plan your play and play your plan .



Losses as  well winnings should be accepted with the same  grace .

Nathan Detroit





falkor2k15

Random: we need to play based on the dozen cycle being the same as the previous cycle?
Non-Random: how can we also play non-Random? What is an example of non-Random based on dozens occurring in cycles?
Edit: the 2nd column got messed up during my copying, pasting and filtering...

"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

atlantis

Quote from: MoneyT101 on May 05, 12:08 PM 2016
:twisted: i see why its your last test lol

Hi MoneyT101.
It's just my 3 tests either produced a profit or a small loss of between 5-10 units after 3000 spins.
That was simply flatbetting. Utilise a 'mild' progression that can be turned around into a profit... The longest losing run ever in the 9000 spins was 4. That's actually not too bad for a double dozen strategy.
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

MoneyT101

Quote from: atlantis on May 05, 12:45 PM 2016
Hi MoneyT101.
It's just my 3 tests either produced a profit or a small loss of between 5-10 units after 3000 spins.
That was simply flatbetting. Utilise a 'mild' progression that can be turned around into a profit... The longest losing run ever in the 9000 spins was 4. That's actually not too bad for a double dozen strategy.
A.

Winning system in my book, thank you  :xd:
Simple once you get it!  Chased all the pigeons away and they were already in their hole

rrbb

Dear Drazen,

Well said and well put!

🙌

buffalowizard

Re. Atlantis' testing, I was looking at betting for a repeat after either all 3 the same or all 3 different.

123
22 now bet 1 and 3

Or

222
31 now bet 3 and 1

Retrack after each loss.

Seems to keep the losses in a row down, similar to Atlantis findings

Cheers

BW

rrbb

Quote from: Tamino on May 05, 12:33 PM 2016
Nobody can win with statistics  or  semantics. 


My way: Plan your play and play your plan .

Losses as  well winnings should be accepted with the same  grace .

Nathan Detroit

Wise words indeed. However if you do not understand when you are playing a game according to the statistics, you will always be trapped in the loosing propositions. And words do shape our perception of the world. So semantics is not that negative!

But in the end it all boils down to plan the play and play the plan.

Grts rrbb

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