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Outside the box: a different view on roulette numbers

Started by rrbb, May 30, 08:46 AM 2016

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0 Members and 36 Guests are viewing this topic.

ati

Quote from: saihtaM on Sep 21, 11:26 AM 2020
I haven't found a way to exploit this (or to beat roulette), but it certainly shows that we

a) don't have to look at past spins in order to create "cycles", and
b) that we can link them to certain betting positions by chosing our numbers accordingly.

Thanks for the great ideas Red.  ;)

Quote from: mickavelli on Jul 10, 02:26 PM 2021I was thinking though for your cycles of how many #'s do I have to bet for a hit, u could also look at the opposite for an unhit, so...
Bet 35 numbers/ hit
Bet 34 numbers/ hit
Bet 33 numbers/ hit
Bet 32 numbers/No hit = cycle length 4

Yeah, there are probably many ways to create and define cycles. We could also rearrange the number in our cycle, after all past spins have no value, right?

Let's say for example the random stream we get is:

1
29
12
11
30
32
3
25
11

But after every spin, we could rearrange the numbers in an ascending order, so at the end the cycle would look like this:

1
3
11
12
25
29
30
32
11

We could also rearrange the numbers on the table after every spin, to create a desired pattern. But the issue is that the patterns would only be there after the spin and after our rearrangement, so we wouldn't be able to bet on them.

The question is, does this messing around with cycles have any use? I don't think so. Or at least I couldn't find any. All of this leads to waiting for a repeat or a trigger. So what exactly are the events or the repeats that we are looking for?
Perhaps we need to forget the numbers and not wait for them to repeat.
If I'm not mistaken the famous Dyk said that a repeating number is not an event we need to look for. Every spin is an event, and how you define those events completely depends on your perspective. The same event is a repeat and a unique at the same time. There are always opposite sides. So what else can repeat, other than numbers?
There has to be something, the HG supposed to be based on the pigeonhole principle, which is based on repeats.

mickavelli

Agree there are endless ways to create games and cycles.......

Quote from: ati on Jul 16, 04:27 PM 2021The same event is a repeat and a unique at the same time.

I think your talking about 1 stream(straights) repeating and at the same time 1 stream(positions) staying unique??
And vica versa???
You could combine a repeat and a unique into 1 stream let me show u how with another view haha....
Just thinking out loud lol...
So let's say a high number is placed at the beginning of the sequence....
For every high number placed in Low positions, a Low number is forced into the high
But what is the difference between the High number on Low and the Low number on High?? Like the guy above said roulette doesn't know what u have labelled a hit...
Shouldn't the low numbers on high also hit 99% of the time before all high numbers are moved to low??
So u could also pair these... A high straight is paired with the low straight it forces into high.....
It is no different to chasing straight  repeats on low....
But now u have 1 stream and when u have a unique(straights) u also have a hit on repeat....

Blueprint

Quote from: saihtaM on Sep 21, 11:26 AM 2020b) that we can link them to certain betting positions by chosing our numbers accordingly.

ati

Quote from: mickavelli on Jul 16, 09:35 PM 2021I think your talking about 1 stream(straights) repeating and at the same time 1 stream(positions) staying unique??

No, that's not what I mean. Look at the other topic by rrbb, when he suggested that we should look into "processes". We can always have two sides or groups of numbers. For example the hit and the unhit numbers in a cycle. Those are two sides, after a spin event we get a new number, which we call unique and move it to the "hit group". But there is an other perspective, if you look at unhit number as a group, that group repeated when we got a unique number. So the same event is an unhit and a repeat, relative to your point of view.
The question should probably be, how do we cover both sides at the same time? I have had lots of ideas but in many years I couldn't come up with a working betting plan. But I will never give up.

Quote from: mickavelli on Jul 16, 09:35 PM 2021But what is the difference between the High number on Low and the Low number on High?? Like the guy above said roulette doesn't know what u have labelled a hit...
Shouldn't the low numbers on high also hit 99% of the time before all high numbers are moved to low??

I'm not sure I understand what you mean. You are talking about both Low (1-18) and High (19-36) numbers and low and high numbers (positions) in the dynamic set, right?
I personally don't see the use of the dynamic set and the derived set that were introduced in this thread. I have spent hundreds of hours working with these, and I find this a very nice way to see how random streams behave, how uniques and repeats are statistically connected, etc. But do we really need all that information? Every cycle supposed to be a new beginning and it shouldn't matter what numbers came 5 cycles ago and in what order.

mickavelli

Quote from: ati on Jul 24, 02:58 PM 2021Look at the other topic by rrbb, when he suggested that we should look into "processes". We can always have two sides or groups of numbers. For example the hit and the unhit numbers in a cycle. Those are two sides, after a spin event we get a new number, which we call unique and move it to the "hit group". But there is an other perspective, if you look at unhit number as a group, that group repeated when we got a unique number. So the same event is an unhit and a repeat,
Cheers Ati , oh my bad I see what your saying, I've looked at the hit and unhit,  quick observation though.... the way u explained = "Hit" can never actually win the first cycle...

ati

Yeah, these terms are a bit confusing. In this case a "hit" doesn't mean a win, just a number that already appeared within the cycle.

ati

Quote from: saihtaM on Sep 21, 11:26 AM 2020a) don't have to look at past spins in order to create "cycles"

This got me thinking, what if we choose only the starting number of a cycle, then write down whatever roulette gives us? Would the statistic that the repeat will happen on the same EC more than 50% still hold?
So if we only choose red numbers for our first spins, would then the repeat happen also on red more the 50% of the time? Or is this structure only exists if we have one long continuous random stream?

It's just a thought. Even if it held, it wouldn't be any more useful than a totally random stream.


Blueprint


ati

I'm unsure. The view introduced in this topic and most things shown by Priyanka is based on cycles and statistics that are defined by the repeats. If we ignored the positions where the repeats happened and always made up are own position as the first element in a new cycle, the statistics would still hold. So it makes me question what use all of these have if any.

For example, without looking at past results and doing any spins, I could just say every time that the first dozen in a cycle is dozen 1. In this case >60% of dozen repeats would happen on dozen 1.
I think this proves that the repeat statistics aren't really dependent on actual past results. The repeats can statistically depend even on virtual results.

Blueprint

It will hold as soon as you designate something as “first” much like it will hold no matter what you determine as a half.

Drazen

Quote from: ati on Jul 16, 04:27 PM 2021
There has to be something, the HG supposed to be based on the pigeonhole principle, which is based on repeats.

Oh where, oh where is the trick? :)

The pigeonhole principle is cool indeed. But how to exploit it? Do we understand the mechanism that we need (want) to exploit?

I mean Pigeonhole principle (so as for example Erdos-Szekeres theorem and many other in Ramsey theory) works only under the assumption there are no repeats. So the sequence has to be unique. As soon as the possibility of a repeat comes into the game, it won't hold anymore....

So if we would have roulette numbers coming out without the possibility of a repeat, we could devise a betting plan (set in stone) that would win every single time and in some cases even way before all options would be spun... But as we know everything in roulette can repeat: numbers, cycles, distances...

QuoteSuppose I have a big bag with 37 numbered balls (each ball has a different number from 0 to 36 printed on it). I can't see the balls in the bag. They are 'randomly' mixed up.

I place my hand in the bag to pick up a ball, then write the number on a piece of paper. Then I put the ball back in the bag, shake the bag and mix the 37 numbers, put my hand back in the bag and choose another ball, write the number on the paper again and put the ball back in the bag, and so on

I wonder what Dyksexlic was trying to convey with this example? How do we create and bet in roulette such a sequence, if at all?

So what is that what we want to get with PHP in roulette? Is PhP used as a part of a betting mechanism or to give us something else?  :question:

Cheers

Drazen



nottophammer

Yeah non-hit and repeats
How do you win at roulette, simple, make the right decision

nottophammer

You make the decisions
How do you win at roulette, simple, make the right decision

Blueprint

If one element in the first set is larger than another element in the first set, then the element in the second set that is mapped to the larger element will be larger than the element in the second set that is mapped to the smaller element.

Blueprint

Apparently I can't post anything due to "foul language" in a post of an image.  Hmm. 

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