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Funny Sequences

Started by Priyanka, Apr 25, 07:10 AM 2017

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0 Members and 5 Guests are viewing this topic.

DoctorSudoku

Quote from: wiggy on Apr 27, 11:36 AM 2017
If you are going to record it like this, one thing you need to be careful about is the 'terrible two's' when it comes to VDW/AP.

EO
OE
EO
OE
EO

You are going to lose on 234 looking for O.
Lose on 456 looking for E.
Lose on 147 looking for E.
Lose on 678 looking for O.
Then spin 9 presents one of those mutual situations where 369 wins on O and 159 wins on E.

So that game is a 4 unit loss if you flat bet straight through playing a conventional AP approach.

cheers

Wiggy,
Very good post about the pernicious effects of the terrible twos. Thanks for explaining with such a clear example.
What is the fastest way of destroying your bankroll at the casino?

Play roulette with GLC's progressions.

poobear

Quote from: nottophammer on Apr 27, 03:02 AM 2017
So still chance,   :thumbsup:

Yep this example is still chance, but why else would Priyanka bring up the topic if only to help us think a different way.

stringbeanpc

Quote from: Malvador on Apr 27, 12:05 PM 2017
Has any one seen the chaos game? The triangles and fractal pattern it creates after multiple iterations is not random even though a random event is used to draw the pattern. Can that pattern be utilized?

Quote from: Malvador on Apr 27, 12:17 PM 2017
I think they are called seirpinksi triangles?
It got me thinking because you are creating a dependance by using the last random numbers as references to form the next point? Priyanka any thoughts?

Malvador, are you refering to this video.

link:s://:.youtube.com/watch?v=kbKtFN71Lfs

I am not a math whiz but was also thinking how we could take advantage of this fact. No idea's have come to me yet.

falkor2k15

How comes that video was only published yesterday!? Do one of you guys work for Numberphile??  :o
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

Malvador

Hi String... YES! exactly that video... Got me thinking... It's interesting that each new point is essentially the average of all the random numbers (1,2,3) in that video.. Half the distance? Why half?

Im not sure if this can be utilized in a certain way. Betting to avoid the black triangles maybe? I don't know just letting my mind wonder!

wiggy

Cool video albeit a bit spooky. Something like that makes you question many things, lol.
"You can lead a human to intelligence, but you can't make him think''

stringbeanpc

I also found this youtube video, "How to Win a Guessing Game" also by Numberphile.

The videos claims an advantage on even chances using random numbers

link:s://:.youtube.com/watch?v=ud_frfkt1t0

In the video numbers are used with the relationship that :

if k < a then b < a
if k > a then b > a

if we try this for roulette then

1) the latest spin would be "a"
2) "k" would be the spin previous to "a", provided that "a" and "k" are not repeats, otherwise use earlier spins with no repeat
3) "b" would the tne next spin

My initial testing shows this has about a 66% chance of winning, probably a little less when you factor in the ZERO.

As a general rule, the higher the number difference, the better results you get.

Maybe we could use this immediately on the next spin after a Vdw win, to string two even chance bets together.

Just sharing my ideas.

Priyanka

Quote from: stringbeanpc on Apr 28, 04:01 PM 2017) "k" would be the spin previous to "a", provided that "a" and "k" are not repeats, otherwise use earlier spins with no repeat
The problem with most of these probability methods and games like penney play, triangle etc is that it assumes events do not repeat.  In simple words once a ball is withdrawn from a bag it is not allowed to be put in. However in roulette the ball goes back in. If and only if there is a way we can create where there are no repeats!! hmm!
Disclaimer : Roulette systems are subject to laws of probability. If you are not sure about the effects of it, please refer to link:://:.genuinewinner.com/truth. Don't get robbed by scammers.

Malvador

If and only if?

That's foreplay Priyanka... LOL

Please tell us all you know... PLEASE!

It feels like your a math God or something... I have been following this thread for nearly a year trying to get my head around your concepts... Am l really stupid or is it just so freaking hard?

Scarface

Quote from: Priyanka on Apr 28, 06:08 PM 2017
The problem with most of these probability methods and games like penney play, triangle etc is that it assumes events do not repeat.  In simple words once a ball is withdrawn from a bag it is not allowed to be put in. However in roulette the ball goes back in. If and only if there is a way we can create where there are no repeats!! hmm!

Yes this would be nice!  That's the whole idea behind card counting in Blackjack...every time new cards are removed the odds constantly change.  Just bet higher when odds tilt in your favor, and lower when odds not in favor (at least until the dealer reshuffle the deck)  :)

maestro

QuoteIf and only if there is a way we can create where there are no repeats!


i will second this
Law of the sixth...<when you play roulette there will always be a moron tells you that you will lose to the house edge>

Priyanka

Quote from: Malvador on Apr 28, 06:31 PM 2017Please tell us all you know... PLEASE!
pLEASe.  All I know is already here. We already had one thread that led us nowhere through such assumptions. As maestro and scarface said I was just confirming the reason why something's don't work.
Disclaimer : Roulette systems are subject to laws of probability. If you are not sure about the effects of it, please refer to link:://:.genuinewinner.com/truth. Don't get robbed by scammers.

plolp

Hello !

I repeat your list , Priyanka

19, 25, 11, 3, 5, 1, 19, 16, 3, 27, 15, 32, 11, 20, 6, 2, 31

Would it be the same if we link the results in this way ?

I pass a number:

19, 11,

Then I go back :

19, 11, 25,

I pass a number:

19, 11, 25, 3 ,

Then I go back :

19, 11, 25, 3, 11

And so on :

19, 11, 25, 3, 11, 5, 3, 1, 5, 19, 1, 16, 19, 3, 16, 27, 3, 15, 27,32, 15, 11, 32, 20, 11, 6, 20, 2, 6, 31

H L, LH ,HL, LL, LL, LL, LL, LL, LH  .....




Kattila

What about this kind of sequences:
Create your own sequences by numbers or splits or streets ,
Ex. with numbers :

P = pattern / sequence
d = gaps/ distance



NR     P1  d2    P2   d1,d3,d4
               d4
12      a           a
4        b           a
23      a           b
7        b           b
34      a           a
4        b           a
18      a           b
9        b           b
28      a           a
3        b           a
5        a           b
29      b           b
33      a           a
1        b           a
17      a           b
15      b           b   


----------------------------------------------

Nr      P3  d3    P4   d1

11      a           a
14      b           a
25      c           b
7        a           b
34      b           c
24      c           c
11      a           a
13      b           a
28      c           b
36      a           b
5        b           c
29      c           c
31      a           a
19      b           a
27      c           b
30      a           b
4        b           c
8        c           c

now what d  to bet after each P

Badger

I have been studying the same concept that Priyanka has posted above.

For me, it started with Moglizu’s posts on Betselection.cc.

I track by recording FTL and DBL side by side for say the Low and Highs.
If I get LH or HL, I play Low. If I get LL or HH, I play High.
I have 3000 spins from Wiesbaden archive and have supplied a excel spreadsheet below.
The biggest obstacle to discovery is not ignorance ; it is the illusion of knowledge.
Daniel J Boorstin.

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