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Pattern recognition, sequences in random numbers.

Started by Chance, Jun 04, 11:34 AM 2017

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stringbeanpc

Chance, before the discussion about fractals, you stated

Quote from: Chance on Jun 04, 05:58 PM 2017
I'll give real examples to help you turn this into a working method of play to assist your game.

Because you are using numbers 1 to 6 on a dice as an example, to use a similar idea in roulette I think you are using Lines (double streets).
But i am guessing it could be used for any group of 6 numbers (ie double streets, wheel divided into 6 separate sections, etc).

Here are recent live dealer spins (single 0 wheel) from a brick & mortar casino, separated by dealer and showing the number spun and the line for that number


Number   Line(Double Street)
--------------------------- Dealer A
27   5
28   5
31   6
0   0
6   1
23   4
21   4
23   4
32   6
15   3
--------------------------- Dealer B
27   5
32   6
1   1
29   5
1   1
9   2
7   2
36   6
34   6
--------------------------- Dealer A (returned after break)
13   3
26   5
5   1
13   3
4   1
8   2
17   3
21   4
5   1
4   1
29   5
17   3
21   4
29   5
16   3
20   4
18   3
8   2
22   4
7   2
--------------------------- Dealer B (returned after break)
36   6
31   6
10   2
17   3
18   3
7   2
31   6
5   1
2   1
31   6

Do you see a pattern here that we could use to assist us. Thanks.

Chance

Hello stringbeanpc,

Thought i would handle this first.  Let me say a few things from these numbers we'll see if i get it right. These were from a live roulette table (actually i think you mentioned that so no big guess here, but i have played at wheels where they were manned taking bets, but it was a mechanical wheel). It could of been a game you played but it is long so you probably were just skimming numbers, the entropy changed considerably at the end of the list so if you were playing you headed for trouble around spin 30. 4 people working the wheel, the first person and second have worked at the casino the longest, the 3rd 1-2 year experience, the fourth a beginner. After running the alg mentioned several post back there is a high number of repeats, much higher than a normal curve (fractal) should be so you could of cashed in if you would of left early say the first 25 spins. The last half of the game was very random but you could of wadded it out by playing more than on graph. I usually limit my games to around 20 spins. Always play green. Next let's get to the real examples.

Chance

I divided the wheel 3 diferent ways to tell you......my "guess"

stringbeanpc

Chance, I look forward to your examples

My numbers above were from a small casino with only 1 roulette wheel.

There were only 2 dealers A & B (not four dealers), who were just alternating back and forth, while one was working,
the other was on their break. Both dealers were short females. I tend to notice a difference if
the dealer is short and can barely reach the wheel versus a taller dealer.

I do not understand what you mean by entropy.

link:://:.dictionary.com/browse/entropy?s=t

link:s://en.wikipedia.org/wiki/Entropy_(disambiguation)

Very astute observation of the playing conditions by you. Congratulations !!

I was playing for "hot" sections of the wheel (not the layout), yes it was easier in the beginning,
but around. Around Spin 37 it started to become difficult,but the very last spin won (31).
I was playing 14,31,9,22,18,19, Hit my target so I stopped playing.


Exactly how did you divide the wheel in 3 different ways ?

Chance

I'll write more in a bit but for now, entropy is just a fancy name that with random numbers refers to if the stream is random or not. I have to admit the more i study the more the science seems to be riddled with paradoxes and things that just dont make since or you can't have it both ways.....i.e. how can you say there is always 50/50 chance yet put limits on odds referencing the number of atoms in the universe.

I have only played the 00 wheel, and only play "plein", if you play street, columns red black or hybrid you should be able to adapt what i say. I divide the wheel into 4 sections, of 9 numbers in each section. I'm not a purist so you could make your own divisions, and cw or cc. I start at 0 or 00 and skip every 4th. Label them sec 1-4 . The other way is according to the actual wheel layout 9 numbers then the next 9 then the next.....etc. the other takes incredible practice but wherever the ball lands is section one 4 slots to the left and 4 to the right, the ball is the middle of sec 1. Then you see which section the ball lands in. That is really not worth it i plotted that to death without success. I was using it trying to clock the croupier but abandond the idea. The other way was every 4th number but always arranged from large to small not actual wheel layout. This last is the way i play simply for speed in placing bets. I played in oklahoma once, they do not allow a live wheel so they adapted a deck of playing cards, with a .50cent ante each play. i knew i had a chance and walked away nicely. I'll use those numbers in my next example as i explain what i played and why. It is very dynamic with changes per spin (in this case cards played) so warning this is not a method where you always play a certain number or set of numbers. I'll go over again how to graph the numbers that show.....more later.

Chance

plolp

Quote from: Chance on Jun 04, 05:58 PM 20175 x
3 x
2 x
4 x
1 x
6
2 x 3
4 x 3
2    5
4 x 5
3 x 2
1    2
4    4
3    4
1    1

So now we will either bet the series will continue or bust. Let's say we know the die will continue and expect the next sieries in our alg will be a 1. To work backward is easy just look at the first number that does nit have an x...which is a 6....

Can you answer this question?

Why the number 5 has a cross? is it a mistake ?
It only came out once .

Chance

5 has an x as a way i mark them I'll get to that again in the next post.

I'll try to explain the way to chart the numbers as they show, once again what works for me as far as ease and speed of writting may not work for you so pick what your comfortable with. Here is the way i divide a 00 wheel...ultimately we may disagree if this is the best layout, but if you have never played fractals, it will help your game. Most know they are there, which is undeniable thanks to mendelbrot. The problem has been and alway is how to turn math into an applied game.  This method helped me working with ciphers, frequency, etc....as a hobby. But i soon saw it had other applications. Remember this shows if the next number in a random stream is placed in a random order. You can divide anything either by whole numbers or logs. But we will divide a roulette wheel into 4 sections of 9 numbers each 0 and 00 at the end.
1,3,2,1,4,3 singles happen at a probable rate of
2,2,1,3,2 this contains 1 double
4 4,4,2,1 4 this contains a triple (see below) and here is why, lets take one binary digit called a bit of 0 or a 1 and  see how often a single happens, binary is minimalistic so well count to 15 with 0

0000   0
0001   1
0010   2
0011   3
0100   4
0101   5
0110   6
0111   7
1000   8
1001   9
1010  10
1011  11
1100  12
1101  13
1110  14
1111  15

Next we put it in a stream.
0000000100100011010001010110011110001001101010111100110111101111

Now count how often singles happen and divide that by 64 (16x4) of you want the odds.

1's happen 20 times in the above example
2's 9 times
3's 5 times
6's  not enough samples to do 6's but we see a trend, powers of 2 or each number below is half the number above. If you are working with dice its powers of 6. Since we are dividing a roulette table in 4ths we will use powers of 4. Long explanation sorry. And yes i know you seasoned players are bored to death.

So singles and runs should happen at these intervals any thing else is an anomaly or a permanent bias (like in card roulette, and older mechanical roulette wheels)

2s 1 every 16 spins  4^2
3s 1 every 64 spins 4^3
4s 1 every 256 spins 4^4

This is the foundation of random number fractals as applied to gambling.

Here is how i divide the wheel.

27
10
25
29   sec 1
12
8
19
31
18
------
21
33
16
4
23   sec 2
35
14
2
------
28
9
26
30
11   sec 3
7
20
32
17
-----
5
22
34
15
3     sec 4
24
36
13
1
-------
0
00

nottophammer

Mumbo jumbo must be luving this, a bit chaotic
How do you win at roulette, simple, make the right decision

AegonTheHandsome


Chance

Certainly not trying to offend anyone with this mumbo jumbo, not trying to bully my way in here, be glad to stop.

nottophammer

How do you win at roulette, simple, make the right decision

Chance

No problem, you got to make it fun.....even though this part is boring.

If i was going to condition a stream so i could graph numbers i would take 1-36 split them in sectors. The sectors should not only be random but their placement random and they should have the correct number of runs by the calc in the previos post. (That is why i included so much mumbo jumbo) so you have the sector stream something like this.

1
4
3
2
3
3
4
1
2
1
3

Now we check if they follow a random frequency.

1
4
3 x
2
3    3
3
4
1
2
1
3

The second repeated number is a three the first three happens in the 3rd position so we place an x there.

1
4
3 x
2
3 x 3
3    4
4
1
2
1
3

The next number above is another three so we place an x and note its position.....and do the rest for the other numbers.

1 x
4 x
3 x
2 x
3 x 3
3 x 4
4    2
1 x 1
2    1
1    3
3

If we did 20 numbers in our head trying to make them random and compared them with 10 other list that we pulled off of rand.com our list would stick out like a sore thumb because we are horrible at producing random streams. Not to jump track, but this in my searcing the only alg for testing if a number is random. Now you do this same alg with a stream from a luve casino......ill do this in my next post, if I'm not boring you all to much.

Drazen

Chance

May I ask something simple what might be question for many others after all this?

So after entering a casino first we want to establish that we are dealing with true randomness (that wheel doesnt have a bias for example * - although in this case it is amazing in which number of spins we should be able to do that comparing to how many physics bias guys have to do)  and after that we can be certain that we can beat it because of that?  :)

I hope I got that right?

Cheers

stringbeanpc

Quote from: Chance on Jun 06, 04:17 PM 2017
if I'm not boring you all to much.

Please continue with your explanations, you are NOT boring us

Chance


Drazen

Brilliant!

Please continue and although this is obviously Phd level of science, you are great in managing it to explain in simple way with practical examples.


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