• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Every system can win in the short-term. It just depends on the spins you play.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

The Permutation of Desolation

Started by falkor2k15, Aug 18, 09:57 PM 2017

Previous topic - Next topic

0 Members and 11 Guests are viewing this topic.

falkor2k15

I've had to update the sim to get more accurate data, so that means recording the deadlock on the actual spin it occurs:



Results will be in after lunch! (hamburgers in cloud bread buns)
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Numbers/Dynamic Splits/Dynamic Corners - worst permutations for playing repeats

NCL1: no previous repeats/deadlocks possible - good permutation
NCL2: --13 32 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 13 = 524/123233 chance of occurrence.
NCL3: --12 19 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 29 ( Cdeadlock! Ddeadlock! ) 12 = 23/130005 chance of occurrence.
NCL4: --9 20 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 28 ( Cdeadlock! Ddeadlock! ) 15 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 20 = 8/123233 chance of occurrence
NCL5: --36 17 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 4 ( Cdeadlock! Ddeadlock! ) 27 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 7 ( ) 27 = 1/130005 chance of occurrence

NCL6

Minimum of 2 repeats on prior groups required.

--25 10 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d1 ) 23 ( Ddeadlock! QCL2o1 ) 15 ( RBdeadlock! OECL1o1d1 HLdeadlock! Cdeadlock! ) 4 ( OEdeadlock! ) 32 ( RBdeadlock! HLdeadlock! Ddeadlock! Qdeadlock! Ldeadlock! ) 32
--24 1 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 30 ( CCL2o1d3 Ddeadlock! ) 11 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 35 ( CCL2o2d2 ) 16 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! Ldeadlock! ) 30
--31 14 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 12 ( Cdeadlock! Ddeadlock! QCL2o2 ) 19 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 8 ( LCL4o3 ) 36 ( RBdeadlock! OECL1o1d2 HLdeadlock! Cdeadlock! Ddeadlock! Qdeadlock! ) 8
--21 10 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 2 ( Cdeadlock! DCL2o2 ) 35 ( RBCL1o1d2 OEdeadlock! HLdeadlock! Qdeadlock! ) 15 ( RBCL1o1d2 Ddeadlock! ) 28 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! Ldeadlock! ) 2
--24 8 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! ) 34 ( RBdeadlock! OECL1o1d2 Cdeadlock! Ddeadlock! ) 13 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 27 ( RBdeadlock! ) 2 ( OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! Ldeadlock! ) 24

NCL7

Minimum of 3 repeats on prior groups required.

--29 4 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 18 ( RBdeadlock! Cdeadlock! Ddeadlock! ) 23 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 31 ( RBdeadlock! ) 10 ( OEdeadlock! HLdeadlock! CCL2o2d1 Ddeadlock! Ldeadlock! ) 5 ( RBdeadlock! SCL6o2 ) 10
--33 16 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 8 ( Cdeadlock! Ddeadlock! ) 23 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 3 ( ) 25 ( RBCL1o1d1 OECL1o1d1 HLdeadlock! Cdeadlock! Ddeadlock! Ldeadlock! ) 13 ( RBdeadlock! OECL1o1d1 ) 13
--21 2 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 28 ( Cdeadlock! Ddeadlock! ) 16 ( RBCL1o1d1 OECL1o1d2 HLdeadlock! Qdeadlock! ) 11 ( RBdeadlock! OEdeadlock! ) 32 ( HLdeadlock! CCL2o2d2 Ddeadlock! Ldeadlock! ) 19 ( RBdeadlock! OEdeadlock! SCL6o1 ) 21

NCL8

Minimum of 4 repeats on prior groups required.

--13 0 ( ) 32 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 6 ( Cdeadlock! Ddeadlock! ) 3 ( RBdeadlock! OEdeadlock! HLCL1o1d1 QCL3o3 LCL3o3 ) 34 ( HLdeadlock! ) 11 ( RBdeadlock! OEdeadlock! Cdeadlock! DCL2o1 ) 21 ( HLdeadlock! Qdeadlock! ) 11
--29 12 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 25 ( Cdeadlock! DCL2o1 LCL2o1 ) 8 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 31 ( DCL2o1 ) 0 ( ) 21 ( RBdeadlock! OECL1o1d1 HLCL1o1d2 Cdeadlock! ) 5 ( OECL1o1d1 HLdeadlock! Ddeadlock! ) 29

NCL9

Minimum of 4 repeats on prior groups required.

--31 8 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 18 ( RBdeadlock! Cdeadlock! Ddeadlock! ) 22 ( OECL1o1d2 HLdeadlock! Qdeadlock! ) 27 ( RBdeadlock! OEdeadlock! ) 3 ( HLdeadlock! CCL2o2d3 Ddeadlock! Ldeadlock! ) 4 ( RBdeadlock! OEdeadlock! QCL2o2 ) 14 ( HLCL1o1d1 Cdeadlock! ) 29 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! ) 3
--11 30 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 19 ( Cdeadlock! Ddeadlock! ) 18 ( RBdeadlock! OEdeadlock! HLdeadlock! QCL3o1 ) 1 ( ) 32 ( RBCL1o1d1 OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! Ldeadlock! ) 24 ( RBdeadlock! Qdeadlock! ) 7 ( OEdeadlock! HLdeadlock! ) 31 ( RBdeadlock! CCL2o2d1 Ddeadlock! SCL8o6 ) 24

NCL10

Minimum of  7 repeats on prior groups required.

--35 16 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 6 ( Cdeadlock! Ddeadlock! ) 23 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 24 ( DCL1o1 LCL4o4 SCL4o4 ) 10 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! Cdeadlock! ) 3 ( RBdeadlock! OEdeadlock! DCL2o2 ) 34 ( HLdeadlock! Qdeadlock! ) 29 ( RBdeadlock! OEdeadlock! Cdeadlock! DCL2o2 ) 15 ( HLdeadlock! Ldeadlock! ) 3
--33 1 ( RBdeadlock! OECL1o1d1 HLdeadlock! ) 14 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 8 ( RBdeadlock! HLCL1o1d1 QCL3o2 ) 31 ( OEdeadlock! HLdeadlock! LCL4o1 SCL4o1 ) 3 ( RBdeadlock! Cdeadlock! DCL2o1 QCL2o1 ) 20 ( OEdeadlock! HLdeadlock! ) 27 ( RBdeadlock! Ddeadlock! QCL2o2 ) 4 ( OEdeadlock! HLdeadlock! Cdeadlock! LCL4o2 ) 36 ( RBdeadlock! ) 8
--29 0 ( ) 10 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 18 ( RBdeadlock! Cdeadlock! Ddeadlock! QCL2o2 ) 27 ( OEdeadlock! HLdeadlock! LCL3o1 ) 11 ( RBdeadlock! QCL2o1 SCL4o2 ) 4 ( OEdeadlock! HLCL1o1d1 Cdeadlock! DCL2o2 ) 21 ( RBdeadlock! HLdeadlock! ) 33 ( OECL1o1d1 CCL1o1d3 Ddeadlock! Qdeadlock! ) 16 ( RBdeadlock! OEdeadlock! HLdeadlock! Ldeadlock! ) 21
--26 33 ( RBCL1o1d2 OEdeadlock! HLCL1o1d2 DCL1o1 ) 14 ( RBdeadlock! HLdeadlock! CCL2o1d2 ) 9 ( OEdeadlock! Ddeadlock! Qdeadlock! ) 22 ( RBdeadlock! HLdeadlock! Cdeadlock! ) 28 ( OECL1o1d2 LCL5o1 ) 17 ( RBdeadlock! OEdeadlock! HLdeadlock! DCL2o1 ) 6 ( Cdeadlock! Qdeadlock! ) 32 ( RBdeadlock! OECL1o1d2 HLdeadlock! Ddeadlock! SCL8o2 ) 21 ( OEdeadlock! ) 6

NCL11

Minimum of  9 repeats on prior groups required.

--35 10 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 6 ( RBCL1o1d2 Cdeadlock! DCL2o2 ) 27 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 13 ( Ddeadlock! ) 32 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! LCL5o1 ) 24 ( ) 1 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! Qdeadlock! ) 2 ( Cdeadlock! LCL3o3 SCL8o8 ) 30 ( RBdeadlock! OECL1o1d2 HLdeadlock! ) 31 ( OEdeadlock! DCL2o2 QCL2o2 ) 1
--21 11 ( RBdeadlock! OECL1o1d1 HLdeadlock! ) 34 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 6 ( RBdeadlock! HLdeadlock! Qdeadlock! ) 12 ( OECL1o1d2 CCL1o1d3 DCL1o1 LCL4o2 SCL4o2 ) 33 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d3 ) 13 ( Ddeadlock! QCL2o1 ) 30 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o1d3 ) 20 ( ) 7 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! Qdeadlock! LCL5o1 ) 26 ( ) 34
--25 0 ( ) 12 ( RBCL1o1d1 OEdeadlock! HLdeadlock! ) 15 ( RBdeadlock! CCL2o2d3 Ddeadlock! QCL2o2 ) 34 ( OEdeadlock! HLdeadlock! ) 20 ( RBdeadlock! Cdeadlock! ) 5 ( OEdeadlock! HLdeadlock! Ddeadlock! Qdeadlock! Ldeadlock! ) 26 ( RBdeadlock! CCL1o1d2 SCL6o1 ) 6 ( OECL1o1d2 HLdeadlock! ) 19 ( RBCL1o1d2 OEdeadlock! Cdeadlock! Ddeadlock! QCL2o1 ) 35 ( RBCL1o1d2 HLCL1o1d2 ) 19

NCL12

Minimum of  9 repeats on prior groups required.

--28 5 ( RBCL1o1d1 OEdeadlock! HLdeadlock! ) 13 ( RBdeadlock! CCL2o1d1 Ddeadlock! ) 20 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 9 ( RBdeadlock! Cdeadlock! ) 33 ( OECL1o1d1 HLdeadlock! Ddeadlock! Ldeadlock! ) 34 ( RBdeadlock! OEdeadlock! QCL2o2 ) 8 ( HLdeadlock! Cdeadlock! SCL7o5 ) 18 ( RBdeadlock! OECL1o1d2 Ddeadlock! ) 22 ( OECL1o1d2 HLdeadlock! Qdeadlock! ) 23 ( RBdeadlock! OEdeadlock! Cdeadlock! DCL1o1 LCL4o4 SCL3o3 ) 12 ( HLdeadlock! ) 5
--11 27 ( RBdeadlock! OECL1o1d1 HLdeadlock! ) 28 ( OEdeadlock! Cdeadlock! DCL2o2 LCL2o2 ) 6 ( RBdeadlock! HLdeadlock! Qdeadlock! ) 8 ( OECL1o1d2 DCL2o2 ) 32 ( RBdeadlock! OECL1o1d2 HLdeadlock! CCL2o2d2 ) 17 ( OEdeadlock! CCL1o1d2 Ddeadlock! ) 21 ( RBdeadlock! HLdeadlock! Qdeadlock! Ldeadlock! ) 2 ( OEdeadlock! CCL2o1d2 ) 34 ( RBdeadlock! HLdeadlock! Ddeadlock! ) 15 ( OEdeadlock! Cdeadlock! ) 0 ( OEdeadlock! Cdeadlock! ) 15

NCL13

Minimum of 13 repeats on prior groups required.

--36 5 ( RBCL1o1d1 OEdeadlock! HLdeadlock! ) 20 ( RBdeadlock! CCL2o2d2 Ddeadlock! ) 15 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 12 ( RBdeadlock! CCL2o2d3 ) 35 ( OEdeadlock! HLdeadlock! Ddeadlock! LCL5o1 SCL5o1 ) 9 ( RBdeadlock! CCL2o1d3 ) 23 ( OECL1o1d1 HLdeadlock! Qdeadlock! ) 27 ( RBCL1o1d1 OECL1o1d1 CCL2o1d3 Ddeadlock! ) 0 ( Ddeadlock! ) 17 ( RBdeadlock! OECL1o1d1 HLdeadlock! ) 4 ( OEdeadlock! Cdeadlock! Ldeadlock! ) 14 ( RBdeadlock! HLCL1o1d1 DCL2o1 QCL3o2 ) 20
--1 6 ( RBdeadlock! OEdeadlock! HLCL1o1d1 DCL1o1 QCL1o1 LCL1o1 ) 33 ( HLdeadlock! CCL2o2d3 ) 16 ( RBdeadlock! OEdeadlock! Ddeadlock! ) 26 ( HLdeadlock! Cdeadlock! Qdeadlock! ) 29 ( RBCL1o1d2 OEdeadlock! DCL1o1 LCL4o4 ) 18 ( RBdeadlock! HLdeadlock! SCL6o4 ) 0 ( RBdeadlock! HLdeadlock! ) 7 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 19 ( RBdeadlock! HLdeadlock! Qdeadlock! ) 11 ( OECL1o1d1 LCL4o3 ) 34 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o1d1 Ddeadlock! ) 21 ( SCL5o3 ) 11

NCL14

Minimum of 15 repeats on prior groups required.

--25 8 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 0 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 6 ( Cdeadlock! DCL2o2 QCL2o2 ) 17 ( RBCL1o1d2 OEdeadlock! HLCL1o1d1 ) 33 ( RBCL1o1d2 HLdeadlock! Ddeadlock! ) 21 ( RBdeadlock! OECL1o1d1 CCL2o2d3 Qdeadlock! Ldeadlock! ) 9 ( OECL1o1d1 HLdeadlock! CCL1o1d3 SCL6o2 ) 18 ( RBCL1o1d1 OEdeadlock! CCL1o1d3 DCL2o1 ) 22 ( RBdeadlock! HLdeadlock! DCL1o1 ) 5 ( OEdeadlock! Cdeadlock! QCL3o1 ) 31 ( RBdeadlock! HLdeadlock! Ddeadlock! ) 26 ( OEdeadlock! Ldeadlock! ) 12 ( RBdeadlock! HLdeadlock! Cdeadlock! Qdeadlock! ) 22
--29 9 ( RBdeadlock! OECL1o1d1 HLdeadlock! ) 16 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 25 ( RBCL1o1d1 HLdeadlock! Qdeadlock! LCL3o1 ) 36 ( RBCL1o1d1 OEdeadlock! DCL1o1 ) 20 ( RBdeadlock! HLCL1o1d2 Cdeadlock! ) 13 ( OEdeadlock! HLdeadlock! DCL2o2 ) 0 ( OEdeadlock! HLdeadlock! ) 33 ( RBCL1o1d2 QCL3o1 LCL4o2 ) 12 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2d3 Ddeadlock! ) 4 ( ) 32 ( RBdeadlock! OECL1o1d2 HLdeadlock! Cdeadlock! QCL3o1 LCL3o1 SCL10o8 ) 5 ( OEdeadlock! DCL2o1 ) 19 ( RBdeadlock! HLdeadlock! ) 36

NCL15

Minimum of 17 repeats on prior groups required.

--8 25 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 18 ( Cdeadlock! Ddeadlock! ) 35 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 21 ( ) 0 ( ) 6 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2d3 Ddeadlock! Ldeadlock! ) 11 ( ) 16 ( RBdeadlock! OEdeadlock! HLCL1o1d1 Cdeadlock! QCL3o3 SCL7o3 ) 28 ( HLdeadlock! Ddeadlock! ) 19 ( RBdeadlock! OEdeadlock! CCL1o1d1 ) 31 ( HLCL1o1d2 CCL1o1d1 QCL3o2 ) 3 ( RBdeadlock! OECL1o1d1 HLdeadlock! Ddeadlock! Ldeadlock! ) 36 ( OEdeadlock! CCL2o2d3 QCL2o1 ) 34 ( RBCL1o1d1 HLCL1o1d2 DCL1o1 QCL1o1 LCL1o1 SCL6o6 ) 21

NCL16

Minimum of 20 repeats on prior groups required.

--22 17 ( RBCL1o1d2 OEdeadlock! HLdeadlock! DCL1o1 ) 12 ( RBdeadlock! Cdeadlock! QCL2o2 ) 21 ( OEdeadlock! HLdeadlock! DCL2o1 LCL3o1 ) 15 ( RBdeadlock! CCL1o1d3 DCL1o1 QCL2o1 ) 29 ( OECL1o1d1 HLdeadlock! ) 25 ( RBdeadlock! OECL1o1d1 Cdeadlock! DCL2o2 LCL3o3 ) 4 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 18 ( RBdeadlock! Ddeadlock! SCL8o2 ) 23 ( OEdeadlock! HLdeadlock! Cdeadlock! ) 28 ( RBCL1o1d1 LCL4o1 ) 3 ( RBCL1o1d1 OEdeadlock! HLdeadlock! Ddeadlock! Qdeadlock! ) 8 ( RBdeadlock! Cdeadlock! ) 32 ( OECL1o1d2 HLdeadlock! ) 19 ( RBdeadlock! OEdeadlock! Ddeadlock! ) 30 ( HLCL1o1d2 Cdeadlock! QCL3o2 LCL5o1 SCL7o3 ) 30
--10 18 ( RBdeadlock! OECL1o1d2 HLCL1o1d1 QCL1o1 ) 31 ( OEdeadlock! HLdeadlock! CCL2o1d1 Ddeadlock! ) 21 ( RBdeadlock! ) 6 ( OEdeadlock! HLdeadlock! CCL2o2d3 Qdeadlock! ) 3 ( RBdeadlock! CCL1o1d3 DCL2o2 LCL5o5 ) 24 ( OEdeadlock! HLdeadlock! CCL1o1d3 ) 32 ( RBdeadlock! Ddeadlock! SCL7o3 ) 5 ( OEdeadlock! HLdeadlock! CCL2o2d2 QCL3o1 LCL3o1 ) 13 ( RBdeadlock! ) 30 ( OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! ) 26 ( RBdeadlock! Qdeadlock! LCL3o3 ) 14 ( OECL1o1d2 HLdeadlock! CCL1o1d2 SCL5o3 ) 19 ( RBdeadlock! OEdeadlock! DCL2o2 ) 4 ( HLdeadlock! CCL2o2d1 ) 33 ( RBCL1o1d2 OEdeadlock! Ddeadlock! Qdeadlock! ) 24
--15 26 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 0 ( OEdeadlock! HLdeadlock! ) 10 ( RBCL1o1d2 Cdeadlock! Ddeadlock! QCL2o1 ) 24 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! ) 23 ( RBdeadlock! OEdeadlock! DCL1o1 QCL2o2 LCL4o4 SCL4o4 ) 6 ( HLdeadlock! CCL2o1d3 ) 32 ( RBdeadlock! OECL1o1d2 Ddeadlock! ) 16 ( OECL1o1d2 HLdeadlock! Cdeadlock! Qdeadlock! ) 27 ( RBCL1o1d1 OEdeadlock! ) 4 ( RBdeadlock! HLdeadlock! Ddeadlock! LCL5o2 SCL5o2 ) 28 ( OECL1o1d2 CCL2o2d1 ) 17 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 36 ( Cdeadlock! DCL2o1 ) 11 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 13 ( Ddeadlock! QCL2o2 LCL5o3 ) 17

NCL17

Minimum of 25 repeats on prior groups required.

--8 5 ( RBdeadlock! OEdeadlock! HLCL1o1d1 CCL1o1d2 DCL1o1 QCL1o1 ) 15 ( HLCL1o1d1 ) 34 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! ) 35 ( QCL3o3 LCL4o4 SCL4o4 ) 10 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 3 ( RBdeadlock! Cdeadlock! DCL2o2 ) 25 ( OECL1o1d1 HLdeadlock! Qdeadlock! ) 16 ( RBCL1o1d1 OEdeadlock! CCL1o1d1 Ddeadlock! ) 21 ( RBCL1o1d1 HLdeadlock! Ldeadlock! ) 9 ( RBCL1o1d1 OECL1o1d1 CCL2o2d3 ) 32 ( RBCL1o1d1 OEdeadlock! HLdeadlock! Ddeadlock! Qdeadlock! ) 6 ( RBdeadlock! CCL2o1d3 ) 23 ( OEdeadlock! HLdeadlock! ) 31 ( RBdeadlock! Cdeadlock! Ddeadlock! LCL4o2 SCL10o8 ) 11 ( OECL1o1d1 HLdeadlock! Qdeadlock! ) 29 ( RBCL1o1d2 OECL1o1d1 CCL1o1d2 ) 31

NCL18

Minimum of 26 repeats on prior groups required.

--12 25 ( RBCL1o1d1 OEdeadlock! HLdeadlock! ) 17 ( RBdeadlock! Cdeadlock! Ddeadlock! QCL2o1 ) 30 ( OEdeadlock! HLdeadlock! LCL3o2 ) 6 ( RBdeadlock! CCL1o1d3 ) 21 ( OEdeadlock! HLdeadlock! CCL1o1d3 Ddeadlock! Qdeadlock! ) 31 ( RBdeadlock! ) 16 ( OEdeadlock! HLdeadlock! CCL2o2d1 SCL7o3 ) 33 ( RBdeadlock! DCL2o1 QCL2o1 LCL5o4 ) 5 ( OECL1o1d1 HLdeadlock! Cdeadlock! ) 23 ( RBCL1o1d1 OECL1o1d1 Ddeadlock! ) 8 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d2 QCL3o2 ) 27 ( ) 32 ( RBCL1o1d1 OEdeadlock! HLCL1o1d2 CCL2o1d2 DCL2o2 LCL5o1 SCL6o2 ) 2 ( RBdeadlock! HLdeadlock! CCL1o1d2 QCL3o1 ) 19 ( OEdeadlock! Ddeadlock! ) 3 ( RBdeadlock! HLdeadlock! Cdeadlock! QCL2o1 LCL3o2 SCL3o2 ) 26 ( OEdeadlock! ) 31
--0 23 ( RBdeadlock! OECL1o1d1 HLdeadlock! CCL1o1d2 DCL1o1 ) 27 ( OECL1o1d1 QCL2o2 ) 6 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2d3 Ddeadlock! ) 28 ( LCL4o3 ) 10 ( RBdeadlock! OECL1o1d2 HLdeadlock! CCL2o2d1 Qdeadlock! ) 1 ( OEdeadlock! CCL1o1d1 DCL2o2 ) 12 ( RBCL1o1d1 HLCL1o1d1 DCL1o1 LCL3o2 SCL7o6 ) 29 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! ) 4 ( DCL2o1 QCL3o1 ) 32 ( RBdeadlock! OECL1o1d2 HLdeadlock! ) 21 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 11 ( RBdeadlock! HLdeadlock! Qdeadlock! LCL5o1 SCL5o1 ) 16 ( OEdeadlock! ) 25 ( RBCL1o1d1 HLdeadlock! CCL2o2d1 Ddeadlock! ) 2 ( RBdeadlock! OEdeadlock! ) 19 ( HLdeadlock! CCL2o1d1 QCL3o2 ) 34 ( RBdeadlock! OEdeadlock! CCL1o1d1 Ddeadlock! Ldeadlock! ) 25
--33 9 ( RBdeadlock! OECL1o1d1 HLdeadlock! CCL1o1d3 ) 25 ( OECL1o1d1 DCL2o1 ) 14 ( RBCL1o1d1 OEdeadlock! HLdeadlock! Cdeadlock! Qdeadlock! ) 13 ( RBdeadlock! DCL2o2 LCL4o4 SCL4o4 ) 31 ( OECL1o1d1 HLdeadlock! CCL1o1d1 ) 12 ( RBdeadlock! OEdeadlock! Ddeadlock! QCL2o1 ) 20 ( HLdeadlock! Cdeadlock! ) 3 ( RBdeadlock! OEdeadlock! ) 29 ( HLdeadlock! Ddeadlock! Qdeadlock! Ldeadlock! ) 28 ( RBdeadlock! OEdeadlock! Cdeadlock! SCL6o6 ) 23 ( HLCL1o1d2 ) 0 ( ) 8 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d2 Ddeadlock! ) 32 ( CCL1o1d2 QCL3o1 ) 36 ( RBCL1o1d1 OECL1o1d2 HLCL1o1d2 DCL1o1 QCL1o1 LCL4o4 ) 22 ( RBdeadlock! OECL1o1d2 HLCL1o1d2 Cdeadlock! SCL5o2 ) 10 ( OECL1o1d2 HLdeadlock! Ddeadlock! ) 3

NCL19

Minimum of  30 repeats on prior groups required.

--12 27 ( RBCL1o1d1 OEdeadlock! HLdeadlock! CCL1o1d3 ) 32 ( RBCL1o1d1 DCL2o2 ) 11 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2d2 QCL3o1 LCL3o1 SCL3o1 ) 24 ( Ddeadlock! ) 8 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! CCL2o1d2 LCL2o1 ) 14 ( RBdeadlock! OECL1o1d2 CCL1o1d2 QCL3o1 ) 28 ( OECL1o1d2 HLdeadlock! Ddeadlock! ) 35 ( RBdeadlock! OEdeadlock! CCL2o1d2 QCL2o2 ) 2 ( HLdeadlock! CCL1o1d2 ) 21 ( RBdeadlock! OEdeadlock! Ddeadlock! Ldeadlock! ) 17 ( HLdeadlock! CCL2o1d2 Qdeadlock! ) 16 ( RBdeadlock! OEdeadlock! DCL1o1 LCL1o1 SCL9o9 ) 1 ( HLCL1o1d1 CCL2o2d1 ) 22 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d1 DCL2o1 ) 29 ( Qdeadlock! ) 3 ( RBdeadlock! OECL1o1d1 HLdeadlock! Cdeadlock! Ddeadlock! LCL4o2 SCL4o2 ) 36 ( OEdeadlock! ) 10 ( RBdeadlock! HLdeadlock! ) 22

NCL20

Minimum of  30 repeats on prior groups required.

--26 6 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! ) 1 ( RBdeadlock! OEdeadlock! Cdeadlock! DCL2o2 QCL2o2 LCL2o2 ) 15 ( HLCL1o1d1 ) 34 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! ) 35 ( Cdeadlock! QCL3o3 LCL3o3 SCL5o5 ) 25 ( RBdeadlock! OECL1o1d1 HLCL1o1d2 DCL1o1 ) 18 ( OEdeadlock! HLdeadlock! ) 22 ( RBdeadlock! CCL2o1d1 DCL2o2 QCL3o2 ) 8 ( OECL1o1d2 HLdeadlock! ) 12 ( RBdeadlock! OECL1o1d2 Cdeadlock! DCL2o2 LCL5o5 ) 27 ( OEdeadlock! HLdeadlock! QCL3o1 SCL6o2 ) 4 ( RBdeadlock! DCL2o1 ) 32 ( OECL1o1d2 HLdeadlock! Cdeadlock! ) 29 ( RBdeadlock! OEdeadlock! DCL2o2 QCL3o3 LCL4o2 ) 3 ( HLdeadlock! ) 16 ( RBCL1o1d1 OEdeadlock! Cdeadlock! Ddeadlock! ) 0 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 24 ( RBdeadlock! HLdeadlock! Qdeadlock! ) 2 ( OECL1o1d2 LCL4o2 SCL7o5 ) 12

NCL21

Minimum of  34 repeats on prior groups required.

--32 11 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d2 ) 18 ( Ddeadlock! QCL2o2 ) 29 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o1d2 ) 4 ( ) 27 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! DCL2o1 Qdeadlock! LCL5o4 ) 34 ( DCL1o1 ) 23 ( RBCL1o1d1 OEdeadlock! HLCL1o1d2 ) 16 ( RBCL1o1d1 HLdeadlock! CCL2o1d1 DCL2o2 SCL8o3 ) 3 ( RBCL1o1d1 OEdeadlock! Qdeadlock! ) 8 ( RBdeadlock! HLCL1o1d1 Cdeadlock! DCL2o2 Ldeadlock! ) 19 ( OEdeadlock! HLdeadlock! ) 33 ( RBCL1o1d2 Ddeadlock! ) 5 ( RBdeadlock! OECL1o1d1 HLdeadlock! Cdeadlock! QCL3o1 ) 6 ( OEdeadlock! DCL1o1 QCL1o1 LCL3o3 SCL6o6 ) 30 ( RBdeadlock! HLdeadlock! CCL1o1d3 ) 21 ( OEdeadlock! CCL1o1d3 Ddeadlock! ) 2 ( RBdeadlock! HLdeadlock! QCL3o1 LCL3o1 ) 7 ( OEdeadlock! Cdeadlock! DCL1o1 QCL1o1 ) 36 ( RBCL1o1d1 HLdeadlock! ) 1 ( RBCL1o1d1 OEdeadlock! DCL2o1 QCL2o1 LCL3o1 SCL6o4 ) 36

NCL22

Minimum of 40 repeats on prior groups required.

--34 10 ( RBdeadlock! OECL1o1d2 HLdeadlock! CCL1o1d1 ) 7 ( OEdeadlock! CCL1o1d1 DCL2o2 LCL2o2 ) 9 ( RBCL1o1d1 HLCL1o1d1 DCL1o1 QCL3o3 LCL1o1 SCL3o3 ) 20 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! ) 26 ( Ddeadlock! QCL2o2 ) 23 ( RBdeadlock! OEdeadlock! HLCL1o1d2 CCL1o1d2 QCL1o1 LCL3o2 ) 11 ( HLdeadlock! CCL1o1d2 ) 27 ( RBdeadlock! OECL1o1d1 Ddeadlock! QCL2o1 SCL5o3 ) 36 ( OEdeadlock! HLCL1o1d2 CCL2o2d3 ) 1 ( RBCL1o1d1 HLdeadlock! ) 33 ( RBdeadlock! OECL1o1d1 CCL2o1d3 DCL2o1 QCL3o2 LCL5o4 ) 2 ( OEdeadlock! HLdeadlock! SCL4o3 ) 14 ( RBdeadlock! CCL2o2d2 Ddeadlock! ) 29 ( OEdeadlock! HLdeadlock! CCL1o1d2 QCL3o1 ) 24 ( RBCL1o1d2 ) 0 ( ) 25 ( RBdeadlock! OEdeadlock! HLCL1o1d2 Cdeadlock! DCL2o1 QCL2o2 LCL5o4 ) 21 ( HLCL1o1d2 QCL1o1 ) 4 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! ) 32 ( Cdeadlock! ) 13 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! SCL8o2 ) 29

NCL23

Minimum of  43 repeats on prior groups required.

--6 12 ( RBdeadlock! OECL1o1d2 HLCL1o1d1 CCL1o1d3 DCL1o1 ) 24 ( OECL1o1d2 HLdeadlock! CCL1o1d3 ) 33 ( RBCL1o1d2 OEdeadlock! CCL1o1d3 Ddeadlock! Qdeadlock! ) 3 ( RBdeadlock! HLdeadlock! CCL1o1d3 LCL4o1 ) 36 ( OEdeadlock! CCL1o1d3 ) 17 ( RBdeadlock! HLdeadlock! Ddeadlock! ) 15 ( OECL1o1d1 CCL2o1d3 QCL3o3 LCL3o3 ) 27 ( RBdeadlock! OECL1o1d1 HLdeadlock! CCL1o1d3 ) 4 ( OEdeadlock! Ddeadlock! SCL9o1 ) 1 ( RBdeadlock! HLCL1o1d1 CCL2o2d1 QCL3o3 LCL3o3 ) 20 ( OEdeadlock! HLdeadlock! ) 16 ( RBdeadlock! CCL2o1d1 DCL2o2 ) 35 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 2 ( RBCL1o1d2 CCL2o2d2 Ddeadlock! LCL4o1 SCL5o2 ) 23 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL1o1d2 ) 21 ( DCL1o1 QCL2o2 LCL2o2 ) 28 ( RBCL1o1d1 OEdeadlock! HLCL1o1d2 Cdeadlock! ) 9 ( RBCL1o1d1 HLdeadlock! Ddeadlock! ) 14 ( RBCL1o1d1 OEdeadlock! Qdeadlock! ) 31 ( RBdeadlock! HLdeadlock! Cdeadlock! ) 19 ( OECL1o1d1 DCL2o1 LCL5o1 SCL7o3 ) 34 ( RBdeadlock! OEdeadlock! HLCL1o1d2 CCL1o1d1 QCL2o1 ) 24

NCL24

Minimum of 56 repeats on prior groups required.

--36 6 ( RBdeadlock! OECL1o1d2 HLdeadlock! CCL1o1d3 ) 25 ( OEdeadlock! DCL2o1 ) 33 ( RBdeadlock! HLCL1o1d2 CCL2o1d3 DCL1o1 QCL3o1 LCL3o1 ) 17 ( OECL1o1d1 HLdeadlock! ) 10 ( RBCL1o1d2 OEdeadlock! Cdeadlock! Ddeadlock! QCL2o2 ) 22 ( RBCL1o1d2 HLdeadlock! ) 34 ( RBdeadlock! OECL1o1d2 CCL1o1d1 LCL4o1 SCL7o1 ) 23 ( OEdeadlock! HLCL1o1d2 DCL2o1 QCL3o2 ) 30 ( RBCL1o1d1 HLCL1o1d2 Cdeadlock! ) 4 ( RBdeadlock! OECL1o1d2 HLdeadlock! Ddeadlock! ) 21 ( OEdeadlock! QCL3o1 LCL4o2 ) 7 ( RBCL1o1d1 HLdeadlock! CCL2o1d1 ) 13 ( RBdeadlock! OECL1o1d1 CCL1o1d1 DCL2o1 ) 11 ( OECL1o1d1 HLCL1o1d1 QCL3o3 LCL3o2 ) 12 ( RBdeadlock! OEdeadlock! HLCL1o1d1 Cdeadlock! DCL2o2 QCL1o1 LCL1o1 SCL8o8 ) 26 ( HLdeadlock! ) 2 ( RBCL1o1d2 OECL1o1d2 CCL1o1d2 DCL2o1 ) 1 ( RBdeadlock! OEdeadlock! HLCL1o1d1 DCL1o1 QCL3o3 LCL3o3 SCL3o3 ) 32 ( HLdeadlock! CCL2o1d2 ) 29 ( RBdeadlock! OEdeadlock! CCL1o1d2 DCL2o2 QCL2o2 ) 8 ( HLdeadlock! CCL1o1d2 ) 9 ( RBdeadlock! OEdeadlock! DCL2o2 QCL2o2 LCL4o4 SCL4o4 ) 31 ( HLdeadlock! Cdeadlock! ) 21
--16 18 ( RBCL1o1d1 OECL1o1d2 HLCL1o1d1 DCL1o1 QCL1o1 LCL1o1 SCL1o1 ) 3 ( RBCL1o1d1 OEdeadlock! HLCL1o1d1 CCL2o2d3 ) 5 ( RBCL1o1d1 HLCL1o1d1 DCL2o2 QCL2o2 LCL2o2 ) 0 ( ) 24 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o1d3 ) 1 ( DCL2o1 QCL2o1 LCL2o1 SCL4o2 ) 27 ( RBCL1o1d1 OECL1o1d1 HLdeadlock! CCL2o1d3 ) 4 ( RBdeadlock! OEdeadlock! DCL2o1 QCL2o1 LCL2o1 ) 33 ( HLdeadlock! CCL2o1d3 ) 21 ( RBdeadlock! OECL1o1d1 CCL1o1d3 Ddeadlock! ) 2 ( OEdeadlock! HLdeadlock! QCL3o1 LCL3o1 SCL5o1 ) 34 ( RBdeadlock! Cdeadlock! ) 7 ( OEdeadlock! HLdeadlock! DCL2o1 QCL2o1 ) 29 ( RBdeadlock! ) 17 ( OECL1o1d1 HLdeadlock! CCL2o2d2 Ddeadlock! ) 36 ( RBdeadlock! OEdeadlock! QCL3o2 LCL5o2 SCL5o2 ) 26 ( HLCL1o1d2 CCL2o1d2 DCL1o1 ) 8 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! CCL1o1d2 ) 13 ( RBCL1o1d2 OEdeadlock! Ddeadlock! Qdeadlock! ) 28 ( RBdeadlock! HLdeadlock! CCL2o2d1 LCL4o2 ) 22 ( OECL1o1d2 CCL1o1d1 ) 10 ( RBCL1o1d2 OECL1o1d2 HLdeadlock! CCL1o1d1 Ddeadlock! ) 31 ( RBCL1o1d2 OEdeadlock! CCL1o1d1 QCL3o1 ) 4

NCL25

Minimum of  61 repeats on prior groups required.

--23 30 ( RBCL1o1d1 OEdeadlock! HLCL1o1d2 ) 31 ( RBdeadlock! HLCL1o1d2 Cdeadlock! DCL2o2 QCL2o2 ) 13 ( OECL1o1d1 HLdeadlock! ) 1 ( RBdeadlock! OECL1o1d1 CCL1o1d1 Ddeadlock! ) 28 ( OEdeadlock! HLdeadlock! CCL1o1d1 QCL3o1 LCL5o2 SCL5o2 ) 12 ( RBCL1o1d1 ) 15 ( RBdeadlock! OEdeadlock! HLCL1o1d1 CCL2o2d3 Ddeadlock! QCL2o2 ) 36 ( HLdeadlock! CCL1o1d3 ) 16 ( RBCL1o1d1 OECL1o1d2 QCL2o1 LCL4o3 ) 14 ( RBCL1o1d1 OECL1o1d2 HLCL1o1d1 Cdeadlock! DCL2o2 QCL1o1 LCL1o1 SCL5o3 ) 2 ( RBdeadlock! OECL1o1d2 HLCL1o1d1 ) 3 ( OEdeadlock! HLCL1o1d1 DCL2o2 QCL2o2 LCL2o2 SCL2o2 ) 24 ( RBdeadlock! HLdeadlock! CCL2o2d3 ) 17 ( OEdeadlock! DCL2o2 ) 6 ( RBCL1o1d2 HLCL1o1d1 CCL2o1d3 QCL3o1 LCL3o1 ) 33 ( RBCL1o1d2 OEdeadlock! HLdeadlock! CCL1o1d3 Ddeadlock! ) 21 ( RBdeadlock! CCL1o1d3 ) 18 ( OEdeadlock! HLdeadlock! CCL1o1d3 DCL1o1 Qdeadlock! SCL6o3 ) 26 ( RBdeadlock! ) 34 ( OECL1o1d2 HLCL1o1d2 Cdeadlock! DCL2o2 LCL5o2 ) 9 ( RBCL1o1d1 OEdeadlock! HLdeadlock! ) 8 ( RBdeadlock! DCL2o2 QCL3o3 LCL2o2 SCL4o4 ) 19 ( OEdeadlock! HLdeadlock! Cdeadlock! ) 7 ( RBdeadlock! DCL2o1 QCL2o1 LCL2o1 SCL2o1 ) 30

That means by the time you get to spin 26 trying to bet all single-hit numbers - a minimum of 61 repeats would have already occurred on other groups! Simply betting for red-black or high-low would have avoided 25 single-hit numbers without a repeat.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Previously, I had theoretically identified this as the worst possible permutation for Corners @ CL6, but where at least 1 repeat was guaranteed on a prior group:

However, even in 130,005 games I never encountered it.

The closest I came to the above in simulation was, say, 2 repeats on the columns @ CL6:
--24 1 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 30 ( CCL2o1d3 Ddeadlock! ) 11 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 35 ( CCL2o2d2 ) 16 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! Ldeadlock! ) 30

"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

atlantis

Is that what a FLAT ROULETTE WHEEL looks like?
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

falkor2k15

Quote from: atlantis on Aug 25, 11:09 AM 2017
Is that what a FLAT ROULETTE WHEEL looks like?
Rather than just sticking to numbers, the carpet layout/groups provides us advantage because they allows us different payout options of increasing odds. Also, they allow us to play all different kinds of repeats that would be more complicated to track if only straight up numbers were available. Perhaps this is where I can add some new initiatives over priyanka, reddwarf and Dyksexlic; I think they are all under the impression that the carpet layout isn't of particular significance.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

atlantis

Falkor - and don't forget the racetrack layout too!

That would be the ROUND carpet layout.  :twisted: :twisted:
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

falkor2k15

Quote from: atlantis on Aug 25, 11:20 AM 2017
Falkor - and don't forget the racetrack layout too!

That would be the ROUND carpet layout.  :twisted: :twisted:
There is also dependency between all groups, so don't underestimate the carpet. I guess you missed the Excel heat map I provided visually showing the edge that exists between all the groups? Unfortunately, I'm forbidden to post it again, and had to remove it. So just remember that before you try to ridicule it.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

atlantis

Don't forget this new one too...

link:://:.rouletteonline.net/the-new-double-action-roulette-wheel/

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

cht

Falkor, I went up down and around this rabbit hole the last 3 weeks. Step back a few paces from your desk, don't come any closer and view the whole gobbledygook in front of you from a conceptual perspective, not statistical or probabilistic perspective. I share with you this famous song, listen to it as you go about piece it together into a bet-able method. If you manage that, I'll say "By George he's got it !".

link:s://:.youtube.com/watch?v=uVmU3iANbgk

RouletteGhost

You guys are all wasting your time.

THIS is the answer:



link:s://:.rouletteforum.cc/index.php?topic=16311.0
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

cht

"Consider the principle a 'conceptual visualisation tool'."...... Dyksexlic

Watch David McCandless visualization video if you wish to try something new.

"Let the dataset change your mindset."........I posted last weekend

falkor2k15

Quote from: cht on Aug 25, 11:36 AM 2017
Falkor, I went up down and around this rabbit hole the last 3 weeks. Step back a few paces from your desk, don't come any closer and view the whole gobbledygook in front of you from a conceptual perspective, not statistical or probabilistic perspective. I share with you this famous song, listen to it as you go about piece it together into a bet-able method. If you manage that, I'll say "By George he's got it !".

link:s://:.youtube.com/watch?v=uVmU3iANbgk
Yeah, there's a lot of data here, and it seems like gobbledygook, but that's the only way these new concepts have been discovered. If there were no deadlocks then playing for single stream repeats we could beat the game outright: just cover single-hits till a win. The deadlocks are the only thing that stops Non-Random from working out of the box. However, here we can say for the first time that a deadlock cannot occur on Corners without something else repeating first, and that columns are more important in this respect than dozens. Personally, I feel this is an excellent contribution to Roulette research. If I wanted an easy strategy based on other concepts then I would use, say, just the dozens and lines.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Streets/Dynamic Lines - worst permutations for playing repeats (100% accurate stats!)

SCL1: no previous repeats/deadlocks possible - good permutation
SCL2: --1 20 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 20 = 3327/241051 chance of occurence
SCL3: --21 2 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 31 ( Cdeadlock! Ddeadlock! ) 20 = 350/241051 chance of occurrence
SCL4: --15 32 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 1 ( Cdeadlock! Ddeadlock! ) 20 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 31 = 50/241051 chance of occurrence
SCL5: --3 22 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 29 ( Cdeadlock! Ddeadlock! ) 18 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 10 ( ) 1 = 11/241051 chance of occurrence
SCL6: --25 2 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 15 ( Cdeadlock! Ddeadlock! ) 36 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 10 ( ) 23 ( RBdeadlock! OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! Ldeadlock! ) 14 = 1/241051 chance of occurrence

SCL7

Minimum of 1 repeat on prior group required.

--33 14 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 6 ( CCL2o1d3 Ddeadlock! ) 25 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 8 ( Cdeadlock! ) 21 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! Ldeadlock! ) 29 ( ) 19
--8 25 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 18 ( Cdeadlock! Ddeadlock! ) 35 ( RBdeadlock! OEdeadlock! HLdeadlock! Qdeadlock! ) 21 ( ) 0 ( ) 6 ( RBdeadlock! OEdeadlock! HLdeadlock! CCL2o2d3 Ddeadlock! Ldeadlock! ) 11 ( ) 16
--4 29 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 18 ( RBdeadlock! Cdeadlock! Ddeadlock! ) 21 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 35 ( RBdeadlock! ) 10 ( OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! Ldeadlock! ) 27 ( RBdeadlock! ) 25

SCL8

Minimum of 2 repeats on prior group required.

--11 30 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 19 ( Cdeadlock! Ddeadlock! ) 18 ( RBdeadlock! OEdeadlock! HLdeadlock! QCL3o1 ) 1 ( ) 32 ( RBCL1o1d1 OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! Ldeadlock! ) 24 ( RBdeadlock! Qdeadlock! ) 7 ( OEdeadlock! HLdeadlock! ) 31

SCL9

Minimum of 5 repeats on prior group required.

--31 8 ( RBCL1o1d2 OEdeadlock! HLdeadlock! ) 18 ( RBdeadlock! Cdeadlock! Ddeadlock! ) 22 ( OECL1o1d2 HLdeadlock! Qdeadlock! ) 27 ( RBdeadlock! OEdeadlock! ) 3 ( HLdeadlock! CCL2o2d3 Ddeadlock! Ldeadlock! ) 4 ( RBdeadlock! OEdeadlock! QCL2o2 ) 14 ( HLCL1o1d1 Cdeadlock! ) 29 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! ) 3
--4 30 ( RBdeadlock! OECL1o1d2 HLdeadlock! ) 23 ( OEdeadlock! Cdeadlock! Ddeadlock! ) 10 ( RBdeadlock! HLdeadlock! Qdeadlock! ) 7 ( OEdeadlock! CCL1o1d1 DCL1o1 LCL4o4 ) 19 ( RBdeadlock! HLdeadlock! CCL1o1d1 ) 32 ( OEdeadlock! Ddeadlock! ) 15 ( RBdeadlock! HLdeadlock! Cdeadlock! Qdeadlock! ) 26 ( OEdeadlock! ) 6

SCL10

Minimum of 9 repeats on prior group required.

--31 18 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 23 ( Cdeadlock! DCL2o2 ) 9 ( RBCL1o1d1 OECL1o1d1 HLdeadlock! Qdeadlock! ) 35 ( RBdeadlock! OECL1o1d1 Ddeadlock! LCL4o1 ) 13 ( OECL1o1d1 HLdeadlock! Cdeadlock! ) 25 ( RBdeadlock! OECL1o1d1 ) 2 ( OEdeadlock! HLdeadlock! Ddeadlock! Qdeadlock! ) 5 ( RBdeadlock! CCL2o2d2 LCL4o4 ) 30 ( OEdeadlock! HLdeadlock! ) 18
--30 33 ( RBdeadlock! OEdeadlock! HLCL1o1d2 CCL1o1d3 DCL1o1 QCL1o1 ) 24 ( HLCL1o1d2 CCL1o1d3 ) 5 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! ) 11 ( CCL2o2d2 Qdeadlock! ) 36 ( RBdeadlock! OEdeadlock! HLdeadlock! LCL5o2 ) 19 ( Cdeadlock! Ddeadlock! ) 14 ( RBdeadlock! OEdeadlock! HLdeadlock! ) 8 ( CCL1o1d2 Qdeadlock! ) 27 ( RBdeadlock! OEdeadlock! HLdeadlock! Ddeadlock! ) 15

SCL11

Minimum of 9 repeats on prior group required.

--11 27 ( RBdeadlock! OECL1o1d1 HLdeadlock! ) 28 ( OEdeadlock! Cdeadlock! DCL2o2 LCL2o2 ) 6 ( RBdeadlock! HLdeadlock! Qdeadlock! ) 8 ( OECL1o1d2 DCL2o2 ) 32 ( RBdeadlock! OECL1o1d2 HLdeadlock! CCL2o2d2 ) 17 ( OEdeadlock! CCL1o1d2 Ddeadlock! ) 21 ( RBdeadlock! HLdeadlock! Qdeadlock! Ldeadlock! ) 2 ( OEdeadlock! CCL2o1d2 ) 34 ( RBdeadlock! HLdeadlock! Ddeadlock! ) 15 ( OEdeadlock! Cdeadlock! ) 0 ( ) 15

SCL12

Minimum of 17 repeats on prior group required.

--8 16 ( RBdeadlock! OECL1o1d2 HLCL1o1d1 ) 23 ( OEdeadlock! HLdeadlock! CCL2o1d2 DCL2o2 ) 4 ( RBdeadlock! QCL3o1 ) 33 ( OEdeadlock! HLdeadlock! Cdeadlock! Ddeadlock! ) 29 ( RBCL1o1d2 QCL2o2 Ldeadlock! ) 26 ( RBCL1o1d2 OEdeadlock! HLCL1o1d2 CCL1o1d2 DCL1o1 ) 34 ( RBdeadlock! HLCL1o1d2 DCL1o1 QCL2o1 ) 3 ( OEdeadlock! HLdeadlock! Cdeadlock! ) 10 ( RBdeadlock! DCL2o2 ) 21 ( OEdeadlock! HLdeadlock! Qdeadlock! ) 15 ( RBdeadlock! CCL2o2d3 DCL2o2 Ldeadlock! ) 21

That means by the time you get to spin 12 trying to bet all single-hit streets and reaching a deadlock in the process - a minimum of 17 repeats would have already occurred on other groups! Simply betting for odd-even in the first instance would have stopped the deadlock in it's tracks (12 unique streets without a repeat).

So if we can avoid the deadlock and not reach table limits then we have the HG. So how to always avoid a deadlock on, say, dozens? Answer is here (fourth down in the list).
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

This topic is now approaching HG, so I am taking it to the more relevant Random Thoughts forum, where I hope to spectacularly reveal the mechanism behind the Holy Grail. Shame there is a lack of interest here - understandable due to people's lack of faith in Priyanka, reddwarf, et al.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

RouletteGhost

Quote from: falkor2k15 on Aug 26, 05:45 AM 2017
This topic is now approaching HG, so I am taking it to the more relevant Random Thoughts forum, where I hope to spectacularly reveal the mechanism behind the Holy Grail.




And that folks, is the scam!!!!

Please ignore him. He has been doing this for years.

Carrot on the stick.

Newcomers beware.

The moderators haven't woken up to smell the coffee yet.



the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

-