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How to play and win with VdW (from "Random Thoughts")

Started by winkel, Sep 03, 08:55 AM 2017

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0 Members and 17 Guests are viewing this topic.

winkel

Quote from: Turner on Sep 06, 04:39 PM 2017
In what way was this an attack? Why are you always so curt? I think you are trying to be superior but it just comes across as down right rude.

I have always admired your knowledge, but not your people skills.

Be nice to people. It feels good.

People who is people?
I always start my topics friendly. I never attacked anybody for what he was contributing.
But I remember that I was attacked always from my first post on.

Even today I´m attacked to have contributed my ideas of "GUT". Who is to blame me for my thin skin?

Everyone who asked me questions got a a friendly answer.
But nowadays if a question sounds to me like: "Proof your shit" I simply explode.

I am the result of the behaviour "people" did to me.
So don´t complain.
There is always a game

Turner

Quote from: RouletteGhost on Sep 06, 04:45 PM 2017
If the question doesn't meet his criteria as a good question he goes into insult mode

Would be nice if that didn't happen.

Thanks Rich, lets leave it at that...please

Turner

Quote from: winkel on Sep 06, 04:46 PM 2017So don´t complain.
Im not complaining. I couldnt give a shit. I act on reported posts.

You are curt a lot, and I say nothing, because, as I said, I dont give a shit...its your bad

I just reply to reported posts and when things get out of hand.

This wasnt out of hand by any stretch of the imagination, just reported

winkel

Next Try:

min 1 AP in a cluster of 9

The possible 512 clusters of 9 spins can be created this way: We take the possible minimum length of an AP: 1 2 3

RRR
RRB
RBB
RBR
BBB
BBR
BRR
BRB

all clusters of 9 are combinations of these 8 clusters of 3! ( 8 x 8 x 8 = 512)

My notation with 1 and 2: 4 Clusters
1 1 1 (is RRR and BBB)
1 1 2 (is BBR and RRB)
1 2 1 (is RBR and BRB)
1 2 2 (is RBB and BRR)

so the first creation of the next clustersize of 6 is: 16 clusters
1 1 1 + 1 1 1
1 1 1 + 1 1 2
1 1 1 + 1 2 1
1 1 1 + 1 2 2
---
1 1 2 + 1 1 1
1 1 2 + 1 1 2
1 1 2 + 1 2 1
1 1 2 + 1 2 2
---
1 2 1 + 1 1 1
1 2 1 + 1 1 2
1 2 1 + 1 2 1
1 2 1 + 1 2 2
---
1 2 2 + 1 1 1
1 2 2 + 1 1 2
1 2 2 + 1 2 1
1 2 2 + 1 2 2

next would be: 64 clusters:
1 1 1 + 1 1 1 + 1 1 1
1 1 1 + 1 1 2 + 1 1 1
1 1 1 + 1 2 1 + 1 1 1
1 1 1 + 1 2 2 + 1 1 1
---
and so on
There is always a game

winkel

lets take my cluster of 6:

1 1 1 + 1 1 1  = 4 wins
1 1 1 + 1 1 2  = 3 wins 1 loss
1 1 1 + 1 2 1  = 2 wins 1 loss
1 1 1 + 1 2 2  = 2 wins 1 loss  total 11 wins + 3 losses + some no AP as trigger
---
1 1 2 + 1 1 1 = 1 loss 1 win
1 1 2 + 1 1 2 = 2 loss
1 1 2 + 1 2 1 = 1 loss
1 1 2 + 1 2 2 = 1 loss           total 5 losses 1 win
---
1 2 1 + 1 1 1 = 2 win
1 2 1 + 1 1 2 = 1 win 1 loss
1 2 1 + 1 2 1 = 1 loss
1 2 1 + 1 2 2 = 1 loss           total 3 win 3 losses
---
1 2 2 + 1 1 1 = 1 loss 1 win
1 2 2 + 1 1 2 = 1 loss 1 win
1 2 2 + 1 2 1 = 1 loss
1 2 2 + 1 2 2 = 1 loss             total 4 losses 2 win

17 wins + 15 losses!!!! and some no AP as Trigger
There is always a game

winkel

How to handle the Zero
We can handle the Zero as just as the other colour. That means: The first coulour is always named "1"
If vdW creates a Sequence there is no argument that there have to be the same number of both colours
So we can have 18 of colour "1" and 19 of colur "2"

Startsequences: basic
0 as the first coup - just ignore and restart
1 0 wait or possible notation 1 2
1 1 0  take loss and restart or take (half) loss and note 1 1 2

Starsequences: extended
1 2 1 for a possbile AP we expect a 2 but a 0 hits. So Zero is "not 2" but "1": Notation 1 2 1 1
1 2 1 2 for a possbile AP we expect a 1 but a 0 hits. So Zero is "not 1" but "2": Notation 1 2 1 2 2
short: If we see any AP creating itself we can have an expectation. Every Zero is to note as the opposite of the expected colur.

extended Rule:
We see 1 2 1 ... we can take the chance of a creation of AP 1 3 5. So we start betting 2 and then 1 and then 2 again.
There is always a game

winkel

This test is complete month of August Spielbank Duisburg Germany.
Every every table!

3 variations are tested simultanously

A) single bet on first possible AP. win or loss = run away.
B) two bets on first possible Ap and a possible repeat of another AP
C) target 1 unit - progression PowerMartingale. Stop after 3 losses - wait for a virtual win - restart with next prog-step.
every day all tables made up 356 games in each version.


results A)

units bet 356
result -25 units
Rendite -6,88%

results B)

units bet 712
result -8 units
Rendite -1,12%

results C)
units bet 3038 units
result + 356 units
Rendite 23,42%
There is always a game

roulettefan

 hello professor winkel

can you please explain me how to use your cluster in order to win ?

if we have BBBRRR  111+111 but we have only 2 wins and not 4
how to handle that ?
when we enter the game /at what stage 
how you wouldplay this sequence 18 21 34 33 26 9 15 26 6     we began to play after 18 21 for the win at 34?
as there is 579 and 789 as other possible AP

thanks professor and hello from France
And the show must goes on

winkel

Quote from: roulettefan on Sep 08, 03:02 PM 2017
hello professor winkel

can you please explain me how to use your cluster in order to win ?

if we have BBBRRR  111+111 but we have only 2 wins and not 4
how to handle that ?
when we enter the game /at what stage 
how you wouldplay this sequence 18 21 34 33 26 9 15 26 6     we began to play after 18 21 for the win at 34?
as there is 579 and 789 as other possible AP

thanks professor and hello from France

with BBBBBB we have 4 wins

BB bet B note 11 to bet 1
B|BB win and bet B note 111 to bet 1
BBR loss -1 note 112 wait
B|BR no bet note 12
BRR bet on R note 1 2 2
BRRR win bet on R again note 1 2 2 2
BR|RR

-1 + 2 = 1
-1 + 0 = 0
-3 + 6 = 3 units won

18 21 34 33 26 9 15 26 6
R R R B B R B B B
RR bet R 1unit
RRR win 1 cut off
R|RR bet R 1 unit
RRB loss no bet cut off
R|RBB bet B 3units
R|BBR loss no bet cut off
B|BRB no bet
B| RBB bet 7 units on B
R|BBB win und bet on B 1 unit

bet and results:  +1 -1 -3 +7 = +4units
There is always a game

stringbeanpc

roulettefan,

If I understand correctly, winkel does NOT play spins 7,8 or 9, therefore ignore those and plays only spins 1 to 6 by resetting the vdw AFTER either a Win or a Loss.

This is how I think your example could be played.


18 R
21 R
34 R W (reset vdw now RR bet R)
33 B L  (reset vdw now RB no bet)
26 B       
9  R L   (reset vdw now BR no bet)
15 B
26 B
6  B W (win on both 345 & 135 (both indicate B), reset vdw now BB)

Winkel please correct me if this is wrong

Andre Chass

Quote from: winkel on Sep 08, 02:55 PM 2017
This test is complete month of August Spielbank Duisburg Germany.
Every every table!

3 variations are tested simultanously

A) single bet on first possible AP. win or loss = run away.
B) two bets on first possible Ap and a possible repeat of another AP
C) target 1 unit - progression PowerMartingale. Stop after 3 losses - wait for a virtual win - restart with next prog-step.
every day all tables made up 356 games in each version.


results A)

units bet 356
result -25 units
Rendite -6,88%

results B)

units bet 712
result -8 units
Rendite -1,12%

results C)
units bet 3038 units
result + 356 units
Rendite 23,42%

Mr Winkel,

I did not understand your tested.

What you mean is that you only get profit with your system using power martingale?
Nothing ventured, nothing gained...

winkel

Quote from: Andre Chass on Sep 08, 09:17 PM 2017
Mr Winkel,

I did not understand your tested.

What you mean is that you only get profit with your system using power martingale?

What don´t you understand?

I just tested 3 variations. One was my preferred Prog.
You can easily test any other Prog you like.
I didn´t say it only wins with PMG.

The fear of PMG is a contradiction.
If I play Martingale, so I am aware to risk e.g. 2048 units (to win 1 unit)
If I play PMG, so I am aware to risk e,g, 2047 units to win 11 units.
It is just 1 (one) step of Prog missing!
It is like the St.Petersberg-Paradoxon
There is always a game

atlantis

Quote from: winkel on Sep 09, 03:10 AM 2017
You can easily test any other Prog you like.
I didn´t say it only wins with PMG.

I have tried it with mild progression the way winkel showed (streak method on R/B ec using last 2 results)
I play it flat until 3 LIAR, then increase; but you could also try "best of 5" prog.
It is winning alright for me. :)

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

nottophammer

GOOD FOR YOU atlantis
Prof, do we really need to be thinking about all these math formulars, that are in the world, when we know when you start to play theres 37 0x's coming.
In one explanation the law of large #'s is mentioned, so when a game starts, whats the larger group.

GUT, 1st class method, do we need any more, even if that fellow, was confused or who ever, said if you bet the same crossing, you'd lose, but how would you be betting the same crossing all the time, so as long as your games are different, then if one understands how get to the crossing, whats the problem.

Sorry it's bit of topic
How do you win at roulette, simple, make the right decision

winkel

Quote from: nottophammer on Sep 09, 05:59 AM 2017
GOOD FOR YOU atlantis
Prof, do we really need to be thinking about all these math formulars, that are in the world, when we know when you start to play theres 37 0x's coming.
In one explanation the law of large #'s is mentioned, so when a game starts, whats the larger group.

GUT, 1st class method, do we need any more, even if that fellow, was confused or who ever, said if you bet the same crossing, you'd lose, but how would you be betting the same crossing all the time, so as long as your games are different, then if one understands how get to the crossing, whats the problem.

Sorry it's bit of topic

If I hadn´t known Kolmogoroff or Markov and others, I wouldn´t had found the GUT-Strategie.

If I would explain the crossing question, you should know Kolmogoroff and Markov to understand.
There is always a game

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