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T-Rex

Started by ignatus, Sep 14, 07:45 AM 2017

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ignatus

This is T-Rex. Similar bet to my old "six-savior" but played with 2 Streets, in a progressive bet (instead of 1 DS).

Procedure: Locate the 2 last hit DOZENS, Now wait for the last 3rd dozen to hit. WHEN the last 3rd doz hit begin bet; Bet 1 single Street at the unhit part of that particular Doublestreet hit. Now, do 12 spins, (IF the single street hit stop/restart procedure) when the *Second DS hit* within the Dozen bet; Bet 1 single Street at the unhit part of that particular Doublestreet hit also. Now you got 2 Streets bet. Begin progression (Double once, then double bets for each 3rd spin until hit, or until stoploss is reached) IF the second DS is not hit within 12 spins, (double bets after 12 spins with that single street, and then double bets for each 6th spin, until the second DS hits- when the second DS hit- continue procedure as normal--i.e bet the unhit part of that DS with the 2nd street, then double bets once, and double bets for each 3rd spin and so on)...

wingoal +200
stoploss -300
BR 400. A good idea is to stop when the progression line goes 1-1-1-2-2-2-4-4-4-8-8-8-16-16-16-32-32-32 STOP (go no further than that).

(Played with 1u bets)

8/10 or 9/10 Games won
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

I mean; 2-2-2-4-4-4-8-8-8-16-16-16-32-32-32 STOP (because the progression Begins with 2)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

well? another idea is to use an "ordinary 6 numbers negative progression", (or else use your own progression!)

6 numbers negative: 2 2 2 3 3 4 5 6 7 8 10 12 14 17 21 25 30 36 43 52 62 74 89 107 128 154 185 222 266

What stoploss to use in this progression? this i haven't figured out yet?, still *I recommend* a stoploss of ~300u with a wingoal of 200u. But then again, use your own MM if you don't like mine! i just come up with the basic idea, of this system...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

one idea is using the 2 2 2 3 3 4 5 6 7 8 10 12 14 17 21 STOP--progression line (Total loss -232u)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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