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TURBO'S REPEATERS SIMULATION.

Started by daveylibra, Apr 01, 06:18 PM 2018

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0 Members and 67 Guests are viewing this topic.

jekhb76

Quote from: ozon on Apr 13, 04:30 PM 2018
Think how you start the session playing repeaters and suddenly you do not have a hit to 48 spin.
I think that playing from 37 spin to 48 spin, somehow this drawdown would cover.
But in my opinion it is not a virtual limit and it can be much worse.
True, also my thoughts.
That's why, it is better in my oppinion to collect data from the first cycle of 37 spins, and play only the hottest numbers, in my case the tripples if possible and not to stray until the end of 74 spins. everytime a number gets hit, raise it with +1 and keep the rest the same as they are. or in turbo's way, 1/5/25/50/100. but i'll stick to +1 for now. so far so good. after the second cycle is over keep the hit ones, they continiue to the next cycle and delete the others that didn't get hit. and add the hottest numbers from second cycle to the list and play up to spin 111 and beyond.

boyd30

Quote from: vorchun on Apr 13, 12:54 PM 2018
Hello jekhb76
If I may, I would advise you to take a break from the cycles of 37 and 74 spins and from the progressions.
If you want to understand the method of the Turbo, try to see the picture which is drawn by repetition through the cycles end long, but in General. Steve is right in saying that by analyzing the continuity of a statistically significant length we will see that all the numbers fell about the same number of times. But he does not mention one very important for understanding the Turbo method of the phenomenon, namely the presence of a dominant group of numbers throughout the above mentioned continuity. We are not talking about specific numbers, all numbers are equally likely, we are talking about a group of numbers. No wonder Turbo gave a figurative example with three horses and a race. Now it's up to the details that are no less important than the basis of the method. Below I will give a graph of the game based on my understanding of the Tg method. And sorry for my English)

Can you explain how you play it?

jekhb76


jekhb76

Quote from: vorchun on Apr 13, 12:54 PM 2018
Hello jekhb76
If I may, I would advise you to take a break from the cycles of 37 and 74 spins and from the progressions.
If you want to understand the method of the Turbo, try to see the picture which is drawn by repetition through the cycles end long, but in General. Steve is right in saying that by analyzing the continuity of a statistically significant length we will see that all the numbers fell about the same number of times. But he does not mention one very important for understanding the Turbo method of the phenomenon, namely the presence of a dominant group of numbers throughout the above mentioned continuity. We are not talking about specific numbers, all numbers are equally likely, we are talking about a group of numbers. No wonder Turbo gave a figurative example with three horses and a race. Now it's up to the details that are no less important than the basis of the method. Below I will give a graph of the game based on my understanding of the Tg method. And sorry for my English)
Can you please explaining some More, this is confusing.

boyd30

Another test. It's too short to draw big conclusions about it, but that's how it is when you test something manually. But I think I played how jekbh76 described it as above. + 1 on a win and save the numbers that hit on the earlier cycle and keep the bet amount on them. Restart any plus. You need a big bankroll. I guess it can go deeper down, will it recover eventually? It can take some time before it goes up. Maybe I did something wrong last test or I was just a bit more lucky this time. Some way you can save the spins, but I can't find it..too much work to write them down manually.

jekhb76

What you can also do, and it's a little bit safer i think is to stop once First profit is reached and then retrack last 37 spins and play from there on until next First profit. Just a thought. This way the play sessions remain short and you can stop at anytime.

jekhb76

Quote from: boyd30 on Apr 14, 05:21 AM 2018
Another test. It's too short to draw big conclusions about it, but that's how it is when you test something manually. But I think I played how jekbh76 described it as above. + 1 on a win and save the numbers that hit on the earlier cycle and keep the bet amount on them. Restart any plus. You need a big bankroll. I guess it can go deeper down, will it recover eventually? It can take some time before it goes up. Maybe I did something wrong last test or I was just a bit more lucky this time. Some way you can save the spins, but I can't find it..too much work to write them down manually.
Did you also bet the hottest from the second cycle with the hitted ones from the first?

boyd30

Quote from: jekhb76 on Apr 14, 05:29 AM 2018
Did you also bet the hottest from the second cycle with the hitted ones from the first?

Yes I did. And when a win and in plus I restarted and retracked the last 37 spins.

jekhb76

Another Safe way to play this way is the following;
We start our bet when the first 3 peater Comes into play and we bet 1 unit on it. Most 3 pesters show up around spin 20-25. Everytime a new 3 peater is born we also place 1 unit on it. When the first cycle is over (37 spins) and None of your 3 peater has become. 4 peater and your in debt, we raise on All 3 pesters 1 unit. So the start of the 2nd cycle you Have 2 chips on all 3 pesters. As soon as one of your 3 peater becomes a 4 peater you Delete that number, we don't need that one anymore. We only play 3 to become 4 peaters. When after a hit your in profit you decrease All chips with 1 unit. It don't need that anymore and this way we Keep our bankroll in balance and Without to much presure.
Everytime a 3 peater is hit and it became a 4 peater we remove that number and continue for as Long as we like. You Will notice that you don't play too much numbers at once and you Will also See that you Will Have many hits before spin 105 (3rd cycle).
Will post a play session soon. Have fun in testing.
Keep in mind what Turbo said; a 4 peater can't be without becoming a 3 peater First.

keepontryin

what happened to 1  becoming 2 repeats becoming 3 repeats??

keepontryin


jekhb76

Quote from: keepontryin on Apr 14, 08:30 AM 2018
what happened to 1  becoming 2 repeats becoming 3 repeats??
You're right, but i choose 3s becoming 4s because i think it has the best balance. playing 1s becoming 2s will produce to much presure on your bankroll because you are playing alot of numbers at the same time. That same goes for 2s becoming 3s.
I found out that in the first 100 spins (105) there is a good hitrate for 3s becoming 4s and you only play a few numbers at the same time, because we delete the ones got hit. only 3s to 4s. and only raise after a cycle is done and in debt. and as soon as we reach a new plus, we reset the chip count to 1 again.

jekhb76


boyd30

I think it's good to keep down the numbers. I have started to test a 8-hitter to become a nine and maybe more. It take about 100 spins or more. The downside is the waiting time and when in plus you have to start from beginning. Else you would get the same number(s) to bet. I bet max 4 numbers. This is result. +29, +11, +22, +23,+30, +19, +24, +33, +2, +21, +18, +9 = +241. I will keep on testing this.

jekhb76

Quote from: boyd30 on Apr 14, 09:00 AM 2018
I think it's good to keep down the numbers. I have started to test a 8-hitter to become a nine and maybe more. It take about 100 spins or more. The downside is the waiting time and when in plus you have to start from beginning. Else you would get the same number(s) to bet. I bet max 4 numbers. This is result. +29, +11, +22, +23,+30, +19, +24, +33, +2, +21, +18, +9 = +241. I will keep on testing this.
I really think that 8 or 9 numbers are the max turbo is playing at once, but lesser is always better. all above 9 numbers will hit our bank to hard.

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