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Hotsectors-15

Started by ignatus, May 31, 01:59 PM 2018

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0 Members and 6 Guests are viewing this topic.

ignatus

OK, since my failure with "DEADZONE" i now try bet the "hotsectors", The BET IS last 3 numbers hit, + their 2 neigbors, (a 15 numbers bet) These 5+5+5 Sectors can intertwine? (is that the corrent english word idk) These sectors CAN overlap eachother IF the last 3 numbers  hit close to eachother (That doesn't matter in this case) so some numbers will be bet by 2u etc...

Progression 1 1 2 STOP ...

Test 1. (25u bets)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Face

Hi
I interest.....
dgt?

Roulettebeater

Thats a damn hot fucking good idea.

Great, awesome... meravellous

Keep us updated on the tests.

Thanks
A dollar won is twice as sweet as as a dollar earned

Irish88

So on the American wheel the last 3 numbers are 7, 29, 14

So bet 11,7,20,  25,29,12,   35,14,2 for 3 spins? Or do you drop the olderst number in place of the newest number?

Normy2000

Here the Rx code, enjoy.  8)

[reveal]
system "NormyFollowLast3Spins"

method "main"
begin
    while starting a new session
    begin
        call "Init"
    end
    call "win/loss"
    call "tracking"
    add 1 to record "SpinCount" data
end

//***********************************************************************
method "win/loss"
begin
    if record "BetON" data = 0
    begin
         return
    end
   
    if any inside bet won each
    begin
        // "Won"
        clear record "number1" layout
        clear record "number2" layout
        clear record "number3" layout
        put 0 to Record "distance1" Data
        put 0 to Record "distance2" Data
        put 0 to Record "distance3" Data
        put 1 to record "Progression" data index
        put 0 to record "BetON" data
        Put 0 to record "SpinCount" data
    end
    else
    begin
        // "Lost"
        if record "Progression" data index < record "Progression" data count
        begin
            add 1 to record "Progression" data index;
        end
        else
        begin
            put 1 to record "Progression" data index;
        end
    end
end

//***********************************************************************
method "tracking"
begin
    if record "BetON" data = 1
    begin
        call "place bets"
    end

    copy record "number2" layout to record "number3" layout
    copy record "number1" layout to record "number2" layout
    copy last number to record "number1" layout
    copy neighbors of record "number1" layout to record "voisins1" layout
    copy neighbors of record "number2" layout to record "voisins2" layout
    copy neighbors of record "number3" layout to record "voisins3" layout

    if record "SpinCount" data >= 3
    begin
        if record "BetON" data = 0
        begin
            call "place bets"
            put 1 to record "BetON" data
        end
    end
end

//***********************************************************************
method "place bets"
begin
    // betting last number sector
    add 100% of record "Progression" data to record "number1" layout
    add 100% of record "Progression" data to record "voisins1" layout list
    add 100% of record "Progression" data to record "number2" layout
    add 100% of record "Progression" data to record "voisins2" layout list
    add 100% of record "Progression" data to record "number3" layout
    add 100% of record "Progression" data to record "voisins3" layout list
end

//***********************************************************************
method "Init"
begin
    put 0 to Record "distance1" Data
    put 0 to Record "distance2" Data
    put 0 to Record "distance3" Data
//    set list of [1,1,2,3,6,10,17,29,50,86,100] to record "Progression" data;
    set list of [1,1,2] to record "Progression" data;
    put 1 to record "Progression" data index;
    Put 0 to record "BetON" data
    Put 2 to the Neighbor count
    Put 0 to record "SpinCount" data
end
[/reveal]
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

Roulettebeater

Quote from: Normy2000 on May 31, 03:08 PM 2018
Here the Rx code, enjoy.  8)

[reveal]
system "NormyFollowLast3Spins"

method "main"
begin
    while starting a new session
    begin
        call "Init"
    end
    call "win/loss"
    call "tracking"
    add 1 to record "SpinCount" data
end

//***********************************************************************
method "win/loss"
begin
    if record "BetON" data = 0
    begin
         return
    end
   
    if any inside bet won each
    begin
        // "Won"
        clear record "number1" layout
        clear record "number2" layout
        clear record "number3" layout
        put 0 to Record "distance1" Data
        put 0 to Record "distance2" Data
        put 0 to Record "distance3" Data
        put 1 to record "Progression" data index
        put 0 to record "BetON" data
        Put 0 to record "SpinCount" data
    end
    else
    begin
        // "Lost"
        if record "Progression" data index < record "Progression" data count
        begin
            add 1 to record "Progression" data index;
        end
        else
        begin
            put 1 to record "Progression" data index;
        end
    end
end

//***********************************************************************
method "tracking"
begin
    if record "BetON" data = 1
    begin
        call "place bets"
    end

    copy record "number2" layout to record "number3" layout
    copy record "number1" layout to record "number2" layout
    copy last number to record "number1" layout
    copy neighbors of record "number1" layout to record "voisins1" layout
    copy neighbors of record "number2" layout to record "voisins2" layout
    copy neighbors of record "number3" layout to record "voisins3" layout

    if record "SpinCount" data >= 3
    begin
        if record "BetON" data = 0
        begin
            call "place bets"
            put 1 to record "BetON" data
        end
    end
end

//***********************************************************************
method "place bets"
begin
    // betting last number sector
    add 100% of record "Progression" data to record "number1" layout
    add 100% of record "Progression" data to record "voisins1" layout list
    add 100% of record "Progression" data to record "number2" layout
    add 100% of record "Progression" data to record "voisins2" layout list
    add 100% of record "Progression" data to record "number3" layout
    add 100% of record "Progression" data to record "voisins3" layout list
end

//***********************************************************************
method "Init"
begin
    put 0 to Record "distance1" Data
    put 0 to Record "distance2" Data
    put 0 to Record "distance3" Data
//    set list of [1,1,2,3,6,10,17,29,50,86,100] to record "Progression" data;
    set list of [1,1,2] to record "Progression" data;
    put 1 to record "Progression" data index;
    Put 0 to record "BetON" data
    Put 2 to the Neighbor count
    Put 0 to record "SpinCount" data
end
[/reveal]

Normy the softwareMan,
your code sucks, it doesn't work

:xd:
A dollar won is twice as sweet as as a dollar earned

ignatus

Thanks Normy, you're the best!  :thumbsup:  :love:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

Ignatus, you are the "rocket man"... you gonna kill the casino with this system

congratulations

:xd:
A dollar won is twice as sweet as as a dollar earned

ignatus

Quote from: Roulettebeater on May 31, 03:26 PM 2018
Ignatus, you are the "rocket man"... you gonna kill the casino with this system

congratulations

:xd:

Thanks, i guess, we'll see, now tested the software, and, sometimes you win sometimes you lose, hmm:S
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

it's not a long-term winner, but best hit-n-run, (short sessions) i believe, a wingoal of max 200-300u (?)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Perhaps i was wrong, about long-term? This was a lucky sesssion, (it reaches it's peak about 3000 spins)...then a neutral/negative trend
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

OK did a 150spin-test trial (Stop at 150 spins OR if reached -500sl) Ended up with a positive result,  8)
Thanks again normy, for the code   :thumbsup:

calculating wins/losses

wins
263
587
286
667
92
153
=2048

losses
377
113
500
500
=1490

Total= +558u
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well, im the fool again, how could i have missed this? my mistake was to use a too short progression.
Now i use 1 1 2 3 6 10 17 29 50 86. (in normy's code)

And now?.....+44 000, in 10 000 spins. Hmm?

Test 1.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Yes i am the fool, (again) What's new?  :-[ From further testings, this will fail....so pls ignore this. :/
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

Typical ignatus , as usual!
You put lot of hopes and you spread it in your posts, shortly afterwads it collapses and you go down!

Soon it will be over where you have run out of ideas, then you will regret every second you spent it in your exploration
A dollar won is twice as sweet as as a dollar earned

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