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Freddy1: An Odd or Even High & Low Plus Zero System

Started by Proofreaders2000, Jun 16, 09:29 PM 2018

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Proofreaders2000

*looks good atm :)

Procedure: Note the newest High and Low Odd (if the
newest outcome is Odd) and vice-versa if the newest is Even.

Bet those respective High and Low Odds
or Evens and an Odd/Even on either side.

Repeat steps until in profit.

Example: 12,29,32 (newest spin-value)

Bet 10,12,14 & 30,32,34 & zero once:    1.) 1(x)

Bet 17,1,3 & 27,29,31 & zero....

Bankroll suggestion: 140 units

Proofreaders2000


Proofreaders2000

Toying with an idea (Freddy1 is dead btw)
-------------------------------------------------------------------
Note the newest spin value and its dozen. 
(this will be your playing area for the session)

Bet that natural double street once
(Natural doublestreets: L1-6, L7-12, L13-18, L19-24, L25-30, L31-36)

Anytime that dozen hits bet that doublestreet once.

Stop on a win or after six consecutive misses.

Bankroll suggestion: six units per session

Proofreaders2000

Test: Celtic Casino American Wheel-
Tuesday, October 2,2018 @ 2:14am CDT USA

#1 (newest spin-value)-First Dozen will be the betting area for the session.

Bet L1-6 once:    1.) 00(x)-1...25,34,29,1 (trigger)

Bet L1-6 once:    2.) 35(x)-1...30,29,27,22,14,8 (trigger)

Bet L7-12 once:    3.) 12(win)+5
------------------------------------------------------------------
+3
==============================
Test: Celtic Casino European Wheel-
Tuesday, October 2,2018 @ 2:32am CDT USA

#29 (newest spin-value)-Third dozen will be the playing area for the session

Bet L25-30 once:    1.) 4(x)-1...14,13,9,18,2,17,6,3,14,21,24,31 (trigger)

Bet L31-36 once:    2.) 4(x)-1...36 (trigger)

Bet L31-36 once:    3.) 30(x)-1 (trigger)

Bet L25-20 once:    4.) 29(win)+5
--------------------------------------------------------------------------
+2

Proofreaders2000

Still toying around with this idea :)

New trigger.  Track the last three dozen outcomes.

The dominant dozen (two of three hits) is the playing dozen.

Example: 21,5,3 (newest spin-value)-First Dozen is dominant
(First dozen is the playing area for the session)

Bet L1-6 once:      1.) 30(x)...0,14,23,9 (trigger)

Bet L7-12 once....

Proofreaders2000

Idea on natural lines :)

Natural lines:
L1-6, L7-12, L13-18, L19-24, L25-30, L31-36

When a high natural line repeats within three
spins bet that natural line for up to six spins.

Example: 21,3,23 (newest spin-value)

Bet L19-24 for up to six spins.  Stop on a win.

Proofreaders2000

Hey guys.  Un-natural High line seem to work :d

Un-natural High Lines: s19-21, s34-36: L22-27, L28-33

When two numbers show (of the last three outcomes)
in any of these, bet that unnatural line for up to six spins.

Example: 2,21,35 (trigger)

Bet s19-21, s34-36 for up to six spins.  Stop on a win.

Example two: 22,0,25 (trigger)

Bet L22-27....

Blue_Angel

Without any bad intention meant, but when I'm reading yours and Ignatus systems I cannot understand why such betting should win in general, what's the betting principle, what is the main idea??  :question:

Why for example red/odd numbers have better chance to win than black/even, why should we select those numbers instead of any other random selection of the same total of numbers?  :question:

Besides it is so pointless and misleading to bet max 10 spins, or even less, per time and when you have say 10 sessions by 10 bets each (100 bets) to declare that it is a winning system!  ::)
Is this a joke?  ???

Proofreaders2000

This is notepad Blue Angel.  Sometimes it helps me to think
to write down ideas.  Not meant to be taken too seriously.

Proofreaders2000

I'm going to figure out Karl (from YouTube) system(s).  Watch this space.

buffalowizard

Good luck Proof, I admire your rouletting detective abilities!

Proofreaders2000

 :thumbsup:
==============================
From what I can tell Karl bets six neighbors counterclockwise,
the last decision number and 10 numbers clockwise on RNG.

Proofreaders2000

Theory two: Karl bets two neighbors on either side of last decision number,
last decision number, counts 12 neighbors either side and bets five neighbors both sides respectively.

Proofreaders2000

Theory three: Karl counts four neighbors counterclockwise,
then bets the 16 consecutive neighbors counterclockwise.

Moreover Karl seems to play the three theories
in that order, then goes back to the first theory.

Proofreaders2000

Karl places an extra chip on already
hit numbers among the neighbors.

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