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Can Parachuting help?

Started by falkor2k15, Jul 13, 05:04 PM 2018

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0 Members and 18 Guests are viewing this topic.

Tinsoldiers

Do you actually play roulette falkor2k15

falkor2k15

Quote from: Tinsoldiers on Jul 19, 10:04 AM 2018
Do you actually play roulette falkor2k15
No fool should play this game - unless they've found a way to overcome it. As discussed in this topic I am sure direct edge does not exist - only recovery methods based around combinations being more limited than sequences/permutations. So I hope to be able to play it soon after some final testing and strategy implementation that goes beyond the opening 4-stage recovery method I proposed - using all the concepts discussed on previous pages.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

Tinsoldiers

Quote from: falkor2k15 on Jul 19, 01:26 PM 2018
4-stage recovery method I proposed
Anyone who talks about recovery has lost the plot. There is only so much anyone could understand from what you post. You keep talking about cycles and buses and trucks. But IMHO your bets are very random and a summation of different sized bets as Steve puts it. You are stay put where you are as everyone of us is.

Mako

Tinsoldiers is right, but keep doing what you're doing Falkor.  You're obviously enjoying the research, which is the most important part. It may all lead to nothing, but you never know. No hurt in trying. 

falkor2k15

Quote from: Tinsoldiers on Jul 19, 03:36 PM 2018
Anyone who talks about recovery has lost the plot. There is only so much anyone could understand from what you post. You keep talking about cycles and buses and trucks. But IMHO your bets are very random and a summation of different sized bets as Steve puts it. You are stay put where you are as everyone of us is.
I've already explained the merits of the recovery methods posted here, which are totally original - based on multi-spin combinations - and never discussed before for the most part. Do you not understand what a cycle is yet? It just shows you haven't attempted to follow the topic properly. It's really not that complicated. I've even gone to the trouble of explaining all concepts step-by-step with examples, which saves up to 3 years of research for those unfamiliar with them. Cycles, hot/cold, stitching, parachuting, positions, hedging has been completely demystified in this one topic. Again, it's taken 3 years to reach this understanding and to be able to explain it as an idiot's guide because Priyanka, rrbb and Dyk spoke only in riddles.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

junscissorhands

I think it's pretty clear in order to beat this game we have two options, I endorse flatbetting.

BUT if there is one progression I do support then I would definitely pick the parachute, but that is to win ONE unit and one unit only.

Sorry to say I have to agree with the rest, you are stuck with the same ideas more or less. It's like you are in a loop, but you just try to make it look more fancy but it all comes down to the same thing.

Don't be so naive.

falkor2k15

Stuck with the same ideas?  :lol: There's untold fresh perspectives in this topic...

Moving onto the positions test, which is horrible to play, like a thorn in my side...



As Priyanka said, some dozen + position uniques can be played with less bets as they represent the same pigeon, though there's more outcomes to consider, so achieving a double CL2 with a single dozen bet is certainly possible - but the ratio for CL2 has now dropped from 44% to 24%:



Therefore, you could parachute to a double CL2 if failing to get a single CL2 as per, say, the 4-stage recovery example covered on page 1. The 24% gives you a 3:1 payout, which is equivalent to parachuting to a 2-hit CL3 in singular cycles:



Again, positions is very tedious. On cycles beginning with Positions 2-3, a 3 dozen bet is required to open up both cycles - so is a deadlock - except when starting with pos 1:



You don't want to have to parachute there only to find out you cannot play the first bet.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

junscissorhands

Play the first 4 or 5 bets on the ec to Doz/Col, then parachute to recover or to gain one unit.
Don't be so naive.

Scarface

Parachute is a good way to start.  Play lots of numbers with low units.  But if it goes south play less numbers.  My advice is don't become dependent on 1 hit to get you back in profit.  Variance will swing back your way.  Play less numbers and rely on 2 or 3 hits to get you back, or else your progressions will get too steep. 

falkor2k15

Quote from: junscissorhands on Jul 19, 07:29 PM 2018
Play the first 4 or 5 bets on the ec to Doz/Col, then parachute to recover or to gain one unit.
Yeah, but this is a bit more sophisticated because we are looking to recover till reaching a new high, i.e. always being able to find a way out of being stuck in mud.

Back to Positions, I just discovered that some outcomes are locked out depending on the starting position of the cycle:


The Double CL2 closure is only playable over 2 spins beginning with pos 1 = 2/3 * 1/3 = 22% to match 2-hit CL3 (before I thought 24% was slightly too high!).
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

Scarface

I know your focus is on dozen cycles.  But you may want to consider repeaters.  Probability shows that there is almost always a ratio of 9 to 1 when comparing hottest number to coldest.  Bigroben posted some nice graphs on "repeaters and gaps" thread showing that, on average, you will play only about 2 or 3 numbers most of the time when playing hottest.  You can reset at anytime.

Kattila

Here one example of *parachute*
with certain conditions/triggers
I supose can hold long , but not long term of course.



falkor2k15

Quote from: Scarface on Jul 19, 08:05 PM 2018
I know your focus is on dozen cycles.  But you may want to consider repeaters.  Probability shows that there is almost always a ratio of 9 to 1 when comparing hottest number to coldest.  Bigroben posted some nice graphs on "repeaters and gaps" thread showing that, on average, you will play only about 2 or 3 numbers most of the time when playing hottest.  You can reset at anytime.
This topic has covered hot/cold within a repeats framework in great detail. The higher the ratio or number of dozens/lines (or from any group) to bet for a repeat, the less the payout. So please try to pay attention to the details in this topic.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Quote from: Kattila on Jul 19, 08:10 PM 2018
Here one example of *parachute*
with certain conditions/triggers
I supose can hold long , but not long term of course.



Yeah, your example is basic parachuting on a spin-by-spin basis, but the recovery techniques outlined in this topic cover multi-spin parachuting within a repeats framework - maintaining a relationship between each successive parachute.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

junscissorhands

Not needed, basic parachute will work. Focus on the repeaters concept. You can recover and gain 1 or 2 units on a hit. Just don't play less than 6 numbers.
Don't be so naive.

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