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Can Parachuting help?

Started by falkor2k15, Jul 13, 05:04 PM 2018

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0 Members and 3 Guests are viewing this topic.

Bigbroben

Quote from: falkor2k15 on Aug 27, 08:11 PM 2018
The first 3 levels are very tight in this strategy, but I decided to add in some extra levels just out of curiosity - reduces the stranglehold we had on the law of large numbers prior. I then encountered this set from hell after nearly +4,000:

NOTE: EC, Dozens, AND Line cycles were all at multiple CL1s in a row simultaneously!

Nevertheless, if I had hedged in the Streets then that would have won on 2 occasions. That got me thinking about the reverse game - not parachuting from small to large ala RG - but playing the front runners instead.

The front runners were put aside earlier on in this strategy to concentrate on the stitching and parlaying potential that CL2 offers us across dependent streams as opposed to single hits on the front runners. For example:

Stitching/Parlaying
1... bet 2+3
12... bet 1+2

Stitching/Parlaying/Hedging
1L... bet 2+3+H
1L 2H... bet 1+2

Front runners
1... bet 1
12... bet 1+2

Front runners/Hedging
1L... bet 1+L
1L 2L... bet 1+2

So there's no stitching/parlaying possible with front runners. Something then occurred to me regarding an old quote "riding on the imbalances". If an EC cycle closes, but a dozen cycle remains open then we should be able to stitch and parlay multiple front runners together from different groups as part of a parachute progression.

1L... bet L
1L 2L... bet 1+2
1 2 1... bet lines 1+2+4
1 4 2 4... win!

Hedging can also be added to the mix as in the CL2 game. So lot's still to be tested...

So, a -729u on a failure of all 7 levels at spin 3700 or so.  What was the br up to before this event?
Did you calculate the odds of this happening?
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

RouletteGhost

Quote from: falkor2k15 on Aug 28, 04:38 PM 2018
EC is 50% and 1:1 payout. You can stitch 2 ECs for 25% and 3:1 payout.

Spin 1: Bet High (1 unit)
Spin 2: if win then parlay the winnings on High again (2 units in total) otherwise don't bet

If win: +3
If lose: -1

takes a mathematician to figure that out

good work

solid
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

RouletteGhost

Quote from: Bigbroben on Aug 28, 08:14 PM 2018
So, a -729u on a failure of all 7 levels at spin 3700 or so.  What was the br up to before this event?
Did you calculate the odds of this happening?

few days ago this was the holy grail

beats me
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

Bigbroben

Quote from: RouletteGhost on Aug 28, 08:27 PM 2018
few days ago this was the holy grail

beats me

Just read the topic over and over until you understand.  Then comment.

Maybe this run from hell got the br from 3000 down to 2250.  Who knows?

Overall, probably safer than playing 5 DS with neg progs...
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

RouletteGhost

touche

to be fair i did write it was not safe and not recommended...AT LEAST i explain it in detail :)
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

The General

Parachuting doesn't help in roulette.  You'll still hit the ground hard.
Basic probability and The General are your friend.
(Now hiring minions, apply within.)

Bigbroben

Quote from: The General on Aug 28, 08:39 PM 2018
Parachuting doesn't help in roulette.  You'll still hit the ground hard.

Haha!  at least you know exactly where you'll crash!
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

Bigbroben

Falkor,
if I understand correctly:
Level 1: lose if hit on line 6 or zero
Level 2: lose if hit on line 6 or zero
Level 3: lose if hit on dozen 3 or zero
Level 4: lose if hit on line 6 or zero
Level 5: lose if hit on High or zero
Level 6: lose if hit on line 6 or zero
Level 7: lose if hit on dozen 3 or zero.
Right?

If so, level 7 will fail once every 22 thousand spins:


Correct me if wrong.
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

Taotie


Bigbroben

Reminds me of myself when I was still a matozoid looking for that HG called Ovula...
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

Taotie

Just shows if you got a big enough net to catch you, you don't need a parachute in the first place.

falkor2k15

This strategy has now evolved further just using hedging without any parachuting. Here I was able to evade a deadlock on Lines (LCL6) and still come out a winner - using only hedging:

The above is based on concepts from "Permutation of Desolation", which translates to: in order to get a deadlock on Lines depends on having some break evens during the early part of the cycle. The concept of hedging is that when we win we expect to win on 2-3 cycles at the same time instead of just a single cycle. Therefore, the amount of chips required to recover - providing we get a double/triple win - is less than putting equal chips across the entire net.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

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