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Double Dozen System / Near HG

Started by ignatus, Aug 20, 06:20 AM 2018

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0 Members and 2 Guests are viewing this topic.

ignatus

OK This is also a Near HG-double dozen system, (That i did for fun) This may be is playable for real? idk? Again, Only the waiting time for a trigger may be long....Anyway TRIGGER: Wait for a dozen to be hit 4 times in a row, Now, start a 7 step Doubledozen progression (Note. This progression is not perfect, sinced i used a 2,5 base when calculating, Not 3)

In my example code, i use a Base of 10. Which would need a is unrealistic BR-

10,30,75,190,1190,2970,7430

BUT calculating progression with a Base of 5u it would be;

5, 15, 38, 95, 595,1485,3715 (This also need a unrealistic BR of 11896u).... One option is to take the risk and play without the last step,) idk

1u bet would be

1, 3, 8, 19, 119, 297, 743 --> This would need 1190u BR !... So? IT's Not unrealistic to play with 1u bets,?  :question:

Now what you need also know about this, IF zero hits, (When Bet) STOP and +1 step in the progressionline for the *next trigger*,

RX Code

system "Double Dozen System/ Near HG"

method "main"
begin
  while starting a new session
  begin
       Set List [10,30,75,190,1190,2970,7430] to Record "progression" Data
  end

   Copy List [1st dozen] to Record "doz1" Layout
   Copy List [2nd dozen] to Record "doz2" Layout
   Copy List [3rd dozen] to Record "doz3" Layout

  while on each spin
  begin

   if Any outside bet has won each time
  begin
   Put 1 on Record "progression" Data Index
   clear record "doz1" layout
   clear record "doz2" layout
   clear record "doz3" layout
  end

   if any outside bet lost each time
    begin
      if number 0 has hit each time
      begin
       add 1 on Record "progression" Data Index
      end
    end

     If 1st dozen has hit 4 times in a row each time
     begin
        if Total inside bets count = 0
        begin
        Put 100% of Record "progression" Data to Record "doz2" Layout List
        Put 100% of Record "progression" Data to Record "doz3" Layout List
        end
     end
     
     If 2nd dozen has hit 4 time in a row each time
     begin
       if Total inside bets count = 0
        begin
        Put 100% of Record "progression" Data to Record "doz1" Layout List
        Put 100% of Record "progression" Data to Record "doz3" Layout List
        end
     end
     
     If 3rd dozen has hit 4 time in a row each time
     begin
        if Total inside bets count = 0
        begin
        Put 100% of Record "progression" Data to Record "doz1" Layout List
        Put 100% of Record "progression" Data to Record "doz2" Layout List
        end
      end

    if 1st dozen has Hit more than 12 times each time
        begin
        clear record "doz1" layout
        clear record "doz2" layout
        clear record "doz3" layout
        end

    if 2nd dozen has Hit more than 12 times each time
        begin
        clear record "doz1" layout
        clear record "doz2" layout
        clear record "doz3" layout
        end

    if 3rd dozen has Hit more than 12 times each time
        begin
        clear record "doz1" layout
        clear record "doz2" layout
        clear record "doz3" layout
        end


    If 1st dozen has Hit more than 4 times Each time
    begin
        add 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "doz2" Layout List
        Put 100% of Record "progression" Data to Record "doz3" Layout List
    end
   
    If 2nd dozen has Hit more than 4 times Each time
    begin
        add 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "doz1" Layout List
        Put 100% of Record "progression" Data to Record "doz3" Layout List
    end
   
    If 3rd dozen has Hit more than 4 times Each time
    begin
        add 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "doz1" Layout List
        Put 100% of Record "progression" Data to Record "doz2" Layout List
    end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   clear record "doz1" layout
   clear record "doz2" layout
   clear record "doz3" layout
      Put 1 on Record "progression" Data Index
    End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

celescliff

Ignatus, all of those progressions are unrealistic.

ignatus

Quote from: celescliff on Aug 20, 08:19 AM 2018
Ignatus, all of those progressions are unrealistic.

Maybe, maybe not? I didn't lose once in 60 000 spins? is not worth a 1000u? :s (1u bets)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

buffalowizard

How many bets would you get in a typical session length though?

If you only have 2 or 3, then it wouldn't be worth the small gain, unless you have a ton of money for large unit sizes

ignatus

Quote from: buffalowizard on Aug 20, 10:40 AM 2018
How many bets would you get in a typical session length though?

If you only have 2 or 3, then it wouldn't be worth the small gain, unless you have a ton of money for large unit sizes

idk, you don't have RX? I could run a couple of 200-300 spin sessions with 1u bets, let's see..hmm
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Kattila

Ignatus , you know already this....
One dozen is just like any 12 numbers , 2 double streets, 3 quads,  4 streets, 6 splits.
So no need to wait one doz 4 times in row, you have other options with same
chances like one doz.
For example you have 4 streets, bet against that 4,
then (W or LLLLsss...)no need to wait just bet again against the last 4 streets,
or bet against last 6 splits...so on...
Agree with  Celescliff about the progression.....,and  i think for 24 nmbrs  bets is ok
the leveller 1,2,4,8,16,32  and hope for few Ws in row.
A  HG bet must have realistic bet selection, MM , progression, in my opinion any
system that need more than 4 000 units / 1 unit base ( split on 2 x 2000 u, or 4 x 1000u)
is not a HG. 

ignatus

BW, I had to add the columns to the code,(but it's not a perfect code,since it can place 2 triggers,)...in average a 1000 spins you get about  ~38 hits? so, on RNG, maybe it's possible to play? idk

IF someone knows how to code it in the Kattila's way, you're welcome (i don't know how to do it)  :question:


system "Double Dozen System/ Near HG"

method "main"
begin
  while starting a new session
  begin
       Set List [1,3,8,19,119,297,743] to Record "progression" Data
  end

   Copy List [1st dozen] to Record "doz1" Layout
   Copy List [2nd dozen] to Record "doz2" Layout
   Copy List [3rd dozen] to Record "doz3" Layout
   Copy List [Column A] to Record "colA" Layout
   Copy List [Column B] to Record "colB" Layout
   Copy List [Column C] to Record "colC" Layout
   
  while on each spin
  begin

  if spin count=1000 begin
  Stop session
  end
 
   if Any outside bet has won each time
  begin
   Put 1 on Record "progression" Data Index
   clear record "doz1" layout
   clear record "doz2" layout
   clear record "doz3" layout
   clear record "colA" layout
   clear record "colB" layout
   clear record "colC" layout
  end

   if any outside bet lost each time
    begin
      if number 0 has hit each time
      begin
       add 1 on Record "progression" Data Index
      end
    end

     If 1st dozen has hit 4 times in a row each time
     begin
        if Total inside bets count = 0
        begin
        Put 100% of Record "progression" Data to Record "doz2" Layout List
        Put 100% of Record "progression" Data to Record "doz3" Layout List
        end
     end
     
     If 2nd dozen has hit 4 time in a row each time
     begin
       if Total inside bets count = 0
        begin
        Put 100% of Record "progression" Data to Record "doz1" Layout List
        Put 100% of Record "progression" Data to Record "doz3" Layout List
        end
     end
     
     If 3rd dozen has hit 4 time in a row each time
     begin
        if Total inside bets count = 0
        begin
        Put 100% of Record "progression" Data to Record "doz1" Layout List
        Put 100% of Record "progression" Data to Record "doz2" Layout List
        end
      end
     
      If Column A has hit 4 time in a row each time
     begin
        if Total inside bets count = 0
        begin
        Put 100% of Record "progression" Data to Record "colB" Layout List
        Put 100% of Record "progression" Data to Record "colC" Layout List
        end
      end
     
      If Column B has hit 4 time in a row each time
     begin
        if Total inside bets count = 0
        begin
        Put 100% of Record "progression" Data to Record "colA" Layout List
        Put 100% of Record "progression" Data to Record "colC" Layout List
        end
      end
     
      If Column C has hit 4 time in a row each time
     begin
        if Total inside bets count = 0
        begin
        Put 100% of Record "progression" Data to Record "colA" Layout List
        Put 100% of Record "progression" Data to Record "colB" Layout List
        end
      end

    if 1st dozen has Hit more than 12 times each time
        begin
        clear record "doz1" layout
        clear record "doz2" layout
        clear record "doz3" layout
        end

    if 2nd dozen has Hit more than 12 times each time
        begin
        clear record "doz1" layout
        clear record "doz2" layout
        clear record "doz3" layout
        end

    if 3rd dozen has Hit more than 12 times each time
        begin
        clear record "doz1" layout
        clear record "doz2" layout
        clear record "doz3" layout
        end

    if Column A has Hit more than 12 times each time
        begin
        clear record "colA" layout
        clear record "colB" layout
        clear record "colC" layout
        end

    if Column B has Hit more than 12 times each time
        begin
        clear record "colA" layout
        clear record "colB" layout
        clear record "colC" layout
        end
       
    if Column C has Hit more than 12 times each time
        begin
        clear record "colA" layout
        clear record "colB" layout
        clear record "colC" layout
        end


    If 1st dozen has Hit more than 4 times Each time
    begin
        add 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "doz2" Layout List
        Put 100% of Record "progression" Data to Record "doz3" Layout List
    end
   
    If 2nd dozen has Hit more than 4 times Each time
    begin
        add 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "doz1" Layout List
        Put 100% of Record "progression" Data to Record "doz3" Layout List
    end
   
    If 3rd dozen has Hit more than 4 times Each time
    begin
        add 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "doz1" Layout List
        Put 100% of Record "progression" Data to Record "doz2" Layout List
    end
   
    If Column A has Hit more than 4 times Each time
    begin
        add 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "colB" Layout List
        Put 100% of Record "progression" Data to Record "colC" Layout List
    end
   
    If Column B has Hit more than 4 times Each time
    begin
        add 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "colA" Layout List
        Put 100% of Record "progression" Data to Record "colC" Layout List
    end
   
    If Column C has Hit more than 4 times Each time
    begin
        add 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "colA" Layout List
        Put 100% of Record "progression" Data to Record "colB" Layout List
    end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   clear record "doz1" layout
   clear record "doz2" layout
   clear record "doz3" layout
   clear record "colA" layout
   clear record "colB" layout
   clear record "colC" layout
        Put 1 on Record "progression" Data Index
    End

  end
END


(Testings done with random spins in RX)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

buffalowizard

Yes, so around 4 bets per 100 spins. For an indomitable grind system, and for those that don't mind the odd wild ride, it has merit.

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