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Easy Cut9 / Example HG

Started by ignatus, Aug 21, 01:44 AM 2018

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0 Members and 3 Guests are viewing this topic.

ignatus

Ok, this was an experiment, (trial and error) to find how many spins 9 numbers could sleep,(since i couldn't find any info online about it?) I think i started around 30 spins-trigger then added 4-10 spins for every losing session, in the End. i finally arrived at a trigger of 9 numbers sleeping 110 spins, *That didn't lose* So, This is played with a 20 step progression, but i really don't think progression needed to be so long, because it's a strong trigger? played with 1u bets, you make in average 10u/100 spins? As you can see in the chart, after 50 000 Random spins, profit was 4788u... Again, i don't know if this is practical playing for real,...only with a Bot / this program autobet in RX perhaps, idk...?

RX Code

system "Easy Cut9 / Example HG"

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,1,2,2,3,4,5,7,9,12,16,22,29,39,52,69,92,123,162,218] to Record "progression" Data
  end

   Copy List [High] to Record "H" Layout
   Copy List [Low] to Record "L" Layout
   Copy List [Red] to Record "R" Layout
   Copy List [Black] to Record "B" Layout
   copy List [number 1,number 3, number 5,number 7,number 9,
   number 12,number 14,number 16,number 18] to Record "RL" Layout
   copy List [number 19,number 21, number 23,number 25,number 27,
   number 30,number 32,number 34,number 36] to Record "RH" Layout
   copy List [number 2,number 4, number 6,number 8,number 10,
   number 11,number 13,number 15,number 17] to Record "BL" Layout
   copy List [number 20,number 22, number 24,number 26,number 28,
   number 29,number 31,number 33,number 35] to Record "BH" Layout


  while on each spin
  begin


  If any inside bet won each time
  begin
  Put 1 on Record "progression" Data Index
    clear record "RH" layout
    clear record "RL" layout
    clear record "BH" layout
    clear record "BL" layout
    end

     If record "RH" layout has not hit for 110 times in a row
     begin
        if Total inside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "RH" Layout List
         end
      end
     
     If record "RL" layout has not hit for 110 times in a row
     begin
        if Total inside bets count = 0
        begin
            Put 1 on Record "progression" Data Index
            Put 100% of Record "progression" Data to Record "RL" Layout List
         end
       end
     
     If record "BH" layout has not hit for 110 times in a row
     begin
        if Total inside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "BH" Layout List
        end
      end
     
     If record "BL" layout has not hit for 110 times in a row
     begin
        if Total inside bets count = 0
        begin
         Put 1 on Record "progression" Data Index
         Put 100% of Record "progression" Data to Record "BL" Layout List
         end
      end
     

    If Record "RL" Layout List has Lost each time
    begin
        add 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "RL" Layout List
     end

    If Record "RH" Layout List has Lost each time
    begin
        add 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "RH" Layout List
        end

    If Record "BL" Layout List has Lost each time
    begin
        add 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "BL" Layout List
        end

    If Record "BH" Layout List has Lost each time
    begin
        add 1 on Record "progression" Data Index
        Put 100% of Record "progression" Data to Record "BH" Layout List
        end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   clear record "BH" layout
   clear record "BL" layout
   clear record "RH" layout
   clear record "RL" layout
        Put 1 on Record "progression" Data Index
    End

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Test 1. (Live-spins)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

junscissorhands

Wow this is your 5th HG in two weeks time. Bravo!
Don't be so naive.

vladir

We could get several of this "unpractical triggers/HG's" and put them all in a bot and play all at the same time. But I think eventually you get busted, a run from hell can always occur...
"In God we trust; all others must bring data", W. Edwards Deming

RouletteGhost

Hit and run HG (not really because HG doesn’t exist) BUT

3 step progression on 5 double streets (lines) against the pattern that formed 10 spins ago

1 1 1 1 1

6 6 6 6 6

36 36 36 36 36

You will win almost always

But that loss will bite

But that’s my hit and run winner
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

boyd30

Quote from: RouletteGhost on Aug 21, 08:43 AM 2018
Hit and run HG (not really because HG doesn’t exist) BUT

3 step progression on 5 double streets (lines) against the pattern that formed 10 spins ago

1 1 1 1 1

6 6 6 6 6

36 36 36 36 36

You will win almost always

But that loss will bite

But that’s my hit and run winner

How do you play the progression? Can't be martingale? I wonder if ever a line has repeated more than 15 times?

RouletteGhost

I don’t want to hijack the thread

Just wanted to post a deep progression hit and run method

Just go ten back on the board. Bet against that line (double street)

If lose go ten back again and repeat but now move up to 6

Lose again? (Rarely) now move up to 36

Not a method I’d write in stone because progressions are dangerous but for hit and run and a quick unit or 2 I give it a go

In roulette extreme I bet the graph would go Up up and up
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

The General

Quote from: RouletteGhost on Aug 21, 01:42 PM 2018


In roulette extreme I bet the graph would go Up up and up

Why?
Basic probability and The General are your friend.
(Now hiring minions, apply within.)

buffalowizard

By the nature of this system, you'd have slow climbs followed one sharp loss, followed by more climb and then another dip.

Take the money when you're climbing

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