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System 9 (passed a 100 000 spin trial)

Started by ignatus, Sep 02, 05:59 AM 2018

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ignatus

Well now i've been coding different systems that DIDn't work, All i can say, (from my experience) any kind of EC bet, Dozen bet, DoubleDozen bet, IS impossible (in the long run),..

Now, this was first a dozen system (that didn't work) but changing it into a 3 street system+using a different trigger+positive progression seemed to work better.

I've experimented with diffent triggers and progressions, but for now it's working ok...i guess. (more testings needed!)

TRIGGER: Wait for a dozen to repeat. Now you bet the 3 unhit STREETS (from the current hit street) within that particular dozen-repeater, if loss STOP (and wait for a new trigger) for each Hit, +1u bet in the progressionline and re-bet the 3 unhit streets. Progression(5,10,35,75 STOP)  keep the bet for the next trigger if loss in the progressionline,
*RESET progression* only when a *new dozen bet* hit exactly 3 times


system "System 9"

method "main"
begin
   while starting a new session
  begin
        set List [5,10,20,35,50,75,100]
         to record "progression" data

  end

       copy List [Street(1-3)] to Record "s1" Layout
       copy List [Street(4-6)] to Record "s2" Layout
       copy List [Street(7-9)] to Record "s3" Layout
       copy List [Street(10-12)] to Record "s4" Layout

       copy List [Street(13-15)] to Record "s5" Layout
       copy List [Street(16-18)] to Record "s6" Layout
       copy List [Street(19-21)] to Record "s7" Layout
       copy List [Street(22-24)] to Record "s8" Layout
       
       copy List [Street(25-27)] to Record "s9" Layout
       copy List [Street(28-30)] to Record "s10" Layout
       copy List [Street(31-33)] to Record "s11" Layout
       copy List [Street(34-36)] to Record "s12" Layout
       
       copy List [1st dozen] to Record "doz1" Layout
       copy List [2nd dozen] to Record "doz2" Layout
       copy List [3rd dozen] to Record "doz3" Layout

    while on each spin
  begin


if Any street bet Won each
begin
   add 1 to Record "progression" Data Index
end



  If 1st dozen Hit 3 time each
  begin
  put 1 to Record "progression" Data Index
  end

  If 2nd dozen hit 3 times each
  begin
  put 1 to Record "progression" Data Index
  end

  If 1st dozen hit 3 time each
  begin
  put 1 to Record "progression" Data Index
  end
 

    if Record "s1" Layout has Won each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "s2" Layout List
    Put 100% of Record "progression" Data to Record "s3" Layout List
    Put 100% of Record "progression" Data to Record "s4" Layout List
    end
    if Record "s2" Layout has Won each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "s1" Layout List
    Put 100% of Record "progression" Data to Record "s3" Layout List
    Put 100% of Record "progression" Data to Record "s4" Layout List
    end
    if Record "s3" Layout has Won each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "s2" Layout List
    Put 100% of Record "progression" Data to Record "s1" Layout List
    Put 100% of Record "progression" Data to Record "s4" Layout List
    end
    if Record "s4" Layout has Won each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "s2" Layout List
    Put 100% of Record "progression" Data to Record "s3" Layout List
    Put 100% of Record "progression" Data to Record "s1" Layout List
    end

    if Record "s5" Layout has Won each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "s6" Layout List
    Put 100% of Record "progression" Data to Record "s7" Layout List
    Put 100% of Record "progression" Data to Record "s8" Layout List
    end
    if Record "s6" Layout has Won each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "s5" Layout List
    Put 100% of Record "progression" Data to Record "s7" Layout List
    Put 100% of Record "progression" Data to Record "s8" Layout List
    end
    if Record "s7" Layout has Won each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "s5" Layout List
    Put 100% of Record "progression" Data to Record "s6" Layout List
    Put 100% of Record "progression" Data to Record "s8" Layout List
    end
    if Record "s8" Layout has Won each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "s5" Layout List
    Put 100% of Record "progression" Data to Record "s6" Layout List
    Put 100% of Record "progression" Data to Record "s7" Layout List
    end


    if Record "s9" Layout has Won each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "s10" Layout List
    Put 100% of Record "progression" Data to Record "s11" Layout List
    Put 100% of Record "progression" Data to Record "s12" Layout List
    end
    if Record "s10" Layout has Won each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "s9" Layout List
    Put 100% of Record "progression" Data to Record "s11" Layout List
    Put 100% of Record "progression" Data to Record "s12" Layout List
    end
    if Record "s11" Layout has Won each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "s9" Layout List
    Put 100% of Record "progression" Data to Record "s10" Layout List
    Put 100% of Record "progression" Data to Record "s12" Layout List
    end
    if Record "s12" Layout has Won each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "s9" Layout List
    Put 100% of Record "progression" Data to Record "s10" Layout List
    Put 100% of Record "progression" Data to Record "s11" Layout List
    end

 
 

  if 1st dozen hit 2 times each
  begin
    if Record "s1" Layout has hit each
    begin
    Put 100% of Record "progression" Data to Record "s2" Layout List
    Put 100% of Record "progression" Data to Record "s3" Layout List
    Put 100% of Record "progression" Data to Record "s4" Layout List
    end
    if Record "s2" Layout has hit each
    begin
    Put 100% of Record "progression" Data to Record "s1" Layout List
    Put 100% of Record "progression" Data to Record "s3" Layout List
    Put 100% of Record "progression" Data to Record "s4" Layout List
    end
    if Record "s3" Layout has hit each
    begin
    Put 100% of Record "progression" Data to Record "s2" Layout List
    Put 100% of Record "progression" Data to Record "s1" Layout List
    Put 100% of Record "progression" Data to Record "s4" Layout List
    end
    if Record "s4" Layout has hit each
    begin
    Put 100% of Record "progression" Data to Record "s2" Layout List
    Put 100% of Record "progression" Data to Record "s3" Layout List
    Put 100% of Record "progression" Data to Record "s1" Layout List
    end
  end
 
  if 2nd dozen hit 2 times each
  begin
    if Record "s5" Layout has hit each
    begin
    Put 100% of Record "progression" Data to Record "s6" Layout List
    Put 100% of Record "progression" Data to Record "s7" Layout List
    Put 100% of Record "progression" Data to Record "s8" Layout List
    end
    if Record "s6" Layout has hit each
    begin
    Put 100% of Record "progression" Data to Record "s5" Layout List
    Put 100% of Record "progression" Data to Record "s7" Layout List
    Put 100% of Record "progression" Data to Record "s8" Layout List
    end
    if Record "s7" Layout has hit each
    begin
    Put 100% of Record "progression" Data to Record "s5" Layout List
    Put 100% of Record "progression" Data to Record "s6" Layout List
    Put 100% of Record "progression" Data to Record "s8" Layout List
    end
    if Record "s8" Layout has hit each
    begin
    Put 100% of Record "progression" Data to Record "s5" Layout List
    Put 100% of Record "progression" Data to Record "s6" Layout List
    Put 100% of Record "progression" Data to Record "s7" Layout List
    end
  end
 
  if 3rd dozen hit 2 times each
  begin
    if Record "s9" Layout has hit each
    begin
    Put 100% of Record "progression" Data to Record "s10" Layout List
    Put 100% of Record "progression" Data to Record "s11" Layout List
    Put 100% of Record "progression" Data to Record "s12" Layout List
    end
    if Record "s10" Layout has hit each
    begin
    Put 100% of Record "progression" Data to Record "s9" Layout List
    Put 100% of Record "progression" Data to Record "s11" Layout List
    Put 100% of Record "progression" Data to Record "s12" Layout List
    end
    if Record "s11" Layout has hit each
    begin
    Put 100% of Record "progression" Data to Record "s9" Layout List
    Put 100% of Record "progression" Data to Record "s10" Layout List
    Put 100% of Record "progression" Data to Record "s12" Layout List
    end
    if Record "s12" Layout has hit each
    begin
    Put 100% of Record "progression" Data to Record "s9" Layout List
    Put 100% of Record "progression" Data to Record "s10" Layout List
    Put 100% of Record "progression" Data to Record "s11" Layout List
    end
  end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
       put 1 on Record "progression" Data Index
       clear Record "s1" Layout
       clear Record "s2" Layout
       clear Record "s3" Layout
       clear Record "s4" Layout
       
       clear Record "s5" Layout
       clear Record "s6" Layout
       clear Record "s7" Layout
       clear Record "s8" Layout
       
       clear Record "s9" Layout
       clear Record "s10" Layout
       clear Record "s11" Layout
       clear Record "s12" Layout
    end

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Should've done more testings before published , now i did 5 live-spin tests (with mixed results) 3 bad and 2 good ones?, (most did a short profit during the first 1000spins, then dropped),...i see what i can do, if anything about a tweak. hmm  :question:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

Quote from: ignatus on Sep 02, 06:59 AM 2018
Should've done more testings before published , now i did 5 live-spin tests (with mixed results) 3 bad and 2 good ones?, (most did a short profit during the first 1000spins, then dropped),...i see what i can do, if anything about a tweak. hmm  :question:

Thats the problem with most men, they ejacualte often too quickly!
A dollar won is twice as sweet as as a dollar earned

Steve

Quote from: Roulettebeater on Sep 02, 07:38 AM 2018Thats the problem with most men, they ejacualte often too quickly!
Sounds like you're an expert beater.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

Roulettebeater

Quote from: Steve on Sep 02, 06:02 PM 2018
Sounds like you're an expert beater.

sure, i am !
it's hard to find an expert beater nowadays!
although the trends is still for cucki!
A dollar won is twice as sweet as as a dollar earned

Roulettebeater

Steve,


which city is better for one week holiday in Australia:
Melbourne or sydney?



A dollar won is twice as sweet as as a dollar earned

Steve

RB if you want to be sure I get a message, try PM or email. I too easily miss posts.


Which is better depends on time of year and what you like to do. This is pretty accurate: link:s://:.experienceoz.com.au/en/sydney-vs-melbourne


The deal breaker for me is I find Sydney too busy, and traffic is crap. Melbourne is more laid-back. Best times to go would be early summer. The weather is good but not too hot.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

Steve

Also if you dont like the idea of busy, cars and concrete, thy either Noosa or Byron Bay. They would be my pick. I especially spend a lot of time in Noosa.

Dont go further north if you like swimming (crocodiles). Although I did see a crocodile once in Noosa river.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

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