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John Gold / Flukey Luke street system (using progression)

Started by flukey luke, Oct 31, 07:42 AM 2010

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flukey luke

A few people have mentioned one of my systems on here from another forum.  (John Gold's Street System)
So I have copy and pasted all the relevant info for you. It may not be everybody's cup of tea but a few posters seem to enjoy playing it. I kind of developed it as I went along, so a good idea would be to read through the whole thing if you have the time.
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Here I am going to post a street system. It is not difficult to understand but you need to spend some time working through the mechanics of it before you can unleash it on the casino.
The bet will see you betting 4 streets at a time. I am going to put up the progression first for the bet.
It is 10 steps, however you will see in my testing from today that I don't pass step 4. Some of you may like to use the extra steps if necessary..
1) 4 chip outlay. win 12. profit 8 / loss 4.
2) 4 chip outlay. win 12. profit 4 / loss 8.
3) 8 chip outlay. win 24. profit 8 / loss 16.
4) 12 chip outlay. win 36. profit 8 / loss 28.
5) 16 chip outlay. win 48. profit 4 / loss 44.
6) 24 chip outlay. win 72. profit 4 / loss 68.
7) 36 chip outlay. win 108. profit 4 / loss 104.
8. 56 chip outlay. win 168. profit 8 / loss 160.
9) 84 chip outlay. win 252. profit 8 / loss 244.
10) 124 chip outlay. win 372. profit 4 / loss 368.

If you lost all 10 steps of that progression, you would have lost 368. But just to give you a typical idea of when the wins come, here is today's test results showing you when the wins came.
2/1/3/3/3/2/4/2/4/2/2/4/2/3/1/1/3/1/1/3/1/2/4/1/1.
Hits on 1 = 8.
Hits on 2 = 7.
Hits on 3 = 6.
Hits on 4 = 4.
The average win is 6 units profit on any win using the 10 step progression. The profit for testing today was 172 units. System to follow.
In this example I will be working with 14 numbers to show you an example of how the system works.
I downloaded them today from a German online casino.
I will give instructions as I go along. I would suggest that to make it easy, you use a sheet of paper and work through it with me. That will give you a good idea of what is going on.
spin 1. 34 <12> 1. this means that on spin 1, number 34 appeared and it belongs to street 12. It is also the first street to appear for my marking purposes.
spin 2. 13 <5> 2.
spin 3. 9 <3> 3.
spin 4. 22 <8> 4.
spin 5. 7 <3> 4. You may be wondering why I have put another 4 here. That is because the 3 street is a repeat. I still only have 4 original streets. Also you will be required to put a line through the first 3 street which was number 9 on spin 3.
spin 6. 15 <5> 4. Still only 4 original streets and because the 5 street here is another repeat, you need to put a line through the first 5 street which was number 13 on spin 2.
spin 7. 19 <7> 5.
spin 8. 16 <6> 6.
spin 9. 28 <10> 7.
spin 10. 1 <1> 8.
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Now this is an important part of the system. What you are looking for is 8 original streets to have appeared. When you have found that, you need to mark down the 4 missing streets. Here the 4 missing streets are 2,4,9,11. These are the 4 streets that you will be backing using the steps in the progression. So the next spin which is spin 11 will be the very first bet. You would place a bet on streets 2,4,9,11 and in accordance with the progression, you need to put 1 unit on each.
spin 11. 24 <8> you do not need to mark any more numbers here next to the <8> because you have your original 8 streets now and although these 8 streets will change on a regular basis, you do not need to keep marking 8 down.
What you do need to do here is cross out the previous 8 street which appeared on spin number 4. When you look back over your recorded numbers, you will see plenty of numbers marked out. However you will always be left with 8 original streets.
You lost the first bet and that means a loss a loss of 4 units. This now means you need to move to step 2 of the progression. On step 2 you will be putting 1 unit on streets 2,4,9,11.
spin 12. 35 <12> So you need to cross out the previous 12 street which appeared on spin 1. That was another loss. You are now down a total of 8 units. The next bet requires you to go to step 3 of the progression. This means you need to put 2 units on each of streets 2,4,9,11.
spin 13. 33 <11> Here is the first win and that gives you a profit of 8 units.
Here is another important part of the system which you are now required to implement. You now have 9 original streets because the 11 street is another original street and you can only ever play with 8 streets. What you need to do is go back through your list of numbers and cross out the street which is the furthest back of your alive streets. You will find that it is the 3 street. So you cross this one out. Now you should have 8 original streets that are live and there will be 4 that are missing. The missing ones should now be streets 2,3,4,9.
These 4 missing streets will be your bet on the very next spin. Also because you won the bet on the last spin, you now will start at the beginning of the progression again from step 1. So you are putting 1 unit each on streets 2,3,4,9.
spin 14. 4 <2> That is a winner on the very first step of the progression and a win of 8 units. Now once again you will need to cross out the furthest back live street which is street 5. This now means your 4 missing streets are 3,4,5,9. Remember to go back to step 1 of the progression again because the last bet was a winning bet.

I have tried to explain things as simply as possible and you should work through the example on paper like I suggested to get the hang of it. More to follow.

flukey luke

You may be wondering what is the basis for this method. Well I have to admit it does involve a bit of gamblers fallacy. When you are looking for the 8 original streets, it can sometimes take a while (maybe 12-15 spins) This leaves you with 4 missing streets. The 4 missing streets = 1 dozen. So with the 10 step progression, I am hoping that a dozen will not go missing for something like 20-25 spins. I know it can and does happen on occasion. The interesting thing with my testing using this particular method is that so far I have not busted out using the 10 steps. It is out there waiting to happen. However I am happy to ride this thing and hope I can stay in front for a while yet.
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I have picked another random day from one of the online casinos that provides results.
spin 1. 30 <10> 1.
spin 2. 27 <9> 2.
spin 3. 2 <1> 3.
spin 4. 2 <1> 3. remember to cross out the 1 street on spin 3.
spin 5. 19 <7> 4.
spin 6. 5 <2> 5.
spin 7. 9 <3> 6.
spin 8. 36 <12> 7.
spin 9. 6 <2> 7. cross out the 2 street on spin 6.
spin 10. 36 <12> 7. cross out the 12 street on spin 8.
spin 11. 13 <5> 8.
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It has taken 11 spins to find the original 8 streets. The missing 4 are 4,6,8,11. These are the ones you will be playing on the first step of the progression.
Another option you could use is to wait for the original 8 streets to take as many spins as you like. It would slow your game down a bit however. You may set a rule where you will not play if the 8 original streets take any less than 15 spins to appear. This way using the 10 step progression means a dozen has to sleep for 25 spins. Yes that could happen but it is worth playing around with it to see what produces the most stable results.
spin 12. 19 <7> lost step 1. cross out the 7 street on spin 5.
spin 13. 14 <5> lost step 2. cross out the 5 street on spin 11.
spin 14. 17 <6> This is a win on step 3 of the progression and a profit of 8 units. Now you have 9 original streets and you can only play with 8. Here you will look at your numbers and cross out the furthest back street. The street you need to cross out is the 10 street which appeared on spin 1. That was a win on the third step of the progression and you can start again. The 4 missing streets are now 4,8,10,11. You will be betting on these on spin 15.
spin 15. 9 <3> Lost on step 1. cross out the 3 street on spin 7.
spin 16. 9 <3> lost on step 2. cross out the 3 street on spin 15.
spin 17. 28 <10> Win on step 3 of the progression. You would have won another 8 units here. You need to cross out the furthest back street which was the 9 street on spin 2. The 4 missing streets are now 4,8,9,11 which you will bet on the next spin. You are also starting at step 1 of the progression again.
spin 18. 29 <10> lost on step 1. cross out the 10 street on spin 17.
spin 19. 9 <3> lost on step 2. cross out the 3 street on spin 16.
spin 20. 30 <10> lost on step 3. cross out the 10 street on spin 18.
spin 21. 32 <11> win on step 4 of the progression. 8 unit win again. That is a total profit of 24 units now. You need to cross out the furthest back street which is the 1 street on spin 4. The missing 4 streets are now 1,4,8,9. You will back these starting from the next spin going back to step 1 in the progression again.
spin 22. 33 <11> lost on step 1. cross out the 11 street on spin 21.
spin 23. 9 <3> lost on step 2. cross out the 3 street on spin 19.
spin 24. 25. <9> win on step 3 of the progression. 8 units again and now 32 in front. If you were to carry on, you would now cross out the furthest back street which is the 2 strret on spin 9. The 4 missing streets are now 1,2,4,8.
That is a longer example to work your way through and it is not difficult once you understand what you need to do.
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Another point is the waiting time. There are times when you could get 8 original streets right from the start. This would give you the 4 sleepers that you need but then including the 10 step progression, that has only given you 18 spins. In a sample that I just tested, here are the first 26 numbers.
19,8,16,14,20,17,21,29,29,29,16,36,26,18,8,18,34,34,8,20,20,30,35,36,27,22.
It has taken 26 spins here to get 8 original streets and the 4 sleepers that you would now bet are streets 1,2,4,11.
You have already had 26 spins and now you are going to get a further 10 in the 10 step progression giving you a total of 36. That is DOUBLE the 18 spins that I mentioned earlier. Sure, the wheel has no memory but I know which one I would feel safer playing. Sure enough, a win came on the very next spin on street 1.
So you can vary things regarding the progression and regarding qualifying spins.
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flukey luke

Hello Victor, no problem mate  :thumbsup:
There is one thing that I don't know how to do and maybe you can help on this one!
Would it be possible to transport the 'magic streets' software over from VLS to our download section. That made this very simple to play online.

Thank you.

ps. It is on page 4 in the members only section.
You will see a programme called 'Magic streets v 1.0' by bjb007.

This software is great because it allows you to just input numbers and you see on the roulette layout how many spins each street has missed for. It beats charting manually any day of the week  :D

flukey luke

It can get to a stage where it's squeaky bum time. I reached step 10 the other day and that is the end of the road for my progression. I did not want to draw up a longer progression than 10 steps because I don't see the sense in throwing good money after bad. It's a shame that the game can't run smoothly like the last 8 results of your session. But that would be too much to ask for. It is great when you can sit and play 10 games or so without going past step 3 and it can be the easiest 60 units that you will ever win.
The only thing I can think of that might slow down some of the longer games is to have a qualifying rule for the streets.
Let me show you an example.
If you get the following streets appear in this order. 1,2,3,4,5,6,7,8. You are now going to start the 10 step progression but this will only take you up to spin 18.
However if you had the streets appear in this order. 1,2,3,1,2,3,1,2,3,4,5,4,5,6,6,2,4,3,7,8. Now your 10 step progression will take you to step 30. I know some people will say it makes no difference and doing it this way will make you miss out on earlier wins but it does seem to me that the wins that come late on in the 10 step progression are because the 8 qualifying streets all came out one after the other or very close to each other.
If your time is limited, trying it this way could become a grind and there is still no 100% guarantee but it is just another suggestion.
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Here is another suggestion for anyone who likes to play online.
Go into the downloads section in this forum. You will see a programme called 'Magic streets v 1.0' by bjb007.
This neat little programme allows you to input numbers and it shows you how many spins streets have not appeared for. So my suggestion would be to wait for a combination of 4 streets to be missing for 15+ spins and then use the 10 step progression. It will save you doing any tracking on paper and could be good fun for anybody wanting to do some testing against any actuals that you may have. Let's share some results if you decide to try it.

(I changed the above to 15+ because in my first test using some actuals I have went through over 100 spins and still could not find a situation where 4 streets were missing for 20 spins each. So it has to be practical. There were a few occasions where 4 streets reached 15 spins each missing and appeared very quickly)
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As an example here are the first 5 results from the day I mentioned above.
Bet after spin 27. win on spin 28.
Bet after spin 34. win on spin 36.
Bet after spin 49. win on spin 50.
Bet after spin 52. win on spin 53.
Bet after spin 55. win on spin 57.
So the winning steps in the 10 step progression would be 1/2/1/1/2. Now this is just an extremely short example but I think it demonstrates a little bit about what I was saying in having some kind of qualifying rules for the 4 missing streets. The waiting time does not appear to be extreme either. There seems to be a big difference between waiting for 4 streets to be absent for 15 spins and 4 streets to be absent for 20 spins. (which is good for us really because it means we are getting winning hits within 5 spins)

(edit) the winning steps after 160 spins are as follows. 1/2/1/1/2/7/2/5/2/4/1/3/1/5/7/2/1. 17 winning games for an average 102 unit win.

(edit 2) getting some ok results testing this way. 2nd february 2010 table 3. winning games on steps 1/1/1/2/2/2/1/4.

I think another way to play which would be safer would be to wait for 5 streets to go missing for 15+ spins each. A 10 step progression would be more expensive and the waiting time would be longer but this would be my ideal variation on this type of method.

flukey luke

Just to show a quick example of my ideal variation.
Here are the first results using 3rd february 2010. table 3.
for the 4 missing streets after 15+ missing spins each. wins on 1/1/2/7/5/1.
for the 5 missing streets after 15+ missing spins each. wins on 1/5/1. These results were over the same 52 spins.
What intrigues me about my ideal variation is that it is as close to a martingale bet as you will get and I would never dream of playing that. Also you could sit all day and wait for 15 red or black to appear consecutively before using a progression to attack the opposite colour. Doing it using the street variant will throw up a lot more opportunities and the bankroll required is not nearly as hefty as a straight up martingale.

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I am having a great time using the 'magic streets' software. It makes it much easier than writing it all down on paper. You can see everything in an instant.
I tried a mixture today of waiting for the 4 furthest back streets to go missing for 15 spins minimum each and the 5 furthest back streets to go missing for 15 spins minimum each.
The winning steps for the 4 streets were 2/2/2/1/4/1/2/1/3/3/1/2/5/1/3/2/3/5/5/1/3/1.
The winning steps for the 5 streets were 2/3/1/1/3/1/1/1/4/4.
Obviously not as many opportunities with the 5 compared to the 4 but I feel safer playing that particular bet. Also the profits are not as great either but as always it's risk versus reward.
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There are many ways to play the basic concept. As always, we just don't know when that bad run is coming. It could be sooner rather than later. I am working on some other projects and therefore have not had much time to devote to this. On my last batch of testing playing the missing 4 streets waiting for a 15+ spin absence, I did have another bust. My total profits for it are still in the +. I started testing for 5 missing streets which had gone missing for 15+ spins and that is still not to fail. The only downside there is less bets but surprisingly not as few as you would imagine.
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That wraps up more or less all what I posted about this system on the other forum.
I wanted to develop a system that used a progression for just a few hundred units instead of some of the heavier ones risking thousands.
I also wanted it to be robust, I found playing the 5 missing streets after 15+ missing spins to be the best way of playing, in fact, I still have not had a losing game playing this way. However, it is out there just waiting to happen.
This system is just a bit of fun. I don't think it is too dangerous and you can tweak it to suit your circumstances. Good luck.

Bayes

Hi Luke,

I don't know whether you've seen a post at VLS (in the reference section: "Some math, and the law of the third") -

QuoteNumber of trials needed to get first street is: 1.00
Number of trials needed to get 2 different streets is 2.00
Number of trials needed to get 3 different streets is 3.00
Number of trials needed to get 4 different streets is 5.00
Number of trials needed to get 5 different streets is 6.00
Number of trials needed to get 6 different streets is 8.00
Number of trials needed to get 7 different streets is 10.00
Number of trials needed to get 8 different streets is 12.00 <== this is the "law of the third"
Number of trials needed to get 9 different streets is 15.00
Number of trials needed to get 10 different streets is 19.00
Number of trials needed to get 11 different streets is 25.00
Number of trials needed to get 12 different streets is 37.00

These are averages. It might be useful to see the bell curve for 8 streets (the distribution of waiting times for it to occur). You could look at this and think that it might be better to wait for only 7 different streets to hit, because the average wait for the next unique street is 2 spins (whereas from 8 to 9 it's 3 spins), but of course, there's always a trade-off - in this case it means having to bet on 5 streets instead of 4.
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

flukey luke

Thank you Bayes, I will take a look at that.

p.s. I don't know how I did it,  ;D but I managed to successfully upload the 'Magic Streeets' software. Once again, thanks to bbj007 for making this great little tool.
You can find it in the downloads section.
I can go out and hug a tree without feeling guilty now.  :D

flukey luke

If anybody would like to do some testing, I will recommend a good way of doing it.
Download the 'magic streets' software.
Use the actuals from the Spielbank Wiesbaden casino.

In this example, you can see that streets 3,5,9,11 have all slept for 15+ spins each and now would be the time to start the progression.

[attachimg=#]

flukey luke

The win came on step 4 of the progression on street 11.

[attachimg=#]

flukey luke

This example is waiting for 4 streets to go missing for 15+ spins each.
As I have written above, I found that the safest option is to wait for 5 streets to go missing for 15+ spins each. It is personal preference and risk tolerance.

flukey luke

In fact, using the very same example, you can see a situation here where the 5 streets (3,5,9,10,11) are now sleeping for 15+ spins each. If you start the progression here, you get a win on the second spin, once again on number 32.

[attachimg=#]

Twisteruk

I experienced 62 spins with no hit on a particular street


I found it more profitable to input data for x spins and bet the ones that were hitting  :smile:
Its Set In Stone =)

ewarwoowar

i agree twister.
luke, have you tried tracking and then betting the streets that had already hit, as opposed to sleepers?
in faecorum semper solum profundum variat

flukey luke

@Twister, using the software is good because it kind of gives you an insight into what can happen. I was using it the other night and one of the double streets (13-18) did not show for a combined total of 54 spins. It just goes to show the deviations away from what probability would dictate. One reaction would be to think that somehow the wheel is rigged, but these kind of anomalies happen often.
It would be rare to see 20 red or blacks in a row, but using the streets or different combinations of bets, you see things sleeping for a long time. Of course as you suggest, one way of taking advantage would be to bet for the current trend to continue. In fact, that would be my preferred way of play because you just never really know what could be facilitating that temporary 'hot spot' of events.

flukey luke

@ewarwoowar, I have looked into it and came up with my 'timing and LW methodology' bet selection. I wanted to take advantage of things coming up in clumps but also wanted to try and keep the bet down to between 4-6 streets and therefore try and get some kind of edge.
If you are interested, you will find that in the bet selection area. I would recommend volume 2 as a good starting point.  :thumbsup:

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