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System One

Started by ignatus, Nov 03, 12:17 PM 2018

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Oh well, not the HG, but pretty close...  8)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Lucky7Red

What happend with gold king system?
when you have eliminated the impossible, whatever remains, however improbable, must be the truth?

ignatus

Quote from: Lucky7Red on Nov 03, 12:48 PM 2018
What happend with gold king system?

Well? you know me? I get bored, i move on to the next system/idea..   ^-^
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Proofreaders2000

Hey Ignatus :)

Could you show the Procedure please?

ignatus

Quote from: Proofreaders2000 on Nov 03, 01:38 PM 2018
Hey Ignatus :)

Could you show the Procedure please?

Hi Proof  :)

Well first of all it's not a "secret", second it's not *my* idea,....what im doing is basically trying to improve/tweak Mr.J's Hotnumbers-system (played with a positive progression)....so there you go,

Im still not satisfied, it's work in progress..

Cheers  O0
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Mako

Nice Iggy, strong for a first attempt.  :thumbsup:

ignatus

Quote from: Mako on Nov 03, 03:47 PM 2018
Nice Iggy, strong for a first attempt.  :thumbsup:

Thanks ;) i've tweaked it and changed the code now a 100 times, i think :S i can't get it better?,... soon im done, i present the code....so you can do your own/tweaks/changes..(+suggestions?) hopefully

cheers  8)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Alright here we go; I have been working on this one, all day with all my 100 tweaks (and I leave the code, as it is an example, with a non-working progression,...I will fix that later)...But this is the best i could figure so far,... O0



System One v.1,0 *Credits to Mr.J*

This is played with 1-3 Numbers. (i tried 4-5 number also, but then result was much worse)

Progression (optional) it could be played Flatbet ofc (my progression idea, Positive, 4 leveslse (5,25,50,75 STOP/Reset)

Gameplay/procedure: (Very simple, really)

-You BET Every repeater from the last 10 spins

-For Each *new bet placed* (Either a hit/increase progression or  a new repeater) You start calculate each spin 1-9. IF NO Hit, or NO New repeats after *9 Spins* You REMOVE all bets, (And start all over again)....i.e bet anew first new repeater from the last 10 (1u)...etc

- IF you are in a middle of a bet/calculation (1-9 spins), and a new repeater comes / or you get a Hit. You reset calculation for the next 9 spins.

-So here is the betting-procedure; You bet(as i said *all repeaters from the last 10 spins) You bet first 1 repeater, then 2 repeaters, then 3. WHEN are betting 3 repeaters, and you get a fourth repeater, you *remove all bets* And (reset progression/if any) and you then re-bet the *2 last repeaters* (wtih 1u) --> that will be 3rd and 4th repeater in this example.

(also same thing here, as always...---> IF no hit, or no new repeats within 9 spins, Stop bet/Restart)

-Progression (Positive, Optional) At *Any Hit/For each hit*(within 9 spins) increase bet, in a 4 step-progressionline (5,25,50,75 Stop/Reset)

*Again (also same thing here, as always...---> IF no hit, or no new repeats within 9 spins, Stop bet/Restart, 1u bet)

==========================
Well, that's pretty much it?.....  O0

Cheers


(Test 1-5 Livespins, with the non-working code)


RX-testing-code (Not complete/finished--progression not working)


system "System One"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,25,50,75]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Progression Counter" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins3" Data
       
       Set List[1,2,3,4,5]
        to Record "Win Count" Data
  end

   while on each spin
  begin
 
  copy last Number to Record "last1" layout

  if any number bet won each
  begin
  set flag "Bet" True

  add 1 on Record "Win Count" Data Index
  add 1 on Record "progression" Data Index
  add 1 Record "Progression Counter" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index

  if Record "Win Count" Data = 5 each time
begin

put 1 on Record "Progression Counter" Data
put 1 on Record "Win Count" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
 
copy last number to to Record "Repeater" layout

  end
 
  If total inside bets count = 0 each
  begin

  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 
  put 1 on Record "Spin Counter" Data Index
  put 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index
 
   copy Record "last1" layout to Record "Repeater" layout

  end
  end

  If total inside bets count = 1 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 
    put 1 on Record "Spin Counter" Data Index
   put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
  copy Record "last1" layout to Record "Repeater2" layout

  end
  end

 
  If total inside bets count = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 
   Put 1 Record "Progression Counter" Data Index

   put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater3" layout

  end
  end
 
  If total inside bets count = 3 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

   put 1 on Record "progression" Data Index
   put 1 on Record "Spin Counter" Data Index

   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
  clear Record "Repeater" layout
  clear Record "Repeater2" layout


  copy Record "repeater3" layout to Record "Repeater" layout
  copy Record "last1" layout to Record "Repeater2" layout

  clear Record "Repeater3" layout

  end
  end


  if any inside bet lost each
begin
  add 1 on Record "Lost Spins" Data Index

  if Record "progression" Data Index > 1 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end

  add 1 on Record "Spin Counter" Data Index
 
  If total inside bets count = 3 each
  begin
   add 1 on Record "Lost Spins3" Data Index
  end
 
end


if Record "Progression Counter" Data Index = 13 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout

Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end

if Record "Lost Spins" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout

Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index

end

if Record "Lost Spins3" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout

put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index

end


{if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end }


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

   Put 1 on Record "progression" Data Index

   Put 1 Record "Progression Counter" Data Index
   put 1 on Record "Win Count" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

   End


Track last Number for 10 spins to
Record "last10" layout


if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  Put 100% of Record "progression" Data to Record "Repeater3" layout list
end


  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Fix'd the code/progression now...(+some tweaks!)  >:D

As you can see in these charts, it's neither a HG or a long-term winner,? But you can sure win Truckloads of money with this system  :twisted:

System One v.2

In this version (same as first one) only;

-As you get *1* hit, you REMOVE all other bets (if any, except that single hitter), and +1 step in the progressionline....(this is always true)

-As you are on the second step of the progressionline - You *don't remove/decrease bets* (no matter what) UNTIL (same again 9-10 spin count) in the RX-.code it was 10 spins....

That is to say....When now on the 2nd step of the progressionline, and You get Another repeater? What you do? You bet that same amount, on every new repeater, *until the 9 -10 spincount is finished* Then you STOP/remove all bets/begin anew ...(wait for a new repeater etc) and  Reset to 1u.

That's it!  8)

Cheers

RX-code


system "System One v2"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,25,50,75]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Progression Counter" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins3" Data
       
       Set List[1,2,3,4,5]
        to Record "Win Count" Data
  end

   while on each spin
  begin
 
  copy last Number to Record "last1" layout

  if any number bet won each
  begin
  set flag "Bet" True

  add 1 on Record "Win Count" Data Index
  add 1 on Record "progression" Data Index
  add 1 Record "Progression Counter" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index

{  if Record "Win Count" Data = 5 each time
begin

put 1 on Record "Progression Counter" Data
put 1 on Record "Win Count" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
}
copy last number to to Record "Repeater" layout

clear Record "Repeater2" layout
clear Record "Repeater3" layout

  end
 
  If total inside bets count = 0 each
  begin

  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 
  put 1 on Record "Spin Counter" Data Index
  put 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index
 
   copy Record "last1" layout to Record "Repeater" layout

  end
  end

  If total inside bets count = 1 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 
    put 1 on Record "Spin Counter" Data Index
  // put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
  copy Record "last1" layout to Record "Repeater2" layout

  end
  end

 
  If total inside bets count = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
 
   Put 1 Record "Progression Counter" Data Index

//  put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater3" layout

  end
  end
 
  If total inside bets count = 3 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

  // put 1 on Record "progression" Data Index
   put 1 on Record "Spin Counter" Data Index

   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
  clear Record "Repeater" layout
  clear Record "Repeater2" layout


  copy Record "repeater3" layout to Record "Repeater" layout
  copy Record "last1" layout to Record "Repeater2" layout

  clear Record "Repeater3" layout

  end
  end


  if any inside bet lost each
begin
  add 1 on Record "Lost Spins" Data Index

  if Record "progression" Data Index > 1 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end

  add 1 on Record "Spin Counter" Data Index
 
  If total inside bets count = 3 each
  begin
   add 1 on Record "Lost Spins3" Data Index
  end
 
end


if Record "Progression Counter" Data Index = 13 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout

Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end

if Record "Lost Spins" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout

Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index

end

if Record "Lost Spins3" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout

put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index

end


{if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end }


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

   Put 1 on Record "progression" Data Index

   Put 1 Record "Progression Counter" Data Index
   put 1 on Record "Win Count" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

   End


Track last Number for 10 spins to
Record "last10" layout


if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  Put 100% of Record "progression" Data to Record "Repeater3" layout list
end


  end
END




-
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

3 Major Bug-fixes in the code (should work correct now? if you find more bugs, let me know!)

System One v.3

-Progression calculator bug fix'd
-Lost spins bug fix'd
-Removal of bets bug fix'd

STILL it's not the HG, Still it's not a long-term winner...(just Hit'n Run),

Test 1 (Livespins)


RX-code

system "System One v3.0"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,25,50,75]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Progression Counter" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins3" Data
       
       Set List[1,2,3,4,5]
        to Record "Win Count" Data
  end

   while on each spin
  begin
 
  copy last Number to Record "last1" layout

  if any number bet won each
  begin
  set flag "Bet" True
 
  IF Record "progression" Data Index <= 1 each time
begin
copy last number to to Record "Repeater" layout

clear Record "Repeater2" layout
clear Record "Repeater3" layout
end

  put 1 Record "Progression Counter" Data Index
 
  add 1 on Record "Win Count" Data Index
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index

{  if Record "Win Count" Data = 5 each time
begin

put 1 on Record "Progression Counter" Data
put 1 on Record "Win Count" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
}

  end
 
  If total inside bets count = 0 each
  begin

  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True


//  put 1 Record "Progression Counter" Data Index
// put 1 Record "Progression Counter" Data Index
// put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
   copy Record "last1" layout to Record "Repeater" layout

  end
  end

  If total inside bets count = 1 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
{
    if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
  //  put 1 on Record "progression" Data Index
  // put 1 on Record "progression" Data Index
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index
 
  copy Record "last1" layout to Record "Repeater2" layout

  end
  end

 
  If total inside bets count = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
{
   if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
//  put 1 on Record "progression" Data Index

//  put 1 on Record "progression" Data Index
   IF Record "progression" Data Index <= 1 each time
begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater3" layout
end

  end
  end
 
  If total inside bets count >= 3 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
{
  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
    put 1 on Record "Lost Spins" Data Index
    put 1 on Record "Lost Spins3" Data Index
 

IF Record "progression" Data Index <= 1 each time
begin

  clear Record "Repeater" layout
  clear Record "Repeater2" layout


  copy Record "repeater3" layout to Record "Repeater" layout
  copy Record "last1" layout to Record "Repeater2" layout

  clear Record "Repeater3" layout
end

  end
  end


  if any inside bet lost each
begin
  add 1 on Record "Lost Spins" Data Index

  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end

  If total inside bets count >= 3 each
  begin
   add 1 on Record "Lost Spins3" Data Index
  end
 
end


if Record "Progression Counter" Data Index = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout

Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end

if Record "Lost Spins" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout

Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index

end

if Record "Lost Spins3" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout

put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index

end


{if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end }


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

   Put 1 on Record "progression" Data Index

   Put 1 Record "Progression Counter" Data Index
   put 1 on Record "Win Count" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

   End


Track last Number for 10 spins to
Record "last10" layout


if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  Put 100% of Record "progression" Data to Record "Repeater3" layout list
end


  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well, after some disasterous result with the progression, I did a FLATBET version, and yes? It's a FLABET-WINNER, short-term (to no suprise?) Mr.J's -Flabet-grail, tweaked!  :love:   

cheers  O0 

System One v.3 FLATBET (played with 5u bets)

Test 1-4 (Live spins)


RX-Code

system "System One v3.0 FLATBET"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,25,50,75]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Progression Counter" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11]
        to Record "Lost Spins3" Data
       
       Set List[1,2,3,4,5]
        to Record "Win Count" Data
  end

   while on each spin
  begin
 
  copy last Number to Record "last1" layout

  if any number bet won each
  begin
  set flag "Bet" True
 
  IF Record "progression" Data Index <= 1 each time
begin
copy last number to to Record "Repeater" layout

clear Record "Repeater2" layout
clear Record "Repeater3" layout
end

  put 1 Record "Progression Counter" Data Index
 
  add 1 on Record "Win Count" Data Index
//  add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index

{  if Record "Win Count" Data = 5 each time
begin

put 1 on Record "Progression Counter" Data
put 1 on Record "Win Count" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
}

  end
 
  If total inside bets count = 0 each
  begin

  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True


//  put 1 Record "Progression Counter" Data Index
// put 1 Record "Progression Counter" Data Index
// put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
   copy Record "last1" layout to Record "Repeater" layout

  end
  end

  If total inside bets count = 1 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
{
    if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
  //  put 1 on Record "progression" Data Index
  // put 1 on Record "progression" Data Index
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index
 
  copy Record "last1" layout to Record "Repeater2" layout

  end
  end

 
  If total inside bets count = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
{
   if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
//  put 1 on Record "progression" Data Index

//  put 1 on Record "progression" Data Index
   IF Record "progression" Data Index <= 1 each time
begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater3" layout
end

  end
  end
 
  If total inside bets count >= 3 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
{
  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
    put 1 on Record "Lost Spins" Data Index
    put 1 on Record "Lost Spins3" Data Index
 

IF Record "progression" Data Index <= 1 each time
begin

  clear Record "Repeater" layout
  clear Record "Repeater2" layout


  copy Record "repeater3" layout to Record "Repeater" layout
  copy Record "last1" layout to Record "Repeater2" layout

  clear Record "Repeater3" layout
end

  end
  end


  if any inside bet lost each
begin
  add 1 on Record "Lost Spins" Data Index

  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end

  If total inside bets count >= 3 each
  begin
   add 1 on Record "Lost Spins3" Data Index
  end
 
end


if Record "Progression Counter" Data Index = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout

Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end

if Record "Lost Spins" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout

Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index

end

if Record "Lost Spins3" Data = 11 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout

put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index

end


{if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end }


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

   Put 1 on Record "progression" Data Index

   Put 1 Record "Progression Counter" Data Index
   put 1 on Record "Win Count" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

   End


Track last Number for 10 spins to
Record "last10" layout


if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  Put 100% of Record "progression" Data to Record "Repeater3" layout list
end


  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Face

Deveéops Ignatus!  ;D

ignatus

*Although the absolute non-existent feedback/interest about my work with this betselection in this forum, i post this anyway ..:/
======================================

Well now! this is VERY interesting!,...when i was at the point of giving up, coding a new version yesterday played with 1-4 numbers, (+longer lose count= 12 steps) it proved me right! As you clearly can see in this example ;The *new version* IS superior,..   

WG/SL (+300/-400) *STOP* at 500 spins.(SAME SPINS Both tests!)

System One v6 FLATBET (*New 1-4 numbers)

Test1.
Game won 5/5= 100% winrate 
Net Win= +1520

Test2.
Games won 4/5= 80% winrate
Net Win= +1130

Test3.
Games won 4/7 =57% winrate
Net Win= +215
---------------------------
TOTAL= +2865u

System One v4 FLATBET (*old 1-3 numbers)

Test 1.
Games won 3/4 = 75% winrate
Net Win= +595

Test 2.
Games won 1/1 = 100% winrate
Net win= +495

Test3
Games won 3/6= 50& winrate
Net win= -250
-------------------------
TOTAL= +840u


System One v.6 FLATBET (+Testing-code)
WG/SL (+300/-400) *STOP* at 500 spin


Rx-code

[system "System One v6.0"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,25,50,75]
       to Record "progression" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14]
        to Record "Progression Counter" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14]
        to Record "Lost Spins" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14]
        to Record "Lost Spins3" Data
       
       Set List[1,2,3,4,5]
        to Record "Win Count" Data
  end

   while on each spin
  begin
 

       if total bankroll >= 300 each time
begin
    add 1 to record "won sessions" Data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end

if total bankroll <= -400 each time
begin
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin Counter" Data Index
end

IF total spin count = 500 each
begin
stop session
end


{ IF total Bankroll >= 1 each
begin
stop session
end

IF total Bankroll <= -500 each
begin
stop session
end
}


  copy last Number to Record "last1" layout

  if any number bet won each
  begin
  set flag "Bet" True
 
  IF Record "progression" Data Index <= 1 each time
begin
copy last number to to Record "Repeater" layout

clear Record "Repeater2" layout
clear Record "Repeater3" layout
clear Record "Repeater3" layout
// clear Record "Repeater4" layout
end

  put 1 Record "Progression Counter" Data Index
 
  add 1 on Record "Win Count" Data Index
// add 1 on Record "progression" Data Index
  put 1 on Record "Lost Spins" Data Index
  put 1 on Record "Lost Spins3" Data Index

{  if Record "Win Count" Data = 5 each time
begin

put 1 on Record "Progression Counter" Data
put 1 on Record "Win Count" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end
}

  end
 
  If total inside bets count = 0 each
  begin

  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True


//  put 1 Record "Progression Counter" Data Index
// put 1 Record "Progression Counter" Data Index
// put 1 on Record "progression" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index
 
   copy Record "last1" layout to Record "Repeater" layout

  end
  end

  If total inside bets count = 1 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
{
    if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
  //  put 1 on Record "progression" Data Index
  // put 1 on Record "progression" Data Index
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index
 
  copy Record "last1" layout to Record "Repeater2" layout

  end
  end

 
  If total inside bets count = 2 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
{
   if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
//  put 1 on Record "progression" Data Index

//  put 1 on Record "progression" Data Index
   IF Record "progression" Data Index <= 1 each time
begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater3" layout
end

  end
  end
 
  If total inside bets count = 3 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
{
   if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
//  put 1 on Record "progression" Data Index

//  put 1 on Record "progression" Data Index
   IF Record "progression" Data Index <= 1 each time
begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater4" layout
end

  end
  end
{
  If total inside bets count = 4 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True

  IF Record "progression" Data Index <= 1 each time
begin
     put 1 on Record "Lost Spins" Data Index
     put 1 on Record "Lost Spins3" Data Index

  copy Record "last1" layout to Record "Repeater5" layout
end

  end
  end
}

  If total inside bets count >= 4 each
  begin
  IF Record "last1" layout is found within Record "last10" layout each
  begin
  set flag "Bet" True
{
  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end
  }
    put 1 on Record "Lost Spins" Data Index
    put 1 on Record "Lost Spins3" Data Index
 

IF Record "progression" Data Index <= 1 each time
begin

  clear Record "Repeater" layout
  clear Record "Repeater2" layout
  clear Record "Repeater3" layout
//  clear Record "Repeater4" layout


  copy Record "repeater4" layout to Record "Repeater" layout
  copy Record "last1" layout to Record "Repeater2" layout

  clear Record "Repeater4" layout
end

  end
  end


  if any inside bet lost each
begin
  add 1 on Record "Lost Spins" Data Index

  if Record "progression" Data Index >= 2 each time
  begin
  add 1 Record "Progression Counter" Data Index
  end

  If total inside bets count >= 4 each
  begin
   add 1 on Record "Lost Spins3" Data Index
  end
 
end


if Record "Progression Counter" Data Index = 14 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
clear Record "Repeater4" layout
// clear Record "Repeater5" layout

Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index
end

if Record "Lost Spins" Data = 14 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
clear Record "Repeater4" layout
// clear Record "Repeater5" layout

Put 1 Record "Progression Counter" Data Index
put 1 on Record "progression" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index

end

if Record "Lost Spins3" Data = 14 each time
begin
set flag "Bet" False
clear Record "Repeater" layout
clear Record "Repeater2" layout
clear Record "Repeater3" layout
clear Record "Repeater4" layout
// clear Record "Repeater5" layout

put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
put 1 on Record "Lost Spins" Data Index
put 1 on Record "Lost Spins3" Data Index

end


{if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end }


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

   Put 1 on Record "progression" Data Index

   Put 1 Record "Progression Counter" Data Index
   put 1 on Record "Win Count" Data Index
   put 1 on Record "Lost Spins" Data Index
   put 1 on Record "Lost Spins3" Data Index

   End


Track last Number for 10 spins to
Record "last10" layout


if flag "Bet" true each
  begin
  Put 100% of Record "progression" Data to Record "Repeater" layout list
  Put 100% of Record "progression" Data to Record "Repeater2" layout list
  Put 100% of Record "progression" Data to Record "Repeater3" layout list
  Put 100% of Record "progression" Data to Record "Repeater4" layout list
  //Put 100% of Record "progression" Data to Record "Repeater5" layout list
end


  end
END/code]
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

thelaw

Quote*Although the absolute non-existent feedback/interest about my work with this betselection in this forum, i post this anyway ..:/

It's not a lack of interest, but that you appear to have no rhyme or reason to your approach, so why should other members invest time/effort/energy if they don't know what you're trying to accomplish.

You jump in and out of methods on a daily basis with no explanation of why (most of the time), constantly talk about new revelations that seem to go nowhere each time, and bail on methods that appear to work. So far, you've presented zero evidence that you actually want to beat the game, but instead just continue to test methods as a hobby.

I love and appreciate your work, but I honestly have no clue what you're trying to accomplish here. :question:
You sir.......are a monster!!!

Mako

Haha very much interest from me Iggy, thank you for your efforts!  Work caught up with me, will test more this week once I free up some time.  :thumbsup:

-