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Progression bets are nothing more than different size bets on different spins. You could get lucky and win big, or unlucky and lose even more.

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IG Hotnumbers Mania

Started by ignatus, Nov 11, 06:11 AM 2018

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0 Members and 5 Guests are viewing this topic.

ignatus

Longerterm-test (charts looks very similar, BUT v.4 has lower drawdown, and higher profits) so, i was right? V.4 is better
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

As in the First test, Here it becomes very clear which bet is the winner. V.4 is the best bet, beyond any doubtO0

TEST 1 & 2 (same spins, v.4 & v3)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

..Im gonna be like notto, im gonna play this one system now for the rest of my life! haha  ;D  :love:  >:D  O0

Why? if soo f*king easy to play,.. (and it's my best system *ever*).. it works both Live and on RNG.  :)

8)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

joiner29

Hi Ig could you explain the progression a little bit better not sure about it
Tom

ignatus

Quote from: joiner29 on Nov 12, 02:08 PM 2018
Hi Ig could you explain the progression a little bit better not sure about it
Tom

Hi :)

Well, progressionline is 1-2-3-5-8 STOP

You bet each hotnumber (repeater from the last 10 spins),.... (MAX bet 9 numbers, IF you bet 9 numbers and a 10th repeater comes, you remove all bets and re-start with that single 10th repeater, you also then RESET progression to 1u)

...so? you are betting now each hotnumber that comes,....Soon as you get *1 Hit*, Then you go +1u in the progressionline , (in this case you bet *2u* on all hotnumbers already bet, ...this means now also you bet 2u on any other repeater that comes)..so continuing this procedure..for each Hit, +1u in the progressionline (Next hit, you bet *3u* on all hotnumbers)...also 3u on any new hotnumber that comes...so you continue..this UNTIL;

(1) You get 1 Hit, and Reach a new high (a higher BR than the previous BR) Then you also remove all bets, and re-start bet (1u at that single number hit)

(2) You reach the Maximum numbers bet (as i've explained already) then you also Remove all bets Reset/Restart..

That's pretty much it? Hope that will make things more clear.  O0

cheers
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Mako

Iggy why is v.2 working better for me than v.3 or v.4...about +25% more net units... :xd: :love:

joiner29

Thanks Ig better explation
Tom

ignatus

 
Quote from: Mako on Nov 12, 04:18 PM 2018
Iggy why is v.2 working better for me than v.3 or v.4...about +25% more net units... :xd: :love:

Mako, that's not true.... Only difference between V2 & V3 is a Bug-fix....Now tested, (V2 was worst in all tests), and? As you can see again, V4 is winner (same spins, Stoploss at -2000u), i noted down the Highest peak/Highest BR from each test;

V4

TEST 1: +1949
TEST 2 :+760
TEST 3: +1845
TEST 4: +2259
TEST 5: +2647
TEST 6: +4647
TEST 7: +2089

TOTAL= +16196
--------------------
V3

TEST 1: +1005
TEST 2: +1901
TEST 3: +2300
TEST 4: +2838
TEST 5; +236
TEST 6: +159
TEST 7: +1376

TOTAL= +9815

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well! Now again? played on the MPR, i bet 9 numbers, (didn't reach a new high) so, I thought f*ukit i continue, so i won, and i reached a new high...Now, what is obvious? Greatest losses comes when you're in a middle of a progression and you have to Stop/Restart (9 numbers)..SO, i tested this now (more numbers bet)....ALSO i increased the Tracking for hotnumbers to *the last 18 spins*  (This IS because to decrease the "waiting time") ...and you can see it's a clear improvement with V5... (3 tests same spins) See V4, next post...



IG Hotnumbers Mania V5

* MAX numbers bet is now 14 numbers.

* Look for repeaters from *The Last 18 spins* (not last 10)


RX-code-v5


system "IG Hotnumbers Mania v5"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data

       Set List[1,2,3,5,8]
                 to Record "progression" Data

        Set List[1,2,3,4]
       to Record "Bets placed" Data
       
       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
       to Record "Numbers Bet" Data
  end

   while on each spin
  begin

  copy last Number to Record "last1" layout

  if any number bet won each
  begin
     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Hotnumbers" Layout
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
        Put 1 to Record "Bets placed" Data Index
       
         Set Max to Record "Hotnumbers" Layout Index
         Add 1 to Record "Hotnumbers" Layout Index
         copy Last Number to Record "Hotnumbers" Layout

         Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
         Put 1 to Record "Numbers Bet" Data Index
    end
    else
    begin
    Put 1 to Record "Bets placed" Data Index
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
    end
  end

  IF Record "Numbers Bet" Data Index >= 15
begin
clear Record "Hotnumbers" Layout

   Put 1 on Record "progression" Data Index
   Put 1 to Record "Bets placed" Data Index

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   Put 1 to Record "Numbers Bet" Data Index
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "Hotnumbers" Layout

   Put 1 on Record "progression" Data Index
   Put 1 to Record "Bets placed" Data Index

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   Add 1 to Record "Numbers Bet" Data
   End




{if total bankroll >= 300 each time
begin
stop session
end
}

if total bankroll <= -2000 each time
begin
stop session
end





  If total inside bets count = 0 each
  begin
    put 1 on Record "progression" Data Index
    IF Record "last1" layout is found within Record "last18" layout each
  begin

  put 2 on Record "Bets placed" Data Index

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   Add 1 to Record "Numbers Bet" Data Index
  end
  end

  If Record "Bets placed" Data Index = 1 each
  begin
    IF Record "last1" layout is found within Record "last18" layout each
  begin
   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   Add 1 to Record "Numbers Bet" Data Index
  end
  end


  If Record "Bets placed" Data Index = 2 each
  begin
    IF Record "last1" layout is found within Record "last18" layout each
  begin
   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   Add 1 to Record "Numbers Bet" Data Index
  end
  end
 

  if any inside bet lost each
begin
    put 100% of Record "progression" data to Record "Hotnumbers" Layout list
end


Track last Number for 18 spins to
Record "last18" layout

  end
END



If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

V4 (Same spins)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Mako

It really is your best one Iggy, great work refining it and continuing to tweak it. 

People lurking, test it and tell us about your experience, for me personally it's the strongest mechanical method I've seen from Ignatus, and I've probably tested everything he's created the past year+.

You could dodge the raindrops a loooooong time with it,  much more than other methods of play that's for sure.

If you don't understand how it works, feel free to ask.

Winner

Quote from: Mako on Nov 13, 01:59 PM 2018
It really is your best one Iggy, great work refining it and continuing to tweak it. 

People lurking, test it and tell us about your experience, for me personally it's the strongest mechanical method I've seen from Ignatus, and I've probably tested everything he's created the past year+.

You could dodge the raindrops a loooooong time with it,  much more than other methods of play that's for sure.

If you don't understand how it works, feel free to ask.
[/quote
Please explain .

ignatus

Quote from: Mako on Nov 13, 01:59 PM 2018It really is your best one Iggy, great work refining it and continuing to tweak it. 

People lurking, test it and tell us about your experience, for me personally it's the strongest mechanical method I've seen from Ignatus, and I've probably tested everything he's created the past year+.

Yes true, thx Mako :) by my own craziness, i discovered this method,..and nobody i heard played like this? (except TG maybe) the so called "experts" play with 1-4 numbers, right.,. xD

This is my HG, and im gonna play this now for the rest of my life, (no kidding), ... i finally found what im looking for, this my work is complete, my work is done.
  :thumbsup:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Winner

Quote from: ignatus on Nov 13, 02:16 PM 2018
Yes true, thx Mako :) by my own craziness, i discovered this method,..and nobody i heard played like this? (except TG maybe) the so called "experts" play with 1-4 numbers, right.,. xD

This is my HG, and im gonna play this now for the rest of my life, (no kidding), ... i finally found what im looking for, this my work is complete, my work is done.
  :thumbsup:
[/quot
Just joined the party how does this system work .thanks

ignatus

Quote from: Winner on Nov 13, 02:30 PM 2018Just joined the party how does this system work .thanks

Read through the thread im sure you'll get it, another thing, you could be invest in the RX-software link:://:.uxsoftware.com/pages/index.html (so you can try the code, that would make things easier to test)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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