• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Every system can win in the short-term. It just depends on the spins you play.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

pls test this system

Started by ice789, Mar 24, 12:00 PM 2019

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

ice789

setting flatbet 1 units no progression

link:://:.laroulette.it/risorse/xtreme/sistemi/dominique.dgt/view

system "Dominique"
{
Sistema: Dominique
Autore: Paolo Dipinto
Xtremizzato da: laRoulette.it

Descrizione:
Si registrano gli numeri usciti contando le ripetizioni di due
quando si hanno 5 numeri usciti almeno due volte il gioco diventa attivo

Spiegazione dettagliata sul sito ":.Laroulette.it"
Questa versione non prevede stopwin e stoploss
}



method "main"
begin
    while starting new session
    begin
        copy list [Number 0, Number 1, Number 2, Number 3, Number 4, Number 5, Number 6, Number 7, Number 8
            , Number 9, Number 10, Number 11, Number 12, Number 13, Number 14, Number 15, Number 16
            , Number 17, Number 18, Number 19, Number 20, Number 21, Number 22, Number 23, Number 24
            , Number 25, Number 26, Number 27, Number 28, Number 29, Number 30, Number 31, Number 32
            , Number 33, Number 34, Number 35, Number 36] Record "Numeri" Layout
        clear record "PenultimoSpin" data
        clear record "UltimoSpin" data

        set flag "gioca" false
        Put 1 record "pezzi" data
        Put 0 record "Spins" data
        exit
    end
    add 1 record "Spins" data
    Copy last Number Record "Ultimo" Layout  //Memorizza l'ultimo

    Call "Controlla uscite"

    Copy last Number Record "Usciti" Layout  // Memorizza i numeri nel record "Usciti"
    add 1  Record "Usciti" Layout index

   Call "Risultato"
   
    if flag "gioca" true    // S eil gioco �ttivo punta
    begin
      call "punta"
   end
   
   Copy last Number Record "Penultimo" Layout  //Memorizza l'ultimo che diventa penutlimo
end
method "Risultato"
begin
    // verifica che non ci siano puntate per calcolare le vincite fittizie
    if any number bet <= 0
   begin
    put 1 record "Da puntare" layout index
    loop until record "Da puntare" layout index > Record "Da puntare" Layout count
    begin  // controlla l'ultimo con quelli in gioco fittizio
      if Record "Ultimo" Layout = record "Da puntare" layout
      begin
          set flag "Vincita virtuale" true
      end 
      add 1 record "Da puntare" Layout index
    end
   end     
   if flag "Vincita virtuale" true // se vince azzera
   begin
      call "Azzera cassa"
   end
    // Controlla l'esito delle puntate
   if Any Number Bet won each  // verifica se si �ttenuta una vincita
   begin
      if bankroll >=0      // se la cassa �ttiva si ricomincia
      begin
         put 1 record "Pezzi" Data
         put 0 record "conta perse" data
         call "Azzera cassa"
      end
      else         // altrimenti si riduce la progressione e si ripunta
      begin
         subtract 1 record "Pezzi" Data
         put 0 record "conta perse" data
      end 
   end
   if net <0     // se si perde si contano le sconfitte alla quarta aumenta la progressione
   begin
      add 1 record "conta perse" data
      if record "conta perse" data =4
      begin
         add 1 record "Pezzi" Data
         put 0 record "conta perse" data
      end
   end
end

method "punta"
begin
   put 100% record "pezzi" data nel  Record"Da puntare" layout list   //punta sui doppi
   if record "conta fittizi" Data < 8 // se si gioca fittizio
   begin
      put 0 All Bets  // li toglie
   end
   add 1 record "conta fittizi" Data

end 

method "Azzera cassa"
begin
         Set flag "gioca" false
         set flag "Vincita virtuale"false
         put 0 All Bets
         put 0 record "conta fittizi" data
         put 0 record "conta perse" data

end 
method "Controlla uscite"
begin
        // Assegna le boules degli ultimi e dei penultimi
        Put 1 record "Numeri" Layout index
        loop until record "Numeri" Layout index > record "Numeri" Layout count
        begin
            If Record "Ultimo" Layout = record "Numeri" Layout
            begin
                Put 100% record "Numeri" Layout index nel  record "UltimoSpin" data index
                If record "UltimoSpin" data = 0
                begin
                    Put 100% record "Numeri" Layout index  record "UltimoSpin" data index
                    Put 100%  record "Spins" data nel record "UltimoSpin" data
                end
                Else
                begin
                    Put 100% record "Numeri" Layout index  record "UltimoSpin" data index
                    Put 100% record "Numeri" Layout index  record "PenultimoSpin" data index

                    Put 100% record "UltimoSpin" data nel record "PenultimoSpin" data
                    Put 100%  record "Spins" data nel record "UltimoSpin" data
                    Add 1 record "Ripetizioni" data
                end
            end
            Add 1 record "Numeri" Layout index
        end
        // Selezione numeri doppi da puntare
        Duplicate record "PenultimoSpin" record "X()"
        Call "Bubble Sort"   // Ordinamento penultimi

        Put 0 Record "Da puntare" layout index
        // Cerca i numeri corrispondenti alle boule dei penultimi e li mette da puntare
        Put 1  record "X()" data index
        loop until record "X()" data index >5
        begin
            If record "X()" data = 0  //verifica che ci siano almeno 5 penultimi
            begin
                set flag "gioca" false
            end
            else
            begin
                put 100% record "X()" data nel record "Usciti" layout index
                Add 1 record "Da puntare" layout index
                copy  record "Usciti" layout nel record "Da puntare" layout

                set flag "gioca" true
            end
            add 1  record "X()" data index
        end

        set max record "Usciti" Layout index
        Add 1 record "Usciti" Layout index
end

method "Bubble Sort"
{
    Bubble Sort to sort data items from a Data record "X()"

    Algorithm

      X() = an array of items
      N = # of items in the array
      H = temporary variable to swap data in the X() array

      FOR I = 1 TO N - 1
        FOR J = I + 1 TO N
          IF X(I)>X(J) THEN
          BEGIN
             H = X(I)
             X(I) = X(J)
             X(J) = H
          END
        NEXT J
      NEXT I

******* REQUIRED INPUTS for this METHOD **********

        record "X()" data - contains a list of numeric values
        flag "Descending"
            True  = sort Descending
            False = sort Ascending

}
begin
    set max to record "X()" Data index
    put 100% of record "X()" data index to record "N-1" data
    put 100% of record "X()" data index to record "N" data
    subtract 1 from record "N-1" data

    put 1 on record "I" data

    Loop until record "I" data > record "N-1" data
    begin
        put 100% of record "I" data to record "J" data
        add 1 to record "J" data

        Loop until record "J" data > record "N" data
        begin
            put 100% of record "I" data to record "X()" data index
            put 100% of record "X()" data to record "X(I)" data
            put 100% of record "J" data to record "X()" data index
            put 100% of record "X()" data to record "X(J)" data

            if Flag "Descending" is true
            begin
                if record "X(I)" data > record "X(J)" data
                begin
                    put 100% of record "X(I)" data to record "H" data
                    put 100% of record "X(J)" data to record "X(I)" data
                    put 100% of record "H" data to record "X(J)" data


                    put 100% of record "I" data to record "X()" data index
                    put 100% of record "X(I)" data to record "X()" data
                    put 100% of record "J" data to record "X()" data index
                    put 100% of record "X(J)" data to record "X()" data
                end
            end
            else
            begin
                if record "X(I)" data < record "X(J)" data
                begin
                    put 100% of record "X(I)" data to record "H" data
                    put 100% of record "X(J)" data to record "X(I)" data
                    put 100% of record "H" data to record "X(J)" data


                    put 100% of record "I" data to record "X()" data index
                    put 100% of record "X(I)" data to record "X()" data
                    put 100% of record "J" data to record "X()" data index
                    put 100% of record "X(J)" data to record "X()" data
                end
            end

            Add 1 to record "J" data
        end

        Add 1 to record "I" data
    end
end

Shogun

seems like a nice little system ice.
Just did a quick 10000 spin test.
finished plus 969 units.
A high of 1303 units and low of minus 846.
This was not flat betting though.
Will test a little more  :thumbsup:

Irish88

What is the method? Any chance someone can translate?

Firefox

Quote from: Irish88 on Mar 24, 03:34 PM 2019
What is the method? Any chance someone can translate?

Wait for 5 repetitions and then play the repeated numbers.

Irish88

Quote from: Firefox on Mar 24, 06:47 PM 2019
Wait for 5 repetitions and then play the repeated numbers.


Thank you much appreciated

Anastasius

Like wait for 5 double ups or bet all the.numbers that have hit 5x. And what if something then goes to 6x
Boom boom sir

Firefox

Bet all the 5 numbers that have first repeated.

If they hit again, I don't know, you'll have to trawl through the code for that! I just looked at the description on the Italian website!

-