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VIP Roulette (Winning FLATBET-System)

Started by ignatus, Sep 10, 10:53 PM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

OK, so i have a winning Flatbet system. Why would i give it for free? No? some people would never tell, if they had a winning flatbet system. It VERY Rare to have a Flatbet system that make consistet profits imo.

Why would i sell it? because i need the money, ofc, i could make more playing myself...true

This is based on VARIANCE. (That´s all im telling about this system).

It´s VERY easy to play, don´t require difficult tracking... (well, some tracking is needed, yes)

As i´ve now tested 5u bets, A Bankroll of minimum 1500u is needed.
Played with 1u bets that would be a 300u Bank needed.

i´d say 300u bank is minimum for 1u bets (or 1500u for 5u), But, then, put another 100 to be sure so, perhaps 
a BANK of 400u would be a Good BR, for 1u bets (that would be 2000u played with 5u bets),

So as you can see in these charts, i won +5000u in 5 Live sessions (played with 5u bets) Greatest drawdown was like -1290,

This has not been coded yet. But i will code it in RX, asap.

TEST 1-5 (Live, 5u bets)

Selling-price 100$

Mail: ignatus@hotmail.se


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

Whether you think you can or you can't, you're probably right!

ignatus

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

The RX.code will soon be finshed,...in a couple of hours. should be done. (already coded most of it)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

code is only 75% done but this is how it looks now,...

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Mister Eko

How about your HG? It is another HG?

ignatus

Quote from: Mister Eko on Sep 11, 08:29 AM 2019
How about your HG? It is another HG?

No. Its not a "HG" it´s not a long-term winner, we´ll see short-term,...testing now, the code is finished...results coming soon.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well, right now, i have been testing this system with progression, and SHORT TERM it looks good.

Also Flatbet, will win SOME TIMES...

Now, i will do more Flatbet tests, (but i tweaked it as much as posssible, still only Short term, win)

I will check winrate shorterm flatbet now.

cheers.  O0

TEST 1-3 LIVE (5u bets+Neg.progression)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well now. Have tested this FLATBET. And im telling you, it was True disaster.... so to make up for this, i will publish the version and the RX-code with progression then we can forget about this, and move on. Thank you......

HERE are the RULES..... (Mind you don´t play this Flatbet, only with progression pls!)  ::)

VIP ROULETTE

* Note down all Repeaters (Numbers hit 2 times, or more from the last 20 spins)
* For every new Repeater that comes, you´ll Always bet the two Unhit (non-repeating numbers) within the same STREET as the repeater.
BUT you will only bet
* MAX 1 Street (2 numbers bet) Within each LINE/Doublestreet. So IF a repeater comes and that particular Doublestreet is already bet. you will *NOT* Bet that street/Doublestreet. So bet will be MAX 2-8 Numbers. (2 numbers bet MAX within each LINE/Doublestreet.
* IF 8 number BET and and new trigger comes, remove all bets and Re-start, (with that single new trigger-bet, 2 numbers bet)
As you play, each New *Unbet Line/Doublestreet* is bet with 2 numbers/each From each new repeater that comes. (As i´ve explained bet IS the two unhit numbers within every STREET)
* FOR each HIT you Remove All bets, and Restart with a new trigger-bet (A new repeter)
That´s it.
* Minimum BR
400u (played with 1u bets)
2000u (played with 5u bets)

Progressionline (5u bets) 5,20,75,225 STOP (+1 Step for each Lost cycle; That is each time 8 numbers bet and a New trigger-bet hit, you Remove all bets and Re.start a new cycle of bets)

Progressionline (1u bets); 1,4,15,45 STOP

TEST1. RNG

RX.code
system "VIP ROULETTE v5"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,20,75,225]
       to Record "progression" Data


  end
   put 0 to Record "Highest Bankroll" Data

      Copy List [Line(1-6)] to Record "L1" Layout
       Copy List [Line(7-12)] to Record "L2" Layout
       Copy List [Line(13-18)] to Record "L3" Layout
       Copy List [Line(19-24)] to Record "L4" Layout
       Copy List [Line(25-30)] to Record "L5" Layout
       Copy List [Line(31-36)] to Record "L6" Layout
       
       Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout
       
        Copy List [number 2, number 3] to Record "1" Layout
        Copy List [number 1, number 3] to Record "2" Layout
        Copy List [number 1, number 2] to Record "3" Layout
        Copy List [number 5, number 6] to Record "4" Layout
        Copy List [number 4, number 6] to Record "5" Layout
        Copy List [number 4, number 5] to Record "6" Layout
        Copy List [number 8, number 9] to Record "7" Layout
        Copy List [number 7, number 9] to Record "8" Layout
        Copy List [number 7, number 8] to Record "9" Layout
        Copy List [number 11, number 12] to Record "10" Layout
        Copy List [number 10, number 12] to Record "11" Layout
        Copy List [number 10, number 11] to Record "12" Layout
        Copy List [number 14, number 15] to Record "13" Layout
        Copy List [number 13, number 15] to Record "14" Layout
        Copy List [number 13, number 14] to Record "15" Layout
        Copy List [number 17, number 18] to Record "16" Layout
        Copy List [number 16, number 18] to Record "17" Layout
        Copy List [number 16, number 17] to Record "18" Layout
        Copy List [number 20, number 21] to Record "19" Layout
        Copy List [number 19, number 21] to Record "20" Layout
        Copy List [number 19, number 20] to Record "21" Layout
        Copy List [number 23, number 24] to Record "22" Layout
        Copy List [number 22, number 24] to Record "23" Layout
        Copy List [number 22, number 23] to Record "24" Layout
        Copy List [number 26, number 27] to Record "25" Layout
        Copy List [number 25, number 27] to Record "26" Layout
        Copy List [number 25, number 26] to Record "27" Layout
        Copy List [number 29, number 30] to Record "28" Layout
        Copy List [number 28, number 30] to Record "29" Layout
        Copy List [number 28, number 29] to Record "30" Layout
        Copy List [number 32, number 33] to Record "31" Layout
        Copy List [number 31, number 33] to Record "32" Layout
        Copy List [number 31, number 32] to Record "33" Layout
        Copy List [number 35, number 36] to Record "34" Layout
        Copy List [number 34, number 36] to Record "35" Layout
        Copy List [number 34, number 35] to Record "36" Layout

  while on each spin
  begin
   Track last Number for 20 spins to Record "last" layout


      IF any inside bet lost each
  begin

   end




   If any inside bet won each
  begin
     put 1 on Record "progression" Data Index
    set flag "clear" true

    Reset all flags false
  {  IF number 1 won each
    begin
    set flag "L1" false
    set flag "s1" false
    set flag "1" false
    set flag "2" false
    set flag "3" false
    end

    IF number 2 won each
    begin
    set flag "L1" false
    set flag "s1" false
    set flag "2" false
    set flag "1" false
    set flag "3" false
    end
   
    IF number 3 won each
    begin
    set flag "L1" false
    set flag "s1" false
    set flag "3" false
    set flag "2" false
    set flag "1" false
    end
   
    IF number 4 won each
    begin
    set flag "L1" false
    set flag "s2" false
    set flag "4" false
    set flag "5" false
    set flag "6" false
    end
   
    IF number 5 won each
    begin
    set flag "L1" false
    set flag "s2" false
    set flag "5" false
    set flag "4" false
    set flag "6" false
    end

    IF number 6 won each
    begin
    set flag "L1" false
    set flag "s2" false
    set flag "6" false
    set flag "5" false
    set flag "4" false
    end

    IF number 7 won each
    begin
    set flag "L2" false
    set flag "s3" false
    set flag "7" false
    set flag "8" false
    set flag "9" false
    end
   
    IF number 8 won each
    begin
    set flag "L2" false
    set flag "s3" false
    set flag "8" false
    set flag "7" false
    set flag "9" false
    end
   
    IF number 9 won each
    begin
    set flag "L2" false
    set flag "s3" false
    set flag "9" false
    set flag "8" false
    set flag "7" false
    end
   
    IF number 10 won each
    begin
    set flag "L2" false
    set flag "s4" false
    set flag "10" false
    set flag "11" false
    set flag "12" false
    end
   
    IF number 11 won each
    begin
    set flag "L2" false
    set flag "s4" false
    set flag "11" false
    set flag "10" false
    set flag "12" false
    end

    IF number 12 won each
    begin
    set flag "L2" false
    set flag "s4" false
    set flag "12" false
    set flag "11" false
    set flag "10" false
    end
   
    IF number 13 won each
    begin
    set flag "L3" false
    set flag "s5" false
    set flag "13" false
    set flag "14" false
    set flag "15" false
    end

    IF number 14 won each
    begin
    set flag "L3" false
    set flag "s5" false
    set flag "14" false
    set flag "13" false
    set flag "15" false
    end
   
    IF number 15 won each
    begin
    set flag "L3" false
    set flag "s5" false
    set flag "15" false
    set flag "13" false
    set flag "14" false
    end
   
    IF number 16 won each
    begin
    set flag "L3" false
    set flag "s6" false
    set flag "16" false
    set flag "17" false
    set flag "18" false
    end

    IF number 17 won each
    begin
    set flag "L3" false
    set flag "s6" false
    set flag "17" false
    set flag "16" false
    set flag "18" false
    end

    IF number 18 won each
    begin
    set flag "L3" false
    set flag "s6" false
    set flag "18" false
    set flag "17" false
    set flag "16" false
    end
   
    IF number 19 won each
    begin
    set flag "L4" false
    set flag "s7" false
    set flag "19" false
    set flag "20" false
    set flag "21" false
    end
   
     IF number 20 won each
    begin
    set flag "L4" false
    set flag "s7" false
    set flag "20" false
    set flag "19" false
    set flag "21" false
    end
   
     IF number 21 won each
    begin
    set flag "L4" false
    set flag "s7" false
    set flag "21" false
    set flag "20" false
    set flag "19" false
    end
   
    IF number 22 won each
    begin
    set flag "L4" false
    set flag "s8" false
    set flag "22" false
    set flag "23" false
    set flag "24" false
    end

     IF number 23 won each
    begin
    set flag "L4" false
    set flag "s8" false
    set flag "23" false
    set flag "22" false
    set flag "24" false
    end

     IF number 24 won each
    begin
    set flag "L4" false
    set flag "s8" false
    set flag "24" false
    set flag "23" false
    set flag "22" false
    end
   
    IF number 25 won each
    begin
    set flag "L5" false
    set flag "s9" false
    set flag "25" false
    set flag "26" false
    set flag "27" false
    end
   
    IF number 26 won each
    begin
    set flag "L5" false
    set flag "s9" false
    set flag "26" false
    set flag "25" false
    set flag "27" false
    end
   
    IF number 27 won each
    begin
    set flag "L5" false
    set flag "s9" false
    set flag "27" false
    set flag "26" false
    set flag "25" false
    end
   
    IF number 28 won each
    begin
    set flag "L5" false
    set flag "s10" false
    set flag "28" false
    set flag "29" false
    set flag "30" false
    end

    IF number 29 won each
    begin
    set flag "L5" false
    set flag "s10" false
    set flag "29" false
    set flag "28" false
    set flag "30" false
    end

    IF number 30 won each
    begin
    set flag "L5" false
    set flag "s10" false
    set flag "30" false
    set flag "28" false
    set flag "29" false
    end
   
     IF number 31 won each
    begin
    set flag "L6" false
    set flag "s11" false
    set flag "31" false
    set flag "32" false
    set flag "33" false
    end
   
     IF number 32 won each
    begin
    set flag "L6" false
    set flag "s11" false
    set flag "32" false
    set flag "31" false
    set flag "33" false
    end
   
     IF number 33 won each
    begin
    set flag "L6" false
    set flag "s11" false
    set flag "33" false
    set flag "32" false
    set flag "31" false
    end
   
     IF number 34 won each
    begin
    set flag "L6" false
    set flag "s12" false
    set flag "34" false
    set flag "35" false
    set flag "36" false
    end

     IF number 35 won each
    begin
    set flag "L6" false
    set flag "s12" false
    set flag "35" false
    set flag "34" false
    set flag "36" false
    end

     IF number 36 won each
    begin
    set flag "L6" false
    set flag "s12" false
    set flag "36" false
    set flag "35" false
    set flag "34" false
    end          }


   
     {
       if Bankroll >= Record "Highest Bankroll" Data
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
  }
  end






  IF Record "last" layout is found within Record "secondlast" layout each
  begin
  IF flag "clear" false each
  begin
 
  if Line(1-6) has hit each
begin


IF flag "L1" false each
begin
Set flag "L1" true


IF Street(1-3) has hit each
begin

IF flag "s1" false each
begin
set flag "s1" true


IF number 1 has hit each
begin
IF flag "2" false and flag "3" false each
begin
set flag "1" true
end
end

IF number 2 has hit each
begin
IF flag "1" false and flag "3" false each
begin
set flag "2" true
end
end

IF number 3 has hit each
begin
IF flag "1" false and flag "2" false each
begin
set flag "3" true
end
end

end
end

IF Street(4-6) has hit each
begin

IF flag "s2" false each
begin
set flag "s2" true


IF number 4 has hit each
begin
IF flag "5" false and flag "5" false each
begin
set flag "4" true
end
end

IF number 5 has hit each
begin
IF flag "4" false and flag "6" false each
begin
set flag "5" true
end
end

IF number 6 has hit each
begin
IF flag "4" false and flag "5" false each
begin
set flag "6" true
end
end


end
end

IF total inside bets count >= 8 each
   begin
    Reset all flags false
    add 1 on Record "progression" Data Index
   end


end
end


  if Line(7-12) has hit each
begin

IF flag "L2" false each
begin
Set flag "L2" true


IF Street(7-9) has hit each
begin

IF flag "s3" false each
begin
set flag "s3" true


IF number 7 has hit each
begin
IF flag "8" false and flag "9" false each
begin
set flag "7" true
end
end

IF number 8 has hit each
begin
IF flag "7" false and flag "9" false each
begin
set flag "8" true
end
end

IF number 9 has hit each
begin
IF flag "7" false and flag "8" false each
begin
set flag "9" true
end
end

IF total inside bets count >= 4 each
   begin
    Reset all flags false
   end

end
end

IF Street(10-12) has hit each
begin

IF flag "s4" false each
begin
set flag "s4" true


IF number 10 has hit each
begin
IF flag "11" false and flag "12" false each
begin
set flag "10" true
end
end

IF number 11 has hit each
begin
IF flag "10" false and flag "12" false each
begin
set flag "11" true
end
end

IF number 12 has hit each
begin
IF flag "10" false and flag "11" false each
begin
set flag "12" true
end
end

end

end
end

IF total inside bets count >= 8 each
   begin
    Reset all flags false
    add 1 on Record "progression" Data Index
   end

end
end


if Line(13-18) has hit each
begin

IF flag "L3" false each
begin
Set flag "L3" true


IF Street(13-15) has hit each
begin

IF flag "s5" false each
begin
set flag "s5" true


IF number 13 has hit each
begin
IF flag "14" false and flag "15" false each
begin
set flag "13" true
end
end

IF number 14 has hit each
begin
IF flag "13" false and flag "15" false each
begin
set flag "14" true
end
end

IF number 15 has hit each
begin
IF flag "13" false and flag "14" false each
begin
set flag "15" true
end
end

end
end

IF Street(16-18) has hit each
begin

IF flag "s6" false each
begin
set flag "s6" true


IF number 16 has hit each
begin
IF flag "17" false and flag "18" false each
begin
set flag "16" true
end
end

IF number 17 has hit each
begin
IF flag "16" false and flag "18" false each
begin
set flag "17" true
end
end

IF number 18 has hit each
begin
IF flag "16" false and flag "17" false each
begin
set flag "18" true
end
end


end
end

IF total inside bets count >= 8 each
   begin
    Reset all flags false
    add 1 on Record "progression" Data Index
   end

end
end

  if Line(19-24) has hit each
begin

IF flag "L4" false each
begin
Set flag "L4" true


IF Street(19-21) has hit each
begin

IF flag "s7" false each
begin
set flag "s7" true


IF number 19 has hit each
begin
IF flag "20" false and flag "21" false each
begin
set flag "19" true
end
end

IF number 20 has hit each
begin
IF flag "19" false and flag "21" false each
begin
set flag "20" true
end
end

IF number 21 has hit each
begin
IF flag "19" false and flag "20" false each
begin
set flag "21" true
end
end

end
end

IF Street(22-24) has hit each
begin

IF flag "s8" false each
begin
set flag "s8" true


IF number 22 has hit each
begin
IF flag "23" false and flag "24" false each
begin
set flag "22" true
end
end

IF number 23 has hit each
begin
IF flag "22" false and flag "24" false each
begin
set flag "23" true
end
end

IF number 24 has hit each
begin
IF flag "22" false and flag "23" false each
begin
set flag "24" true
end
end


end
end

IF total inside bets count >= 8 each
   begin
    Reset all flags false
    add 1 on Record "progression" Data Index
   end

end
end


  if Line(25-30) has hit each
begin

IF flag "L5" false each
begin
Set flag "L5" true


IF Street(25-27) has hit each
begin

IF flag "s9" false each
begin
set flag "s9" true


IF number 25 has hit each
begin
IF flag "26" false and flag "27" false each
begin
set flag "25" true
end
end

IF number 26 has hit each
begin
IF flag "25" false and flag "27" false each
begin
set flag "26" true
end
end

IF number 27 has hit each
begin
IF flag "25" false and flag "26" false each
begin
set flag "27" true
end
end

end
end

IF Street(28-30) has hit each
begin

IF flag "s10" false each
begin
set flag "s10" true


IF number 28 has hit each
begin
IF flag "29" false and flag "30" false each
begin
set flag "28" true
end
end

IF number 29 has hit each
begin
IF flag "28" false and flag "30" false each
begin
set flag "29" true
end
end

IF number 30 has hit each
begin
IF flag "28" false and flag "29" false each
begin
set flag "30" true
end
end


end
end

IF total inside bets count >= 8 each
   begin
    Reset all flags false
    add 1 on Record "progression" Data Index
   end

end
end


  if Line(31-36) has hit each
begin

IF flag "L6" false each
begin
Set flag "L6" true


IF Street(31-33) has hit each
begin

IF flag "s11" false each
begin
set flag "s11" true


IF number 31 has hit each
begin
IF flag "32" false and flag "33" false each
begin
set flag "31" true
end
end

IF number 32 has hit each
begin
IF flag "31" false and flag "33" false each
begin
set flag "32" true
end
end

IF number 33 has hit each
begin
IF flag "31" false and flag "32" false each
begin
set flag "33" true
end
end

end
end

IF Street(34-36) has hit each
begin

IF flag "s12" false each
begin
set flag "s12" true


IF number 34 has hit each
begin
IF flag "35" false and flag "36" false each
begin
set flag "34" true
end
end

IF number 35 has hit each
begin
IF flag "34" false and flag "36" false each
begin
set flag "35" true
end
end

IF number 36 has hit each
begin
IF flag "34" false and flag "35" false each
begin
set flag "36" true
end
end


end
end

IF total inside bets count >= 8 each
   begin
    Reset all flags false
    add 1 on Record "progression" Data Index
   end

end
end

end



//LINE 1

IF flag "L1" true each
begin

IF flag "s1" true each
begin

IF flag "1" true each
begin
IF flag "2" false and flag "3" false each
begin
Put 100% of Record "progression" Data to Record "1" Layout List
end
end

IF flag "2" true each
begin
IF flag "1" false and flag "3" false each
begin
Put 100% of Record "progression" Data to Record "2" Layout List
end
end

IF flag "3" true each
begin
IF flag "1" false and flag "2" false each
begin
Put 100% of Record "progression" Data to Record "3" Layout List
end
end

end


IF flag "s2" true each
begin

IF flag "4" true each
begin
IF flag "5" false and flag "6" false each
begin
Put 100% of Record "progression" Data to Record "4" Layout List
end
end

IF flag "5" true each
begin
IF flag "4" false and flag "6" false each
begin
Put 100% of Record "progression" Data to Record "5" Layout List
end
end

IF flag "6" true each
begin
IF flag "4" false and flag "5" false each
begin
Put 100% of Record "progression" Data to Record "6" Layout List
end
end

end

end


//LINE 2

IF flag "L2" true each
begin

IF flag "s3" true each
begin

IF flag "7" true each
begin
IF flag "8" false and flag "9" false each
begin
Put 100% of Record "progression" Data to Record "7" Layout List
end
end

IF flag "8" true each
begin
IF flag "7" false and flag "9" false each
begin
Put 100% of Record "progression" Data to Record "8" Layout List
end
end

IF flag "9" true each
begin
IF flag "7" false and flag "8" false each
begin
Put 100% of Record "progression" Data to Record "9" Layout List
end
end

end


IF flag "s4" true each
begin

IF flag "10" true each
begin
IF flag "11" false and flag "12" false each
begin
Put 100% of Record "progression" Data to Record "10" Layout List
end
end

IF flag "11" true each
begin
IF flag "10" false and flag "12" false each
begin
Put 100% of Record "progression" Data to Record "11" Layout List
end
end

IF flag "12" true each
begin
IF flag "10" false and flag "11" false each
begin
Put 100% of Record "progression" Data to Record "12" Layout List
end
end

end

end

//LINE 3

IF flag "L3" true each
begin

IF flag "s5" true each
begin

IF flag "13" true each
begin
IF flag "14" false and flag "15" false each
begin
Put 100% of Record "progression" Data to Record "13" Layout List
end
end

IF flag "14" true each
begin
IF flag "13" false and flag "15" false each
begin
Put 100% of Record "progression" Data to Record "14" Layout List
end
end

IF flag "15" true each
begin
IF flag "13" false and flag "14" false each
begin
Put 100% of Record "progression" Data to Record "15" Layout List
end
end

end


IF flag "s6" true each
begin

IF flag "16" true each
begin
IF flag "17" false and flag "18" false each
begin
Put 100% of Record "progression" Data to Record "16" Layout List
end
end

IF flag "17" true each
begin
IF flag "16" false and flag "18" false each
begin
Put 100% of Record "progression" Data to Record "17" Layout List
end
end

IF flag "18" true each
begin
IF flag "16" false and flag "17" false each
begin
Put 100% of Record "progression" Data to Record "18" Layout List
end
end

end

end


//LINE 4

IF flag "L4" true each
begin

IF flag "s7" true each
begin

IF flag "19" true each
begin
IF flag "20" false and flag "21" false each
begin
Put 100% of Record "progression" Data to Record "19" Layout List
end
end

IF flag "20" true each
begin
IF flag "19" false and flag "21" false each
begin
Put 100% of Record "progression" Data to Record "20" Layout List
end
end

IF flag "21" true each
begin
IF flag "19" false and flag "20" false each
begin
Put 100% of Record "progression" Data to Record "21" Layout List
end
end

end


IF flag "s8" true each
begin

IF flag "22" true each
begin
IF flag "23" false and flag "24" false each
begin
Put 100% of Record "progression" Data to Record "22" Layout List
end
end

IF flag "23" true each
begin
IF flag "22" false and flag "24" false each
begin
Put 100% of Record "progression" Data to Record "23" Layout List
end
end

IF flag "24" true each
begin
IF flag "22" false and flag "23" false each
begin
Put 100% of Record "progression" Data to Record "24" Layout List
end
end

end

end


//LINE 5

IF flag "L5" true each
begin

IF flag "s9" true each
begin

IF flag "25" true each
begin
IF flag "26" false and flag "27" false each
begin
Put 100% of Record "progression" Data to Record "25" Layout List
end
end

IF flag "26" true each
begin
IF flag "25" false and flag "27" false each
begin
Put 100% of Record "progression" Data to Record "26" Layout List
end
end

IF flag "27" true each
begin
IF flag "25" false and flag "26" false each
begin
Put 100% of Record "progression" Data to Record "27" Layout List
end
end

end


IF flag "s10" true each
begin

IF flag "28" true each
begin
IF flag "29" false and flag "30" false each
begin
Put 100% of Record "progression" Data to Record "28" Layout List
end
end

IF flag "29" true each
begin
IF flag "28" false and flag "30" false each
begin
Put 100% of Record "progression" Data to Record "29" Layout List
end
end

IF flag "30" true each
begin
IF flag "28" false and flag "29" false each
begin
Put 100% of Record "progression" Data to Record "30" Layout List
end
end

end

end


//LINE 6

IF flag "L6" true each
begin

IF flag "s11" true each
begin

IF flag "31" true each
begin
IF flag "32" false and flag "33" false each
begin
Put 100% of Record "progression" Data to Record "31" Layout List
end
end

IF flag "32" true each
begin
IF flag "31" false and flag "33" false each
begin
Put 100% of Record "progression" Data to Record "32" Layout List
end
end

IF flag "33" true each
begin
IF flag "31" false and flag "32" false each
begin
Put 100% of Record "progression" Data to Record "33" Layout List
end
end

end


IF flag "s12" true each
begin

IF flag "34" true each
begin
IF flag "35" false and flag "36" false each
begin
Put 100% of Record "progression" Data to Record "34" Layout List
end
end

IF flag "35" true each
begin
IF flag "34" false and flag "36" false each
begin
Put 100% of Record "progression" Data to Record "35" Layout List
end
end

IF flag "36" true each
begin
IF flag "34" false and flag "35" false each
begin
Put 100% of Record "progression" Data to Record "36" Layout List
end
end

end

end





{ if total spin count >= 300 each
  begin
  stop session
  end
  }
 
  if total bankroll <= -2000 each
  begin
    stop session
  end

  if total bankroll >= 500 each
  begin
    // stop session
  end

  set flag "clear" false


If Record "progression" Data Index >
  Record "progression" Data Count  each
    Begin
      Put 1 on Record "progression" Data Index
     End
   
   Track last Number for 20 spins to Record "secondlast" layout
  end
END


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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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