• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Test the accuracy of your method to predict the winning number. If it works, then your system works. But tests over a few hundred spins tell you nothing.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

AntiStreet Repeat2 100% winrate

Started by ignatus, Dec 17, 03:06 PM 2019

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

ignatus

well, now tested 30 Livesessions now, All won.

But this is not a true "Holy Grail" because tested it longer term play, and it will bust in about 30 000-40 000 spins or so,..(from first test)

But SHORT TERM, then? well, my results are good. Depending on what BR you play with. I put a stoploss at -1500, but perhaps smaller Bankrolls could be used also, but i´d say a minium of 1000u would be enough.

I put a STOP at 350 spins. From these 350 spins you will make about 30-100u from each session,...because the trigger may take some time

TRIGGER(Gameplay) You look for 5 Streets That has been hit only 1 time (within each 5 Doublestreets)  1 Street hit only 1 time minimum within each 5 Lines(doublestreets). That is the TRIGGER. IF you Track the DS hit, and one of the Unhit streets Hits , then you have to STOP and Re-track. (Least that´s how its coded) so TRIGGER 5 STREETs with only 1 STREET hit within those 5 Lines/doublestreets (each) is the Trigger. Now, when you got the Trigger, BET those 5 Uniqe Streets.

Progression (I use a simple 15 numbers Negative); 1,1,2,3,6,10,17,29,50,86,147,252,432,741...

RX-code
system "AntiStreet Repeat2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
       set List [1,1,2,3,6,10,17,29,50,86,147,252,432,741] to Record "progression" Data

       set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data
       
  end
       Copy List [Black] to Record "B" Layout
       Copy List [Red] to Record "R" Layout
       
       Copy List [Street(1-3)] to Record "s1" Layout
       Copy List [Street(4-6)] to Record "s2" Layout
       Copy List [street(7-9)] to Record "s3" Layout
       Copy List [Street(10-12)] to Record "s4" Layout
       Copy List [Street(13-15)] to Record "s5" Layout
       Copy List [Street(16-18)] to Record "s6" Layout
       Copy List [Street(19-21)] to Record "s7" Layout
       Copy List [Street(22-24)] to Record "s8" Layout
       Copy List [Street(25-27)] to Record "s9" Layout
       Copy List [Street(28-30)] to Record "s10" Layout
       Copy List [Street(31-33)] to Record "s11" Layout
       Copy List [Street(34-36)] to Record "s12" Layout
       



  while on each spin
  begin
 
 
    if total spin count = 350 each time
begin
  stop session
end

if total bankroll <= -1000 each time
begin
  stop session
end
 

  IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end
 


  if any inside bet won each
  begin
      put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index

      Reset all flags false
      clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout

  end


if Record "Bet" Data index <= 5 each
begin

IF street(1-3) has hit each
begin
if flag "s1" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(4-6) has hit each
begin
if flag "s2" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(7-9) has hit each
begin
if flag "s3" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(10-12) has hit each
begin
if flag "s4" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(13-15) has hit each
begin
if flag "s5" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(16-18) has hit each
begin
if flag "s6" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end


IF street(19-21) has hit each
begin
if flag "s7" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(22-24) has hit each
begin
if flag "s8" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(25-27) has hit each
begin
if flag "s9" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(28-30) has hit each
begin
if flag "s10" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(31-33) has hit each
begin
if flag "s11" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(34-36) has hit each
begin
if flag "s12" false each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end



IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end

end


if Record "Bet" Data index = 6 each
begin



if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List
end

if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List
end

if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List
end

if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List
end

if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List
end

if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List
end

if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List
end

if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List
end

if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List
end

if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List
end

if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List
end

if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List
end

end


If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     Reset all flags false
      clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout
      put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index
    End
   

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well? Tested now 80 000 spins, with a Wingoal of 250u / Stoploss -500u;

70 Wins
18 Lost

...That will be 70/86= 81% winrate

wins 70*250= 17500
lost 18*500= 9000

TOTAL= +8500

RX.code (check Statistics -> Data Records for Wins/Losses)
system "AntiStreet Repeat2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
       set List [1,1,2,3,6,10,17,29,50,86,147,252,432,741] to Record "progression" Data

       set List [1,2,3,4,5,6,7,8,9] to Record "Bet" Data

  end
       Copy List [Black] to Record "B" Layout
       Copy List [Red] to Record "R" Layout

       Copy List [Street(1-3)] to Record "s1" Layout
       Copy List [Street(4-6)] to Record "s2" Layout
       Copy List [street(7-9)] to Record "s3" Layout
       Copy List [Street(10-12)] to Record "s4" Layout
       Copy List [Street(13-15)] to Record "s5" Layout
       Copy List [Street(16-18)] to Record "s6" Layout
       Copy List [Street(19-21)] to Record "s7" Layout
       Copy List [Street(22-24)] to Record "s8" Layout
       Copy List [Street(25-27)] to Record "s9" Layout
       Copy List [Street(28-30)] to Record "s10" Layout
       Copy List [Street(31-33)] to Record "s11" Layout
       Copy List [Street(34-36)] to Record "s12" Layout


     put 0 to Record "Highest Bankroll" Data

  while on each spin
  begin


    if total bankroll >= 250 each time
begin
  //stop session
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

      put 1 on Record "Bet" Data Index

      Reset all flags false
      clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout
end

if total bankroll <= -500 each time
begin
  //stop session
  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   
    put 1 on Record "Bet" Data Index

      Reset all flags false
      clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout
end


  IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end



  if any inside bet won each
  begin
      put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index

      Reset all flags false
      clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout

  end


if Record "Bet" Data index <= 5 each
begin

IF street(1-3) has hit each
begin
if flag "s1" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(4-6) has hit each
begin
if flag "s2" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(7-9) has hit each
begin
if flag "s3" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(10-12) has hit each
begin
if flag "s4" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(13-15) has hit each
begin
if flag "s5" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(16-18) has hit each
begin
if flag "s6" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end


IF street(19-21) has hit each
begin
if flag "s7" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(22-24) has hit each
begin
if flag "s8" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(25-27) has hit each
begin
if flag "s9" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(28-30) has hit each
begin
if flag "s10" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(31-33) has hit each
begin
if flag "s11" true each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end

IF street(34-36) has hit each
begin
if flag "s12" false each
begin
Reset all flags false

      put 1 on Record "Bet" Data Index
end
end



IF street(1-3) has hit each
begin
if flag "s2" false each
begin
add 1 on Record "Bet" Data Index
set flag "s2" true
end
end

IF street(4-6) has hit each
begin
if flag "s1" false each
begin
add 1 on Record "Bet" Data Index
set flag "s1" true
end
end

IF street(7-9) has hit each
begin
if flag "s4" false each
begin
add 1 on Record "Bet" Data Index
set flag "s4" true
end
end

IF street(10-12) has hit each
begin
if flag "s3" false each
begin
add 1 on Record "Bet" Data Index
set flag "s3" true
end
end

IF street(13-15) has hit each
begin
if flag "s6" false each
begin
add 1 on Record "Bet" Data Index
set flag "s6" true
end
end

IF street(16-18) has hit each
begin
if flag "s5" false each
begin
add 1 on Record "Bet" Data Index
set flag "s5" true
end
end


IF street(19-21) has hit each
begin
if flag "s8" false each
begin
add 1 on Record "Bet" Data Index
set flag "s8" true
end
end

IF street(22-24) has hit each
begin
if flag "s7" false each
begin
add 1 on Record "Bet" Data Index
set flag "s7" true
end
end

IF street(25-27) has hit each
begin
if flag "s10" false each
begin
add 1 on Record "Bet" Data Index
set flag "s10" true
end
end

IF street(28-30) has hit each
begin
if flag "s9" false each
begin
add 1 on Record "Bet" Data Index
set flag "s9" true
end
end

IF street(31-33) has hit each
begin
if flag "s12" false each
begin
add 1 on Record "Bet" Data Index
set flag "s12" true
end
end

IF street(34-36) has hit each
begin
if flag "s11" false each
begin
add 1 on Record "Bet" Data Index
set flag "s11" true
end
end

end


if Record "Bet" Data index = 6 each
begin



if flag "s1" is true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List
end

if flag "s2" is true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List
end

if flag "s3" is true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List
end

if flag "s4" is true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List
end

if flag "s5" is true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List
end

if flag "s6" is true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List
end

if flag "s7" is true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List
end

if flag "s8" is true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List
end

if flag "s9" is true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List
end

if flag "s10" is true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List
end

if flag "s11" is true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List
end

if flag "s12" is true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List
end

end


If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     Reset all flags false
      clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" Layout
      clear Record "s7" Layout
      clear Record "s8" Layout
      clear Record "s9" Layout
      clear Record "s10" Layout
      clear Record "s11" Layout
      clear Record "s12" Layout
      put 1 on Record "progression" Data Index
      put 1 on Record "Bet" Data Index
    End


  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Test 2. 73 000 Spins (WG+250/SL-500)

61 Won
17 Lost

61/78= 78% winrate

wins 250*61= 15 250
Lost 500*17= 8 500

TOTAL= +6 750
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Bigbroben

Did you try without progression?
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

Fateichel

Is this code for the Roulette Xtreme - System Designer (uxsoftware)? Can you recommend it?
i would like to test it.

when you make a "test". and talk about 80.000 spins. they are not live... they are simulated right?

ignatus

Quote from: Fateichel on Dec 18, 02:39 PM 2019
Is this code for the Roulette Xtreme - System Designer (uxsoftware)? Can you recommend it?
i would like to test it.

when you make a "test". and talk about 80.000 spins. they are not live... they are simulated right?

Yes, its code for Roulette Xtreme. Recommend you buy that software, (or atleast get the trial-version, so you can test the code).... it was tested with Live-spins, yes.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Fateichel

Quote from: ignatus on Dec 18, 03:18 PM 2019

61/78= 78% winrate

wins 250*61= 15 250
Lost 500*17= 8 500
perfect thanks i will check out the software and your code as well =)

ignatus

Test 3. 61 000 Live-spins (WG+250/SL-500)

50 wins
14 Lost

50/64= 78% winrate

wins 250*50= 12500
Lost 500*140= 7000

TOTAL= +5500u
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Fateichel

I bought the Software =) i will test today.

Roulettebeater

He finally got it !
This Xmas will be different for Ignatius...Ignatius will screw the casino

Cheers
A dollar won is twice as sweet as as a dollar earned

ignatus

Quote from: Roulettebeater on Dec 19, 09:20 AM 2019
He finally got it !
This Xmas will be different for Ignatius...Ignatius will screw the casino

Cheers

Im not a "gambler" im a system designer/inventor/tester...that´s my passion. i dont play for real (or atleast not very often...)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

Quote from: ignatus on Dec 19, 09:38 AM 2019
Im not a "gambler" im a system designer/inventor/tester...that´s my passion. i dont play for real (or atleast not very often...)

There is something that doesn’t fit with your logic! You are addicted to roulette!
I don’t see a benefit from designing roulette systems unless  you don’t use them to produce money !
A dollar won is twice as sweet as as a dollar earned

ignatus

Quote from: Roulettebeater on Dec 19, 09:44 AM 2019
There is something that doesn’t fit with your logic! You are addicted to roulette!
I don’t see a benefit from designing roulette systems unless  you don’t use them to produce money !

ofc, you have the "AntiStreet Repeater2" now, with about a 80% winrate, same with my "other HG" (Progressive corners BET) was about 75% winrate, so sure, if i would play "seriously" i would play any of those, since 75-80% winrate, IS enough to be Profitable (short-term and longer term)...yes? Only i dont have the money or the patience to play right now,...anyway
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Joe

Ignatus, you always give win rates for your systems, but they mean nothing if when you lose you lose all profits and more. And since virtually all your systems use suicidal progressions which nobody would ever use in practice, that's exactly what will happen.  ::)

I mean, seriously, who is actually going to place a bet of 741 units?


Logic. It's always in the way.

Bigbroben

Quote from: ignatus on Dec 19, 09:38 AM 2019
Im not a "gambler" im a system designer/inventor/tester...that´s my passion. i dont play for real (or atleast not very often...)

I agree to that.

I love coding just for the fun of it, without intending to play them real.
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

-