• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

WARNING: Forums often contain bad advice & systems that aren't properly tested. Do NOT believe everything. Read these links: The Facts About What Works & Why | How To Proplerly Test Systems | The Top 5 Proven Systems | Best Honest Online Casinos

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Xpander 25 (Long term winner 67-70% winrate)

Started by ignatus, Dec 26, 04:26 PM 2019

Previous topic - Next topic

0 Members and 8 Guests are viewing this topic.

ignatus

THIS is my HG now, tested over 100000 Livespins, and it shows a consistent winrate of 67-70%.....also by far, my most PROFITABLE Roulettesystem.

FOR LIVE-WHEELS ONLY!

XPANDER 25. (Same Gameplay as original XPANDER) but now 5*5 Secors bet. (A Secor of 5 is bet for each spin, current number and its 2 neigbours BET) 5+5+5+5+5 25 Numbers bet in total (or LESS, if overlapping eachother)

Progressionline 1,1,2,5,15,55,175,600,1000

NOW PLAYED with WINGOAL+1000u/STOPLOSS-1500u

Xpander 25 (WG+1000/SL-1500)
==============
TEST1

Won 559
Lost 280

Winrate 67%

won 559*1000=559000
lost 280*1500=420000

TOTAL= +139000
===============
TEST2
(41817 LiveSpins)

won 644
lost 319

winrate 67%

won 644*1000=644000
lost 319*1500=478500

TOTAL= +165500
===============
TEST3
(43469 LiveSpins)

won 666
lost 286

winrate 666/952=70% winrate

won 666*1000=666000
lost 286*1500=429000

TOTAL= +237000
================

ALSO PLS IF YOU PLAY THIS/LIKE THIS MAKE SOME Donations link:://paypal.me/ignatus1 Thank you! 

RX-code
system "Xpander"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin

  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end





   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

{    if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}


   add 1 to Record "Spin counter" Data index




if total bankroll >= 1000 each time
begin
//stop session
add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end


if total bankroll <= -1500 each time
begin
//stop session
add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

NOW TESTED (Lower wingoal/Stoploss)

WINGOAL+500/STOPLOSS-750.


XPANDER25-
===================
TEST1

won 915
lost 455

winrate 67%

Wingoal+500/Stoploss-750

won 915*500=457500
lost 455*750=341250

TOTAL= +116250
=====================
TEST2 (46036 Live-Spins)

won 1161
lost 545

winrate 68% winrate

won 1151*500=575500
lost 545*750=408750

TOTAL= +166750
=====================

RX.code
system "Xpander 25"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin

  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end





   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

{    if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}


   add 1 to Record "Spin counter" Data index




if total bankroll >= 500 each time
begin
//stop session
add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end


if total bankroll <= -750 each time
begin
//stop session
add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

100000 RandomSpins (WG+500/SL-750)

2840 Won
1176 Lost

2840/4016 =71% Winrate
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

Can you explain the concept ?
Many here don’t have rouletteextrem... please explain the concept in details
A dollar won is twice as sweet as as a dollar earned

ignatus

Quote from: Roulettebeater on Dec 27, 06:04 AM 2019
Can you explain the concept ?
Many here don’t have rouletteextrem... please explain the concept in details

OK, its really a simple system. Because the BET is "A sector of 5", that is on the Live-wheel. 1 bet (current number + its 2 neigbours) That is a bet that will be done in a single bet, (that bet you can do on live-wheels)  so, each bet is a 5 numbers sector, then. --GAMEPLAY/procedure; For EACH SPIN, That single number and its 2 neigbours is bet.......(a Sector of 5), so next number hit, that number is also bet and its 2 neighbours now 5+5 Sectors Bet. Continue this procedure Until hit. (or until 5+5+5+5+5 Sectors Bet) After 5*5 Sectors Bet, continue with progression, but no more bets.

Progressionline; 1,1,2,5,15,55,175,600,1000 (+1 step for each spin)

I play now with a STOPLOSS/BR of 750u, and Takeprofit/Wingoal +500u (so the progression will not go into extreme amounts)

From testing over 100 000 (RNG and Live-spins) it has a cosistent winrate about 67-70%, (That means it IS a profitable system, in the Long-run)

cheers
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

Quote from: ignatus on Dec 27, 06:19 AM 2019
OK, its really a simple system. Because the BET is "A sector of 5", that is on the Live-wheel. 1 bet (current number + its 2 neigbours) That is a bet that will be done in a single bet, (that bet you can do on live-wheels)  so, each bet is a 5 numbers sector, then. --GAMEPLAY/procedure; For EACH SPIN, That single number and its 2 neigbours is bet.......(a Sector of 5), so next number hit, that number is also bet and its 2 neighbours now 5+5 Sectors Bet. Continue this procedure Until hit. (or until 5+5+5+5+5 Sectors Bet) After 5*5 Sectors Bet, continue with progression, but no more bets.

Progressionline; 1,1,2,5,15,55,175,600,1000 (+1 step for each spin)

I play now with a STOPLOSS/BR of 750u, and Takeprofit/Wingoal +500u (so the progression will not go into extreme amounts)

From testing over 100 000 (RNG and Live-spins) it has a cosistent winrate about 67-70%, (That means it IS a profitable system, in the Long-run)

cheers

Your progression has 9 steps.
The last step is 1000 per number which means you need to bet 25k on the table!!
That’s a huge bet!!! Don’t u think so ?
A dollar won is twice as sweet as as a dollar earned

ignatus

Quote from: Roulettebeater on Dec 27, 07:38 AM 2019
Your progression has 9 steps.
The last step is 1000 per number which means you need to bet 25k on the table!!
That’s a huge bet!!! Don’t u think so ?

Well?? IF you play with a STOPLOSS of -750u, Progression Never goes that far. (AND from my testings winrate is the same with this Stoploss/BR as higher Stoplosses)....
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Kairomancer

The progression never exceeds 15 units per number when a stop loss of 750 units implemented. Is that correct?
5+10+15+20+25+25+50+125+375=650 units in total.
How is the stop loss of 750 units implemented?
Why not cut the stop loss at 650 units?

ignatus

Quote from: Kairomancer on Dec 27, 10:14 AM 2019
The progression never exceeds 15 units per number when a stop loss of 750 units implemented. Is that correct?
5+10+15+20+25+25+50+125+375=650 units in total.
How is the stop loss of 750 units implemented?
Why not cut the stop loss at 650 units?

OK I will try that, thx.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Kairomancer

Unless you have unlimited bankroll a high win rate alone is not enough to play under realistic conditions.
We need to see the drawdowns as well.
An unlucky streak of 8 to 10 losses could easily wipe out a 6000 units bankroll.
Imo as a system designer you should consider the likelyhood of consecutive losing runs and the required bankroll under realistic betting conditions to be ahead of it.

ignatus

Quote from: Kairomancer on Dec 27, 10:54 AM 2019
Unless you have unlimited bankroll a high win rate alone is not enough to play under realistic conditions.
We need to see the drawdowns as well.
An unlucky streak of 8 to 10 losses could easily wipe out a 6000 units bankroll.
Imo as a system designer you should consider the likelyhood of consecutive losing runs and the required bankroll under realistic betting conditions to be ahead of it.

Yes, true, I will try another progression (positive) BUT for now, here are my result then;

(WG+500/SL-650)

TEST1
(104719 LiveSpins)

won 2572
lost 1272

winrate 2572/3844= 67% winrate

won 500*2572= 1286000
lost 650*1272= 826800

TOTAL= +459200

I never seen profits like that,...anyway :S  O0

RX-code (check statistics-->Data records for wins/losses)
system "Xpander 25"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin

  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end





   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

{    if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}


   add 1 to Record "Spin counter" Data index




if total bankroll >= 500 each time
begin
//stop session
add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end


if total bankroll <= -650 each time
begin
//stop session
add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Kairomancer

That's impressive.
The best system you posted so far.

Btw my intuition suggests that the system would further improve with a lower win goal of just 290-300 units.

Roulettebeater

Ignatus,

U mentioned that you bet a sector of 5 numbers, then for each new spin you bet the number with its 4 neigbours, you continue like that for 5 consecutive spins ( you will be then betting on 25 numbers ) then you start your progression, at this point the wheel is producing new numbers, will you replace the numbers you bet with the new spun numbers from the wheel or you continue betting the old 5 sectors ?
A dollar won is twice as sweet as as a dollar earned

Kairomancer

I think he plays the same numbers. There is no indication that suggests otherwise.

Kairomancer

I think a more interesting case when on the second spin a neighbour hits.
You add that to the sequence and you are left with only 2 remaining neighbours on the other side. You play those numbers on the next spin and it only covers 8 bets instead of 10.
It could ruin the progression, because you may never reach 25 numbers.

-