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Xpander 25 (Long term winner 67-70% winrate)

Started by ignatus, Dec 26, 04:26 PM 2019

Previous topic - Next topic

0 Members and 9 Guests are viewing this topic.

ignatus

Quote from: Bigbroben on Dec 29, 07:44 AM 2019
Holy Crap! That is so steep!  Suicidal.

What if you use a positive progression instead?
Did you check the stats of how many wins in a row you can get, or how many spins it takes to hit?  It would help to create the right prog...

I have tried a pros.. progression BUT now long-term luck? well it can show a positive trend for a couple of 1000s spins, then Bust. I had this idea,that i tried do not reset pos. progression Until 2 wins in a row. (if loss) reset etc...perhaps i should try that one again.... :/ But the Neg. Show great result now, altough a Great BR is needed (2000u) also all tables do not accept that kind of progression, I will check Betvoyager that i know have 1000u Bet limit for inside bets...we´ll see. Cheers
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Not Bad fist test? With a POSITIVE PROGRESSION (Live-spins) i got then a 60% winrate and +455756u Profit (see pic)  :o  :ooh:

HOW this pos. progression work;-- IT WONT stop the progression OR the Bet UNTIL *2 wins in a row* (IF 1 win and 1 loss, it will RESET winstat (only RESTART at 2 wins in a row).

POS. Progressionline (SAME as Neg). 1,2,7,23,75,263,921 stop

Version 1.  (Same MM and old +2000u BR/Wingoal+3000u)

I will try lower BR/WG, see what difference it make....

RX.code
system "Xpander FINALpos"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   put 2000 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 2000 of Record "max risk" Data

 
    //put 0 to Record "Highest Bankroll" Data

    Set List[1,2,7,23,75,263,921]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
     
     Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data
   end

   while on each spin
  begin

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
           // put 100% of Record "highest" Data to Record "max risk" Data
           // subtract 1500 Record "max risk" Data
        end

        if Bankroll <= Record "max risk" Data
        begin
            put 2000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data
            Subtract 2000 from Record "A" data

            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 2000 on total bankroll
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 2000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

            put 1 on Record "progression" Data Index

          //  stop session
        end

  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet won each
begin
add 1 on Record "win" Data Index
add 1 on Record "progression" Data Index
{
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
//Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end

  If Record "win" Data Index >= 3 each
    Begin
      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end



   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

{    if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}


   add 1 to Record "Spin counter" Data index




if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 2000 on total bankroll
    put 1 on Record "progression" Data Index

end

{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
   End

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

NOW i tried play with a BR of 1000u and Wingoal+1500. Got the same 60% winrate (same spins), but little lower profts.

IF you got better MM ideas (and pos. progression, let me know)

Rx.code
system "Xpander FINALpos2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   put 1000 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 1000 of Record "max risk" Data

 
    //put 0 to Record "Highest Bankroll" Data

    Set List[1,2,7,23,75,263,921]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
     
     Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data
   end

   while on each spin
  begin

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
           // put 100% of Record "highest" Data to Record "max risk" Data
           // subtract 1500 Record "max risk" Data
        end

        if Bankroll <= Record "max risk" Data
        begin
            put 1000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data
            Subtract 1000 from Record "A" data

            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 1000 on total bankroll
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

            put 1 on Record "progression" Data Index

          //  stop session
        end

  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet won each
begin
add 1 on Record "win" Data Index
add 1 on Record "progression" Data Index
{
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
//Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end

  If Record "win" Data Index >= 3 each
    Begin
      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end



   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

{    if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}


   add 1 to Record "Spin counter" Data index




if total bankroll >= 1500 each time
begin
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 1000 on total bankroll
    put 1 on Record "progression" Data Index

end

{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Anastasius

I'm not willing to risk so much
Would it work if I wait 4 losses then bet 20 numbers say up to 30 numbers with a progression to make +1? Ha

So I only place bets with 20/25/30 numbers ha
Boom boom sir

ignatus

Quote from: Anastasius on Dec 29, 09:05 AM 2019
I'm not willing to risk so much
Would it work if I wait 4 losses then bet 20 numbers say up to 30 numbers with a progression to make +1? Ha

So I only place bets with 20/25/30 numbers ha

As it has been proven "Wating for virtual wins or losses" will Not give either higher winrate, or higher profits... But +1 progression i can try, (dont think it will work, i believe a more agressive positive progressionline will work with 20+ numbers)....
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Anastasius

Thanks
Just betting 3 times 20/25/30 numbers or stop at 25 then if all miss re set

If it works it works
Boom boom sir

ignatus

Well now, this is the absolute "LOWEST RISK" MM with a 500u BR (wingoal 750) and played with a POSTIVE PROGRESSiON (1,2,5,13,32,89,233,610) I got a 62% winrate . After (36440 Live spins) +220794u profits.

This is the Final Version (with pos. progression)

RX.code
system "Xpander FINAL Pos4"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    //put 0 to Record "Highest Bankroll" Data

    Set List[1,2,5,13,32,89,233,610]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
     
     Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data
   end

   while on each spin
  begin

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
           // put 100% of Record "highest" Data to Record "max risk" Data
           // subtract 1500 Record "max risk" Data
        end

        if Bankroll <= Record "max risk" Data
        begin
            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data
            Subtract 500 from Record "A" data

            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

            put 1 on Record "progression" Data Index

          //  stop session
        end

  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet won each
begin
add 1 on Record "win" Data Index
add 1 on Record "progression" Data Index
{
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
//Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end

  If Record "win" Data Index >= 3 each
    Begin
      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end



   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

{    if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}


   add 1 to Record "Spin counter" Data index




if total bankroll >= 750 each time
begin
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index

end

{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
   End

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Anastasius

Would betting 20/25/30 numbers only also work but slower
Boom boom sir

ignatus

Same spins (as in all my testings), BUT now look at the PROFITS made +642705u  :ooh:

Winrate is about the same  now 59%

But progressionline More agressive; 1,5,25,75,225,675

RX.code
system "Xpander FINAL Pos5"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    //put 0 to Record "Highest Bankroll" Data

    Set List[1,5,25,75,225,675]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
     
     Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data
   end

   while on each spin
  begin

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
           // put 100% of Record "highest" Data to Record "max risk" Data
           // subtract 1500 Record "max risk" Data
        end

        if Bankroll <= Record "max risk" Data
        begin
            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data
            Subtract 500 from Record "A" data

            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

            put 1 on Record "progression" Data Index

          //  stop session
        end

  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet won each
begin
add 1 on Record "win" Data Index
add 1 on Record "progression" Data Index
{
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
//Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end

  If Record "win" Data Index >= 3 each
    Begin
      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end



   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

{    if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}


   add 1 to Record "Spin counter" Data index




if total bankroll >= 750 each time
begin
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index

end

{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

but for Now, i experieriment with a POSTIVE PROGRESSION, and? Short term, it can be profitable,...what i noticed "play on real tables" This table had a limit of 50u MAX bet (on straigtup numbers), so i adapted the progression to this table limit.... (Idk what other table-limits there is for "ordinary live-tables") anyway,

So this is what i got now. POS. Progressionline 1,2,3,5,8,12,20,25,35,50 STOP (IF last bet is LOST 1 time Stop/Restart) +1 Step in the prog. for each HIT. (STOP/Restart only if 2 hits in a row)

Now this is not an "ordinary positive progression", they way its coded/The way i play it, IS STOP ONLY IF 2 WINS IN A ROW, (Progressionline/Progression WONT stop until 2 hits in a row) so, 1Win 1Loss (then reset, winstats).

RX-TESTING CODE--"Xpander pos8"
system "Xpander FINAL Pos8"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    //put 0 to Record "Highest Bankroll" Data

    Set List[1,2,3,5,8,12,20,25,35,50]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
     
     Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data
   end

   while on each spin
  begin
{
   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
           // put 100% of Record "highest" Data to Record "max risk" Data
           // subtract 1500 Record "max risk" Data
        end

        if Bankroll <= Record "max risk" Data
        begin
            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data
            Subtract 500 from Record "A" data

            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

            put 1 on Record "progression" Data Index

          //  stop session
        end
     }
  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet won each
begin
add 1 on Record "win" Data Index
add 1 on Record "progression" Data Index
{
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
//Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end

  If Record "win" Data Index >= 3 each
    Begin
      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end



   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

{    if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}


   add 1 to Record "Spin counter" Data index




if total bankroll <= -2000 each time
begin
stop session
end

{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index = 10 each
begin
if any inside bet lost each
begin
  Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
end
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

TESTING-code for Xpander Pos8. I got a 61% winrate and +194930u (81713 Live-spins). See pic.
(BR 500u/Wingoal +750)

RX-TESTING-code
system "Xpander FINAL Pos8 TEST"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    //put 0 to Record "Highest Bankroll" Data

    Set List[1,2,3,5,8,12,20,25,35,50]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
     
     Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data
   end

   while on each spin
  begin

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
           // put 100% of Record "highest" Data to Record "max risk" Data
           // subtract 1500 Record "max risk" Data
        end

        if Bankroll <= Record "max risk" Data
        begin
            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data
            Subtract 500 from Record "A" data

            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

            put 1 on Record "progression" Data Index

          //  stop session
        end

  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet won each
begin
add 1 on Record "win" Data Index
add 1 on Record "progression" Data Index
{
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
else
begin
//Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end

  If Record "win" Data Index >= 3 each
    Begin
      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end



   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

{    if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}


   add 1 to Record "Spin counter" Data index



if total bankroll >= 750 each time
begin
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index

end

{
if total bankroll <= -2000 each time
begin
stop session
end


//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index
end
}
If Record "progression" Data Index = 10 each
begin
if any inside bet lost each
begin
  Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
end
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
   End

  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Tekunda

Quote from: Kairomancer on Dec 27, 10:14 AM 2019
The progression never exceeds 15 units per number when a stop loss of 750 units implemented. Is that correct?
5+10+15+20+25+25+50+125+375=650 units in total.
How is the stop loss of 750 units implemented?
Why not cut the stop loss at 650 units?

Posts like the above are confusing to WHEN THE PROGRESSION STARTS.
In Kairomancers example it starts only after we have lost the first 5 games and we have now 5 sectors on the table.
From what Ignatus writes, I assume the progression starts with the first bet.
Is that correct then, the progression starts with the very first bet?

ignatus

Quote from: Tekunda on Dec 30, 02:21 AM 2019
Posts like the above are confusing to WHEN THE PROGRESSION STARTS.
In Kairomancers example it starts only after we have lost the first 5 games and we have now 5 sectors on the table.
From what Ignatus writes, I assume the progression starts with the first bet.
Is that correct then, the progression starts with the very first bet?

Yes, that´s right...For each spin/+1 step in the progressione (IF Played with a Neg. Progressionline) IF played with a Positve Progressionline/+1 for each Hit (and dont stop progression/bet Until 2 hits in a row..)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Tekunda

Quote from: ignatus on Dec 30, 02:54 AM 2019
Yes, that´s right...For each spin/+1 step in the progressione (IF Played with a Neg. Progressionline) IF played with a Positve Progressionline/+1 for each Hit (and dont stop progression/bet Until 2 hits in a row..)

Thanks for coming back so quickly, Ignatus. That clears things up.
But forgive me, in your negative progression, we would only be able to go to step 5 (1,1,2,5,15....) since any step beyond step 5, which is 15 times 25 pieces would already go further (the next step being 55x25) than our stop-loss at 750.
Only a substantial increase in our initial bankroll of 1000 pieces would enable us to implement the next step eventually, which would be (55x25) pieces.
Or we would need to start out with a higher bankroll of, say 2000, in order to play step six (55x25) of the neg. progression.

ignatus

I was told this was one of the best progressinlines (Neg.)  1,1,2,7,23,75,263,921.

With a BR of 2000u and Wingoal 3000u....Now Tested 100 000 Random spins;

71% winrate

+742 090u Profit

(see pic!)  O0

RX-code
system "Xpander"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   put 2000 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 2000 of Record "max risk" Data

 
    //put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,2,7,23,75,263,921]
    //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
           // put 100% of Record "highest" Data to Record "max risk" Data
           // subtract 1500 Record "max risk" Data
        end

        if Bankroll <= Record "max risk" Data
        begin
            put 2000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data
            Subtract 2000 from Record "A" data

            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 2000 on total bankroll
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 2000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

            put 1 on Record "progression" Data Index

          //  stop session
        end

  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end



   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

{    if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}


   add 1 to Record "Spin counter" Data index




if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 2000 on total bankroll
    put 1 on Record "progression" Data Index

end

{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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