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Xpander 25 (Long term winner 67-70% winrate)

Started by ignatus, Dec 26, 04:26 PM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

The "LowestBR" data is now correct calculated.....this now you can see the Absolute maximum Drawdown/(Lowest) TotalBR ever reached, in Stats.

system "Xpander TestProg3"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   put 2000 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 2000 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 2000 to Record "LowestBR" Data

    Set List[1,1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,
             36,37,38,39,40,41,42,43,44,45,46,47,48,49,50]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 2000 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin


            put 2000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data
            Subtract 2000 from Record "A" data

            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 2000 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 2000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
          //  stop session
        end

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
  add 1 to Record "win" Data Index

{ set flag "bet" false
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
  else
  begin
Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end


  If Record "win" Data Index >= 3 each
    Begin
      subtract 2 from Record "progression" Data Index

       if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end



if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end



   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

{    if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}


   add 1 to Record "Spin counter" Data index




if total bankroll >= 3000 each time
begin
put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 2000 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end


{
if total bankroll <= -2000 each
begin
stop session
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
   End

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

One thing, now, as should be clear. (What i figure?) IF you play without STOPLOSS and WINGOAL. (That is, you play Endlessly, you WILL Lose Every Session).....so? It all comes down to MoneyManagement. As soon you reach a "Wingoal" you WILL STOP and collect the profits. IF you reach the "Stoploss" you will ALSO STOP. (and for the next game put in a New BR)......I really dont know what to expect from a Non-stop game. i can say right now, I have no Good thoughts about it?...That´s how it works, that´s how PROFITS are made? You can win SHORT TERM GAME? YES. Longer term? No, Never.... By "long term winning" i mean, just That STOP/RESTART game at loss or win. That´s the only way i know how to play roulette.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Also, mentioned, the way it´s CODED is just that. AT A LOSS it will STOP/Restart Game and PUT IN A NEW BR. That just that doesn´t "magically happen at Real play". so ? i.e BR will not magically "POP UP" a New BR at a "LOSS". I will put a code now, with a STOP OF GAME at win or loss. so you will see this for yourself.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

TEST NOW YOURSELF. And calculate and compare Wins and Losses? That´s all i can say.? This code is the only code that should be used "FOR REAL PLAY" (IT WILL Stop at a Win or Loss).......more testing is needed. Thank you

system "Xpander FINAL TestProg"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   put 2000 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 2000 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 2000 to Record "LowestBR" Data

    Set List[1,1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,
             36,37,38,39,40,41,42,43,44,45,46,47,48,49,50]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 2000 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 2000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data
            Subtract 2000 from Record "A" data

            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 2000 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 2000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
          //  stop session
        end

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
  add 1 to Record "win" Data Index

{ set flag "bet" false
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
}
end
  else
  begin
Add 1 to Record "progression" Data index
put 1 on Record "win" Data Index
end


  If Record "win" Data Index >= 3 each
    Begin
      subtract 2 from Record "progression" Data Index

       if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end



if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end



   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

{    if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}


   add 1 to Record "Spin counter" Data index




if total bankroll >= 3000 each time
begin
Stop Session

put 2000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 2000 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end


{
if total bankroll <= -2000 each
begin
stop session
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ati

Quote from: Kairomancer on Dec 30, 08:14 PM 2019I wonder if it is possible to code a system that can profit over million spins.

I used to believe it is not possible, but now I have doubts.

It is quite possible and perhaps not even that hard to do. The problem is variance.
Just like Tekunda said, a bad series can come any time and can last for a long time. It's very easy to win with a simulation, because the bad series are over in an instant, and when the progression fails you don't have to deposit real money from you bank account to carry on the play.

See one of my recent systems. I won't go into detail, it's all flat bet and based on some non random concepts that were discussed on this forum.
The point is, that there are often bad series and you will never know how long it will last. Imagine playing for days or weeks and keep losing. Everyone would give up after a few session. This chart isn't even bad, the losing series can be much longer at times.



ignatus

Now testing 14 Games. Results are Pure Disaster. (I have obviously coded the "TotalBR" data wrong, i will correct this now)..... (as it looks now, this "+1-progression"- idea, is not working, AT All..sry  :question:

+1071
+1034
-1761
-1227
-1495
+1041
-1427
-1575
+1000
-1636
============
+1101
-2090
+1279
-1561


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

So the dream is busted ?
Oh my shit ! And it happens just before the start of a new year ....
A dollar won is twice as sweet as as a dollar earned

ignatus

Quote from: Roulettebeater on Dec 31, 07:19 AM 2019
So the dream is busted ?
Oh my shit ! And it happens just before the start of a new year ....

Well no, not at all. Just that i was "mislead" again, by this "+1-progression idea". So, we´re back to basics. But this is a learning process for me, I fixed the "TotalBR" calculation now. ALSO tested a new (Neg.) progressionline 1,1,2,5,15,50,100,200 (This is adapted to BetVoyager then, who has MAX inside Bet 200u)....

IT all depends on what "MAX inside BET" the particular Table has. (Tables with different MAX inside Bets, different progression must be used etc.)

Also, I now lowered the BR to 1000u, and played with a 1500u Wingoal.

Ran a short test, (Random spins) and results looks good. I will post results when 100 000 Randomspins done...

Here is the New code now.

Cheers  O0

system "Xpander FINAL1"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   put 1000 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 1000 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 1000 to Record "LowestBR" Data

    Set List[1,1,1,2,5,15,50,100,200]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin


            put 1000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 1000 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
          //  stop session
        end

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout

end
  else
  begin
Add 1 to Record "progression" Data index
end






if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end



   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

{    if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}


   add 1 to Record "Spin counter" Data index




if total bankroll >= 1500 each time
begin
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 1000 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end


{
if total bankroll <= -2000 each
begin
stop session
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
   End

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Still

Quote from: ati on Dec 31, 06:46 AM 2019


See one of my recent systems. I won't go into detail, it's all flat bet and based on some non random concepts that were discussed on this forum.
The point is, that there are often bad series and you will never know how long it will last. Imagine playing for days or weeks and keep losing. Everyone would give up after a few session. This chart isn't even bad, the losing series can be much longer at times.

Ati can you start a new thread on this? I'm not seeing which recent system this is.  I have some time next couple weeks maybe I can help.  Is this against one zero (European) or is it BetVoyager 10% of winnings (no zero)?  Because the chart looks good considering flat bet.

ignatus

First Neg. progression wasn´t good. Anyway its Hard making a Good Neg. progressionline with this kind of bet when you have the INSIDE TABLE LIMIT MAX BET. Ofc. with an "endless fantasy neg. progression" that i used in the beginning, it will have positive results Now,...im faced with the Table-limits and find a progressionline that works within a MAX 200u inside Bet limit....we´ll see..
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

Quote from: ignatus on Dec 31, 08:03 AM 2019
First Neg. progression wasn´t good. Anyway its Hard making a Good Neg. progressionline with this kind of bet when you have the INSIDE TABLE LIMIT MAX BET. Ofc. with an "endless fantasy neg. progression" that i used in the beginning, it will have positive results Now,...im faced with the Table-limits and find a progressionline that works within a MAX 200u inside Bet limit....we´ll see..

Message received !
You can’t tweak the system more than that !
It sounds you struggling with table limits, I can tell already it won’t work !
Save your time and enjoy the new year eve !
A dollar won is twice as sweet as as a dollar earned

ati

Quote from: Still on Dec 31, 07:55 AM 2019
Ati can you start a new thread on this? I'm not seeing which recent system this is.  I have some time next couple weeks maybe I can help.  Is this against one zero (European) or is it BetVoyager 10% of winnings (no zero)?  Because the chart looks good considering flat bet.
It was no zero so the results should be worse, and this is a lucky set of numbers.
My point was that it would likely stay positive even with zero after one million spins, but that doesn't mean it's playable. And the bad series with a negative progression could be disastrous.

Priyanka actually shared an excel of a simple repeater method in this post that stays positive after millions of spins.

Still

Quote from: ati on Dec 31, 10:06 AM 2019
It was no zero so the results should be worse, and this is a lucky set of numbers.
My point was that it would likely stay positive even with zero after one million spins, but that doesn't mean it's playable. And the bad series with a negative progression could be disastrous.

Priyanka actually shared an excel of a simple repeater method in this post that stays positive after millions of spins.

Oh yah thanks. I remember that spreadsheet. Looked at it a long time ago and meant to get back to it.  I'll see if I can look closer over next few days and get back with any ideas.  I'm in favor of positive progression any time something is basically positive to begin with. 

Fateichel

Amazing system... but it’s impossible to place all bets in such a small time. And im really fast with my mouse. It’s only possible with a real live table dealer. Where you have time around 30 seconds :)

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