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Street Cycle Bet (Great Low Budget Hit´n Run system)

Started by ignatus, Jan 08, 08:23 AM 2020

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ignatus

Well, i post this now, review some old code yesterday (old system) i had a longer progression, but then ? I thought, what the h*ll i try a lower progression see how it goes! And? Results SHORT TERM looks real good from my testings...so? Why i post it? First, it may be a very good system a winner hit´n run played short-term (its not a long term winner) so i cannot sell it.

I figured MM for this bet, A COMPLETE loss of the betting cycle would cost 165u. SO, A *BR of only 200u is needed* This BR played with a VERY LOW wingoal then i´d say somewere between 1-100u perhaps 50u or less would be a perfect Wingoal.

GAMEPLAY/PROCEDURE

(Trigger 1 hit opposite Ec). Optional

Start:
1) 1 Street bet. Prog. 1 1 1 1 1 1 1 1 1 1 1
2) 2 Streets bet prog. 2 2 2
3) 3 Streets bet prog. 3 4
4) 4 Streets bet prog. 6 8
5) 5 Streets bet prog. 13 STOP

There you go! Test and see.  O0

I also post the RX.code for this bet.

Cheers

RX.code STREET CYCLE BET
system "Street Cycle Bet"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,1,1,1,1,1,1,1,1,1,1,2,2,2,3,4,6,8,13]
    //1,1,1,2,5,18,63,221,775]
    //1,2,5,12,30,75,175,400,1000]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
   
  while on each spin
  begin

  if total bankroll <= -2000 each
begin
stop session
end
{
  if total bankroll >= 1000 each
begin
stop session
end
}

{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}

{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}

{
  if total bankroll >= 700 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout

end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
         //   stop session

        end

{if Record "TotalBR" data <= -750 each
begin
stop session
end }




  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
  Add 1 to Record "progression" Data index
//  put 1 on Record "win" Data Index
end
end



{
  If Record "win" Data Index >= 3 each
    Begin
      put 1 on Record "progression" Data Index

       if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

      put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end

   }


if high has hit each
begin
set flag "bet" true
end

if flag "bet" true each
begin

   if Record "Spin counter" Data index = 1
   begin
   Copy Record "s1" layout
   to Record "bett1" Layout
   end

   if Record "Spin counter" Data index = 12
   begin
   Copy Record "s2" layout
   to Record "bett2" Layout
   end

   if Record "Spin counter" Data index = 15
   begin
   Copy Record "s3" layout
   to Record "bett3" Layout
   end

   if Record "Spin counter" Data index = 17
   begin
   copy Record "s4" layout
   to Record "bett4" Layout
   end

    if Record "Spin counter" Data index = 19
   begin
   Copy Record "s5" layout
   to Record "bett5" Layout
   end

{    if Record "Spin counter" Data index = 21
   begin
   Copy Record "s6" layout
   to Record "bett6" Layout
   end

     if Record "Spin counter" Data index = 22
   begin
   Copy Record "bet7" layout
   to Record "bett7" Layout
   end
  }
{     if Record "Spin counter" Data index = 36
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout
   Put 100% of Record "progression" Data to Record "bett8" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
}




if Record "Spin counter" Data index >= 12 each
begin
set flag "bet" true
end

if Record "Spin counter" Data index >= 15 each
begin
set flag "bet2" true
end


add 1 to Record "Spin counter" Data index



{
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
}
Put 100% of Record "progression" Data to Record "bett1" layout list


  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end

  if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end

end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
   End
   
  //reset all flags false
  // put 1 on Record "Spin counter" Data index

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

But you already have your X6 cyclebet system, which is great, so why you keep searching and improving other systems?
Whether you think you can or you can't, you're probably right!

ati

Quote from: Serendipity on Jan 08, 08:59 AM 2020
But you already have your X6 cyclebet system, which is great, so why you keep searching and improving other systems?
I think it's a form of addiction. I am too addicted to roulette and studying various concepts, but I don't actually play.

Sometimes I read old roulette forums from 10 years ago, and I noticed that there are several members from that era who are still working on roulette systems today and will probably never give up.

Serendipity

Yeah, I see, that's the spirit, to never give up!
But... Let's do something about it!
In my opinion, when you constantly win more than you lose, at the end of the day... Then you should stop looking for more...
This is it!
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jan 08, 08:59 AM 2020
But you already have your X6 cyclebet system, which is great, so why you keep searching and improving other systems?

Because its what i do, im a system designer/tester/coder (i dont gamble much/at all)...but THIS one, is something else, because you can play it with 200u only and it has good winrate (short-term).. so, something i consider playing myself when i get money  O0
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

Quote from: Serendipity on Jan 08, 08:59 AM 2020
But you already have your X6 cyclebet system, which is great, so why you keep searching and improving other systems?


Like there are women who are addicted to di**s, there are men who are addicted to roulette
A dollar won is twice as sweet as as a dollar earned

poluvolo

HI FIRSTLY HAPPY NEW YEAR TO ALL
I suppose its single street bet
Could be possible someone  explain a little better the bet selection?
still confuse
thanks

holy roller

I am assuming that he is betting on one street. Then he bets 2 streets, etc. until it hits then starts over again....?

Start:
1) 1 Street bet. Prog. 1 1 1 1 1 1 1 1 1 1 1
2) 2 Streets bet prog. 2 2 2
3) 3 Streets bet prog. 3 4
4) 4 Streets bet prog. 6 8
5) 5 Streets bet prog. 13 STOP



INTERCEPTOR

Quote from: ignatus on Jan 08, 09:19 AM 2020
Because its what i do, im a system designer/tester/coder (i dont gamble much/at all)...but THIS one, is something else, because you can play it with 200u only and it has good winrate (short-term).. so, something i consider playing myself when i get money  O0
Have you ever tested your systems with real money, not on rx shitty program? Or maybe not because you not gambling?

ignatus

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Fateichel

Quote from: MumboJumbo on Jan 10, 05:34 AM 2020
Have you ever tested your systems with real money, not on rx shitty program? Or maybe not because you not gambling?
Why shitty... there is no big difference ;) to a real live table. I test system always parallel (RX and Live)

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