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SuperSector 10

Started by ignatus, Jan 13, 08:56 AM 2020

Previous topic - Next topic

0 Members and 7 Guests are viewing this topic.

ignatus

Quote from: Serendipity on Jan 14, 09:49 AM 2020
I'm sorry, I'm not at home right now. I'll check this as soon as possible. Thanks. I bet it's something great.

Alright  :)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

To all disbelievers, all i can say is FU and cheers to everyone.  O0

SuperSector 10 FINAL VERSION TEST1 (Livespins from Casino Bremen 2019)

+436
+442
+402
+420
+402
+426
-684
+468
+424
-660
-526
+408
+478
+436
+426
-542
+424
+468
-684
+426
+402
+420
+402
+442
+436
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

MILLWARD007

So to be clear..
You place 5 neighbours each side of winning number.
But you don’t start to bet until the sector has been hit once ??

Great work by the way

ignatus

Quote from: MILLWARD007 on Jan 14, 12:08 PM 2020
So to be clear..
You place 5 neighbours each side of winning number.
But you don’t start to bet until the sector has been hit once ??

Great work by the way

Thanks :) Yes, that correct 2 hits close to eachother on the wheel is the trigger (That is Virtual Bet(non-bet) Hit 1 time).
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

MILLWARD007

Ok thankyou I will do a little testing myself 👍

MILLWARD007

I will try this and if I have success I will donate ,you are a very hard worker on this site.

I may have another system for you to test soon if you would help. I don’t have the time I could pm you when I’m ready if that’s ok ??

I have 2 actually

ignatus

Quote from: MILLWARD007 on Jan 14, 02:16 PM 2020
I will try this and if I have success I will donate ,you are a very hard worker on this site.

I may have another system for you to test soon if you would help. I don’t have the time I could pm you when I’m ready if that’s ok ??

I have 2 actually

Alright. now played live. Actually i had my first loss. And that was a good experience because then i know exactly what BR is needed.

The progressionline i use for live-play now IS

0.5 0.5 1 1 2 3 4 6 9 14 20 STOP = (TOTAL LOSS would then be 512u, Required BR)

My own fault Because i find it very hard to wait for triggers before BET, (i play Non-stop),...

So, lesson for today, WAIT for TRIGGERs Before Bet (That, in my experience, from my testings would give a higher winrate)...

Anyways.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

I really don't get it. We're testing alot, simulations, MM, Bankroll, SL, WG, live spins, etc... And everything looks fine, win rate is good and everything. But when we switch to real money, real play, everything is different. What could possibly go wrong... Happened to me... Many times...
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jan 14, 03:39 PM 2020
I really don't get it. We're testing alot, simulations, MM, Bankroll, SL, WG, live spins, etc... And everything looks fine, win rate is good and everything. But when we switch to real money, real play, everything is different. What could possibly go wrong... Happened to me... Many times...

Not this one i won ALL games/Bets and sessions so far,,,this was 1 loss...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Quote from: Serendipity on Jan 14, 03:39 PM 2020And everything looks fine, win rate is good and everything. But when we switch to real money, real play, everything is different. What could possibly go wrong...

Well? doesn´t matter what "wingoal" you have obviously, only thing that matters IS "How frequently will a LOSS occur", and? "IS this system profitable"? To answer these questions i now did the Ultimate ACID TEST for this system. Play UNTIL ONE COMPLETE LOSS of the Progressionline, THEN calculate profits/losses from that. (Check NET WIN in "statistics" RX)

so i did. Here are my results.

+1298
+1254
-152
+1146
-334
+536
+516
-216
-34
-620
+836
-240
+654
-536
+270
========
+4378

SuperSector 10 ACID TESTER
system "SuperSector 10 FINAL VERSION 3"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,1,2,2,3,4,6,9,14,20]
    //9,10,11,13,15,18,20,22,25,28,30,32,35,38,40,45,50]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end



{
  if total bankroll >= 900 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

  }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
//add 1 on Record "progression" Data Index
//if flag "win" true each
// begin
  //put 1 on Record "progression" Data Index
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  //reset all flags false
// end
// set flag "win" true
// set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout

// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
     // Put 1 on Record "bet" Data Index
     // Put 1 on Record "win" Data Index
    //  reset all flags false
  // put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//set flag "win" false
add 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

{ if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
  }
  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Tekunda

Quote from: Serendipity on Jan 14, 03:39 PM 2020
I really don't get it. We're testing alot, simulations, MM, Bankroll, SL, WG, live spins, etc... And everything looks fine, win rate is good and everything. But when we switch to real money, real play, everything is different. What could possibly go wrong... Happened to me... Many times...
This happens because all demo play is rigged by the casino. They let you win to lure you in.
You need to download real casino numbers, like Ignatus did with the casino in Bremen, Germany.
These are genuine numbers from government controlled live casinos.
You can load these numbers into the Roulette Xtreme software and test any strategy with those numbers.
By doing this, the outcome will always reflect real life game play.

Fateichel

2 live sessions ... both lost  hmmm

Serendipity

That's what I was talking about...
Whether you think you can or you can't, you're probably right!

Serendipity

80% win rate in theory...
Different win rate and many losing sessions when you play for real...
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jan 14, 07:13 PM 2020
80% win rate in theory...
Different win rate and many losing sessions when you play for real...

well? in the LONG run, yes? sometimes you´re "lucky" and have many winning sessions in a row, sometimes "not so lucky"...but in the End, if you look att ALL sessions played in total, you Should win more than you lose, you should be in profit (in the long run) with this system, (with the right MM) that is...so dont judge or be disapointed because 1-2 losing sessions that wont tell nothing..keep on testing, keep on playing, you will see.. (ALSO run the Acid tester)...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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