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SuperSector 10

Started by ignatus, Jan 13, 08:56 AM 2020

Previous topic - Next topic

0 Members and 6 Guests are viewing this topic.

Serendipity

You're probably right about everything. But please explain, what does this acid test tell us? I don't know how to read the results.
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jan 14, 07:29 PM 2020
You're probably right about everything. But please explain, what does this acid test tell us? I don't know how to read the results.

its a simple code that will run the bets/game UNTIL a complete loss of the Progressionline. AFTER a loss of the progressionline the program will STOP. And then you can see if you are in profit or loss from that particular session. (you have the results) That is PROFITS- LOSSES (lost progressionline)= Result.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Pave

Somehow strange when on some wheels SuperSector 10 works well and on some wheels it doesn't work well for the starter.

But I've noticed over the years and this phenomenon all the different methods I've tried the roulette, nothing works equal all different roulette wheels, so quite much you only need to find one wheel that is weak against your way of playing and let you win

Pave

More test results

ignatus

Thanks for testing. (This was the Acid-Tester)

You results;


-162
-548
-512
-564
-264
-594
-228
+2658
+1552
-280
=======
+1058
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

im tryin to find the best WG now, comparing +200 and +300 (from a BAD SESSION) Also i lowered the STOPLOSS/MAXRISK to 500u Again.

i think now, +200u WG is the best...

See these two examples (same spins)

-376
-468
-454
+330
+312
-484
+304
+304
+308
-216
+310
-490
-446
+312
-428
-328
-326
-292
========
-1700 (wg+300)

-376
-468
-454
+206
+222
-484
+216
+204
+212
+204
+214
-490
-446
+206
-428
+208
-326
+208
======
-1374 (wg+200)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

Quote from: ignatus on Jan 14, 10:29 AM 2020
To all disbelievers...

SuperSector 10 FINAL VERSION TEST1 (Livespins from Casino Bremen 2019)

+436
+442
+402
+420
+402
+426
-684
+468
+424
-660
-526
+408
+478
+436
+426
-542
+424
+468
-684
+426
+402
+420
+402
+442
+436


I'm confused. You got very good results yesterday. What wg/sl did you use?
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jan 15, 04:15 AM 2020
I'm confused. You got very good results yesterday. What wg/sl did you use?

Im confused too.... BUT NOW. I believe this is the best version to play, as i tested now this "session from hell",
NOW my results looks like (Same spins) WG+200/SL-500

THIS Betting method i experiemented with (It use the SAME principle as FLATBET) BUT, After each Loss of 4 bets it goes +1 step in the progressionline for the NEXT TRIGGER.

progressionline 1,3,8,20.

IN reality this progression would look like

1 1 1 1 (1st Trigger/Bet)
3 3 3 3 (2nd Trigger/Bet)
8 8 8 8 (3rd Trigger/Bet)
20 20 20 20 (4th Trigger/Bet)
STOP

+210
+200
+200
+214
+206
+216
+204
+210
-500
+206
+200
+206
+212
+208
+204
+208

RX-code (FLATBET-Progression)
system "SuperSector 10 FLATBET-PROGRESSION"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,3,8,20]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 1000 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
put 1 on Record "progression" Data Index
// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//put 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 5 each
  begin
  Add 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

So you wanna say that you converted that ugly session into this beautiful one? Omg! Do you reach the 4th step of 20 units?
Whether you think you can or you can't, you're probably right!

DocHoliday

Just a word to Ignatus. I am a silent and long term reader of this Forum and so far (sorry but thats relevant) especially your systems are indeed creative and mostly provide profit here and there. However on the contrary many of them are dangerous at the same time since the progressions you use are fierce.

This one you posted here can be played well without any progression (as i do now)! I have done some live sessions with real money now and doubled up my account in no time. I use personal (own) triggers for your idea, but you can be really sure it works under certain conditions without the requirement to use an up as you loose progression.  ;)

Anyways, nice idea and so far i would say one of your best.

Cheers.

ignatus

Quote from: Serendipity on Jan 15, 04:58 AM 2020
So you wanna say that you converted that ugly session into this beautiful one? Omg! Do you reach the 4th step of 20 units?

Yes, well At the stoploss of MAXRisk 500 , what i noticed progression goes like

1 1 1 1 3 3 3 3 8 8 8 8 20 STOP, perhaps if progression go the whole way we need i greater MAXRISK --

but anyway this progressionline/Bet works pretty well..
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Pave

more testing

Pave

more

Pave

last one

ignatus

Yes, this "Flatbet-progression" works pretty well, now another test.. (Live spins 2019)

+316
+314
+312
+308
+304
+304
+302
+312
+316
+308
-858
+334
+306
+322
-1008
+300
+334
+310
=======
+3448

I put WG+300 MAXRISK (1000) because of covering the whole progressionline, anyway so far, so good  O0

RX-code FLATBET PROGRESSION 2 (WG+300 / MAXRISK 1000)
system "SuperSector 10 FLATBET-PROGRESSION 2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 1000 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 1000 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 1000 to Record "LowestBR" Data

    Set List[1,3,8,20]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 1300 each time
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 1000 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 1000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 1000 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
put 1 on Record "progression" Data Index
// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//put 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 5 each
  begin
  Add 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

-