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SuperSector 10

Started by ignatus, Jan 13, 08:56 AM 2020

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0 Members and 1 Guest are viewing this topic.

Serendipity

Now looks good, but you need at least 3 won sessions to cover one big loss. Kind of risky...
Maybe, having wg at 500 would feel more secure
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jan 15, 06:51 AM 2020
Now looks good, but you need at least 3 won sessions to cover one big loss. Kind of risky...

Well? it depends, how frequently a LOSS happens, and ? from my testings, a total LOSS doesn´t happen very often (atleast not so often) for it not be be profitable? more testing needed ofc..yes
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Fateichel

I will play it on live tables and let you know.
Anyway i also think a stop loss of 1000 units is too crazy.

Session 1 of 20
Win
Profit: 310 Units
Overall Profit: 310 Units

Serendipity

Quote from: Fateichel on Jan 15, 08:24 AM 2020
I will play it on live tables and let you know.
Anyway i also think a stop loss of 1000 units is too crazy.

Session 1 of 20
Win
Profit: 310 Units
Overall Profit: 310 Units
Also, please tell us how far did you go with the progression. Thanks
Whether you think you can or you can't, you're probably right!

Fateichel

Quote from: Serendipity on Jan 15, 08:26 AM 2020
Also, please tell us how far did you go with the progression. Thanks
This one was really easy... I think max risk -44
Next time I will screenshot the RX Bankroll overview :)

ignatus

Again i have optimized this bet (as much as i could)....

Its simple Rules really....first progressionline (+1 Step for each LOSS) is now;

1,1,1,2,2,3,3,4,4,5,5,6,7,8,9,11,13,15,17,20 STOP

* DO NOT Reset Progression, Until you get 1 hit and Reach a NEW HIGH.

* After NO HIT for 3 spins, STOP BET and find a new trigger.

*IF HIT (Within 3 spins) And reach a new high (RESET) IF Not, keep the same bet for the next (3) Spins...and so on

This, i find had the best winrate. Now i put WG+400, SL (MAXRISK 750)

RX-code
system "SuperSector 10 FLATBET-PROGRESSION 3"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 1000 to Record "LowestBR" Data

    Set List[1,1,1,2,2,3,3,4,4,5,5,6,7,8,9,11,13,15,17,20]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 1200 each time
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 1000 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 1000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 1000 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
//if flag "win" true each
//begin

// end

set flag "win" true
{ set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
add 1 on Record "progression" Data Index
}
    if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
         set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
   put 1 on Record "progression" Data Index
    end

// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
{
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
}
end
else
begin
if any inside bet lost each
begin
add 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 4 each
  begin
  IF flag "win" false each
  begin
  //put 1 on Record "progression" Data Index
  //add 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
  put 1 on Record "Spin counter" Data index
  set flag "win" false
// put 1 on Record "progression" Data Index
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ozon

I played several sessions yesterday
I decided to simplify the bet selection
I've always played first dozen with 2 hits, with the previous progression
win target 40 units, stop lose 75 units

precogmiles

When will you system players learn? You can not use past spins for future predictions on a random game! Duh!

Serendipity

Calm down man! You are spamming all over!!!
Whether you think you can or you can't, you're probably right!

precogmiles

Quote from: Serendipity on Jan 15, 03:55 PM 2020
Calm down man! You are spamming all over!!!

Spamming? Because I’m telling people systems don’t work?
Why is it ok for ignatus to post thread after thread of systems that do not work? But I make one post and you claim I am spamming?


Joe

Maybe the systems you've tried don't work, just like the precognition I've tried doesn't work.  :xd: And yes, you are spamming the forum.
Logic. It's always in the way.

precogmiles

Quote from: Joe on Jan 15, 04:04 PM 2020
Maybe the systems you've tried don't work, just like the precognition I've tried doesn't work.  :xd: And yes, you are spamming the forum.

Precognition has been proved, deal with it! Systems have not.

Joe

No, precognition hasn't been proved. If it had, I would certainly be endorsing it.
Logic. It's always in the way.

precogmiles

Quote from: Joe on Jan 15, 04:23 PM 2020
No, precognition hasn't been proved. If it had, I would certainly be endorsing it.

No, you are not allowed to believe precognition exists. As I keep telling, until your high priests of science  give you their blessing you can not believe in it.

You are just the sheep.

ignatus

I have been working Still on this Bet, and ? What i´ve learned is not to stay with the same bet for long, IF no Hit.NOW (i have tried this, from trial and error)

Progressionline is now (Same as FLATBET, Each Target/Trigger is Bet for *4 Spins only* Then STOP)

1,1,1,1 STOP (1st TriggerBet)
3,3,3,3 STOP (2nd TriggerBet)
8,8,8,8 STOP (3rd TriggerBet)
20,20,20,20 STOP (4th TriggerBet)


THiS Had the Highest winrate from my testings.

system "SuperSector 10 FLATBET-PROGRESSION"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 1000 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 1000 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 1000 to Record "LowestBR" Data

    Set List[1,3,8,20]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 1300 each time
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 1000 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 1000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 1000 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
put 1 on Record "progression" Data Index
// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//put 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 5 each
  begin
  Add 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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