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trigger from dozen then bet inside 8 numbers....

Started by poluvolo, Feb 19, 04:21 PM 2020

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poluvolo

After reading thousands of stats on inside numbers within 36 spins I NOTICED 90% of the time at least 2 dozens
have at least 8 different numbers appeared We also know from the law of third  that after 36 spin 24 differents
numbers will occure average so most of the time at least 2 dozens with 8 different numbers will show
so I tried to take an advantage from this parametre BUT AS WE KNOW WE CAN NEVER WIN EVERY TIME...........
SO LETS GO.....
OUR first point of interest is to record spins and take a NOTE OF THE 1ST DOZEN to have 4 different numbers show
our  second point of interest and our T R I G G E R to start our betting is when we see 4 different numbers
show from SECOND DOZEN
E X A M P L E
33
19
4
10
35
22
8
14
12 A4 MEANS THAT A DOZEN HAS 4 DIFFENT NUMBERS SHOW
24 B4 MEANS DOZEN B HAS 4 DIFFERENT NUMBERS SHOW T H I S  IS   O U R   T R I G G E R
To be more clarify now  we must bet
13,15,16.17,18,20,21,23. g o t it?
when we win and one of our numbers appear we take the chip of that particular number and carry on betting
the remaining 7 numbers
when we win again and oe of our number appear we take the chip of that particular number and carry on
betting the remaining 6 numbers.......
as soon as we have won the bet of 5 numbers from our trigger thats the point for stop the game.......
LETS GO FOR LAST EXAMPLE...
33
19
4
10
35
22
8
14
12 A4
24 B4 NOW MUST BET 13 15 16 17 18 20 21 23
15L-8  WIN +36
36L-7
5  L-7
23L-7 WIN +36
35L-6
12L-6
35L-6
31L-6
16L-6 WIN +36
5L-5
28L-5
3 L-5
18 L-5 WIN +36   65 UNITS NET PROFIT
I ALWAYS GUYS PLAY WITH SESSION
MY LOSING SESSION IS -120 UNITS FOR THAT SYSTEM
MY TARGET PROFIT SESSION IS MAKING 50 UNITS PLUS.....
AFTER TESTING MORE THAN 3400 SPINS  OR 100 SESSIONS MY RESULTS SO FAR
WINNING SESSIONS 83  PROFIT 3900 UNITS
LOSSING SESSIONS  17   LOST 2040
SO NET PROFIT 1860  TO LUCKY?  MAYBE  ROULETTE IS VERY DIFFICULT GAME...
I HOPE TO HELP
GOOD LUCK


Clf7

Mate sorry to say that but 3400 spins of testing are to few...

jono1167

Nice contribution Poluvolo. Look forward to adding this to the testing.

Serendipity

Thx, interesting idea. Those 3400 or 100 sessions are RNG or live wheel numbers?
Whether you think you can or you can't, you're probably right!

poluvolo

firstly 3400 spins testing are absolutely nothing....needs thousands of more spins.......
betting only  at live wheels  online casino never RNG
I FORGOT TO NOTE BANKROLL  500 UNITS COVERS ALL BAD RUNS.......

Serendipity

Maybe Ignatus would be able to code this into rx...
Whether you think you can or you can't, you're probably right!

Normy2000

It is not working flat bet for sure.   :-X

[reveal]
system "normy bet second Doz to reach 4 hits"
// coded by: nOrMy2o0o

Method "main"
Begin
    While Starting a New Session
    Begin
        Load single Wheel
        Copy List [1,2,3,4,5,6,7,8,9,10,11,12] to record "d1" layout
        Copy List [13,14,15,16,17,18,19,20,21,22,23,24] to record "d2" layout
        Copy List [25,26,27,28,29,30,31,32,33,34,35,36] to record "d3" layout
        set List [1,1,1,1,1,1,1,1,1,1,1,1] to record "d1" data
        set List [1,1,1,1,1,1,1,1,1,1,1,1] to record "d2" data
        set List [1,1,1,1,1,1,1,1,1,1,1,1] to record "d3" data
        put 0 to Record "bet1" Data
        put 0 to Record "bet2" Data
        put 0 to Record "bet3" Data
        put 0 to Record "d1 count" Data
        put 0 to Record "d2 count" Data
        put 0 to Record "d3 count" Data
        put 0 to Record "step1" Data
        put 0 to Record "step2" Data
        put 1 to record "bet amount" data
        exit
    End
    call "win/loss"
    call "tracking"
End
// ************************************************************************

method "win/loss"
begin
    // win/loss
    copy last number to record "last spin" layout
   
    if net > 0
    begin
        if record "last spin" layout is found in record "d1" layout
        begin
            call "mark d1"
            if Record "d1 count" data = 8
            begin
                call "reset"
            end
        end
        if record "last spin" layout is found in record "d2" layout
        begin
            call "mark d2"
            if Record "d2 count" data = 8
            begin
                call "reset"
            end
        end
        if record "last spin" layout is found in record "d3" layout
        begin
            call "mark d3"
            if Record "d3 count" data = 8
            begin
                call "reset"
            end
        end
    end
end
// ************************************************************************

method "tracking"
begin
    copy last number to record "last spin" layout
//   Track Last Number for 37 times to record "tracked numbers" layout
    if Record "bet1" Data = 0 and Record "bet2" Data = 0and Record "bet3" Data = 0
    begin
        if record "step1" data = 0
        begin
            if record "last spin" layout is found in record "d1" layout
            begin
                call "mark d1"
            end
            if record "last spin" layout is found in record "d2" layout
            begin
                call "mark d2"
            end
            if record "last spin" layout is found in record "d3" layout
            begin
                call "mark d3"
            end
        end

        if record "step1" data = 1
        begin
            if Record "d1 count" Data >= 4
            begin
                if record "last spin" layout is found in record "d2" layout
                begin
                    call "mark d2"
                end
                if record "last spin" layout is found in record "d3" layout
                begin
                    call "mark d3"
                end
            end

            if Record "d2 count" Data >= 4
            begin
                if record "last spin" layout is found in record "d1" layout
                begin
                    call "mark d1"
                end
                if record "last spin" layout is found in record "d3" layout
                begin
                    call "mark d3"
                end
            end

            if Record "d3 count" Data >= 4
            begin
                if record "last spin" layout is found in record "d1" layout
                begin
                    call "mark d1"
                end
                if record "last spin" layout is found in record "d2" layout
                begin
                    call "mark d2"
                end
            end
        end
    end

    if Record "bet1" Data = 1
    begin
        call "place bet1"
    end
    if Record "bet2" Data = 1
    begin
        call "place bet2"
    end
    if Record "bet3" Data = 1
    begin
        call "place bet3"
    end
end
// ************************************************************************

Method "place bet1"
Begin
    put 1 on record "d1" layout index
    put 1 record "d1" data index
    loop until record "d1" layout index > record "d1" layout count
    begin
        if record "d1" data = 1
        begin
            put 100% of record "bet amount" data on record "d1" layout
        end
        add 1 to record "d1" data index
        add 1 to record "d1" layout index
    end
End
// ************************************************************************

Method "mark d1"
Begin
    // mark hit
    put 1 on record "d1" layout index
    put 1 record "d1" data index
    loop until record "d1" layout index > record "d1" layout count
    begin
        if record "last spin" layout = record "d1" layout
        begin
            put 0 oo record "d1" data
        end
        add 1 to record "d1" data index
        add 1 to record "d1" layout index
    end
    // count hit
    put 1 on record "d1" layout index
    put 1 record "d1" data index
    put 0 to Record "d1 count" Data
    loop until record "d1" layout index > record "d1" layout count
    begin
        if record "d1" data = 0
        begin
            add 1 to Record "d1 count" Data
        end
        add 1 to record "d1" data index
        add 1 to record "d1" layout index
    end
   
    if Record "step1" Data = 1 and Record "d1 count" Data >= 4
    begin
        put 1 oo record "step2" data
    end
    if Record "d1 count" Data >= 4
    begin
        put 1 oo record "step1" data
    end
    if Record "step1" Data = 1 and Record "step2" Data = 1
    begin
        put 1 oo record "bet1" data
    end
End
// ************************************************************************

Method "place bet2"
Begin
    put 1 on record "d2" layout index
    put 1 record "d2" data index
    loop until record "d2" layout index > record "d2" layout count
    begin
        if record "d2" data = 1
        begin
            put 100% of record "bet amount" data on record "d2" layout
        end
        add 1 to record "d2" data index
        add 1 to record "d2" layout index
    end
End
// ************************************************************************

Method "mark d2"
Begin
    // mark hit
    put 1 on record "d2" layout index
    put 1 record "d2" data index
    loop until record "d2" layout index > record "d2" layout count
    begin
        if record "last spin" layout = record "d2" layout
        begin
            put 0 oo record "d2" data
        end
        add 1 to record "d2" data index
        add 1 to record "d2" layout index
    end
    // count hit
    put 1 on record "d2" layout index
    put 1 record "d2" data index
    put 0 to Record "d2 count" Data
    loop until record "d2" layout index > record "d2" layout count
    begin
        if record "d2" data = 0
        begin
            add 1 to Record "d2 count" Data
        end
        add 1 to record "d2" data index
        add 1 to record "d2" layout index
    end
   
    if Record "step1" Data = 1 and Record "d2 count" Data >= 4
    begin
        put 1 oo record "step2" data
    end
    if Record "d2 count" Data >= 4
    begin
        put 1 oo record "step1" data
    end
    if Record "step1" Data = 1 and Record "step2" Data = 1
    begin
        put 1 oo record "bet2" data
    end
End
// ************************************************************************

Method "place bet3"
Begin
    put 1 on record "d3" layout index
    put 1 record "d3" data index
    loop until record "d3" layout index > record "d3" layout count
    begin
        if record "d3" data = 1
        begin
            put 100% of record "bet amount" data on record "d3" layout
        end
        add 1 to record "d3" data index
        add 1 to record "d3" layout index
    end
End
// ************************************************************************

Method "mark d3"
Begin
    // mark hit
    put 1 on record "d3" layout index
    put 1 record "d3" data index
    loop until record "d3" layout index > record "d3" layout count
    begin
        if record "last spin" layout = record "d3" layout
        begin
            put 0 oo record "d3" data
        end
        add 1 to record "d3" data index
        add 1 to record "d3" layout index
    end
    // count hit
    put 1 on record "d3" layout index
    put 1 record "d3" data index
    put 0 to Record "d3 count" Data
    loop until record "d3" layout index > record "d3" layout count
    begin
        if record "d3" data = 0
        begin
            add 1 to Record "d3 count" Data
        end
        add 1 to record "d3" data index
        add 1 to record "d3" layout index
    end

    if Record "step1" Data = 1 and Record "d3 count" Data >= 4
    begin
        put 1 oo record "step2" data
    end
    if Record "d3 count" Data >= 4
    begin
        put 1 oo record "step1" data
    end
    if Record "step1" Data = 1 and Record "step2" Data = 1
    begin
        put 1 oo record "bet3" data
    end
End
// ************************************************************************

Method "reset"
Begin
    set List [1,1,1,1,1,1,1,1,1,1,1,1] to record "d1" data
    set List [1,1,1,1,1,1,1,1,1,1,1,1] to record "d2" data
    set List [1,1,1,1,1,1,1,1,1,1,1,1] to record "d3" data
    put 0 to Record "bet1" Data
    put 0 to Record "bet2" Data
    put 0 to Record "bet3" Data
    put 0 to Record "d1 count" Data
    put 0 to Record "d2 count" Data
    put 0 to Record "d3 count" Data
    put 0 to Record "step1" Data
    put 0 to Record "step2" Data
end
[/reveal]
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

Normy2000

A bit better with RNG...
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

Clf7


poluvolo

Normy really thanks about your test results it was just an idea
now I WOULD LIKE TO NOTE ONE MORE
FIRSTLY I APOLOGIZE ABOUT MY ENGLISH
BECAUSE I AM PLAYER BUT ONLY AT MY LOCAL CASINO NEVER PLAYING ONLINE
AT THIS MOMENT I AM PLAYING 5 DIFFERENT BET SELECTIONS AT THE SAME TIME
NOT MORE THAN  4 HOURS EACH TIME
I VIST CASINO 3 TIMES EACH WEEK  WITH VERY POSITIVE RESULTS
AFTER COMPLETE 100 TIMES WITH SUCCESS I WILL POST EXACTLY MY METHOD
BUT IF I FAIL IT DOESNT MATTER TO WASTE YOUR TIME WITH ONE MORE METHOD
THANKS AGAIN
MICHAEL

poluvolo


Normy2000

nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

Clf7

Quote from: poluvolo on Feb 24, 01:41 PM 2020
Normy2000 i send you pv email

Will you release your method of its a winning one?

poluvolo

NO no  I asked  Normy only for one more and last favorite
I wonder if could be possible Normy  test  the system  4+4 street  from KATILLA
KATILLA HAS POST THIS SYSTEM FROM 2012 AT BETSELECTION.CC
I STARTED TEST IT AND AFTER 4000 SPINS  DIDN LOST SESSION YET
VERY EASY BET SELECTION   LEVELLER PROGRESSION 1,2,4 STOP
THATS ALL
CHEERS

valvo


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