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Dyksexlic's method

Started by VLS, Dec 01, 08:27 AM 2010

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0 Members and 2 Guests are viewing this topic.

VLS

My impression: a different progression on each number, more likely a EXPLOSIVE progression of sorts since as we know some numbers eventually repeat in short periods in a good rate and at a 35-1 payout, you can make some nice coins if you catch a good repeater... cut it when there's enough to cover what's been temporarily lost by the other numbers.

So, make it explode the balance up, grab your cut, reset all numbers back and repeat the procedure.

Feel free to express yours :thumbsup:
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VLS

If you notice Dyksexlic's tracker, there are no number labels on the numbers, only 0's:

[attachimg=#]

More likely being a separate progression amount for each number.
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chrisbis

...............So a tracker of each amount of the numbers arriving at the wheel, bit like the 'FiveStreets v1.0' tracker, that shows numerically how many of each number have been spun (Until re-load button is enabled.)

This way, D's "machine" is showing the share of the vote so2speak of each number on the board, plus its a dame good way of the user learning where all the numbers are on the felt.  :xd:

VLS

Quote from: Dyksexlic on Dec 02, 07:36 AM 2010
Don't be too misled by that pic. .    

hehe, let's better not be Misled by your post  ;)

The only way to possibly make the pigeonhole principle work would be to carry on independent progressions awaiting for the inevitable "burst" in repeats to clear-out deficit, since flat-betting and with a single progression for all numbers the pigeonhole is a loser.

:)
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superman

I too am intrigued by dyksexlics tool, I also noticed the lack of numbers replaced by 0's when you say independent progressions for each number, do you mean the std single number progression 1,1,1,1,1 to say 34 bets then 2 for X then 3 for X applied to each number?

when does he start betting do you think, and how many numbers does he cover or does he just bet the last number then continue betting the last and previous numbers until a hit, I can't see how covering the whole table individually can turn a profit.

I can however see why he needs an apprentice as manually it would be a sh!t job.
There's only one way forward, follow random, don't fight with it!

Ignore a thread/topic that mentions 'stop loss', 'virtual loss' and also when a list is provided of a progression, mechanical does NOT work!

Bayes

As I recall, the necessary bankroll is between 500-600 units. I have a feeling that Dyksexlic will neither confirm nor deny if we're on the right track.  ;D
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

VLS

Quote from: superman on Dec 02, 12:44 PM 2010
do you mean the std single number progression 1,1,1,1,1 to say 34 bets then 2 for X then 3 for X applied to each number?

No, it would have to be either a cancellation or a positive progression.

Quote from: superman on Dec 02, 12:44 PM 2010
When does he start betting do you think, and how many numbers does he cover or does he just bet the last number then continue betting the last and previous numbers until a hit

If it is up to me: Run numbers it up to the first repeater, then use only repeaters.

Quote from: superman on Dec 02, 12:44 PM 2010
I can't see how covering the whole table individually can turn a profit.

Well, he said "cover", but in an uneven proportion, so some numbers can in fact turn a profit.

Kind of "covering" 3 dozens, 1 unit on 1st dozen, 1 unit on the second and 2unit on the third. dozen.

You "covered" the three of them, yet if the 3rd dozen hit, you make a profit. It would of course better be done via differential betting by placing 1 unit on dozen three, but yet, if you wish, you can cover them all.

Quote from: superman on Dec 02, 12:44 PM 2010
I can however see why he needs an apprentice as manually it would be a sh!t job.
There are bots, a bot can be made to track and place as many bets as required, no matter how intricate.

He doesn't really need an apprentice, he more likely is just trying to build some legacy of sorts. Perhaps nobody around him likes to gamble nor talk about it :P
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superman

QuoteThere are bots, a bot can be made to track and place as many bets as required, no matter how intricate

Thats why if I could understand his method I would put it into my bot and let it run to see how it would fair, mine does everything it needs to, it spins the button, gets the numbers, places bets and calculates the returns to work out progressions etc it does everything a bot should do. Just need a good understanding of the method involved
There's only one way forward, follow random, don't fight with it!

Ignore a thread/topic that mentions 'stop loss', 'virtual loss' and also when a list is provided of a progression, mechanical does NOT work!

VLS

Here you have this (unnamed) system with different bets per number and a positive progression:

- Spin the wheel up to the the first show of a repeater.

- Put 1 unit on this number, continue spinning and put 1 unit on every other repeater that shows.

- Rise +1 unit on a repeater (bet) that hit (i.e. triplets, and again rise +1 on quadruplet, +1 again on quintuplet, etc.)

- On any overall win for the cycle, stop. Start from first step.

- On spin #37 (38 for american roulette) stop the game and reset all bets.

- If it presents an overall loss, repeat the procedure from the start, only with the unit doubled. Which means on first repeat you will put 2 units, on a triplet 4 units, on a quadruplet 6 units and so on.

- The deal is to create "spikes" upwards on the eventual early concentration on repeats OR a greatly repeating number (as it gets more units on it the more it repeats -to add explosiveness factor).




This sort of positive progression system + repeat-targeting + unit plateau's can withstand under regular conditions where repeaters flow naturally and excels when they overflow. Everybody has seen those crazy repeater sequences.

Repeaters do eventually present short bursts of extreme clumps. The more a number shows in the cycle, the more units it gets and the more it adds to "spike" the balance upwards to achieve the units for cancelling the other numbers' losses and for reaching cycle cut point.




Of course, it can be a grind, but if it is for a bot + RNG then not really an issue.

Regards.
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VLS

Quote from: VLS on Dec 02, 02:24 PM 2010
- Spin the wheel up to the the first show of a repeater.

It is also OK to simply "look numbers backwards" up to the first repeater appearing in the numerical window, to use it as the start of the window and start spinning again.

This way it can run continuously.
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superman

Quote"look numbers backwards"

Yes I was just reading your last reply and had already noted to loop after 37 spins, the rest makes sense to me, will see what I can come up with over the next few days and let you know, thanks for the info Victor

Are we on a strict 37 spin cycle, win or lose?
There's only one way forward, follow random, don't fight with it!

Ignore a thread/topic that mentions 'stop loss', 'virtual loss' and also when a list is provided of a progression, mechanical does NOT work!

VLS

Quote from: superman on Dec 02, 02:53 PM 2010
Are we on a strict 37 spin cycle, win or lose?

Quote- On any overall win for the cycle, stop. Start from first step.

Stop even if +1.

You can also make it stop on a break-even if you wish. Your call.

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superman

Ok just so I understand you right, play until either +1 in profit OR 37 spins (european wheel) then reset using 1 as progression if ahead and 2 as progression start if behind, correct?

QuoteStop even if +1

At any point in the cycle?
There's only one way forward, follow random, don't fight with it!

Ignore a thread/topic that mentions 'stop loss', 'virtual loss' and also when a list is provided of a progression, mechanical does NOT work!

VLS

Quote from: superman on Dec 02, 03:25 PM 2010
Ok just so I understand you right, play until either +1 in profit OR 37 spins (european wheel) then reset using 1 as progression if ahead and 2 as progression start if behind, correct?

Correct.

Quote from: superman on Dec 02, 03:25 PM 2010At any point in the cycle?

Yes.




I've done tests in the past with those principles, first like you said getting every number as it came, but the drawdowns on cycles with little repeats were huge.

Covering the whole board and not having a cycle stop-point isn't the most professional thing one can do. I assume Dyksexlic's 100% coverage is an eventuality and not a constant on every spin.

Regards.
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carpanta

Maybe this can help to focus Dyksexlic's claim to beat RNG roulette.

From Dyksexlic:

The outline of my 100% Guaranteed RNG Holy Grail Bullet Proof Roulette System is this:

The system is a 38 spin repeating cycle betting routine. 38 spins is the maximum allowable length of one cycle. The minimum estimated bankroll required is 2736 units and bets are placed on every spin of the roulette wheel. The number of bets and coverage varies over the course of the cycle. The betting style is a form of flat betting which returns a 100% guaranteed profit over the course of any spin cycle. The system relies on the 'pigeonhole' principle of repeating number distribution. The object of the system is to return a single repeat of a roulette number within the spin cycle. Once a repeating number is achieved, the 38 spin cycle starts again. While it is extremely rare to run the entire 38 cycle from beginning to end, the system ALLOWS for this possibility, ensuring no loss of bankroll could possibly occur at the end of any given cycle. The system DOES return losing spins during the course of the 38 spin cycle, but it is MATHEMATICALLY impossible to produce an overall loss of bankroll at the end of any cycle. The system itself cannot be broken by ANY sequence of pseudo random numbers. The system is, to the best of my knowledge, the ONLY way to consistently win the game of roulette 100%. The system doesn't use a fixed progressive betting plan nor is it waiting for any particular event (high/low/odd/even etc.).

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