• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Almost every system has been tested many times before. Start by learning what we already know doesn't work, and why.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Variance control vs. Edge from flat-betting

Started by falkor2k15, May 04, 08:16 PM 2020

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

jay

One solution is playing speed roulette and be willing to play long periods, if you choose the unlucky side, or change sides.

6th-sense

Quote from: SWEET on May 05, 11:38 AM 2020
So, your main purpose now, is to look, for a bet selection, that ALWAYS hit WITHIN MATH EXPECTATION!
(What is , math expectation?
eg.
in next 100spins, there may, from45 to 55hit, or any EV 27%,35/37, ecart, or any #@+-#, that
the math boys must nodding head agreeing to ..)
If you can have,
a math selection,
that can produce,
hit within math expectation, 40+%
when next 100 has worst variance, 30/100,
or within math expectation "50/50minus edge", then any $#@& progression, can win.

you could always look at it a different way...get a higher payout for your money..



Quote from: SWEET on May 06, 04:32 AM 2020
So, if ,
(oversimplified example)
next 100 has only 30hit, (there never less than 30/100, as virtual limit of variance),
then LABBY cant closed, because labby neefs 33.34% to closed, then to avoid possible 30hit/100 negative variance that bust your br.
Wait for, say 10losses in row, (or long losses with only few hits), then,
next 90 has atleast 30hit, thus 33.33%..that labby has chance to close before 100th spin.

if an ec needs that ratio for Labby to close.....why not use the rolling unhits instead...but keep your eye on the cycle start and stop...rolling basis you are pretty much at that ratio you need for an ec ..
but on less numbers..look at the pic for example ..U is unhit that has hit ..



6th-sense

probably a lot more bankroll needed...but hey..you can stop betting and start with the amount your comfortable with using the unhit count on ayks tracker and the ranges...unhits don,t drop instantly on a rolling basis..repeats don,t rise on a rolling basis instantly...or uniques....takes time..


SWEET

Thanks 6th-sense, for your ideas, but my poor English, cant really understand your methods.

Winforus and Jay,
seems that we misunderstanding each other ideas.
what I mean is,
say,
imagine you sit at the table, and look at RED/BLACK, to collect data, for next 100spin, increment.
What will happen to EVERY next 100spins?
We cant predict and dont know ...

Three SCENARIO will hit.

1.RED> BLACK up to 70hit/30

2.RED<BLACK, down to only 30hit/70

3.RED almost equal to BLACK 50/50, albeit green.

(real world record=69red/200)

in other word,
if we focus on RED,
then in next 100spins,
all scenario, of,

NEGATIVE VARIANCE of 30hit/100, swing to POSITIVE VARIANCE of 70hit/100....may hit

That millions of permutations, of possible  scenario.

Now the million dollar question.
HOW are we going to bet,
or a bet selection, that can take ADVANTAGE, of all three scenario?
Or in other word,
Can our bet strategy,

win when,
negative hit, ?

when,
almost equal hit, ?

and when
positive hit?

Our bet selection must not static,

eg.
"bet RED only",
no matter what...
then
its deadly, if black keep hitting up to 70/100.

It must flexible,
betting red and stop bet, or change to bet black, when situation warrant.

Simply ask ourself, why my system failed...
because, the winning hit, keep not coming, and my br bust.

6th-sense

my point being...is variance is somewhat controlled in the manner of unhits...repeats...are not much out of sync per cycle on a rolling basis after 37 spins....
ie the numbers may shift but its all on the ayk tracker highlighted features...
the variance is contained in the next 37 rolling spins...unhits repeats etc...
not a fallacy
it simply is a fact...
unhits uniques and repeats are set at the end of 37 spins..

next 37 from that you will be able to work the variance method from the least unhits in 37 spins..which shift every spin..to the most within a range...same the opposite  way..

you don,t have to win every spin but you know that you can work with the minimal information per cycle..for or against in stepped profit

6th-sense

Basically in this format rolling I’m trying to point out that you already have the unhit numbers and rest of numbers to guide u after a. Cycle I’m a rolling basis

winforus

Quote from: winforus on May 06, 12:54 PM 2020
Then I have this proposal for you: We will flip a coin 100 times, and for every tail, I will get $10.50 and for every tail you will get $10. Deal?

No Sweet - you mentioned that people winning or losing has nothing to do with edge, but with variance. Hence I offered you my proposal.

Casinos make money from all of their games due to edge, not due to variance. Why do you think they ban card counters at Black Jack, despite that if you do card counting, you only get 1-2% edge?  Because that's how casinos make money.

Until you understand this fundamental fact, you will be stuck and wasting your time and energy.

Contemplate, accept this fact, and move on to methods that actually increase the accuracy of your predictions.

Steeefan2014

Quote from: winforus on May 07, 09:20 AM 2020
No Sweet - you mentioned that people winning or losing has nothing to do with edge, but with variance. Hence I offered you my proposal.

Casinos make money from all of their games due to edge, not due to variance. Why do you think they ban card counters at Black Jack, despite that if you do card counting, you only get 1-2% edge?  Because that's how casinos make money.

Until you understand this fundamental fact, you will be stuck and wasting your time and energy.

Contemplate, accept this fact, and move on to methods that actually increase the accuracy of your predictions.

You're pretty much right about what you said. The edge gives the casino's a constant winning. But, in my opinion, the real winning of the casino's comes from impatience, greed, lack of control, distraction of the ones that risk their money!


SWEET

Winforus
& Steeefan2014,
With due respect,
Thanks for your views.

I THINK,
"edge",
only represent,
long stretch of bet, but sometime, 1000spins, could produce extreme variance, there a record of bm,
up to
"only-387hit/1000",
which difficult to win.

Since you insist, only "edge",
single-handedly
causing huge losses,

then,
for example,

1000x(-3%*edge*)

=970hit/1000spin,

Then, please, post, any
permutation, of only 970hit/1000.

and then ,we see, if any

erudite member here,

cant win, even 1 unit,
with their choice of progression.

I can win any permutation, of only 970hit/1000, even before the 1000th spin!

ati

You are right, casinos don't even need the house edge to make money. Most people would lose at a zero house edge game too. I'm a good example of that  :P
Players has finite bankroll, therefore there is a high probability that players stop when they are in the negative and they can't raise their bet any further, or when they lose hope and give up.

There is an article on Wikipedia on this topic link:s://en.wikipedia.org/wiki/Gambler's_ruin

ati

SWEET are you P.A?

You write in the same style.

RayManZ

Quote from: 6th-sense on May 07, 04:06 AM 2020
my point being...is variance is somewhat controlled in the manner of unhits...repeats...are not much out of sync per cycle on a rolling basis after 37 spins....
ie the numbers may shift but its all on the ayk tracker highlighted features...
the variance is contained in the next 37 rolling spins...unhits repeats etc...
not a fallacy
it simply is a fact...
unhits uniques and repeats are set at the end of 37 spins..

next 37 from that you will be able to work the variance method from the least unhits in 37 spins..which shift every spin..to the most within a range...same the opposite  way..

you don,t have to win every spin but you know that you can work with the minimal information per cycle..for or against in stepped profit

Maybe a little visual image will help see things more clear.

I guess you can ride the wave. Dont bet against the wave. Go with the flow.

The AVG is 13 unhit 14 unique and 10 repeats in a 37 cycle.

See attachment

falkor2k15

OK I've figured out the mechanism behind controlling variance.

With HL we can have long losing streaks:
HHHHHLHLLHHLHLLLLHHLLLLLLLLLLLLLLLLLLHHLHLHHHHLLLLLL

Our aim is to get outcomes looking more like:
HLHLHLHLHLHLHLHLHLHLHLHLHLHLHLHLHLHLHLHLHLHLHLHLH

Let's take High-Low Cycles:

HLH
H...

We now have the following outcomes:
Order 1 L locked out
Order 2 L available
Order 1 H available
Order 2 H available

Order 1L cannot follow H, so we begin to control the variance a little - but not much.

If we increase our outcomes from 4 to 6 by bringing in the Cycle Length then we have more things locked after each cycle - now swings back and forth between one set of outcomes and another:
CL1 Order 1 L - locked out
CL1 Order 1 H - available
CL2 Order 1 L - locked out
CL2 Order 1 H - available
CL2 Order 2 L - available
CL2 Order 2 H - locked out

If we want to improve on the above and take variance to new levels of control then we need to change order 1 to equaling the same as the last 2 defining elements, else if one of the previous 2 defining elements are different then it's order 2.

So instead of A1,A2,A3 vs. B1,B2,B3 we get something like A1,A2 vs. B1,B2 vs. C1,C2.

Since outcomes get locked out over 2 cycles then we are increasing uniques - so we must bet uniques - and the gap between wins should reduce significantly!
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

This is looking very good now for our break even game:

Order 1/2 based on single defining element = 75% vs. 25%
Order 1/2 based on last 2 defining elements (follow the last order 1) = 80% vs. 20% 
Order 1/2 based on last 2 defining elements (follow the last order 2) = 66% vs. 33%

The game remains break even just based on 2 EC cycle outcomes - but the stats have changed - indicating that the variance has changed.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

I made a mistake with the last stats, but here I've taken order 1 (based on last 2 defining) and the cycle length to make 4 new outcomes.

1,1
1,2
1,4

2,1
2,2
2,4

3,1
3,2
3,4

4,1
4,2
4,3
4,4

1,1,1
1,1,2
1,1,4
1,2,1
1,2,2
1,2,4
1,4,3
1,4,4

2,1,1
2,1,2
2,1,4
2,2,1
2,2,2
2,2,4
2,4,3
2,4,4

3,1,1
3,1,2
3,1,4
3,2,1
3,2,2
3,2,4
3,4,4

4,1,1
4,1,2
4,1,4
4,2,1
4,2,2
4,2,4
4,3,1
4,3,2
4,3,4
4,4,3
4,4,4

Above 3 can only follow 4 - and because of the lock out over 2 cycles, sequences involving 3 cycles are also limited! That means we are forcing variance to go in a circle as opposed to having long streaks of the same outcome.

1111
1112
1114
1121
1122
1124
1143
1144
1211
1212
1214
1221
1222
1224
1243
1244
1431
1432
1434
1441
1442
1443
1444
2111
2112
2114
2121
2122
2124
2143
2144
2211
2212
2214
2221
2222
2224
2243
2244
2431
2432
2434
2441
2442
2443
2444
3111
3112
3114
3121
3122
3124
3143
3144
3211
3212
3214
3221
3222
3224
3243
3244
3431
3432
3434
3441
3442
3443
3444
4111
4112
4114
4121
4122
4124
4143
4144
4211
4212
4214
4221
4222
4224
4243
4244
4311
4312
4314
4321
4322
4324
4343
4344
4411
4412
4414
4421
4422
4424
4431
4432
4434
4441
4442
4443
4444
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

-