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Bonkers Outside The Box System

Started by Taotie, Feb 21, 06:55 AM 2022

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0 Members and 5 Guests are viewing this topic.

Taotie

Well what do you know?

Now at 400 winning sessions in a row, no losses. Bankroll is 10,469

TRD

bu is?

I see about on average ≈70 games till first profit (or sessions as you call it),
to make 2000u.

Taotie

The average units per session is currently 26.
2000u takes 77 games.

I haven't calculated the average session length yet, but I'm thinking it will be somewhere around 14 spins.


TRD

 & the games' max exposition & length is ..(see pm).

Taotie

I've had several requests to make the Rsim 'Street Party' account public, so I've decided I will put it up for viewing for a few days.

I was going to wait until I reached 1000 played games, but I'll do it now for while.

When I do get to 1000 games I'll make it permanently public.

Be aware many games are peppered with silly mistakes, sometimes several. One session I forgot I was going for 1st profit and played on until I reaches 100 units (which is another test). Sometimes I'll miss a number or forget to increase the bet, or miss a new repeater, etc. All in all though, these little errors have minimal impact on the game results. The system is always changing up the bets, so mistakes don't last long in the scheme of things.

There is one game, 72 I think, where the game froze after my first bet loss of 7 units. The wheel kept spinning around for about 15 minutes so I closed the browser and it logged the game with a 7 unit loss. I should have tried saving the score then continuing the game but didn't.

Remember, 'Street Party' is only a test for 1st profit performance. What it shows is that the system in current form can recover from almost any random outliers. I have three other tests running simultaneously to this. Pure flat bet, 100 unit goal with trigger purge on new highs, and 10,000 continuous spins session with trigger purge every new high for every progression level reached along the way.

It's gonna take me ages... :thumbsup:

Taotie

I've just been over the thread and realise I have yet to disclose the complete progression list.

I'll put it here for now.

I'll have to write up how to proceed through the progression chain, so I'll post that when it's done.


Progression Stage 1.

1/2
2/4
4/10

Stage 2.

2/4
4/8
8/20

Stage 3.

4/8
8/16
16/40

Stage 4.

6/12
12/24
24/60

Stage 5.

8/16
16/32
32/80

Stage 6.

10/20
20/40
40/100

Taotie

The process is simple. The goal is a new bankroll high.

The chain moves three steps forward one step back until win goal reached or stage 6 complete. The progression remains on each  step while winning, only moving forward with a loss. For example, if you reach 2Three2, you stay on 2Three2 for as long as it keeps winning, either until new bankroll high. Or a loss, in which case you move to 2Four1. Then remain on 2Four1 for as long as it keeps winning, either until new bankroll high. Or a loss, in which case you move to 3Three1, etc.

1,2,3,2,3,4,3,4,5,4,5,6

This gives four lines of play each with three progression steps. On the first & third step of each line the bet changes with every new repeater (shown ending with 1). On the second step of each line the bet only changes with every second new repeater (shown ending with 2). You don't have to do this, but I think it helps.


Line 1)  1One1  1Two2  1Three1
Line 2)  2Two1  2Three2  2Four1
Line 3)  3Three1  3Four2  3Five1
Line 4)  4 Four1  4Five2  4Six1


Looking at the four lines of betting above, you can see that in a lengthy session with a really bad varience the bulk of betting occurs with progression stages Three & Four. Those stages are the mid way point for the whole progression chain, which is how it should be when using up as you lose type progressions.


Done.

ᶦ ᵃᵐ|Ä-łëx

Are the steps ok TAOTIE!!!

TRD

Quote from: Taotie on May 25, 11:13 PM 2022The wheel kept spinning around for about 15 minutes so I closed the browser and it logged the game with a 7 unit loss. I should have tried saving the score then continuing the game but didn't.

sometimes the tab itself gets fucked up .. which is in itself an instance of browser = independent modules
â†' refresh, or alternatively copy the link into a newly opened tab (to reset the underlying code/cache)

TRD

Quote from: Taotie on May 25, 11:13 PM 2022What it shows is that the system in current form can recover from almost any random outliers.

√

keeping the game  in control

TRD

I know that you are still in another stage of system development;

nonetheless 'game length' reduction
(applicable to the longer/st games, others take care of themselves) ..

of how the system credit points are distributed amongst the three,
to assemble the best & most balanced recursion point = barycenter, centroid

triangular & recursive system parameters --
(avg &) max exposition .. (avg & ) max length .. avg profit/spin ratio


≈ similar to this Fallout game character build, distribution of credits
[strenght, perception, endurance, charisma, intelligence, agility, luck]



TRD


TRD

Just for the sake of (having perspective)


3.78u/group = 1 base unit ← normalization
3.89u

for precision .. although it can be rounded up to ≈
                 4u = 1 base unit

===========================

[with zero]
7 x 4 numbers
2 x 3 numbers
.... 34/9 = 3.77777778

[without zero included in groups]
6 x 4
3 x 3
.... 35/9 = 3.888888889

===========================


thereof;
it can be said about 4u = 1 position ..
that then expands to 2-3 positions horizontally
(in horizontal progression dimension)



TRD

If I can suggest something ..



I think;
that you are raising vertically much too soon .. meanwhile you can have much more controlled descent ..

ie.
see spin35, still playing at  2 units (let's say situationally vertically flat),
then at spin36, doubling the base unit vertically to 4u
.. which impacts the exposition increase rate drastically

what I am getting at here, is that the above doesn't offer you any real advantage in case of hit ..


spin34 .. 4930 (-24)  .. 2u
spin35 .. 4906 (-48)  .. 4u
spin36 .. 4858 (-48)     â†"
spin37 .. 4810 (-48)
spin38 .. 4762 (-48)  .. 4u
spin39 .. 4858 (+96)  .. 8u
spin40 .. 5050 (+192)   .. 8u,  or 50/4≈  +12.5u normalized profit
                                                                               at max exposition of (-238)or (-59.5) normalized


.. meanwhile continuing to play at the same unit amount vertically onwards
a) in case of hit --it brings the exposition pretty much at the same exposition level as the above
b) in case of no-hit -- it offers you a much better 'base' for postponed vertical increase
    (or what is really necessary the game asks of you for ..)


spin34 .. 4930 (-24)  .. 2u
spin35 .. 4906 (-24)  .. 2u
spin36 .. 4882 (-24)     â†"
spin37 .. 4858 (-24)
spin38 .. 4834 (-24)  .. 2u
spin39 .. 4858 (+24)  .. 2u    (here games requires 142 to (±0) .. 146 to profit (+1u norm.)
•  spin40 .. 5002 (+144)  .. 6u/position @12 SU position, or 3u/pos normalized
                                                         so still normalized units away, where EC 4u would bring in +
•  spin40 .. 5026  (+168)  ..  7u/position, or 26/4≈ +4u normalized profit
                                                          at max exposition of  (-166) or (-41.5) normalized ..
                                        at same game length of 40 spins& 0.302 â†'30.2% exposition improvement



.. which is a much better 'base' for those much longer rarer games ..50 -80 -100 spins,
& especially those +100, even more so on those of +200 spins (the most extreme)
                                                                                 


TRD


to put it in the larger context

   .. & thus decreases the vertical increase rate ≈volatility rate by much ..
   (very important for long/extreme games' self-created impact on the triangle or
   paramount performance system parameters -- exposition, length â†' u/spin profit ratio)

   .. thus also by decreasing ultimately minimizing the max exposition, & length parameters,
      & thus improving the total average performance parameters as well

â†'  minimizing the bankroll requirement â†' maximizing the compounding effect in the longest run
                                                                                                               (bu increase)
             


that's for my insight, back to you ..

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