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G.U.T-Extensions

Started by winkel, Jan 12, 04:54 PM 2011

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0 Members and 1 Guest are viewing this topic.

winkel

Hi Folks,

I start here the thread I announced.
I donÃ,´t know how fast I can continue.

Some main points in front:

- this is not a "System" it is a strategy!
What is the difference: A System has iron rules an can be doded easily.
A Strategy just gives you a red hering when and what to bet and offers hints why you could win or lose if you bet now.

- the main hint is still: Watch what is going on
- and: If in doubt donÃ,´t bet.

For the basics pls read in the old VLS-Forum
There is always a game

winkel

I will do all my explanations only with "0";"1" and ">1" but they can easily be transferred to all other crossings like "5" vs "6"

What we wanna find are spins like this:

see attachment:

[attachimg=#]


There is always a game

winkel

What we have to face are the stochastical rules,

e.g. the crossing 16-11-10 in spin 36 and 37
If we bet any 11 numbers we will have a hit-rate of 11/37 and a miss of 26/37 in the long run.

That is simply what Kon-Fu-Sed proved by his run over 10 million spins. Every crossing would lose its -2,7%.

But in the real game we try not only to find such a nice trot like the above, we also trust in the fact, that not all different crossing that come our way will lose.

So this strategy tries to give you hints whether this trot wins, comes out even or will lose.
There is always a game

sekuritati

Hi Winkel, nice to see you around.

I have a question for you.

Imagine we track a trot for 40-45 spins but nothing seems good to bet or there aren't any crossings in sight the good thing here is to stop and retrack.

But the question is, how many spins back from this 40 spins trot to retrack, I say 20 spins back?

Like 1st spin to 40th spin - nothing good, then I start new tracking from the 20th spin, is this adequate?

winkel

Hi sekuritati,

all your questions will be answered later in this thread. It would be confusing if I answer now.

I tried to make a logical string to this that will lead to the points your questions are referring to.

br
winkel
There is always a game

winkel

So how can we see what is going on?

We need some kind of mile-stones in the range of 50 spins on which this strategy is based.

The so called law of third says that we expect in the average 23-24 different numbers.
50% of these numbers will be repeaters: 11-12

So I parted the trot of 37 spins as follows:
13 spins
12 spins
12 spin (37)
13 spins

if we continue we will get a row of 13 12 12  repeating

we also know that after 25 spins (13+12) there is an average of 18-19 hit numbers.

so we have already two mile-stones:
25 spins : 18-19 different numbers
37 spins : 23-24 different numbers

From my own statistics I detected that:
after 13 spins there are mostly: 10-11 different numbers
after 50 spins there are mostly 26-29 different numbers hit.

If you carefully watch to thiese statistics you will see:
10-11
18-19 Diff 8
23-24 Diff 6
27-28 Diff 4

and remaining unhit numbers
27-26
19-18
14-13
10-9

the hit and unhit differ 1 in opposite order
There is always a game

winkel

How can we use this to see "What is going on"

Imagine we enter a casino select a table and start writing down the numbers on the marquee.

We will almost have 10-15 numbers on the marquee.
our game usally starts behind spin 25 so we lots of time to analyse:

First Point we do a check is spin 13:

We expect (see above) 10-11 different numbers.
If we have 13 different hit numbers we call this trot "fast"
If we have less than 10 hit different numbers we call this trot "slow"


Second point we check is spin 25:

We expect 18-19 different numbers
If we have mor than 19 hit numbers we call it "fast"
If we have less than 18 hit numbers we call it "slow"

Third point we check is spin 37:

We expect 23-24 different hit numbers
If we have more than 24 hit numbers this is "fast"
If we less than 23 numbers we call it "slow".
There is always a game

winkel

Second check is this:

after 13 spins we see whether we have a slow or a fast trot.
But what do we expect?
Will it keep normal, fast or slow?

Despite what ever we detected we will expect the average contribution of
8 new numbers between spins 14 and 25
6 new numbers between spins 26 and 37
4 new numbers between spins 38 and 50

example:
after 13 spins we have a slow trot of only 8 different numbers that means remaining 29 unhit
so we expect at spin 25:
29-8 = 21 unhit numbers

example for the Law of Third:

spin 13: 11 hit numbers 28 remaining
spin 25: 19 hit numbers 18 remaining
spin 37: 25 hit numbers 12 remaining
spin 50: 29 hit numbers 8 remaining

(a difference of +/- 1 is the average of the law of Third
There is always a game

intermax

Quote from: winkel link=topic=3491. msg31910#msg31910 date=1295125143So I parted the trot of 37(50?) spins as follows:
13 spins
12 spins
12 spin (37)
13 spins
Winkel, thanks for your new input about GUT, now I know why you marked the 50 spins with 4 different colors

winkel

Another point we can watch is the behaving of the rows ("0";"1";">1")

eg.

"0" only can go down from 37 to 0

If we watch:
19
19
18
18
17
17

we see a rythm. and we will always follow this rythm

">1" will only go up from 0 to 37

If we watch:

1
1
1
1
1
1
2
2
2
2
3
3
3
there is also a rythm and we expect it is going on.

"1" goes up first (average 15) and then down again, and in between it may go up and down.

If we watch this:

9
10
11
12
11
10
9
10
11
11
10
9
we can see several rhytms and we try to follow.
There is always a game

winkel

So if it comes to a crossing we can check all above patterns and make an educated guess if we will win or lose if we bet.

If we find a situation we cannot explain to ourselves, we are in doubt and we donÃ,´t bet.

br
winkel
There is always a game

winkel

Now we have a look at the "JUMP"

If we watch a trot and we find situations
- we have a double loss (betting two crossings)
- we can not expect a crossing ("0" run down; "1" is rising to 18 or higher; no repeaters)
- we are in doubt and it seems we can not read "What is going on"
etc.
Then we start a new trot either starting with the next spin or any other spin of the last spins.

If we start with a new spin #1 we will perhaps have to wait more than 25 spins before we find a new/next crossing. Most crossings will appear after spin 25!

So we count back 25 spins and start with that, so we have a full sight, if this new counting is in better shape or it is fast or slow.
In a BM-Casino this needs some time so we just jump bakc 20 spins, so our calculations are done when the new spin 25 appears.

Also if we have finished our first attack and we wanna restart we can use this 20-25spin jump back.


There is always a game

winkel

I would give you examples for that, but you could easily say: He knew the next spin.

So if there are some who try this, it would be nice they would give me the spins up to the situation they have a "doubt" and I would explain my way of analizing the trot.

waiting
winkel
There is always a game

winkel

There is always a game

chrisbis

Hi W.

Maybe U could set up a "Chat" test, where a fellow chat member would feed U live numbers, and U bet place them, and suggest when and where to bet?

Hopefully, if scheduled in advance, we could get multiple chat members viewing the Live Results, as they happen!?

Just a thought, and that would remove all doubt about U fear of ppl saying- @

'He knew the next number'? ?

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