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MATRIX VERTICAL APPLIED To LINES

Started by eureka, Mar 27, 07:16 AM 2011

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0 Members and 5 Guests are viewing this topic.

buffalowizard

100 spins

14 Wins

13 @ level 1
1   @ level 2

eureka

Quote from: buffalowizard on Mar 27, 04:48 PM 2011
100 spins

14 Wins

13 @ level 1
1   @ level 2

Thanks Buffalo, I have updated the stats made previously.

Please everyone post your results with the steps. ty  :)

incekt

could not get to the casino today :( ...

was playing online for a bit, betting that the double,trip, etc... would not pop up...
and that seemed to be working well...

... jeez you guys are smart!  :xd:
all the same... them watching
to entertain
all gone shames... small fishes to beat the game

theway2go

Quote from: boatran8 on Mar 27, 07:27 AM 2011
Hello John,

time to go for lunch. Results of an half an hour game on a slingshot roulette:

114163
215401
154346--> bet 2nd column W
536023
644255
050455
624562--> bet 5th and 6th col WW
356464
516311--> bet 4th col W
464     --> bet3rd col W

4 units won on the first step in half an hour...

Let me know if you have questions.

And do not hesitate to test on live wheels and post your results. Looking good so far...  :)

Just want to add sthing , a little of theory :
trips forming on dozens = 1 out of 27 (3*3*3)
2 of a kind forming on lines = 1 out 36 (6*6)
Which is quite the same prob of course.

But when it comes to next step :
Quad on dozens : 1 out of 81 (3*3*3*3)
Trips on lines : 1 out of 216 (6*6*6)

Conclusion : as easy for a 2 of a kind to form in lines than for a trips on dozens but theoritically much more difficult for a trip to form on lines than for a quad to form on dozens...

VERY INTERESTING, no ?




could you please expplain how this is played in detail? why do the dozens go up to 6? there are only 3 dozens? or is this on something else? what is a line

eureka

Quote from: theway2go on Mar 28, 03:29 AM 2011
could you please expplain how this is played in detail? why do the dozens go up to 6? there are only 3 dozens? or is this on something else? what is a line

Hello theway2go...

Please refer to page 3 of this thread, post #30. A line is 6 numbers on the carpet... If you have other questions do not hesitate  :wink:

There are also stats on topic #72 page 5...

Twisteruk

Quote from: theway2go on Mar 28, 03:29 AM 2011
could you please expplain how this is played in detail? why do the dozens go up to 6? there are only 3 dozens? or is this on something else? what is a line

You may know a Line as a Double Street

The six lines/Double Streets are as follows

1-6
7-12
13-18
19-24
25-30
31-36


Hope that helps  :thumbsup:
Its Set In Stone =)

chrisbis

Hi guys.

I have only just got up to speed with this Topic,
but well done ALL of U for its content............................Most interesting!



I am going to throw this one out there like a curve ball!

Is there yet another game, (Matrix-since it looks like a Matrix, sounds like a Matrix!)
in that, we also note the hits on the Un-natural Lines?

That is to say, there are six (6) natural lines
which when laid out, covers the entire table/felt/carpet. (with Zero as the exception)

But there are 5 un-natural lines too!

I call them 'Half Lines'
and so they are :- 1.5, 2.5, 3.5, 4.5, 5.5

Here what they look like 'Graphically':-

Edit - Just want to point out, that I do know what a Line bet is, its just that I can not show it graphically at the moment, until the coding of this 'FELT' feature in concluded next month after the Upgrade to this Site!

Line 1.5=
[felt]
1@4,5,6,7,8,9
[/felt]

Line 2.5=
[felt]
1@10,11,12,13,14,15
[/felt]

Line 3.5=
[felt]
1@16,17,18,19,20,21
[/felt]

Line 4.5=
[felt]
1@22,23,24,25,26,27
[/felt]

Line 5.5=
[felt]
1@28,29,30,31,32,33
[/felt]

There is also a Sixth Un-natural Line, which would combine the the first three numbers on the table/felt/carpet, with the last three numbers:-
ie. Line 0.5 or Line 6.5 depends how U want to notate it.

Line 0.5/6.5=
[felt]
1@1,2,3,34,35,36
[/felt]

That would now give U full coverage of the table/felt/carpet, in the same way as the 6 Natural Lines do.

And, if the desire was strong, U could now include Zero (Zero/Double Zero), in that last Un-natural line! *(making it a 7 number Un-natural Line)

Now, this gives rise to a whole new set of possible rules, and bet designs, in that
u have a new Matrix to bet against (in the same way U have The Title to this Topic),
or
if this was at all possible, play a new type of game:-

Natural Lines Verses Un-Natural Lines.

I'll leave that one with U Matrix/Lines boys to discuss amongst Ur-selves!!

Cheers  :)

POUNDMAKER

another test on Castle Live

63 spins

L L W (3rd step)
W
W
W
W

As you see I like to play for just 5 wins or units of profit.

Alf

chrisbis

@ POUNDMAKER

Hi.

Do U risk pence on this play or Pounds?

(No pun intended!)  ::)

eureka

Quote from: chrisbis on Mar 28, 04:33 AM 2011

Natural Lines Verses Un-Natural Lines.

I'll leave that one with you Matrix/Lines boys to discuss amongst your-selves!!

Cheers  :)

Thanks for your input Chrisbis. As the wheels may go fast, I find it easier to note the natural lines in the matrix but I think your approach is ok too...

Have nice testings and report!  ;)

POUNDMAKER

@Chrisbis

Just testing at moment, but normally play for 10p

As they say  - look after the pennies, and the pounds will look after themselves


Cheers

Alf

eureka

You could also use the Grand Marti on the 2 level prog :

1-7 and 2-14 for 120 units BR

instead of 1-6 2-12 for a 105 units BR...

eureka

105 spins

9 W @ 1 step
1 W @ 2nd step

eluka

Quote from: boatran8 on Mar 28, 05:44 AM 2011
You could also use the Grand Marti on the 2 level prog :

1-7 and 2-14 for 120 units BR

instead of 1-6 2-12 for a 105 units BR...

Probably not worth it but for 125 units you could bet that a double will appear. 125 units gives you 19 spins. Or for 255 units you get 29  spins.
There are 10 types of people in this world - those who understand binary and those who don't

Johnlegend

Quote from: eluka on Mar 28, 07:56 AM 2011
Probably not worth it but for 125 units you could bet that a double will appear. 125 units gives you 19 spins. Or for 255 units you get 29  spins.
I would advise you wait for a 10 spin trigger of non matches first. I've got streaks of 29-31-32 no match on the lines. UP to 80 games now using a trigger so slowed down play but feel more secure about my bankroll. step three has been tested 4 times now. But remember this is an RNG. What is noteable, is any time a treble forms most go on to become QUADS OR QUINTETS. So you could have 25 spins without even a double and the next thing you see is a quad. Its a different kind of behaviour to MATRIX VERTICAL QUAD. :o :o

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