• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Test the accuracy of your method to predict the winning number. If it works, then your system works. But tests over a few hundred spins tell you nothing.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

MATRIX VERTICAL APPLIED To LINES

Started by eureka, Mar 27, 07:16 AM 2011

Previous topic - Next topic

0 Members and 5 Guests are viewing this topic.

eureka

What about applying the matrix vertical to lines? On a 6 columns matrix.

We could bet against trips... The probability for a trip to form is 1 out of 216 against 1 out of 81 for matrix vertical for dozens (1 out of 81 against quads).

with this prog 1 6 36 = 215 units

On a slingshot roulette the limits are 75 so you can bet 2 12 72 on 5 lines.

Any thoughts ?  ;)

Johnlegend

Quote from: boatran8 on Mar 27, 07:16 AM 2011
What about applying the matrix vertical to lines? On a 6 columns matrix.

We could bet against trips... The probability for a trip to form is 1 out of 216 against 1 out of 81 for matrix vertical for dozens (1 out of 81 against quads).

with this prog 1 6 36 = 215 units

On a slingshot roulette the limits are 75 so you can bet 2 12 72 on 5 lines.

Any thoughts ?  ;)
This sounds very interesting Boatran8 give a us a visual example so we get exactly what you are saying thanks.

eureka

Hello John,

time to go for lunch. Results of an half an hour game on a slingshot roulette:

114163
215401
154346--> bet 2nd column W
536023
644255
050455
624562--> bet 5th and 6th col WW
356464
516311--> bet 4th col W
464     --> bet3rd col W

4 units won on the first step in half an hour...

Let me know if you have questions.

And do not hesitate to test on live wheels and post your results. Looking good so far...  :)

Just want to add sthing , a little of theory :
trips forming on dozens = 1 out of 27 (3*3*3)
2 of a kind forming on lines = 1 out 36 (6*6)
Which is quite the same prob of course.

But when it comes to next step :
Quad on dozens : 1 out of 81 (3*3*3*3)
Trips on lines : 1 out of 216 (6*6*6)

Conclusion : as easy for a 2 of a kind to form in lines than for a trips on dozens but theoritically much more difficult for a trip to form on lines than for a quad to form on dozens...

VERY INTERESTING, no ?




Johnlegend

Quote from: boatran8 on Mar 27, 07:27 AM 2011
Hello John,

time to go for lunch. Results of an half an hour game on a slingshot roulette:

114163
215401--> bet 2nd column W
154346
536023
644255
050455--> bet 5th and 6th column WW
624562
356464
516311--> bet 4th col W
464     --> bet3rd col W

4 units won on the first step in half an hour...

Let me know if you have questions.

And do not hesitate to test on live wheels and post your results. Looking good so far...  :)



So just to make sure ive got this. We record spins for the 6 lines in a 6 wide matrix. Any line that forms a VERTICAL DOUBLE, becomes a game TRIGGER. We now bet against it becoming a VERTICAL TREBLE, by covering the other 5 LINES? Love this idea, Will start testing it along side my real play for MATRIX VERTICAL QUAD.

eureka

You have it John!

Please post the results of your testings. Thanks.

I'll also continue to test and post.

BTW limits at Smart Live Casino on lines are 150 so you can bet 4 with a 3 step prog. But maybe a 2 step prog would be enough... That's what I am having a look at.

Johnlegend

Quote from: boatran8 on Mar 27, 08:09 AM 2011
You have it John!

Please post the results of your testings. Thanks.

I'll also continue to test and post.

by the way limits at Smart Live Casino on lines are 150 so you can bet 4 with a 3 step prog. But maybe a 2 step prog would be enough... That's what I am having a look at.
Boatran8 I think youve hit something pretty special here, its hard enough for line doubles to form let alone trebles. I have recorded 60 spins just now at betfreds backtracking the history bar to speed things up I only got TWO VERTICAL DOUBLES both did not become TREBLES. This is looking pretty amazing early days but a three step progression may be nuclear proof.

eureka

Quote from: Johnlegend on Mar 27, 09:21 AM 2011
Boatran8 I think youve hit something pretty special here, its hard enough for line doubles to form let alone trebles. I have recorded 60 spins just now at betfreds backtracking the history bar to speed things up I only got TWO VERTICAL DOUBLES both did not become TREBLES. This is looking pretty amazing early days but a three step progression may be nuclear proof.

Sorry John but my english is sh**... May you reformulate please???  :) I don't get you... In a few minutes I'll post my results otherwise

eureka

Here are my results for a one hour session on a slingshot roulette:

311564
436645
032641
112233 WWW
466221 W
346343 W
562656 W
653164
644254
545416 WW
231255 W
413324
220332
232043 L because of the zero :(
431405 W
32         W

So this is 10W on step 1. And 1W on step 2 (the 0 came).

Within 92 spins. I think I'll stick to a 3 steps prog.

To sum my results up:
149 spins / 1 hour and a half
15 wins the first step
1 win the second step because of the green 0



Johnlegend

Quote from: boatran8 on Mar 27, 09:23 AM 2011
Sorry John but my English is sh**... May you reformulate please???  :) I don't get you... In a few minutes I'll post my results otherwise
Okay in short it looks AMAZING.

eureka

Quote from: Johnlegend on Mar 27, 09:33 AM 2011
Okay in short it looks AMAZING.
100% agree. I definitely love this mod...  :)

Colbster

Just a thought concerning the progression: I think it was GLC who suggested using the grand martingale progression on vertical matrix quad, which I think is the best solution because you gain 1 unit for every betting opportunity, not 1 not 1 unit for every win.  Since the betting opps are limited in both that method and this, I think a grand marti would be better here as well, with very little change in the risk.

boatran8 progression: 1,6, 36 = 215 units played, wins 1 unit every win

grand martingale for streets: 1, 7, 43 = 255 units played, wins 1 unit every play after you get the same win

This will add value to a great little system - well done, boatran8!  :thumbsup:

Johnlegend

Quote from: Colbster on Mar 27, 09:37 AM 2011
Just a thought concerning the progression: I think it was GLC who suggested using the grand martingale progression on vertical matrix quad, which I think is the best solution because you gain 1 unit for every betting opportunity, not 1 not 1 unit for every win.  Since the betting opps are limited in both that method and this, I think a grand marti would be better here as well, with very little change in the risk.

boatran8 progression: 1,6, 36 = 215 units played, wins 1 unit every win

grand martingale for streets: 1, 7, 43 = 255 units played, wins 1 unit every play after you get the same win

This will add value to a great little system - well done, boatran8!  :thumbsup:
Nice touch Colbster I think Boatran8 has just come up with the ULTIMATE way to play the MATRIX VERTICAL concept. Ive often thought about lines but never really tested them. Will play 200 games and post my results.

Full credit to you Boatran8....

eureka

Quote from: Colbster on Mar 27, 09:37 AM 2011
Just a thought concerning the progression: I think it was GLC who suggested using the grand martingale progression on vertical matrix quad, which I think is the best solution because you gain 1 unit for every betting opportunity, not 1 not 1 unit for every win.  Since the betting opps are limited in both that method and this, I think a grand marti would be better here as well, with very little change in the risk.

boatran8 progression: 1,6, 36 = 215 units played, wins 1 unit every win

grand martingale for streets: 1, 7, 43 = 255 units played, wins 1 unit every play after you get the same win

This will add value to a great little system - well done, boatran8!  :thumbsup:

Hi Colbster,

I agree with you on the grand Marti concept. Actually it just depends on where you play and at what stakes...

Waiting to see more results from others and the 200 games of Johnlegend but anyway I think I'll play the matrix on lines rather than on dozens because of the probabilities behind this one as I explained it before.

Full credits also to Johnlengend and ScoobyDoo and others who elaborated the matrix.

Thank you ALL!
;)

Johnlegend

Quote from: boatran8 on Mar 27, 09:57 AM 2011
Hi Colbster,

I agree with you on the grand Marti concept. Actually it just depends on where you play and at what stakes...

Waiting to see more results from others and the 200 games of Johnlegend but anyway I think I'll play the matrix on lines rather than on dozens because of the probabilities behind this one as I explained it before.

Full credits also to Johnlengend and ScoobyDoo and others who elaborated the matrix.

Thank you ALL!
;)

And A huge thankyou to you Boatran8 Twisteruk, Atlantis and myself forged MATRIX VERTICAL QUAD. It is amazing. Even though Twister recently found a FIVE QUAD. Getting one in REALTIME play will still be Rare.

Now I think youve taken this concept to the ULTIMATE LEVEL, GETTING a 3 TRIP for lines may be RARER than A 5 QUAD for DOZENS. Amazing. Everybody start testing this idea NOW, I will tell you straight. Its going to be HUGE.

Kattila

Hi Boatran nice work .In the last week i already made some test on line (matrix vert. concept),
but i use  only 4 columns not 6, and wait 3 verticals trigger and bet to not become quads.
Looks very good until now and i use also 3 progression steps. I think is safer wait 4 verticals
trigger and bet  2 or 3 progression steps.

And Johnlegend this is not the ultimate way to play the matrix vertical concept,
we all have to try to do it even better    :thumbsup:   ....I am testing on:

1.  Lines(above) but in 4 columns, and trigger 3  or 4 verticals
2.  Streets ...4groups/3 streets each one , so ABCD, each one have 9 numbers
     put in three or four columns  ,wait trigger 4 verticals and bet only two  progr. steeps
     on 9 streets(so three groups, ex: ACD after trigger vertical BBBB)
3.  Streets again (all 12 ) and put in 6 columns, wait for 3(4) verticals and bet only
     two progression steps
4.  Two 16 numbers groups (A and B) + group C (only 5 numbers) , cold be 4 corners
     groups. Put in 3 or 4 columns , wait for 3 or 4 verticals and bet 4 or 5 progression steps.
     Trigger CCC vertical not valid , bet only when AAA or BBB vertical.

Sorry for my english  i am still learning .....and let s test, test.....until find the bests...

cheers



-