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MATRIX VERTICAL APPLIED To LINES

Started by eureka, Mar 27, 07:16 AM 2011

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0 Members and 6 Guests are viewing this topic.

eureka

Quote from: Kattila on Mar 27, 10:43 AM 2011
Hi Boatran nice work .In the last week I already made some test on line (matrix vert. concept),
but I use  only 4 columns not 6, and wait 3 verticals trigger and bet to not become quads.
Looks very good until now and I use also 3 progression steps. I think is safer wait 4 verticals
trigger and bet  2 or 3 progression steps.

And Johnlegend this is not the ultimate way to play the matrix vertical concept,
we all have to try to do it even better    :thumbsup:   ....I am testing on:

1.  Lines(above) but in 4 columns, and trigger 3  or 4 verticals
2.  Streets ...4groups/3 streets each one , so ABCD, each one have 9 numbers
    put in three or four columns  ,wait trigger 4 verticals and bet only two  progr. steeps
    on 9 streets(so three groups, ex: ACD after trigger vertical BBBB)
3.  Streets again (all 12 ) and put in 6 columns, wait for 3(4) verticals and bet only
    two progression steps
4.  Two 16 numbers groups (A and B) + group C (only 5 numbers) , cold be 4 corners
    groups. Put in 3 or 4 columns , wait for 3 or 4 verticals and bet 4 or 5 progression steps.
    Trigger CCC vertical not valid , bet only when AAA or BBB vertical.

Sorry for my English  I am still learning .....and let s test, test.....until find the bests...

cheers




Hello Kattila,

can you post the results of your testing on lines please? Like we do there, in order to see if there is a better strike rate...

I think betting on a 4 columns wide matrix gives you more opportunities but at the same time waiting for a trip to form is quite rare so I don't know if it worths it.

Live results could really help to determine which is the best.

Thank you  :thumbsup:

Johnlegend

Quote from: boatran8 on Mar 27, 10:48 AM 2011
Hello Kattila,

can you post the results of your testing on lines please? Like we do there, in order to see if there is a better strike rate...

I think betting on a 4 columns wide matrix gives you more opportunities but at the same time waiting for a trip to form is quite rare so I don't know if it worths it.

Live results could really help to determine which is the best.

Thank you  :thumbsup:
Katilla you have a point but my experience tells me 6 wide against line TRIPS IS THE ONE. First thing you need to take onboard, REPEATS ON A LINE in themselves dont go BEYOND 3 in a row very often. And thats left to right. The chances of RANDOM going around 3 CYCLES OF 6 spins and landing a line in the same place is going to prove HARD. The chances of RANDOM doing it THREE TIMES IN A ROW??? Boatran8 has hit a DIAMOND MINE HERE, mark my words...


Colbster

I am bumping up against the table limits (30) on No-Zero BV, so have shifted to a different mechanism.  I am only playing 0.10 chips, but betting every single spin.  I am betting against a double every spin.  When I get a double, I then move into a 0.70, 4.30, 25.90 progression.  It still lets you have 3 steps, so not problem there.  It pays 0.10 every single spin, which approximates that of only playing against trips.  The only time you lose the 0.10 bet, you are starting at the 0.70 level of the progression, so you essentially are creating a 4-step progression which I don't every see being broken.

eureka

Nice approach Colbster. Aren't the limits different on the European BV wheel ? Higher maybe?

Please also let us know if you go further than your 4 step prog.

How many units do you get per hour?

Thanks

POUNDMAKER

Quick live session on Castle Casino

51 spins

W W W W L(0) W

Looks ok to me

regards

Alf

Colbster

I did a real basic tracker for this program, as I find it harder to keep up with the streets than the dozens when playing autoplay on BV No-Zero.  The numbers just come too quickly for me to follow, so I created a spreadsheet.  Type the actual number into the area on the left of the screen, Columns A-F, down as far as Row 100.  The streets will be converted into the matrix on the right.  I also included conditional formatting for anyone who is using Excel 2007 or better.  I missed a couple betting opportunities because I was watching the numbers and not keeping up with the duplicates as well as I should.  Now, when you get a duplicate, it will automatically change the formatting of the cell to green with a yellow font for easy identification.  Hope it helps!

eureka

Quote from: Colbster on Mar 27, 11:23 AM 2011
I did a real basic tracker for this program, as I find it harder to keep up with the streets than the dozens when playing autoplay on BV No-Zero.  The numbers just come too quickly for me to follow, so I created a spreadsheet.  Type the actual number into the area on the left of the screen, Columns A-F, down as far as Row 100.  The streets will be converted into the matrix on the right.  I also included conditional formatting for anyone who is using Excel 2007 or better.  I missed a couple betting opportunities because I was watching the numbers and not keeping up with the duplicates as well as I should.  Now, when you get a duplicate, it will automatically change the formatting of the cell to green with a yellow font for easy identification.  Hope it helps!

Please may you create a copy for Office 2003? .xls

Thank you for your job

Colbster

Quote from: boatran8 on Mar 27, 11:22 AM 2011

How many units do you get per hour?

Thanks

I saved bets for each of the 6 streets for ease of betting, allowing me to get about 6 spins per minute, 360 and hour or so if I was going gung-ho.  36 euros an hour handily beats my real-world wages.  :)

Colbster

Here is the 2003 .xls.  The earlier Excel versions did not allow for conditional formatting, so that feature will not exist.

eureka

Quote from: Colbster on Mar 27, 11:26 AM 2011
I saved bets for each of the 6 streets for ease of betting, allowing me to get about 6 spins per minute, 360 and hour or so if I was going gung-ho.  36 euros an hour handily beats my real-world wages.  :)

Even better than an quick airball... Lets wish you won't go busted... Let us know!!

And thanks for the 2003 sheet!  ;)

Twisteruk

Okkkkk PARTY TIME  ;D


So whats best guys ?


Playin against doubles or Trips ? Or Both ?


Im gonna test this out on PP SlingShot  :thumbsup:
Its Set In Stone =)

eureka

84 spins more. A one hour session.

Results : WWLWWWWW (7 units).

So from the beginning :

Step 1 : 21 W
Step 2 : 2 W
Step 3 : 0

233 spins

Enjoy!  :thumbsup:

:)

Colbster

We need to clarify the odds here.  :(  The odds of a triple are 1 in 216, only if we expect a triple to form straight away.  However, betting that doubles will not become triples is actually only a 1 in 6 bet.  The double has already formed, creating our trigger.  The only chance we have is the 1 in 6 on the 3rd spin.  Same for a double - the first spin is already set in stone, we just have a 1 in 6 chance of hitting a duplicate.  The real advantage comes from the continuous nature we are betting against - that it will come up with duplicates 3 or 4 times in a row.  That is where the 1 in 216 (3 in a row) or 1 in 1,296 (4 in a row) comes into play.  Honestly, the odds of a double are exactly the same as a triple, if we are only playing against the final spin.  We can play against a single going to a triple, giving us the 1 in 36, and that is actually what I think I am doing by playing 1 unit against the double and then moving up the progression only against the triple.

Either way, it seems to be a viable method that is catching the imagination of a lot of the vertical matrix fans.  I'm excited to see where this goes!!  :smile:

Post

I have just read this system but dont understand it all because you bet against triples in a 6 wide matrix and a double is the trigger but you have to cover the other 5 lines witch lines do you mean ?

eureka

Quote from: Colbster on Mar 27, 11:45 AM 2011
We need to clarify the odds here.  :(  The odds of a triple are 1 in 216, only if we expect a triple to form straight away.  However, betting that doubles will not become triples is actually only a 1 in 6 bet.  The double has already formed, creating our trigger.  The only chance we have is the 1 in 6 on the 3rd spin.  Same for a double - the first spin is already set in stone, we just have a 1 in 6 chance of hitting a duplicate.  The real advantage comes from the continuous nature we are betting against - that it will come up with duplicates 3 or 4 times in a row.  That is where the 1 in 216 (3 in a row) or 1 in 1,296 (4 in a row) comes into play.  Honestly, the odds of a double are exactly the same as a triple, if we are only playing against the final spin.  We can play against a single going to a triple, giving us the 1 in 36, and that is actually what I think I am doing by playing 1 unit against the double and then moving up the progression only against the triple.

Either way, it seems to be a viable method that is catching the imagination of a lot of the vertical matrix fans.  I'm excited to see where this goes!!  :smile:

Thanks for this clarification Colbster. Indeed I agree with you on the odds for a triple to form (1 in 36).

But I can't get the 3 in a row (1 in 216)... May you explain a little bit more please?

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