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The Pyramide system

Started by Kattila, Apr 07, 08:05 PM 2011

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0 Members and 1 Guest are viewing this topic.

soggett

Quote from: jon86 on Apr 15, 05:12 AM 2011
can't wait to see your modifications :)

Cheers

Jon


Thanks Jon

Are you using the pyramide system? how are your results?

I'll try to do it over the weekend now, just hope I'll have enough time to do proper testing

To beat the game you first have to realise you can't beat the game - then comes the hard part

jon86

Quote from: soggett on Apr 15, 06:05 AM 2011

Thanks Jon

Are you using the pyramide system? how are your results?

I'll try to do it over the weekend now, just hope I'll have enough time to do proper testing



Hi.

No but follow it with great intrest :)

Cheers

Jon

Kattila

Quote from: soggett on Apr 15, 05:09 AM 2011
Ok, a little update

Testing so far going very well, started testing with real money yesterday (0.01 euro to be safe)
Been using 1-1, 3-3, 9-9, 27-27 only dozens.

And system busted on 4 level of progression the first time so far ever. (it would have won on a 5 level though).
I have given it a lot of thought and will be doing some modification to the system, I think I can make it work with just 3 levels of progression and it should almost never fail (let's hope).
Will keep you updated. After I do more testing I will post results here so we can discuss some more.

How are you doing Kattilla?  ^-^
how are your results?

Of course  will bust if use only 2 vert./diagonals trigger, also could  occure if
use  trigger 3 vert./diagonals  and 4 progression steps, not yet in my tests,
but possible. Anyway i prefer test for the moment on splits (16 numbers) groups.
Will update after i finish my tests (wait 3 or 4 verticals and bet 5 progression
steps).

Kattila

Pyramid system applied to Double streets
...........................................................................
Take the  first two Ds =A, next two Ds = B, last to DS =C
Triggers AAA, BBB, CCC vertical/diagonals.
Progression 4 steps  for  4 DSs.
After win start again ...first two Ds = A....next two Ds =B....last two=C .
so every time we have new game = new A,B,C

EX:

DS

3
3
5  DS3, DS5 =A
4
1  DS1, DS4 =B, so DS2, DS6 =C

Now put the next DSs into the P matrix. Ex:

1         A
2        CA
3       BAC
4      CACA     trigger(AAA)
5     BACBA    L1, new trigger CCC
6    CAACBC   W hit A

Maximum 6 verticals,  only if lose stay until win ,
when win and no more triggers start new Pyramid an new A,B,C.

Example live spins:



NR/DS


11  2
24  4  DS2 and DS4 = A
1    1
21  4
21  4
23  4
22  4
5    1
34  6  DS6 and DS1 = B, so DS3 and DS5 =C
22  here start to make the P matrix
28     
.....etc.........   


                  a
                 b c
                b b c       
               a a c c      trigger ccc
              b c b c a    W hit a, no new triggers,  start new P   


NR/Ds

28  5
17  3   A= DS5 and DS 3
6    1
9    2   B= DS1 and DS2, so C=DS4 and DS6
25   start Pyramide matrix
12...............
             
                   
                         a
                        b c
                       c a c       
                      a c a c      trigger ccc
                     b b a a b   W  hit b, new trigger aaa
                    b c a b c c   W  hit c, start new P and  new A,B,C
                     

                       


soggett

 ^-^

ok, as promissed here are the results so far:

PLAYED GAMES: 50
GAMES WON: 50
GAMES LOST: 0

WON ON STEP 1: 79
WON ON STEP 2: 23
WON ON STEP 3: 11
WON ON STEP 4:  3

TOTAL: + 116 UNITS

Lowest win per session : 0 (no bets)
Highest win per session : 5 (5 bets)
average :  2,32 units per session

With permission from Kattila I will post the modified system so everyone can try it for themself (it is Kattila's thread and idea after all)

To beat the game you first have to realise you can't beat the game - then comes the hard part

Kattila

Soqqett  of course you have the permission.... ;)

atlantis

Nice results, soggett  :thumbsup:

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

soggett

Thank you both  :)

Ok, here we go

First I'll explain the system and then give you the rules by which I play.

Ok, we track dozens and write them down in a pyramide manner:

                      1
                   2    3
                 3   2   1...

We do this for a max of 5 rows per pyramide.
We then bet every double not to become a trip, every trip not to become a quad, every quad not to become a 5...etc.
Progression is: 1-1, 3-3, 9-9, 27-27

Example:

                                                                  1
                                                               1    1
now we bet dozen 2 and 3 with 1-1->  1   2   3 <-because lost now bet dozen 2 and 3 with 3-3
now we bet dozen 2 and 3 with 1-1-> 2  3  2  3...

etc..
we bet every opportunity as they come.

Ok now for the rules:

1. Play till 4.5 row. - That is the safety stop. I found it harder to win after row 5, more losses, so if in plus play till 5 row 3 spins and stop. If on a losing streak, example progression step 2 and you get to safety stop keep playing till win.   

2. If no bet till row 5 stop. - If you spin and don't get a chance to bet until you are in row 5 just don't bet.

3. If you get to a poin say:                    1
                                                          2   2 
                                                        3   3  3
                                                      1  3   2
                                                     3  1 

You have two times a signal to bet (any dozen, you will have two different dozens do that, in this case two times dozen 3)- just skip it, it will lose more times then it will win.     

4. Do not play continually- it will bust. My results are from starting over after each pyramide is done. I can do that in BV, don't know how in other casinos.

5. Have fun  ;D

This is in its early tests so be carefull not to gamble away all your money. My results so far are promissing, but they are from an RNG.

Please report here how it goes for you and your winnings and losses (hopefully none of those)

Thats it

If you have any questions ask and I'll answear as soon as I can

Happy earnings  :thumbsup:                                   
       
To beat the game you first have to realise you can't beat the game - then comes the hard part

Johnlegend

Very creative Katilla. Im not sure about the rules but this is STARGATE THINKING INDEED. Taking things to another dimension. And Glc you are quite wrong.

You may aswell dust off your bust of Albert Einstein. Look we know theres 37 places for the ball to land 2.7% house edge. And the ball has no memory. BUT STILL, THE MATRICES whatever shape. Give us a playground to study just what limits RANDOM may or may not have.

New possibilities, that make our bet selection more precise and less unpredictable. THE FOUR WIDE MATRIX. Is taming random like nothing  ive ever seen. For the DOZENS, COLUMNS and HIGH and LOW.

Fresh ideas are required to conquer this old game, we have them at hand.

soggett

Kattila how is the DS going?
And what progression are you using for Double streets?
To beat the game you first have to realise you can't beat the game - then comes the hard part

Johnlegend

Quote from: atlantis on Apr 17, 11:00 AM 2011
Nice results, soggett  :thumbsup:

A.
Atlantis I really like this pyramid idea of Kattilla's hope he gets it fully finished and posts it up in the full systems section. I dont fully understand its rules, but the idea is right on my wavelength. Also are you still testing your MOVEMENTS concept ATLANTIS? Id like to take a closer look at that, ;D ;D very groundbreaking thinking going on here WHAT A FORUM. Best in the universe...

Twisteruk

Quote from: Johnlegend on Apr 18, 09:11 AM 2011
Atlantis I really like this pyramid idea of Kattilla's hope he gets it fully finished and posts it up in the full systems section. I don't fully understand its rules, but the idea is right on my wavelength. Also are you still testing your MOVEMENTS concept ATLANTIS? Id like to take a closer look at that, ;D ;D very groundbreaking thinking going on here WHAT A FORUM. Best in the universe...


Hmmmm I did hear there was a better one at WOLF 359, maybe they lied  :wink:
Its Set In Stone =)

Proofreaders2000

Kattila is finally getting his due.   :thumbsup:

Johnlegend

u
Quote from: Proofreaders2000 on Apr 18, 10:38 AM 2011
Kattila is finally getting his due.   :thumbsup:
He has some very interesting and futuristic ideas. I need the rules on this simplified for my ancient cranky mind to grasp. ANYONE?

Kattila

Quote from: soggett on Apr 18, 02:29 AM 2011
Kattila how is the DS going?
And what progression are you using for Double streets?

my tests shows good results until now for Pyramide for double streets,
wait trigger three verticals,if lose wait new 3 vert. ....  progression 4 steps:

1.    0,50 x 4DS           -2          +1
2.    1,50 x 4DS           -8          +1
3.    4,50 x 4DS           -26        +1
4.      14  x 4DS           -82        +2   stop lose  or.........
.......................................................................................
5.      42  x 4DS           -250      +2

-