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*PATTERN 4*

Started by Johnlegend, Apr 14, 03:48 PM 2011

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0 Members and 11 Guests are viewing this topic.

ashwinsinha

Quote from: amk on Aug 22, 06:12 PM 2012
Perhaps we could call these tweaks advancements 2Cat.......

PATTERN 4 as explained by JL can be very effective. It is already good as is but could always be made more effective. Although I believe JL does not play it any longer.

Do you mean he got drawdown with this method...... is anybody still using this method..... john if you are reading this plz reply are you still using this method .... its awsome random vs random.... :twisted:

Johnlegend

Quote from: ashwinsinha on Oct 13, 04:12 AM 2012
Do you mean he got drawdown with this method...... is anybody still using this method..... john if you are reading this plz reply are you still using this method .... its awsome random vs random.... :twisted:
Yes Ash I used it from time to time. Its not as solid as PATTERN BREAKER. But for picking up pockets of profit its effective.

dtr2012

hi there,
would like to say  :thumbsup: to JL TWISTER ,ZIG!!

i have tried this online and was up 40 units  :) but then lost it :(

playing no zero on betfair using the tracker. i know i am playing for to long.

if i log out after a win and then back in the game still remembers the numbers from the last game. takeing the edge off random??
could u suggest where 2 play??
thanks for your great work!!
:thumbsup: :thumbsup: :thumbsup:


subby

I might chip in here. Only play real wheel spins, not RNG if you are playing RNG.

5 units a day is plenty until you have grown your bankroll

where are you from?
Regards
Subby

ashwinsinha

Quote from: dtr2012 on Nov 03, 05:39 PM 2012
hi there,
would like to say  :thumbsup: to JL TWISTER ,ZIG!!

i have tried this online and was up 40 units  :) but then lost it :(

playing no zero on betfair using the tracker. i know i am playing for to long.

if i log out after a win and then back in the game still remembers the numbers from the last game. takeing the edge off random??
could u suggest where 2 play??
thanks for your great work!!
:thumbsup: :thumbsup: :thumbsup:

FOR THE 100th time RNG is not roulette its it is completely SLOTS and there is one reason why you can never ever find a live wheel without zero because it would put them in LOSS because they cannot control the live wheel....... they can only program RNG to give only certain % of payouts per day so if you are lucky the system will favour you and go against other or vice versa

ashwinsinha

i have played pattern 4 like this

i record 4 current spins that come without any zero
FOR EX:
LHHL

now i wait for 2 virtual losses if the next 2 spins was like this
HH i dont bet since i didnt get 2 virtual loss

now lets say my next 2 spins was LH since there are 2 virtual losses since it followed the 2 pattern
now i will bet hit n run style 8 units if lost the 16 units then i quit for the day since my winning target is 8 units per day or stop loss 24 units....... since i played hit n run i never lost any game....... but now i have been diverted towards flat's latest 2 uncles correcting system trying to understand it still not understanding  :-\

eureka

another looser ...

[reveal]
system "pattern four"
{
}
method "main"
begin
    While Starting a New Session
    begin
        //Add initialize logic here
        //when a new session is started
    put 1 record "progl" data
    end

    While on Each Spin
    begin
      add 1 record "count" data
      add 1 record "count2" data
      track last low-high for 1 spin record "lastl" layout
     
      copy record "lastl" layout record "pattl" layout
      add 1 record "pattl" layout index


      if any low-high bet lost each begin
      multiply 2 record "progl" data
      add 1 record "progl" data
//if record "progl" data > 200 begin put 50 record "progl" data end

end

if record "p" data = 3 begin
put 1 record "progl" data
clear record "p" data
clear record "d" data
clear record "counterl" data
clear record "countl1" data
clear record "countl2" data
clear record "countl3" data
clear record "countl4" data
clear record "countl5" data
clear record "countl6" data
clear record "countl7" data
clear record "countl8" data

end


if any low-high bet won each begin
put 1 record "progl" data
clear record "p" data
clear record "d" data
clear record "counterl" data
clear record "countl1" data
clear record "countl2" data
clear record "countl3" data
clear record "countl4" data
clear record "countl5" data
clear record "countl6" data
clear record "countl7" data
clear record "countl8" data

end
     
if List [low, low, high] has a pattern match to Record "pattl" layout
begin
if record "countl1" data = 0 begin
add 1 record "countl1" data add 1 record "counterl" data end
if record "count2" data <4 begin
put 1 record "d" data end
end

If List [low, high, high] has a pattern match to Record "pattl" layout
begin
if record "countl2" data = 0 begin
add 1 record "countl2" data add 1 record "counterl" data end
if record "count2" data <4 begin
put 2 record "d" data end
end

If List [high, low,  low] has a pattern match to Record "pattl" layout
begin
if record "countl3" data = 0 begin
add 1 record "countl3" data add 1 record "counterl" data end
if record "count2" data <4 begin
put 3 record "d" data end
end

If List [high, high,low] has a pattern match to Record "pattl" layout
begin
if record "countl4" data = 0 begin
add 1 record "countl4" data add 1 record "counterl" data end
if record "count2" data <4 begin
put 4 record "d" data end
end

if List [low, low, low] has a pattern match to Record "pattl" layout
begin
if record "countl5" data = 0 begin
add 1 record "countl5" data add 1 record "counterl" data end
if record "count2" data <4 begin
put 5 record "d" data end
end
If List [high, high, high] has a pattern match to Record "pattl" layout
begin
if record "countl6" data = 0 begin
add 1 record "countl6" data add 1 record "counterl" data end
if record "count2" data <4 begin
put 6 record "d" data end
end

If List [high, low,  high] has a pattern match to Record "pattl" layout
begin
if record "countl7" data = 0 begin
add 1 record "countl7" data add 1 record "counterl" data end
if record "count2" data <4 begin
put 7 record "d" data end
end

If List [low, high,low] has a pattern match to Record "pattl" layout
begin
if record "countl8" data = 0 begin
add 1 record "countl8" data add 1 record "counterl" data end
if record "count2" data <4 begin
put 8 record "d" data end
end

if record "count" data = 3 begin clear record "pattl" layout clear record "count" data end

if record "count2" data <10 begin
if record "counterl" data =3 begin
add 1 record "p" data
if record "countl1" data =1 and record "d" data = 1 begin
if record "p" data = 1 begin put 100% record "progl" data high end
if record "p" data = 2 begin put 100% record "progl" data high end
if record "p" data = 3 begin put 100% record "progl" data low end
end
if record "countl2" data =1  and record "d" data = 2 begin
if record "p" data = 1 begin put 100% record "progl" data high end
if record "p" data = 2 begin put 100% record "progl" data low end
if record "p" data = 3 begin put 100% record "progl" data low end
end
if record "countl3" data =1  and record "d" data = 3 begin
if record "p" data = 1 begin put 100% record "progl" data low end
if record "p" data = 2 begin put 100% record "progl" data high end
if record "p" data = 3 begin put 100% record "progl" data high end
end
if record "countl4" data =1  and record "d" data = 4 begin
if record "p" data = 1 begin put 100% record "progl" data low end
if record "p" data = 2 begin put 100% record "progl" data low end
if record "p" data = 3 begin put 100% record "progl" data high end
end
if record "countl5" data =1  and record "d" data = 5 begin
if record "p" data = 1 begin put 100% record "progl" data high end
if record "p" data = 2 begin put 100% record "progl" data high end
if record "p" data = 3 begin put 100% record "progl" data high end
end
if record "countl6" data =1 and record "d" data = 6 begin
if record "p" data = 1 begin put 100% record "progl" data low end
if record "p" data = 2 begin put 100% record "progl" data low end
if record "p" data = 3 begin put 100% record "progl" data low end
end
if record "countl7" data =1 and record "d" data = 7 begin
if record "p" data = 1 begin put 100% record "progl" data low end
if record "p" data = 2 begin put 100% record "progl" data high end
if record "p" data = 3 begin put 100% record "progl" data low end
end
if record "countl8" data =1 and record "d" data = 8 begin
if record "p" data = 1 begin put 100% record "progl" data high end
if record "p" data = 2 begin put 100% record "progl" data low end
if record "p" data = 3 begin put 100% record "progl" data high end
end
end
end
if record "count2" data >=10 begin put 0 record "count2" data
//put 50 record "progl" data
clear record "p" data
clear record "d" data
clear record "counterl" data
clear record "countl1" data
clear record "countl2" data
clear record "countl3" data
clear record "countl4" data
clear record "countl5" data
clear record "countl6" data
clear record "countl7" data
clear record "countl8" data
end
    end

end
[/reveal]

Turner

Quote from: boatran8 on Mar 20, 07:03 PM 2013
another looser ...

LoL....this made me smile.

Botran, you are Johnlegends worst nightmare...a competant system programmer!


Those who know him will know exactly what I mean.

Skakus

Nice work boatran8, but when are you going to give us a winner?
A ship moored in the harbour is safe, but that's not what ships are made for.

moles40

Quote from: Johnlegend on Oct 13, 05:20 AM 2012
Yes Ash I used it from time to time. Its not as solid as PATTERN BREAKER. But for picking up pockets of profit its effective.

Reading through this thread,you said it was unbeatable,and you were going to hit the casinos hard with it.Did any of that ever happen

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