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*PATTERN 4*

Started by Johnlegend, Apr 14, 03:48 PM 2011

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0 Members and 74 Guests are viewing this topic.

Halba1

Quote from: amk on Jun 06, 02:19 PM 2011

Currently I just have a simple but somewhat "dangerous" six stage progression to play with. However 101 games were won on the first bet, 19 on the second bet, 7 on the third, 1 on the fourth and 1 on the fifth.

I think if we feel that this method has potential it will have to be played HIT AND RUN. It will take all of us to come up with a good staking plan.

Due to the high strikerate on the first and second wins I felt that perhaps a staking plan of 1/1 and 3/3 would be safe.

If we have a rare case on which we do not win on the first or second bet we just continue to play with 1/1 3/3 or move up to 4/4 12/12 for two wins to break even again....



the first part - dangerous. 2nd part qualification, is ok, not too high units still.

airvucko

Hi everybody. . . i am new at this fantastic forum, and my question is how many times can you play this system in a row, in one sesion? ex.  You win after 12 spins at fourth pattern. . . can you start again forming new 3x3 paterns of HL and waitin fourth pattern to come again immediately after you win??? Thanks

Maui13

@ airvucko

Each and every system has key points you need to adhere to for maximum "impact"
This once is a hit and run, and you would be aiming for +5 units at the end of a session.

Do that every night, build a nice big bankroll, increase unit sizes as you go, and VOILA!

Regards,
Mauricio
Trust the timing of your life!

Johnlegend

Quote from: airvucko on Jun 07, 11:49 AM 2011
Hi everybody. . . I am new at this fantastic forum, and my question is how many times can you play this system in a row, in one sesion? ex.  You win after 12 spins at fourth pattern. . . can you start again forming new 3x3 paterns of HL and waitin fourth pattern to come again immediately after you win??? Thanks
Hello Airvaco, and welcome. You could do this but youd lose alot more frequently. Let me try an explain to you why hit and run is superior to playing consecutively. The maths boys cant get or accept what im saying here because the have to have numbers, reasons for everything rigid logic outcomes..

One player plays the method consecutively he wins something like this example.

WWWWWWWLWWLLWWWWWWLWWWWWWWWWWLWLWWWWLWWLWWWWWWLWWWWWWW

As you can see a mix of winning streaks but overall you cannot break out of the cage the law of averages has built for you. You are destined to lose overall. Playing robotically. Now here is a real example of what HIT AND RUN can deliver.

WWWWLWWWWWWWWWWWWWLWLWWWWWWWWWWWWWWWWWLLWWWWWWWWWWWWLWWWWWWWWLWWWWWWWWWWWWWWWW

So how are these superior runs possible? They are possible simply because you are randomly entering the cycle when you play HIT and RUN. What will happen is you will find yourself entering in between losing games more often than entering ON A LOSING GAME. Its that simple no mystery, no magic formula.

Your reward is you Cheat the law of averages and get a bigger slice of the winning pie. I have a winning streak of 37 winning games playing this way.

You will never win anywhere near that many games playing consecutively. Ad to that the raising and lowering of stakes and very consistent losing streaks. And positive results are coming.


airvucko

OK. . . thanks once again for explanation. . .
So how much units you recommend to start each session if you play P4 and Grand Martingale considering time you play TIME/UNITS. . .  my intend is to play at Live casinos on electronic roulette. . . ???

amk

Hello JohnLegend,

I wanted to change the new method name to FANTASTIC 4 but do not know how, might you be able to do this. So that at the Testing Zone is has this as title. Someone already changed it to Dozens...

I am running the test over 1000 spins and is really looking good so far....

Johnlegend

Quote from: airvucko on Jun 07, 01:47 PM 2011
OK. . . thanks once again for explanation. . .
So how much units you recommend to start each session if you play P4 and Grand Martingale considering time you play TIME/UNITS. . .  my intend is to play at Live casinos on electronic roulette. . . ???
What size BANKROLL you have determines this Airvucko. If you had 200 units minumum recommended. I would play at two levels as follows

level 1 =1,2,4

level 2 =2,4,8

The golden rule is your bankroll should be 25--40 times the size of your level 1 stakes.

I use three levels but thats for when you have 1,000 units or more. Play hit and run style you will find you win that first game more than you will ever win playing consecutively. If you lose a game move up to level two stakes. All the best

Johnlegend

I am not sure you can AMK bring it onto the sysyems its ready I think CODE 4 or SQUARE 4 are good names if you think Fantastic 4 is a little ott. The mix of Dozens and Columns take on some divinci code/codebreaker type of thing. I think its ready to come overhere now AMK I've played a total of 50 games already and I want to post the results up. I think its out of this world so don't waste time people need to see and test this method.

Hermes

I agree with the name Square4 it best suits the system. AMK had a fortunate hand with the tweak.
I played years ago dozens against columns but not squares of 3 or 4. That's why not satisfying results and abandoned. But now I dusted it up and tested many variations of it like:
3111
AAAC
3213
CABC
------- now bet 1/2 dozen - won, wait for next row to bet
         now bet B/C column and so on.

But astonishing results I got with a new combination of alternating D/C in rows.
That's a Random Carousel (could be the name of the system?).
3B2C
A3A1
2A2A
C3C1
------- now bet 1/2 D if lost bet A/C column as 1/A, 2/B, 3/C are equivalent. Long streaks of  
         wins on 1st spin!
But be careful because it is a physical law that when something goes too good it will build a pressure and will strike a big blow to ventilate (balance) off the pressure. You can expect even 6 or 7 lost spins once in the blue moon. Be ready for it and have a stop-loss bankroll.
I see it on craps tables after a shooter repeats many points (3-4) next 2-3 shooters throw quick 7 outs!
This could be played FLAT and you will still win!
Best results on square 4 like showed above, not on square 3. Bet against the 16th result.
Cheers Hermes


amk


albertojonas

Quote from: Hermes on Jun 07, 06:39 PM 2011
I agree with the name Square4 it best suits the system. AMK had a fortunate hand with the tweak.
I played years ago dozens against columns but not squares of 3 or 4. That's why not satisfying results and abandoned. But now I dusted it up and tested many variations of it like:
3111
AAAC
3213
CABC
------- now bet 1/2 dozen - won, wait for next row to bet
         now bet B/C column and so on.

But astonishing results I got with a new combination of alternating D/C in rows.
That's a Random Carousel (could be the name of the system?).
3B2C
A3A1
2A2A
C3C1
------- now bet 1/2 D if lost bet A/C column as 1/A, 2/B, 3/C are equivalent. Long streaks of  
         wins on 1st spin!
But be careful because it is a physical law that when something goes too good it will build a pressure and will strike a big blow to ventilate (balance) off the pressure. You can expect even 6 or 7 lost spins once in the blue moon. Be ready for it and have a stop-loss bankroll.
I see it on craps tables after a shooter repeats many points (3-4) next 2-3 shooters throw quick 7 outs!
This could be played FLAT and you will still win!
Best results on square 4 like showed above, not on square 3. Bet against the 16th result.
Cheers Hermes


there is a very cool system with the name carrousel from the author of a very innovative spanish book "jaque a la ruleta y al bingo".
Does anyone has this book?

Cheers
AL


Halba1

Quote from: Johnlegend on Jun 07, 12:47 PM 2011
Hello Airvaco, and welcome. You could do this but youd lose a lot more frequently. Let me try an explain to you why hit and run is superior to playing consecutively. The maths boys can't get or accept what I'm saying here because the have to have numbers, reasons for everything rigid logic outcomes..

One player plays the method consecutively he wins something like this example.

WWWWWWWLWWLLWWWWWWLWWWWWWWWWWLWLWWWWLWWLWWWWWWLWWWWWWW

As you can see a mix of winning streaks but overall you cannot break out of the cage the law of averages has built for you. You are destined to lose overall. Playing robotically. Now here is a real example of what HIT AND RUN can deliver.

WWWWLWWWWWWWWWWWWWLWLWWWWWWWWWWWWWWWWWLLWWWWWWWWWWWWLWWWWWWWWLWWWWWWWWWWWWWWWW

So how are these superior runs possible? They are possible simply because you are randomly entering the cycle when you play HIT and RUN. What will happen is you will find yourself entering in between losing games more often than entering ON A LOSING GAME. Its that simple no mystery, no magic formula.

Your reward is you Cheat the law of averages and get a bigger slice of the winning pie. I have a winning streak of 37 winning games playing this way.

You will never win anywhere near that many games playing consecutively. Ad to that the raising and lowering of stakes and very consistent losing streaks. And positive results are coming.



hi JL. i disagree. there is no difference in playing "hit and runs" and the "long term". You can even get worse results from hit and run in fact. this is because you could get into the curve at a bad spin cycle(for you), rather than at the good. Also many hits and runs constitute long term play. theres an argument for that.

yes in the long term if you play, you would get a big triple loss. that will wipe out sessions of profit. also stopping progression doesn't make sense, cause it takes too long to recover the units. even a 99% system isn't good i think, because if the 1% loses your bankroll......

amk

we will have to see.........

GLC

This progression played on pattern4 rips the casino a new @$$#*!!.

link:://rouletteforum.cc/money-management/even-chance-progression/

:lol:
In my case it doesn't matter.  I'm both!

Hermes

You can mix the random even more by implementing double streets with columns or dozens.
Example:
1333    dozens
AABC    columns
aacc     double streets

where a=1/4 street, b=2/5 street, c=3/6 street.
Phantasy has no boundary.
Have a fun
Hermes

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