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Double Zero Wheelers!

Started by GLC, Apr 14, 11:41 PM 2011

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GLC

A fun system for those of us who have to play double zero roulette. :xd:
This is a partial wheel based system.

Do not play this on a single zero wheel. :o

We are going to bet on 11 locations each bet.
We are going to place 1 unit on each of 10 streets and split the 0/00.
If any of the streets hit we win +1 unit.
If 0 or 00 hits we win +7 units. :thumbsup:

We have 3 sets of 6 numbers that we will be tracking.  After one of the key numbers hits we will place an 11 unit bet.

Our 3 sets of 6 numbers are:
1.  4-5-6, 16-17-18  (key numbers are 5-6-17-18)
2.  10-11-12, 28-29-30  (key numbers are 11-12-29-30)
3.  19-20-21, 31-32-33  (key numbers are 19-20-31-32)

Note that our key numbers are directly opposite each other on the wheel.

If 1 of the 4 key numbers in set #1 hits, we bet the 10 streets other than the 4-5-6 and the 16-17-18 and we use 1 unit to split the 0/00.

If 1 of the 4 key numbers in set #2 hits, we bet the 10 streets other than the 10-11-12 and the 28-29-30 and we use 1 unit to split the 0/00.

If 1 of the 4 key numbers in set #3 hits, we bet the 10 streets other than the 19-20-21 and the 31-32-33 and we use 1 unit to split the 0/00.

In other words, we track until one of the 12 key numbers hits then we leave the 2 streets of that set open and bet one unit on each of the other 11 positions.  We are hoping 0 or 00 hits because we win 7 units.

If one of our un-bet streets hits, we lose 11 units. :'(

Why not go for 5 wins and hope 1 of them is a 0/00. ;D

After each win you must wait for 13 spins before starting a new attack. (just kidding) :LoL:

Option #1:  If you want to play an extended session, you will need 77 units.  We will bet this progression: 11, 22, 44.

Bet 11 units until you lose.  Once you lose, bet 2 units on each of the 11 locations until you recover the 11 units you lost then drop back to 1 unit on each location.

If you lose while betting 2 units on each location, go to betting 4 units on each location until you recover all lost units then drop back to 1 unit on each location.

If you lose while betting 4 units on each location, this is not your lucky day. ???  Come back tomorrow.

Option #2:  If you lose while betting 1 unit, play a simple Alembert progression and increase bet size to 2 units.  If you win 6 street bets go back to 1 unit.  If you hit a 0, you will have recovered more than your 11 units lost so go back to 1 unit.

If you lose while betting 2 units, go to 3 units.  If you win 8 times while betting 3 units you will have recovered the 2 unit loss so drop back to 2 units per location until you recover all losses.

Play it with small stakes and never increase the size of your units unless it's with money won from the casinos. ;D

Cheers,

George

P.S.  One thing I forgot to point out is that if you spin a key number right after a key number, that means you will be betting, you can bet twice in a row.  I don't see why you can't bet twice in a row on the same set if the number that caused you to lose is one of the key numbers.

P.S.S.  An easy way to place the bets is each of the sets has a street in 2 dozens left open.  you can either bet 1 unit on the 11 locations or 4 units on the dozen with 4 streets we're betting on, 2 units on each of the 2 lines and 1 unit on the 2 streets we're betting on and 1 unit on the 0/00.  It's much quicker to place the bets this way, especially when you're playing an airball machine with a little computer screen.
In my case it doesn't matter.  I'm both!

GLC

I just busted playing at my local casino airball machine.

I forgot that airball machines have a tendency to repeat more than live dealers.

Got hit with 3 losses in the 1st 6 spins.  What are the odds against that happening.  Oh well.  I recovered 50 of the 77 unit loss with my SOPOP system.  Plus I had won 12 units on the 3 spins I won on so only a 65 unit loss on this system.  -15 units for the day, but that's better than -65. :thumbsup:

Everything is possible with this crazy game! :lol:

George
In my case it doesn't matter.  I'm both!

Proofreaders2000

Keep going GLC, one of these ideas has to hint at the Grail   :)

GLC

Quote from: GLC on Apr 15, 01:08 PM 2011
I just busted playing at my local casino airball machine.

I forgot that airball machines have a tendency to repeat more than live dealers.

Got hit with 3 losses in the 1st 6 spins.  What are the odds against that happening.  Oh well.  I recovered 50 of the 77 unit loss with my SOPOP system.  Plus I had won 12 units on the 3 spins I won on so only a 65 unit loss on this system.  -15 units for the day, but that's better than -65. :thumbsup:

Everything is possible with this crazy game! :LoL:

George

Went back after work and scooped up another 16 units playing SOPOP.  +1 for the day. :thumbsup: :)
In my case it doesn't matter.  I'm both!

GLC

Try this for the single or double zero wheels.

3 units on a dozen.  A hit nets us +1
3 units on a dozen.  A hit nets us +1
1 unit on an open line.  A hit nets us -2
1 unit on an open corner.  A hit nets us +1

Any number in the center column or zero is not a trigger.
Any number in either the 1st or the 3rd column is a trigger.
Never bet zero and never bet the number just spun nor the number above or below it that covers a natural line.

Example:  Number spun is 18.  Our bet is:
3 units on 1st dozen.
3 units on 3rd dozen.
1 unit on 19-24 line.
1 unit on corner 13-14-16-17.
No bet on zero, 18 or 15 (15 is the number above 18 which is in the natural line containing 18)

If our number spun had been 15, we would have bet exactly the same way.

If our number had been 21 we would have left 0, 21 and 24 open.

Kapish?

Remember if a number in the middle column spins, no bet.  Keep tracking.

We are betting 8 units each bet.

We are going to play a progression.  3,3,1,1; 6,6,2,2; 12,12,4,4; 24,24,8,8;
After a loss, go to the next level. 
Stay at that level until you recover all losses.
If you lose at 24,24,8,8 you must call it a day.  You would have luck worse than mine to lose even 100 units, but just in case, you need 120 units to bet 24,24,8,8 in case you lost the 1st 3 bets.
The -2 unit loss on the line bet is treated just like a win or loss as far as the progression goes.

Shoot for 20 units at a time.
Skip a few spins and then play again if you like or come back tomorrow.

G
In my case it doesn't matter.  I'm both!

vundarosa

Quote from: GLC on Apr 15, 07:42 PM 2011
Went back after work and scooped up another 16 units playing SOPOP.  +1 for the day. :thumbsup: :)

------------------

SOPOP does very well indeed. Thx for sharing it

vundarosa

GLC

Quote from: GLC on Apr 16, 01:31 AM 2011
Try this for the single or double zero wheels.

3 units on a dozen.  A hit nets us +1
3 units on a dozen.  A hit nets us +1
1 unit on an open line.  A hit nets us -2
1 unit on an open corner.  A hit nets us +1

Any number in the center column or zero is not a trigger.
Any number in either the 1st or the 3rd column is a trigger.
Never bet zero and never bet the number just spun nor the number above or below it that covers a natural line.

Example:  Number spun is 18.  Our bet is:
3 units on 1st dozen.
3 units on 3rd dozen.
1 unit on 19-24 line.
1 unit on corner 13-14-16-17.
No bet on zero, 18 or 15 (15 is the number above 18 which is in the natural line containing 18)

If our number spun had been 15, we would have bet exactly the same way.

If our number had been 21 we would have left 0, 21 and 24 open.

Kapish?

Remember if a number in the middle column spins, no bet.  Keep tracking.

We are betting 8 units each bet.

SCRAP THE FOLLOWING PROGRESSION!

We are going to play a progression.  3,3,1,1; 6,6,2,2; 12,12,4,4; 24,24,8,8;
After a loss, go to the next level. 
Stay at that level until you recover all losses.
If you lose at 24,24,8,8 you must call it a day.  You would have luck worse than mine to lose even 100 units, but just in case, you need 120 units to bet 24,24,8,8 in case you lost the 1st 3 bets.
The -2 unit loss on the line bet is treated just like a win or loss as far as the progression goes.

Shoot for 20 units at a time.
Skip a few spins and then play again if you like or come back tomorrow.

G

NEW BET METHOD: 

This bet method can be played for extended periods of time.

Play until you lose either an -2 or a -8 bet.
After a -2 loss, double your units for the next spin.  This will be 6,6,2,2.  A win on one of the 2 dozens or the corner bet will net you +2 units.
If you lose -8 units, write four 2's down and double your bet to 6,6,2,2.
Every time you win, cross off a 2.  Once you have crossed off all four 2's go back to 3,3,1,1.
If you hit the line bet you will lose 4 units so write two more 2's down to be recovered.
Once you recover your losses revert back to 3,3,1,1.
If you lose at 6,6,2,2, write four 4's down and increase your bet size to 12,12,4,4.
Every time you win, cross off a 4.  Once you have crossed off all four 4's, go back to 6,6,2,2 and finish crossing off any remaining 2's.  Then go back to 3,3,1,1.
Remember, when you lose by hitting the line bet, you must write down 2 more of the numbers you
need to recover.
You can go further up the progression if you need to or should I say if you have the money.

Test, Test, Test.

G   
In my case it doesn't matter.  I'm both!

GLC

One more tweak.

Instead of 3,3,1,1 you can bet 6,6,3,2.
By betting 6,6,3,2 you win +1 unit on every win even the line bet.
To do this we had to increase our number of units bet from 8 all the way up to 17.
This means that when you lose at 6,6,3,2  you must write down 8 2's and a 1 to be recovered.
Another option would be to write down 5  3's and a 2 to be recovered and increase your bet size to 18,18,9,6.  Each win recovers 3 units but you only need 6 wins.

You can choose your own progression.

6,6,3,2,    12,12,6,4,    18,18,9,6,     24,24,12,8    30,30,15,10    36,36,18,12 etc...
6,6,3,2     12,12,6,4     24,24,12,8    48,48,24,16 etc...
6,6,3,2     18,18,9,6     48,48,24,16 etc...

The top progression can be a real grinder if you hit a few losses close together.  Of course they all can if you hit multiple losses close together.

The bottom progression recovers in fewer wins, but takes greater risk to do it.

Test, test, test to be convinced in your own mind which way you like best.  Or if you like this system at all.

I think it's a good way to pick up about 20 units.  But be ready in case you lose a couple of times early.  It could be a battle.

Be forwarned.  This system can win some really quick units but it can also take a downward spiral like you wouldn't believe.  Never play this system with money you can't afford to lose.

Even though I put this under a title "Double Zero Wheelers" after more testing, I can't recommend this system for a double zero wheel.  That extra zero adds too much risk for a lot of losses close together.

G
In my case it doesn't matter.  I'm both!

seykid31

Here is an idea for play on American airball,group number
2,11,20,29,8,17,26,35
5,14,23,32,6,15,24,33
1,10,19,28,4,13,22,31

when ever a number hits in a group,take it for a ride,flat bet for 8 spins.Can see on your wheel why i chose those numbers.Thanks.
Seykid.


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