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DIVIDE & CONQUER

Started by ScoobyDoo, Apr 24, 12:28 AM 2011

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0 Members and 9 Guests are viewing this topic.

Johnlegend

Quote from: Proofreaders2000 on Nov 10, 01:40 PM 2011
Welcome back JohnLegend.  Glad you are successful with your arsenal of systems.   :thumbsup:

Sometime in the future I (and sure many of us) hope to see your new ideas.

I still believe there is "Gold on a Platter".  It's just the matter of finding it.

Proof, there are no Holy Grails accept this fact and save yourself a lot of wasted years. Yes the games beatable VERY. But you have to approach it like a business. And think longterm. The methods I employ all beat this game yet they still lose. But they win enough to secure PROFIT.
The methods will still be making profit a million years from now. If they are applied properly. Random can turn and bite you anytime. This all smart players know. But can your method/s show positive numbers. If they can you should be playing it/them.

Proofreaders2000

I follow, about treating the game as a business and seeking Grails, both sensible.  Ideas are good also (when you can spare the time.)--Even if it turns out to be a "White Elephant".  Scrapyards are a treasure trove to the right people.

Mudiru

Quote from: Johnlegend on Nov 09, 05:04 PM 2011
RESULTS UPDATE FOR DIVIDE AND CONQUER FOR 09/11/2011

TOTAL GAMES PLAYED 4000

TOTAL GAMES WON 3653

TOTAL GAMES LOST 347

STRIKERATE APPROX 10/1

BALANCE 2866 UNITS PLUS

DOUBLE LOSSES 17

The strikerate has dropped slightly over the last 700 games, but still maintains a similar consistency to PATTERN BREAKER. And at this pace that's excellent.

TOTAL GAMES LOST 347 This is not an actual loss it only means you lost at 2nd bet right? and then recovered at step 2

DOUBLE LOSSES 17 This is the actual loss because you lost at 4th bet right?
From little ACORNS GROW MIGHTY OAKS. (Johnlegend)

Jointu

Quote from: Johnlegend on Nov 10, 05:54 PM 2011
Hi Jointu, I have caused a ripple in the pond. The hardest thing to overcome is the weakest link. THE HUMAN MIND. Most people cannot break free from what is fed to them in everyday life. They just accept what they are told. If someone says this game can't be beaten longterm. They don't question it. Because the masses continue to lose (sheep mentality)

Think about history in general the people who really made waves were those who didn't accept what they were told about everything. that's how I approach roulette. You take a good method add tight money management and short bursts of play to it. You have a profit generator. Its that simple.
Now getting your mind right to accept this reality is another thing alltogether. Human nature is one of greed and impatience. So how do you reprogram the average Joe to accept small consistent profits over the longterm. When all he wants to do is get rich overnight. You can't!!! The tiny minority of people who will be successful with this game are those who ALREADY. Have the mindset to do so. I think you are of this ilk Jointu from what I have read in your posts.

So keep it going, until you have a powerful powerbase (BANKROLL) And are beyond negative figures permanently. From little acorns grow mighty oaks. If you set longterm targets. And even get halfway there you will be a longterm winner. Less than 1 in a 100 are capable of this. And they may not even have an interest in the game. that's why so few will ever beat this game.

Perfect !
:thumbsup:

Anthony

Hello guys. I only have access to an American wheel at this point in time. What is the best way to cover the double zeros with divide and conquer? If anybody could provide a simple but detailed answer it would be greatly appreciated. Thank you!

biagle

hello, so witch bets are best for this method? my BR is not very high.


thank you,
biagle

Johnlegend

RESULTS UPDATE FOR DIVIDE AND CONQUER FOR 13/12/2011

TOTAL GAMES PLAYED 4,600

TOTAL GAMES WON 4,196

TOTAL GAMES LOST 404

STRIKERATE APPROX 10/1

BALANCE 3,150 UNITS PLUS

DOUBLE LOSSES 18

The solid consistency of Divide and Conquer has held very well now after more than 4.5 thousand games. The power of 5 X 4 daily play is undoubtably one of the reasons this method has yielded such consistent results. A typical days play rarely shows more than TWO TOTAL LOSSES per 20 games played. And the real powerpoint is knowing you are extremely likely to have 3 perfect sets of 4 out of the 5 played. By that I mean you can expect to have at least 3 sets of 4 where you win ALL 4 GAMES possible in the set.

This breaking down of the days play is a real POWERPOINT. In building confidence in the method and seeing how beatable roulette is once you exhibit the required attributes to arrive at an overall profit.

XXVV

This method is a brilliant matrix seed for further development, whether used in postive or negative mode.
The same comment may be made for other matrix methods, and is open to further research opportunities.
It is the characteristics of the D+C bet that I find so agreeable.
Best XXVV

Amazin

hey everyone, I'm new to roulette and I'm also have membership on other roulette forums. This is by far the best I have seen. Keep up the good work because it is so good that I still find it hard to believe everything is real.

I was going to wait until I read every page on here before I ask anything. Unfortunately I can't because few things I don't understand so further reading would confuse me.

QuoteTHE RULES FOR DIVIDE & CONQUER:


1. Write the numbers 1 then 2 and 3 separately to represent the three dozens like this.

1--------------------2-------------------3

2. Now record six real live spins and place them two by two next to each group. so if the six spins produced this 1,2,3,2,2,3. when grouped in your three sectors you will get this,

112   232   323

I don't get it, what is the point of writing the first six numbers like that? They have no relevance to each section which is supposed to represent each Dozen. e.g. 3,2 in section 2?

I have more questions but thats for now. Really appreciate it if someone can answer it. is everyone still playing this method?

ANONYMOUS

Quote from: Amazin on Feb 11, 07:01 PM 2012
hey everyone, I'm new to roulette and I'm also have membership on other roulette forums. This is by far the best I have seen. Keep up the good work because it is so good that I still find it hard to believe everything is real.

I was going to wait until I read every page on here before I ask anything. Unfortunately I can't because few things I don't understand so further reading would confuse me.

I don't get it, what is the point of writing the first six numbers like that? They have no relevance to each section which is supposed to represent each Dozen. e.g. 3,2 in section 2?

I have more questions but that's for now. Really appreciate it if someone can answer it. is everyone still playing this method?

the reasoning is to force random to go into designated columns.  once you have the first six spins recorded, it doesnt matter what dozens come out (zeros ignored). regardless of their relevance they are placed into those slots. so now we have:

123  231  322  (example only)  now in the next row this is where it has relevance the next dozen that comes out  goes under the corresponding group sso if it is 3 it will go under 322 if it is 2 it goes under 231 and the spins continue into that group until u form another group of three for example:

123  231  322  next spin is 3 then 2 then 3,
                323     then we start over if next spin is two place it under 231.  like i said before we are trying to force random to be well not so random. you will learn a lot by reading the rest of the thread.

ANONYMOUS

Quote from: Amazin on Feb 11, 07:01 PM 2012
hey everyone, I'm new to roulette and I'm also have membership on other roulette forums. This is by far the best I have seen. Keep up the good work because it is so good that I still find it hard to believe everything is real.

I was going to wait until I read every page on here before I ask anything. Unfortunately I can't because few things I don't understand so further reading would confuse me.

I don't get it, what is the point of writing the first six numbers like that? They have no relevance to each section which is supposed to represent each Dozen. e.g. 3,2 in section 2?

I have more questions but that's for now. Really appreciate it if someone can answer it. is everyone still playing this method?
the reasoning is to force random to go into designated columns.  once you have the first six spins recorded, it doesn't matter what dozens come out (zeros ignored). regardless of their relevance they are placed into those slots. so now we have:

123  231  322  (example only)  now in the next row this is where it has relevance the next dozen that comes out  goes under the corresponding group sso if it is 3 it will go under 322 if it is 2 it goes under 231 and the spins continue into that group until u form another group of three for example:

123  231  322  next spin is 3 then 2 then 3,
                323     then we start over if next spin is two place it under 231.  like i said before we are trying to force random to be well not so random. you will learn a lot by reading the rest of the thread.

XXVV

@Amazin
Hi there. Scooby may be busy somewhere else so I will take the liberty of attempting an answer to your reasonable question.
Scooby designed a 'shredder' type matrix to break up sequences into potentially being able to better manage short attacks without encountering some of the long adverse correction runs that can punish us if our timing is off.
I personally distribute the dozen or column sequences even more dramatically than you have illustrated ( you probably followed the original instruction).

If the sequence was say
2
3
1
2
2
1
I would distribute this as....

122        232        311

I find this randomly distributes the starting matrix to its maximum width.
Now you may argue this is pointless or self defeating.
You can compare results after 100,000 live spins tested both with and without this spread and see the degree of difference. That will take you some while.
I have taken Scooby's excellent and brilliant device which spits out bet selections at a pace that is sensible and which literally breaks up long losing sequences (in theory).
Scooby plays it in postive mode and seeks winning runs/ streaks.
I reverse that and play only one dozen or column attack as this provides better ratio of return.
In my method you have to cover zero however when there is a bet that may be impacted by apperance of zero.

You need an independent bank for that.
In my experience my twist, based on heuristics, ie practical live testing of 100,000 live spins data, actually reduces long losing sequences. However by applying Whittacker Progression you can deal with just about anything thrown at you if you use correct approach and say a 300 unit bank.
You can flat stake ( slow) or short say 7 step progression ( RB 21 units) or WP or some other in between.
If you need any technical comment or further advice just PM me.
Several of my colleagues use this approach with success and I use it daily.
Best
XXVV

donik7777

Hello XXVV! Can you explain more detail? I played this method and i had triple lost. (another words 7 step progression) after i left this method.
Thank you.

XXVV

@Donik
One loss is no big deal my friend if it is a mere 21 units.

I use progression
1
1
2
2
3
5
7  adds to 21  and
+2 on bet one
+1 on bet two
and +1 on bet 6

all others b/ even.

if you read my threads elsewhere there are plenty of ideas on monitoring the moving average of bet outcomes.

its all in the timing - when to start and stop.
You want to climb onto a short win streak then get out aiming for +9 to say +15 units per mini session.
Hope that helps.

donik7777

Thanks XXVV!
What dozen (column) you choosing, for example you play against 1 dozen (column).
Best regards.

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