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DIVIDE & CONQUER

Started by ScoobyDoo, Apr 24, 12:28 AM 2011

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0 Members and 4 Guests are viewing this topic.

ANONYMOUS

why didnt you quit at +4? thats number one, and number two the second tier is only one bet  at 44 12 12 not until you recover all losses, its only one bet to recover 4 units then continue. thats it. but your session was too long. +4 and out

cofi

two losses happen very frequently

furthermore, i've bumped into a triple loss after half an hour of testing this idea (the last one was caused by zero)

even if you play hit and run it will eventually collapse one day leaving you broke or somewhere there...

it doesn't seem to me that many of us can take advantage of this system in the long run anyway

subby

Quote from: subby on Mar 26, 06:06 AM 2012


Virtual win of 7 units playing continuous spin (I won't be doing continuous only jump in and out, I just wanted to see how the method plays out to be sure I know it before starting it properly)


I wasn't playing for real, just practising :)

I know that I wouldn't stay in for so long but I wanted to try some continuous betting to see how it panned out.

I didn't know about the second tier single bet. Thanks for clearing that up for me :) I'll make sure to keep that in mind for when I start it with real money properly...  :thumbsup:
Regards
Subby

cofi

four sessions lost in a row

definitely a loser

Johnlegend

Quote from: subby on Mar 26, 06:06 AM 2012
I was on slingshot at an online casino - casino king


1 2 3       2 3 2      3 2 3
                    3 3w1      t1 first or third - 101
1 2l1w                            t1 first or third then first or second - 102
                    3 2w2       t1 first or second - 103
             2 1w2              t1 first or second - 104
                     3 2l2l      t1 first or third then first or third -96
1 2l3w                           t2 first or third then second or third - 99
1 2l2w                          t2 first or third then first or second - 102
1 3 2   NB
                     3 1w2      t1 first or third - 103
                     3 1l2l      t1 second or third then first or third - 95
              2 1l0l                    t2 second or third then first or third - 71
1 1w2                          t3 first or second - 83
                     3 2w1       t3 second or third - 95
                     3 3w3       t3 one or third - 107

I had to go tier 3 betting for a few spins which I'm not 100% happy about, to recover losses. Would anyone care to comment on how they would have played the betting tiers given my double loss with the green 0 causing the double loss above, prompting tier 3 t3 betting

Virtual win of 7 units playing continuous spin (I won't be doing continuous only jump in and out, I just wanted to see how the method plays out to be sure I know it before starting it properly)

*STAKING LEVELS*

TIER 1(t1)= 2 (1 EACH DOZEN) THEN 6 (3 EACH DOZEN) = 8 CHIPS

TIER 2(t2)= 6 (3 EACH DOZEN) THEN 18 (9 EACH DOZEN)= 24 CHIPS

TIER 3(t3)= 24 (12 EACH DOZEN) THEN 72 (36 EACH DOZEN)= 96 CHIPS

With 100 units (probably british pounds) would you suggest I use £1 units or 50p units for a £100 bankroll?

I can go to 10p if you think it would give me more security. Would you suggest that I play 10p units for every £100 bankroll I have or could I go to higher unit values per bet? say 20p units for every £100 bankroll I have?

Just would like your thoughts on bankroll setup and money management. Thanks.

Actually anyone can comment if they want to, not only John LoL :D
I don't personaly like slingshot wheels I wouldnt play them.This method is fast paced with a fast turnover the price a weaker strikerate than CODE 4 but played Hit and Run it will turn a profit. I prefer live wheels and an absolute maximum of 4 games a session. Finding the correct parameters for a given method is as important as the method itself. 4 is the maximum you should EVER play. My testing has shown this. The nasty downturns start happening within a 100 spin cycle don't BE THERE, don't BE THERE, don't BE THERE.

Johnlegend

RESULTS UPDATE FOR DIVIDE AND CONQUER FOR 17/5/12

TOTAL GAMES PLAYED 7,500

TOTAL GAMES WON 6,897

TOTAL GAMES LOST 603

STRIKERATE APPROX 11/1

BALANCE =5,728 UNITS PLUS

DOUBLE LOSSES 24

The strikerate remains consisten when playing 4 games a session. Playing beyond 4 games a session would now have garnered me over 800 losing games and taken away the profit margin. Adhere to no more than 4 games a session with this method. For consistent success.

biagle

hi, Johnlegend

Maybe you can give us your latest progression for D&C?

Thank you,
biagle

Johnlegend

Quote from: biagle on May 18, 02:45 AM 2012
hi, Johnlegend

Maybe you can give us your latest progression for D&C?

Thank you,
biagle
The progressions are as follows Biagle 2,2,6,6,---level 1----4,4,12,12---level 2
I dont play a third level. Playing hit and run double losses are infrequent and the strikerate is good enough to turn a profit without having to go crazy. D&C is a fast paced grinder.

Johnlegend

RESULTS UPDATE FOR DIVIDE AND CONQUER FOR 15/06/2012

TOTAL GAMES PLAYED 8000

TOTAL GAMES WON 7349

TOTAL GAMES LOST 651

STRIKERATE APPROX 10/1

BALANCE 6,072 UNITS PLUS

DOUBLE LOSSES 26

The strikerate dropped to 9/1 over the last 500 games played. But with only 2 double losses over that sample I was still able to secure a reasonable profit. This remains my favourite fast paced method. played 4 by 4 Hit and Run as always.

donik7777

Hello John!
How many times you won on 2 step?

Johnlegend

Quote from: donik7777 on Jun 15, 03:11 PM 2012
Hello John!
How many times you won on 2 step?
Step two of the normal progression or step two meaning AFTER the first progression was lost??

donik7777

How many you won on 1 step and 2 step in 7349 won games

Johnlegend

Quote from: donik7777 on Jun 15, 03:36 PM 2012
How many you won on 1 step and 2 step in 7349 won games
I have 3612 wins on STEP 1 and 3737 wins on STEP 2 Donik7777.

donik7777

Hello!
Anyone can make the graph if we put only on the Step 2 (flat betting)
In my tests beyond 200 wins and 50 losses.
Thansk so much.

donik7777

Until now, we can not understand. That no matter how you play no matter what the group is selected it is still% ratio. (Dozen-33, 3%, 9 numbers, 25%, etc.) 
I think if there is no difference with the next step then it will be like a pendulum + and - (to be aligned in the long run), but in short segments of the game we can go far in overlooking pine -.
Therefore, we need to find the point of breaking. It may be the method of the Vile has a break point, wait for 4 unique lines, and play on repeat.
Does anyone have any opinion about it.

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