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***MATRIX VERTICAL 6***(RANDOM TAMED)

Started by Johnlegend, Jul 10, 02:43 PM 2011

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0 Members and 10 Guests are viewing this topic.

buffalowizard

Hi Atlantis,


Those amounts of wins within 4 for an EC are incredible. I share your excitement with this. Perhaps separate testing needs doing on a different thread so as not to disrupt this one too much from the original.


Cheers


BW

Johnlegend

Quote from: vundarosa on Jul 11, 02:06 PM 2011

--------------

John, I'm playing the 3 ECs at the same time, they all perform well --and with a single BR given the strike rate-- I'm up by 250u, so when I eventually get a loss i'll be way ahead to be bothered by it. Started with a low investment and managed to double my BR twice...i would be playing with a higher unit value had I not busted on other systems... :-[

vundarosa
Yes I play ODD AND EVEN and HIGH AND LOW. So between you me and Post. I think its clear MV5 really is THE ONE. The problem now is I have let this one go. And its openned pandoras box, even Superman is testing LoL.
All is not lost though. I am seriously looking at forging the MATRIX VERTICAL ZONE. There are so many hits between 5---8. It is worth its own Method. Atlantis, you did us all a favour yesterday. And confirmed with me certainly that THE QUAD rules the matrix format. Many thanks.

Colbster

Quote from: buffalowizard on Jul 11, 02:53 PM 2011
Hi Atlantis,


Those amounts of wins within 4 for an EC are incredible. I share your excitement with this. Perhaps separate testing needs doing on a different thread so as not to disrupt this one too much from the original.

BW

I second the thought - new thread definitely called for.  Just ran with a grand marti (1,3,7,15,31,63).  Only lost at 4th level 1 time - think that might be a great stop point with 26 units at risk.  I went +89 before losing my 26 the first time.  Very cool idea.  Also, I played continuously without stopping when I had a win in the row of 4.

buffalowizard

Quote from: Colbster on Jul 11, 03:12 PM 2011

I second the thought - new thread definitely called for.  Just ran with a grand marti (1,3,7,15,31,63).  Only lost at 4th level 1 time - think that might be a great stop point with 26 units at risk.  I went +89 before losing my 26 the first time.  Very cool idea.  Also, I played continuously without stopping when I had a win in the row of 4.


That's a great shout colbster,


I like that progression...and if further testing proves that 4 levels are strong enough, then the odd 26 unit loss would be surmountable with this more aggressive progression.

atlantis

Quote
Atlantis, you did us all a favour yesterday. And confirmed with me certainly that THE QUAD rules the matrix format.

Hi John,
Maybe with MV5 using a matrix 4 then MV6 should use a matrix 5? I dunno. But if it made them the same then obviously you would continue with MV5 as you get your bets sooner + you already have solid proof for that method... I'm still seeing long strings of EC in columns while checking out matrix grid of 5 (5 cols)  so whether makes any difference using MV6 is debatable...?
Thanks,
Atlantis.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

Quote from: buffalowizard on Jul 11, 02:53 PM 2011
Those amounts of wins within 4 for an EC are incredible. I share your excitement with this. Perhaps separate testing needs doing on a different thread so as not to disrupt this one too much from the original.

Hi Buffalowizard. Ok I will initiate new thread with caption: "Matrix TrendGrabber" :)

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

Johnlegend

Quote from: atlantis on Jul 11, 04:07 PM 2011


Hi John,
Maybe with MV5 using a matrix 4 then MV6 should use a matrix 5? I dunno. But if it made them the same then obviously you would continue with MV5 as you get your bets sooner + you already have solid proof for that method... I'm still seeing long strings of EC in columns while checking out matrix grid of 5 (5 cols)  so whether makes any difference using MV6 is debatable...?
Thanks,
Atlantis.
Yes Atlantis, I was trying to fix something that wasn't broken. I think we have to accept there is no such thing as a method that NEVER LOSES within a functional and affordable format. There are some that have awesome strikerate potential like MV5 and CODE 4. But they will bust a progression from time to time. We must accept this.

At the end of the day our POWERBASE (BANKROLL) is our life source as players. the more powerful it is, coupled with a solid mindset. The more invincible you become as a player. Minor setbacks are a part of what we buy into as players. But ultimately we are ever moving forward.

clothdog

Quote from: buffalowizard on Jul 11, 03:17 PM 2011

That's a great shout colbster,


I like that progression...and if further testing proves that 4 levels are strong enough, then the odd 26 unit loss would be surmountable with this more aggressive progression.
Do I understand this correctly? what kind of minimums are you guys playing? .10? My tables here are minimum $10. 26 units at risk is $260 .
cd

buffalowizard

Quote from: clothdog on Jul 11, 06:00 PM 2011
Do I understand this correctly? what kind of minimums are you guys playing? .10? My tables here are minimum $10. 26 units at risk is $260 .
cd


Hi CD


Minimum in a BM casino here for me is .25


Online you can go .10

ZeroBlue

Quote from: Johnlegend on Jul 11, 04:56 PM 2011
Yes Atlantis, I was trying to fix something that wasn't broken. I think we have to accept there is no such thing as a method that NEVER LOSES within a functional and affordable format. There are some that have awesome strikerate potential like MV5 and CODE 4. But they will bust a progression from time to time. We must accept this.

At the end of the day our POWERBASE (BANKROLL) is our life source as players. the more powerful it is, coupled with a solid mindset. The more invincible you become as a player. Minor setbacks are a part of what we buy into as players. But ultimately we are ever moving forward.


I like the way you face it John Lucky Legend. ;-)


Code 4 has incredible odds 80 / 1
as for Matrix RAndom tamed the odds are different - 31 / 1 (playing against 6 in a row)


In my opinion it is all the same principle. We should work on the mm instead.


The more efficient form of playing this kind of pattern betting is to bet against two complete losses in a row i think i said this before....
also we should change the perspective to the law of series.
have you seen 4 or five series of six or more in a row?


If we really want to evolve this is a suggested path. and it is for free. nice team we got here..


Zer0blue






vundarosa

Quote from: atlantis on Jul 11, 04:16 PM 2011
Hi Buffalowizard. Ok I will initiate new thread with caption: "Matrix TrendGrabber" :)

A.

---------------
"Matrix TrendGrabber"
Where is it?! ???

vundarosa

atlantis

Quote from: vundarosa on Jul 12, 06:01 AM 2011
"Matrix TrendGrabber"
Where is it?! ???

link:://rouletteforum.cc/testing-zone/matrix-trendgrabber/

BTW, vunderosa are you playing MATRIX V5  on H/L and O/E against quads or five pointers forming? (or both)
JL plays against five pointers now without a trigger. 1-2-4-8-16-32

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

vundarosa

Quote from: atlantis on Jul 12, 07:10 AM 2011
link:://rouletteforum.cc/testing-zone/matrix-trendgrabber/

by the way, vunderosa are you playing MATRIX V5  on H/L and O/E against quads or five pointers forming? (or both)
JL plays against five pointers now without a trigger. 1-2-4-8-16-32

A.

-------------

Got it!, thx

i'm playing against quads forming, no trigger and with 1-2-4-8-16.

vundarosa

Juiced91

So whats the general consensus that MV5 is actually/possibly better than MV6? Playing against 5 pointers?

amk

Quote from: amk on Jul 11, 01:04 PM 2011
Sorry JohnLegend,

Just a quick brainstorm.... I know its off topic...
Perhaps you might take a look at your records, just a quick glance....

HLHL
HLHH
HHHL
HLHL

Here we see two quads forming alongside each other, this is the trigger, now start the six step progression that two 7 pointers don't form next to each other..... 6 pointers could perhaps also be played against.....

If there is something to this it could be incorporated into MV6 while playing?

Does anybody have any insights into this.....

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